1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2006 The Android Open Source Project 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkGradientShader_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkGradientShader_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" // IWYU pragma: keep 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h" 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 21*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker /** \class SkGradientShader 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker SkGradientShader hosts factories for creating subclasses of SkShader that 28*c8dee2aaSAndroid Build Coastguard Worker render linear and radial gradients. In general, degenerate cases should not 29*c8dee2aaSAndroid Build Coastguard Worker produce surprising results, but there are several types of degeneracies: 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker * A linear gradient made from the same two points. 32*c8dee2aaSAndroid Build Coastguard Worker * A radial gradient with a radius of zero. 33*c8dee2aaSAndroid Build Coastguard Worker * A sweep gradient where the start and end angle are the same. 34*c8dee2aaSAndroid Build Coastguard Worker * A two point conical gradient where the two centers and the two radii are 35*c8dee2aaSAndroid Build Coastguard Worker the same. 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker For any degenerate gradient with a decal tile mode, it will draw empty since the interpolating 38*c8dee2aaSAndroid Build Coastguard Worker region is zero area and the outer region is discarded by the decal mode. 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker For any degenerate gradient with a repeat or mirror tile mode, it will draw a solid color that 41*c8dee2aaSAndroid Build Coastguard Worker is the average gradient color, since infinitely many repetitions of the gradients will fill the 42*c8dee2aaSAndroid Build Coastguard Worker shape. 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker For a clamped gradient, every type is well-defined at the limit except for linear gradients. The 45*c8dee2aaSAndroid Build Coastguard Worker radial gradient with zero radius becomes the last color. The sweep gradient draws the sector 46*c8dee2aaSAndroid Build Coastguard Worker from 0 to the provided angle with the first color, with a hardstop switching to the last color. 47*c8dee2aaSAndroid Build Coastguard Worker When the provided angle is 0, this is just the solid last color again. Similarly, the two point 48*c8dee2aaSAndroid Build Coastguard Worker conical gradient becomes a circle filled with the first color, sized to the provided radius, 49*c8dee2aaSAndroid Build Coastguard Worker with a hardstop switching to the last color. When the two radii are both zero, this is just the 50*c8dee2aaSAndroid Build Coastguard Worker solid last color. 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker As a linear gradient approaches the degenerate case, its shader will approach the appearance of 53*c8dee2aaSAndroid Build Coastguard Worker two half planes, each filled by the first and last colors of the gradient. The planes will be 54*c8dee2aaSAndroid Build Coastguard Worker oriented perpendicular to the vector between the two defining points of the gradient. However, 55*c8dee2aaSAndroid Build Coastguard Worker once they become the same point, Skia cannot reconstruct what that expected orientation is. To 56*c8dee2aaSAndroid Build Coastguard Worker provide a stable and predictable color in this case, Skia just uses the last color as a solid 57*c8dee2aaSAndroid Build Coastguard Worker fill to be similar to many of the other degenerate gradients' behaviors in clamp mode. 58*c8dee2aaSAndroid Build Coastguard Worker */ 59*c8dee2aaSAndroid Build Coastguard Worker class SK_API SkGradientShader { 60*c8dee2aaSAndroid Build Coastguard Worker public: 61*c8dee2aaSAndroid Build Coastguard Worker enum Flags { 62*c8dee2aaSAndroid Build Coastguard Worker /** By default gradients will interpolate their colors in unpremul space 63*c8dee2aaSAndroid Build Coastguard Worker * and then premultiply each of the results. By setting this flag, the 64*c8dee2aaSAndroid Build Coastguard Worker * gradients will premultiply their colors