1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "generate_cpp_files_for_headers", "skia_filegroup") 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerpackage( 4*c8dee2aaSAndroid Build Coastguard Worker default_applicable_licenses = ["//:license"], 5*c8dee2aaSAndroid Build Coastguard Worker) 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"]) 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker# In a separate file group so that these file(s) can be mapped 10*c8dee2aaSAndroid Build Coastguard Worker# into the gn/effects_imagefilters.gni file when exporting. 11*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 12*c8dee2aaSAndroid Build Coastguard Worker name = "public_imagefilters_hdrs", 13*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 14*c8dee2aaSAndroid Build Coastguard Worker "SkImageFilters.h", 15*c8dee2aaSAndroid Build Coastguard Worker ], 16*c8dee2aaSAndroid Build Coastguard Worker) 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 19*c8dee2aaSAndroid Build Coastguard Worker name = "core_hdrs", 20*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 21*c8dee2aaSAndroid Build Coastguard Worker "Sk1DPathEffect.h", 22*c8dee2aaSAndroid Build Coastguard Worker "Sk2DPathEffect.h", 23*c8dee2aaSAndroid Build Coastguard Worker "SkBlenders.h", 24*c8dee2aaSAndroid Build Coastguard Worker "SkBlurMaskFilter.h", 25*c8dee2aaSAndroid Build Coastguard Worker "SkColorMatrix.h", 26*c8dee2aaSAndroid Build Coastguard Worker "SkColorMatrixFilter.h", 27*c8dee2aaSAndroid Build Coastguard Worker "SkCornerPathEffect.h", 28*c8dee2aaSAndroid Build Coastguard Worker "SkDashPathEffect.h", 29*c8dee2aaSAndroid Build Coastguard Worker "SkDiscretePathEffect.h", 30*c8dee2aaSAndroid Build Coastguard Worker "SkGradientShader.h", 31*c8dee2aaSAndroid Build Coastguard Worker "SkHighContrastFilter.h", 32*c8dee2aaSAndroid Build Coastguard Worker "SkImageFilters.h", 33*c8dee2aaSAndroid Build Coastguard Worker "SkLumaColorFilter.h", 34*c8dee2aaSAndroid Build Coastguard Worker "SkOverdrawColorFilter.h", 35*c8dee2aaSAndroid Build Coastguard Worker "SkPerlinNoiseShader.h", 36*c8dee2aaSAndroid Build Coastguard Worker "SkRuntimeEffect.h", 37*c8dee2aaSAndroid Build Coastguard Worker "SkShaderMaskFilter.h", 38*c8dee2aaSAndroid Build Coastguard Worker "SkTableMaskFilter.h", 39*c8dee2aaSAndroid Build Coastguard Worker "SkTrimPathEffect.h", 40*c8dee2aaSAndroid Build Coastguard Worker ], 41*c8dee2aaSAndroid Build Coastguard Worker visibility = [ 42*c8dee2aaSAndroid Build Coastguard Worker "//src/core:__pkg__", 43*c8dee2aaSAndroid Build Coastguard Worker ], 44*c8dee2aaSAndroid Build Coastguard Worker) 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Workergenerate_cpp_files_for_headers( 47*c8dee2aaSAndroid Build Coastguard Worker name = "headers_to_compile", 48*c8dee2aaSAndroid Build Coastguard Worker headers = [ 49*c8dee2aaSAndroid Build Coastguard Worker "SkGradientShader.h", 50*c8dee2aaSAndroid Build Coastguard Worker "SkImageFilters.h", 51*c8dee2aaSAndroid Build Coastguard Worker "SkPerlinNoiseShader.h", 52*c8dee2aaSAndroid Build Coastguard Worker ], 53*c8dee2aaSAndroid Build Coastguard Worker) 54