1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "generate_cpp_files_for_headers", "skia_filegroup") 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerpackage( 4*c8dee2aaSAndroid Build Coastguard Worker default_applicable_licenses = ["//:license"], 5*c8dee2aaSAndroid Build Coastguard Worker) 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"]) 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 10*c8dee2aaSAndroid Build Coastguard Worker name = "shared_gpu_hdrs", 11*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 12*c8dee2aaSAndroid Build Coastguard Worker "GpuTypes.h", 13*c8dee2aaSAndroid Build Coastguard Worker "MutableTextureState.h", 14*c8dee2aaSAndroid Build Coastguard Worker "ShaderErrorHandler.h", 15*c8dee2aaSAndroid Build Coastguard Worker ], 16*c8dee2aaSAndroid Build Coastguard Worker visibility = ["//src/gpu:__subpackages__"], 17*c8dee2aaSAndroid Build Coastguard Worker) 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Workergenerate_cpp_files_for_headers( 20*c8dee2aaSAndroid Build Coastguard Worker name = "headers_to_compile", 21*c8dee2aaSAndroid Build Coastguard Worker headers = [ 22*c8dee2aaSAndroid Build Coastguard Worker "MutableTextureState.h", 23*c8dee2aaSAndroid Build Coastguard Worker ], 24*c8dee2aaSAndroid Build Coastguard Worker) 25