first, and then interpolate 65*c8dee2aaSAndroid Build Coastguard Worker * between them. 66*c8dee2aaSAndroid Build Coastguard Worker * example: https://fiddle.skia.org/c/@GradientShader_MakeLinear 67*c8dee2aaSAndroid Build Coastguard Worker */ 68*c8dee2aaSAndroid Build Coastguard Worker kInterpolateColorsInPremul_Flag = 1 << 0, 69*c8dee2aaSAndroid Build Coastguard Worker }; 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker struct Interpolation { 72*c8dee2aaSAndroid Build Coastguard Worker enum class InPremul : bool { kNo = false, kYes = true }; 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Worker enum class ColorSpace : uint8_t { 75*c8dee2aaSAndroid Build Coastguard Worker // Default Skia behavior: interpolate in the color space of the destination surface 76*c8dee2aaSAndroid Build Coastguard Worker kDestination, 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker // https://www.w3.org/TR/css-color-4/#interpolation-space 79*c8dee2aaSAndroid Build Coastguard Worker kSRGBLinear, 80*c8dee2aaSAndroid Build Coastguard Worker kLab, 81*c8dee2aaSAndroid Build Coastguard Worker kOKLab, 82*c8dee2aaSAndroid Build Coastguard Worker // This is the same as kOKLab, except it has a simplified version of the CSS gamut 83*c8dee2aaSAndroid Build Coastguard Worker // mapping algorithm (https://www.w3.org/TR/css-color-4/#css-gamut-mapping) 84*c8dee2aaSAndroid Build Coastguard Worker // into Rec2020 space applied to it. 85*c8dee2aaSAndroid Build Coastguard Worker // Warning: This space is experimental and should not be used in production. 86*c8dee2aaSAndroid Build Coastguard Worker kOKLabGamutMap, 87*c8dee2aaSAndroid Build Coastguard Worker kLCH, 88*c8dee2aaSAndroid Build Coastguard Worker kOKLCH, 89*c8dee2aaSAndroid Build Coastguard Worker // This is the same as kOKLCH, except it has the same gamut mapping applied to it 90*c8dee2aaSAndroid Build Coastguard Worker // as kOKLabGamutMap does. 91*c8dee2aaSAndroid Build Coastguard Worker // Warning: This space is experimental and should not be used in production. 92*c8dee2aaSAndroid Build Coastguard Worker kOKLCHGamutMap, 93*c8dee2aaSAndroid Build Coastguard Worker kSRGB, 94*c8dee2aaSAndroid Build Coastguard Worker kHSL, 95*c8dee2aaSAndroid Build Coastguard Worker kHWB, 96*c8dee2aaSAndroid Build Coastguard Worker 97*c8dee2aaSAndroid Build Coastguard Worker kLastColorSpace = kHWB, 98*c8dee2aaSAndroid Build Coastguard Worker }; 99*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kColorSpaceCount = static_cast<int>(ColorSpace::kLastColorSpace) + 1; 100*c8dee2aaSAndroid Build Coastguard Worker 101*c8dee2aaSAndroid Build Coastguard Worker enum class HueMethod : uint8_t { 102*c8dee2aaSAndroid Build Coastguard Worker // https://www.w3.org/TR/css-color-4/#hue-interpolation 103*c8dee2aaSAndroid Build Coastguard Worker kShorter, 104*c8dee2aaSAndroid Build Coastguard Worker kLonger, 105*c8dee2aaSAndroid Build Coastguard Worker kIncreasing, 106*c8dee2aaSAndroid Build Coastguard Worker kDecreasing, 107*c8dee2aaSAndroid Build Coastguard Worker 108*c8dee2aaSAndroid Build Coastguard Worker kLastHueMethod = kDecreasing, 109*c8dee2aaSAndroid Build Coastguard Worker }; 110*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kHueMethodCount = static_cast<int>(HueMethod::kLastHueMethod) + 1; 111*c8dee2aaSAndroid Build Coastguard Worker 112*c8dee2aaSAndroid Build Coastguard Worker InPremul fInPremul = InPremul::kNo; 113*c8dee2aaSAndroid Build Coastguard Worker ColorSpace fColorSpace = ColorSpace::kDestination; 114*c8dee2aaSAndroid Build Coastguard Worker HueMethod fHueMethod = HueMethod::kShorter; // Only relevant for LCH, OKLCH, HSL, or HWB 115*c8dee2aaSAndroid Build Coastguard Worker FromFlagsInterpolation116*c8dee2aaSAndroid Build Coastguard Worker static Interpolation FromFlags(uint32_t flags) { 117*c8dee2aaSAndroid Build Coastguard Worker return {flags & kInterpolateColorsInPremul_Flag ? InPremul::kYes : InPremul::kNo, 118*c8dee2aaSAndroid Build Coastguard Worker ColorSpace::kDestination, 119*c8dee2aaSAndroid Build Coastguard Worker HueMethod::kShorter}; 120*c8dee2aaSAndroid Build Coastguard Worker } 121*c8dee2aaSAndroid Build Coastguard Worker }; 122*c8dee2aaSAndroid Build Coastguard Worker 123*c8dee2aaSAndroid Build Coastguard Worker /** Returns a shader that generates a linear gradient between the two specified points. 