xref: /aosp_15_r20/external/skia/include/gpu/BUILD.bazel (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "generate_cpp_files_for_headers", "skia_filegroup")
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerpackage(
4*c8dee2aaSAndroid Build Coastguard Worker    default_applicable_licenses = ["//:license"],
5*c8dee2aaSAndroid Build Coastguard Worker)
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"])
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup(
10*c8dee2aaSAndroid Build Coastguard Worker    name = "shared_gpu_hdrs",
11*c8dee2aaSAndroid Build Coastguard Worker    srcs = [
12*c8dee2aaSAndroid Build Coastguard Worker        "GpuTypes.h",
13*c8dee2aaSAndroid Build Coastguard Worker        "MutableTextureState.h",
14*c8dee2aaSAndroid Build Coastguard Worker        "ShaderErrorHandler.h",
15*c8dee2aaSAndroid Build Coastguard Worker    ],
16*c8dee2aaSAndroid Build Coastguard Worker    visibility = ["//src/gpu:__subpackages__"],
17*c8dee2aaSAndroid Build Coastguard Worker)
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Workergenerate_cpp_files_for_headers(
20*c8dee2aaSAndroid Build Coastguard Worker    name = "headers_to_compile",
21*c8dee2aaSAndroid Build Coastguard Worker    headers = [
22*c8dee2aaSAndroid Build Coastguard Worker        "MutableTextureState.h",
23*c8dee2aaSAndroid Build Coastguard Worker    ],
24*c8dee2aaSAndroid Build Coastguard Worker)
25