xref: /aosp_15_r20/external/skia/include/effects/BUILD.bazel (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "generate_cpp_files_for_headers", "skia_filegroup")
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerpackage(
4*c8dee2aaSAndroid Build Coastguard Worker    default_applicable_licenses = ["//:license"],
5*c8dee2aaSAndroid Build Coastguard Worker)
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"])
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker# In a separate file group so that these file(s) can be mapped
10*c8dee2aaSAndroid Build Coastguard Worker# into the gn/effects_imagefilters.gni file when exporting.
11*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup(
12*c8dee2aaSAndroid Build Coastguard Worker    name = "public_imagefilters_hdrs",
13*c8dee2aaSAndroid Build Coastguard Worker    srcs = [
14*c8dee2aaSAndroid Build Coastguard Worker        "SkImageFilters.h",
15*c8dee2aaSAndroid Build Coastguard Worker    ],
16*c8dee2aaSAndroid Build Coastguard Worker)
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup(
19*c8dee2aaSAndroid Build Coastguard Worker    name = "core_hdrs",
20*c8dee2aaSAndroid Build Coastguard Worker    srcs = [
21*c8dee2aaSAndroid Build Coastguard Worker        "Sk1DPathEffect.h",
22*c8dee2aaSAndroid Build Coastguard Worker        "Sk2DPathEffect.h",
23*c8dee2aaSAndroid Build Coastguard Worker        "SkBlenders.h",
24*c8dee2aaSAndroid Build Coastguard Worker        "SkBlurMaskFilter.h",
25*c8dee2aaSAndroid Build Coastguard Worker        "SkColorMatrix.h",
26*c8dee2aaSAndroid Build Coastguard Worker        "SkColorMatrixFilter.h",
27*c8dee2aaSAndroid Build Coastguard Worker        "SkCornerPathEffect.h",
28*c8dee2aaSAndroid Build Coastguard Worker        "SkDashPathEffect.h",
29*c8dee2aaSAndroid Build Coastguard Worker        "SkDiscretePathEffect.h",
30*c8dee2aaSAndroid Build Coastguard Worker        "SkGradientShader.h",
31*c8dee2aaSAndroid Build Coastguard Worker        "SkHighContrastFilter.h",
32*c8dee2aaSAndroid Build Coastguard Worker        "SkImageFilters.h",
33*c8dee2aaSAndroid Build Coastguard Worker        "SkLumaColorFilter.h",
34*c8dee2aaSAndroid Build Coastguard Worker        "SkOverdrawColorFilter.h",
35*c8dee2aaSAndroid Build Coastguard Worker        "SkPerlinNoiseShader.h",
36*c8dee2aaSAndroid Build Coastguard Worker        "SkRuntimeEffect.h",
37*c8dee2aaSAndroid Build Coastguard Worker        "SkShaderMaskFilter.h",
38*c8dee2aaSAndroid Build Coastguard Worker        "SkTableMaskFilter.h",
39*c8dee2aaSAndroid Build Coastguard Worker        "SkTrimPathEffect.h",
40*c8dee2aaSAndroid Build Coastguard Worker    ],
41*c8dee2aaSAndroid Build Coastguard Worker    visibility = [
42*c8dee2aaSAndroid Build Coastguard Worker        "//src/core:__pkg__",
43*c8dee2aaSAndroid Build Coastguard Worker    ],
44*c8dee2aaSAndroid Build Coastguard Worker)
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Workergenerate_cpp_files_for_headers(
47*c8dee2aaSAndroid Build Coastguard Worker    name = "headers_to_compile",
48*c8dee2aaSAndroid Build Coastguard Worker    headers = [
49*c8dee2aaSAndroid Build Coastguard Worker        "SkGradientShader.h",
50*c8dee2aaSAndroid Build Coastguard Worker        "SkImageFilters.h",
51*c8dee2aaSAndroid Build Coastguard Worker        "SkPerlinNoiseShader.h",
52*c8dee2aaSAndroid Build Coastguard Worker    ],
53*c8dee2aaSAndroid Build Coastguard Worker)
54