124*c8dee2aaSAndroid Build Coastguard Worker <p /> 125*c8dee2aaSAndroid Build Coastguard Worker @param pts The start and end points for the gradient. 126*c8dee2aaSAndroid Build Coastguard Worker @param colors The array[count] of colors, to be distributed between the two points 127*c8dee2aaSAndroid Build Coastguard Worker @param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of 128*c8dee2aaSAndroid Build Coastguard Worker each corresponding color in the colors array. If this is NULL, 129*c8dee2aaSAndroid Build Coastguard Worker the the colors are distributed evenly between the start and end point. 130*c8dee2aaSAndroid Build Coastguard Worker If this is not null, the values must lie between 0.0 and 1.0, and be 131*c8dee2aaSAndroid Build Coastguard Worker strictly increasing. If the first value is not 0.0, then an additional 132*c8dee2aaSAndroid Build Coastguard Worker color stop is added at position 0.0, with the same color as colors[0]. 133*c8dee2aaSAndroid Build Coastguard Worker If the the last value is not 1.0, then an additional color stop is added 134*c8dee2aaSAndroid Build Coastguard Worker at position 1.0, with the same color as colors[count - 1]. 135*c8dee2aaSAndroid Build Coastguard Worker @param count Must be >=2. The number of colors (and pos if not NULL) entries. 136*c8dee2aaSAndroid Build Coastguard Worker @param mode The tiling mode 137*c8dee2aaSAndroid Build Coastguard Worker 138*c8dee2aaSAndroid Build Coastguard Worker example: https://fiddle.skia.org/c/@GradientShader_MakeLinear 139*c8dee2aaSAndroid Build Coastguard Worker */ 140*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], 141*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[], const SkScalar pos[], int count, 142*c8dee2aaSAndroid Build Coastguard Worker SkTileMode mode, 143*c8dee2aaSAndroid Build Coastguard Worker uint32_t flags = 0, const SkMatrix* localMatrix = nullptr); 144*c8dee2aaSAndroid Build Coastguard Worker 145*c8dee2aaSAndroid Build Coastguard Worker /** Returns a shader that generates a linear gradient between the two specified points. 146*c8dee2aaSAndroid Build Coastguard Worker <p /> 147*c8dee2aaSAndroid Build Coastguard Worker @param pts The start and end points for the gradient. 148*c8dee2aaSAndroid Build Coastguard Worker @param colors The array[count] of colors, to be distributed between the two points 149*c8dee2aaSAndroid Build Coastguard Worker @param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of 150*c8dee2aaSAndroid Build Coastguard Worker each corresponding color in the colors array. If this is NULL, 151*c8dee2aaSAndroid Build Coastguard Worker the the colors are distributed evenly between the start and end point. 152*c8dee2aaSAndroid Build Coastguard Worker If this is not null, the values must lie between 0.0 and 1.0, and be 153*c8dee2aaSAndroid Build Coastguard Worker strictly increasing. If the first value is not 0.0, then an additional 154*c8dee2aaSAndroid Build Coastguard Worker color stop is added at position 0.0, with the same color as colors[0]. 155*c8dee2aaSAndroid Build Coastguard Worker If the the last value is not 1.0, then an additional color stop is added 156*c8dee2aaSAndroid Build Coastguard Worker at position 1.0, with the same color as colors[count - 1]. 157*c8dee2aaSAndroid Build Coastguard Worker @param count Must be >=2. The number of colors (and pos if not NULL) entries. 158*c8dee2aaSAndroid Build Coastguard Worker @param mode The tiling mode 159*c8dee2aaSAndroid Build Coastguard Worker 160*c8dee2aaSAndroid Build Coastguard Worker example: https://fiddle.skia.org/c/@GradientShader_MakeLinear 161*c8dee2aaSAndroid Build Coastguard Worker */ 162*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], 163*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, 164*c8dee2aaSAndroid Build Coastguard Worker const SkScalar pos[], int count, SkTileMode mode, 165*c8dee2aaSAndroid Build Coastguard Worker const Interpolation& interpolation, 166*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* localMatrix); 167*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], 168*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, 169*c8dee2aaSAndroid Build Coastguard Worker const SkScalar pos[], int count, SkTileMode mode, 170*c8dee2aaSAndroid Build Coastguard Worker uint32_t flags = 0, const SkMatrix* localMatrix = nullptr) { 171*c8dee2aaSAndroid Build Coastguard Worker return MakeLinear(pts, colors, std::move(colorSpace), pos, count, mode, 172*c8dee2aaSAndroid Build Coastguard Worker Interpolation::FromFlags(flags), localMatrix); 173*c8dee2aaSAndroid Build Coastguard Worker } 174*c8dee2aaSAndroid Build Coastguard Worker 175*c8dee2aaSAndroid Build Coastguard Worker /** Returns a shader that generates a radial gradient given the center and radius. 176*c8dee2aaSAndroid Build Coastguard Worker <p /> 177*c8dee2aaSAndroid Build Coastguard Worker @param center The center of the circle for this gradient 178*c8dee2aaSAndroid Build Coastguard Worker @param radius Must be positive. The radius of the circle for this gradient 179*c8dee2aaSAndroid Build Coastguard Worker @param colors The array[count] of colors, to be distributed between the center and edge of the circle 180*c8dee2aaSAndroid Build Coastguard Worker @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of 181*c8dee2aaSAndroid Build Coastguard Worker each corresponding color in the colors array. If this is NULL, 182*c8dee2aaSAndroid Build Coastguard Worker the the colors are distributed evenly between the center and edge of the circle. 183*c8dee2aaSAndroid Build Coastguard Worker If this is not null, the values must lie between 0.0 and 1.0, and be 184*c8dee2aaSAndroid Build Coastguard Worker strictly increasing. If the first value is not 0.0, then an additional 185*c8dee2aaSAndroid Build Coastguard Worker color stop is added at position 0.0, with the same color as colors[0]. 186*c8dee2aaSAndroid Build Coastguard Worker If the the last value is not 1.0, then an additional color stop is added 187*c8dee2aaSAndroid Build Coastguard Worker at position 1.0, with the same color as colors[count - 1]. 188*c8dee2aaSAndroid Build Coastguard Worker @param count Must be >= 2. The number of colors (and pos if not NULL) entries 189*c8dee2aaSAndroid Build Coastguard Worker @param mode The tiling mode 190*c8dee2aaSAndroid Build Coastguard Worker */ 191*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius, 192*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[], const SkScalar pos[], int count, 193*c8dee2aaSAndroid Build Coastguard Worker SkTileMode mode, 194*c8dee2aaSAndroid Build Coastguard Worker uint32_t flags = 0, const SkMatrix* localMatrix = nullptr); 195*c8dee2aaSAndroid Build Coastguard Worker 196*c8dee2aaSAndroid Build Coastguard Worker /** Returns a shader that generates a radial gradient given the center and radius. 197*c8dee2aaSAndroid Build Coastguard Worker <p /> 198*c8dee2aaSAndroid Build Coastguard Worker @param center The center of the circle for this gradient 199*c8dee2aaSAndroid Build Coastguard Worker @param radius Must be positive. The radius of the circle for this gradient 200*c8dee2aaSAndroid Build Coastguard Worker @param colors The array[count] of colors, to be distributed between the center and edge of the circle 201*c8dee2aaSAndroid Build Coastguard Worker @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of 202*c8dee2aaSAndroid Build Coastguard Worker each corresponding color in the colors array. If this is NULL, 203*c8dee2aaSAndroid Build Coastguard Worker the the colors are distributed evenly between the center and edge of the circle. 204*c8dee2aaSAndroid Build Coastguard Worker If this is not null, the values must lie between 0.0 and 1.0, and be 205*c8dee2aaSAndroid Build Coastguard Worker strictly increasing. If the first value is not 0.0, then an additional 206*c8dee2aaSAndroid Build Coastguard Worker color stop is added at position 0.0, with the same color as colors[0]. 207*c8dee2aaSAndroid Build Coastguard Worker If the the last value is not 1.0, then an additional color stop is added 208*c8dee2aaSAndroid Build Coastguard Worker at position 1.0, with the same color as colors[count - 1]. 209*c8dee2aaSAndroid Build Coastguard Worker @param count Must be >= 2. The number of colors (and pos if not NULL) entries 210*c8dee2aaSAndroid Build Coastguard Worker @param mode The tiling mode 211*c8dee2aaSAndroid Build Coastguard Worker */ 212*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius, 213*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, 214*c8dee2aaSAndroid Build Coastguard Worker const SkScalar pos[], int count, SkTileMode mode, 215*c8dee2aaSAndroid Build Coastguard Worker const Interpolation& interpolation, 216*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* localMatrix); 217*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius, 218*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, 219*c8dee2aaSAndroid Build Coastguard Worker const SkScalar pos[], int count, SkTileMode mode, 220*c8dee2aaSAndroid Build Coastguard Worker uint32_t flags = 0, const SkMatrix* localMatrix = nullptr) { 221*c8dee2aaSAndroid Build Coastguard Worker return MakeRadial(center, radius, colors, std::move(colorSpace), pos, count, mode, 222*c8dee2aaSAndroid Build Coastguard Worker Interpolation::FromFlags(flags), localMatrix); 223*c8dee2aaSAndroid Build Coastguard Worker } 224*c8dee2aaSAndroid Build Coastguard Worker 225*c8dee2aaSAndroid Build Coastguard Worker /** 226*c8dee2aaSAndroid Build Coastguard Worker * Returns a shader that generates a conical gradient given two circles, or 227*c8dee2aaSAndroid Build Coastguard Worker * returns NULL if the inputs are invalid. The gradient interprets the 228*c8dee2aaSAndroid Build Coastguard Worker * two circles according to the following HTML spec. 229*c8dee2aaSAndroid Build Coastguard Worker * http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient 230*c8dee2aaSAndroid Build Coastguard Worker */ 231*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius, 232*c8dee2aaSAndroid Build Coastguard Worker const SkPoint& end, SkScalar endRadius, 233*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[], const SkScalar pos[], 234*c8dee2aaSAndroid Build Coastguard Worker int count, SkTileMode mode, 235*c8dee2aaSAndroid Build Coastguard Worker uint32_t flags = 0, 236*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* localMatrix = nullptr); 237*c8dee2aaSAndroid Build Coastguard Worker 238*c8dee2aaSAndroid Build Coastguard Worker /** 239*c8dee2aaSAndroid Build Coastguard Worker * Returns a shader that generates a conical gradient given two circles, or 240*c8dee2aaSAndroid Build Coastguard Worker * returns NULL if the inputs are invalid. The gradient interprets the 241*c8dee2aaSAndroid Build Coastguard Worker * two circles according to the following HTML spec. 242*c8dee2aaSAndroid Build Coastguard Worker * http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient 243*c8dee2aaSAndroid Build Coastguard Worker */ 244*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius, 245*c8dee2aaSAndroid Build Coastguard Worker const SkPoint& end, SkScalar endRadius, 246*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f colors[], 247*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> colorSpace, const SkScalar pos[], 248*c8dee2aaSAndroid Build Coastguard Worker int count, SkTileMode mode, 249*c8dee2aaSAndroid Build Coastguard Worker const Interpolation& interpolation, 250*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* localMatrix); 251*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius, 252*c8dee2aaSAndroid Build Coastguard Worker const SkPoint& end, SkScalar endRadius, 253*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f colors[], 254*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> colorSpace, const SkScalar pos[], 255*c8dee2aaSAndroid Build Coastguard Worker int count, SkTileMode mode, 256*c8dee2aaSAndroid Build Coastguard Worker uint32_t flags = 0, 257*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* localMatrix = nullptr) { 258*c8dee2aaSAndroid Build Coastguard Worker return MakeTwoPointConical(start, startRadius, end, endRadius, colors, 259*c8dee2aaSAndroid Build Coastguard Worker std::move(colorSpace), pos, count, mode, 260*c8dee2aaSAndroid Build Coastguard Worker Interpolation::FromFlags(flags), localMatrix); 261*c8dee2aaSAndroid Build Coastguard Worker } 262*c8dee2aaSAndroid Build Coastguard Worker 263*c8dee2aaSAndroid Build Coastguard Worker /** Returns a shader that generates a sweep gradient given a center. 264*c8dee2aaSAndroid Build Coastguard Worker 265*c8dee2aaSAndroid Build Coastguard Worker The shader accepts negative angles and angles larger than 360, draws 266*c8dee2aaSAndroid Build Coastguard Worker between 0 and 360 degrees, similar to the CSS conic-gradient 267*c8dee2aaSAndroid Build Coastguard Worker semantics. 0 degrees means horizontal positive x axis. The start angle 268*c8dee2aaSAndroid Build Coastguard Worker must be less than the end angle, otherwise a null pointer is 269*c8dee2aaSAndroid Build Coastguard Worker returned. If color stops do not contain 0 and 1 but are within this 270*c8dee2aaSAndroid Build Coastguard Worker range, the respective outer color stop is repeated for 0 and 1. Color 271*c8dee2aaSAndroid Build Coastguard Worker stops less than 0 are clamped to 0, and greater than 1 are clamped to 1. 272*c8dee2aaSAndroid Build Coastguard Worker <p /> 273*c8dee2aaSAndroid Build Coastguard Worker @param cx The X coordinate of the center of the sweep 274*c8dee2aaSAndroid Build Coastguard Worker @param cx The Y coordinate of the center of the sweep 275*c8dee2aaSAndroid Build Coastguard Worker @param colors The array[count] of colors, to be distributed around the center, within 276*c8dee2aaSAndroid Build Coastguard Worker the gradient angle range. 277*c8dee2aaSAndroid Build Coastguard Worker @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative 278*c8dee2aaSAndroid Build Coastguard Worker position of each corresponding color in the colors array. If this is 279*c8dee2aaSAndroid Build Coastguard Worker NULL, then the colors are distributed evenly within the angular range. 280*c8dee2aaSAndroid Build Coastguard Worker If this is not null, the values must lie between 0.0 and 1.0, and be 281*c8dee2aaSAndroid Build Coastguard Worker strictly increasing. If the first value is not 0.0, then an additional 282*c8dee2aaSAndroid Build Coastguard Worker color stop is added at position 0.0, with the same color as colors[0]. 283*c8dee2aaSAndroid Build Coastguard Worker If the the last value is not 1.0, then an additional color stop is added 284*c8dee2aaSAndroid Build Coastguard Worker at position 1.0, with the same color as colors[count - 1]. 285*c8dee2aaSAndroid Build Coastguard Worker @param count Must be >= 2. The number of colors (and pos if not NULL) entries 286*c8dee2aaSAndroid Build Coastguard Worker @param mode Tiling mode: controls drawing outside of the gradient angular range. 287*c8dee2aaSAndroid Build Coastguard Worker @param startAngle Start of the angular range, corresponding to pos == 0. 288*c8dee2aaSAndroid Build Coastguard Worker @param endAngle End of the angular range, corresponding to pos == 1. 289*c8dee2aaSAndroid Build Coastguard Worker */ 290*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, 291*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[], const SkScalar pos[], int count, 292*c8dee2aaSAndroid Build Coastguard Worker SkTileMode mode, 293*c8dee2aaSAndroid Build Coastguard Worker SkScalar startAngle, SkScalar endAngle, 294*c8dee2aaSAndroid Build Coastguard Worker uint32_t flags, const SkMatrix* localMatrix); 295*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, 296*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[], const SkScalar pos[], int count, 297*c8dee2aaSAndroid Build Coastguard Worker uint32_t flags = 0, const SkMatrix* localMatrix = nullptr) { 298*c8dee2aaSAndroid Build Coastguard Worker return MakeSweep(cx, cy, colors, pos, count, SkTileMode::kClamp, 0, 360, flags, 299*c8dee2aaSAndroid Build Coastguard Worker localMatrix); 300*c8dee2aaSAndroid Build Coastguard Worker } 301*c8dee2aaSAndroid Build Coastguard Worker 302*c8dee2aaSAndroid Build Coastguard Worker /** Returns a shader that generates a sweep gradient given a center. 303*c8dee2aaSAndroid Build Coastguard Worker 304*c8dee2aaSAndroid Build Coastguard Worker The shader accepts negative angles and angles larger than 360, draws 305*c8dee2aaSAndroid Build Coastguard Worker between 0 and 360 degrees, similar to the CSS conic-gradient 306*c8dee2aaSAndroid Build Coastguard Worker semantics. 0 degrees means horizontal positive x axis. The start angle 307*c8dee2aaSAndroid Build Coastguard Worker must be less than the end angle, otherwise a null pointer is 308*c8dee2aaSAndroid Build Coastguard Worker returned. If color stops do not contain 0 and 1 but are within this 309*c8dee2aaSAndroid Build Coastguard Worker range, the respective outer color stop is repeated for 0 and 1. Color 310*c8dee2aaSAndroid Build Coastguard Worker stops less than 0 are clamped to 0, and greater than 1 are clamped to 1. 311*c8dee2aaSAndroid Build Coastguard Worker <p /> 312*c8dee2aaSAndroid Build Coastguard Worker @param cx The X coordinate of the center of the sweep 313*c8dee2aaSAndroid Build Coastguard Worker @param cx The Y coordinate of the center of the sweep 314*c8dee2aaSAndroid Build Coastguard Worker @param colors The array[count] of colors, to be distributed around the center, within 315*c8dee2aaSAndroid Build Coastguard Worker the gradient angle range. 316*c8dee2aaSAndroid Build Coastguard Worker @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative 317*c8dee2aaSAndroid Build Coastguard Worker position of each corresponding color in the colors array. If this is 318*c8dee2aaSAndroid Build Coastguard Worker NULL, then the colors are distributed evenly within the angular range. 319*c8dee2aaSAndroid Build Coastguard Worker If this is not null, the values must lie between 0.0 and 1.0, and be 320*c8dee2aaSAndroid Build Coastguard Worker strictly increasing. If the first value is not 0.0, then an additional 321*c8dee2aaSAndroid Build Coastguard Worker color stop is added at position 0.0, with the same color as colors[0]. 322*c8dee2aaSAndroid Build Coastguard Worker If the the last value is not 1.0, then an additional color stop is added 323*c8dee2aaSAndroid Build Coastguard Worker at position 1.0, with the same color as colors[count - 1]. 324*c8dee2aaSAndroid Build Coastguard Worker @param count Must be >= 2. The number of colors (and pos if not NULL) entries 325*c8dee2aaSAndroid Build Coastguard Worker @param mode Tiling mode: controls drawing outside of the gradient angular range. 326*c8dee2aaSAndroid Build Coastguard Worker @param startAngle Start of the angular range, corresponding to pos == 0. 327*c8dee2aaSAndroid Build Coastguard Worker @param endAngle End of the angular range, corresponding to pos == 1. 328*c8dee2aaSAndroid Build Coastguard Worker */ 329*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, 330*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, 331*c8dee2aaSAndroid Build Coastguard Worker const SkScalar pos[], int count, 332*c8dee2aaSAndroid Build Coastguard Worker SkTileMode mode, 333*c8dee2aaSAndroid Build Coastguard Worker SkScalar startAngle, SkScalar endAngle, 334*c8dee2aaSAndroid Build Coastguard Worker const Interpolation& interpolation, 335*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* localMatrix); MakeSweep(SkScalar cx,SkScalar cy,const SkColor4f colors[],sk_sp<SkColorSpace> colorSpace,const SkScalar pos[],int count,SkTileMode mode,SkScalar startAngle,SkScalar endAngle,uint32_t flags,const SkMatrix * localMatrix)336*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, 337*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, 338*c8dee2aaSAndroid Build Coastguard Worker const SkScalar pos[], int count, 339*c8dee2aaSAndroid Build Coastguard Worker SkTileMode mode, 340*c8dee2aaSAndroid Build Coastguard Worker SkScalar startAngle, SkScalar endAngle, 341*c8dee2aaSAndroid Build Coastguard Worker uint32_t flags, const SkMatrix* localMatrix) { 342*c8dee2aaSAndroid Build Coastguard Worker return MakeSweep(cx, cy, colors, std::move(colorSpace), pos, count, mode, startAngle, 343*c8dee2aaSAndroid Build Coastguard Worker endAngle, Interpolation::FromFlags(flags), localMatrix); 344*c8dee2aaSAndroid Build Coastguard Worker } 345*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy, 346*c8dee2aaSAndroid Build Coastguard Worker const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace, 347*c8dee2aaSAndroid Build Coastguard Worker const SkScalar pos[], int count, 348*c8dee2aaSAndroid Build Coastguard Worker uint32_t flags = 0, const SkMatrix* localMatrix = nullptr) { 349*c8dee2aaSAndroid Build Coastguard Worker return MakeSweep(cx, cy, colors, std::move(colorSpace), pos, count, SkTileMode::kClamp, 350*c8dee2aaSAndroid Build Coastguard Worker 0, 360, flags, localMatrix); 351*c8dee2aaSAndroid Build Coastguard Worker } 352*c8dee2aaSAndroid Build Coastguard Worker }; 353*c8dee2aaSAndroid Build Coastguard Worker 354*c8dee2aaSAndroid Build Coastguard Worker #endif 355