1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "skia_filegroup") 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerpackage( 4*c8dee2aaSAndroid Build Coastguard Worker default_applicable_licenses = ["//:license"], 5*c8dee2aaSAndroid Build Coastguard Worker) 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"]) 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 10*c8dee2aaSAndroid Build Coastguard Worker name = "private_hdrs", 11*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 12*c8dee2aaSAndroid Build Coastguard Worker "AHardwareBufferUtils.h", 13*c8dee2aaSAndroid Build Coastguard Worker "GrAHardwareBufferUtils.h", 14*c8dee2aaSAndroid Build Coastguard Worker "SkCanvasAndroid.h", 15*c8dee2aaSAndroid Build Coastguard Worker "SkImageAndroid.h", 16*c8dee2aaSAndroid Build Coastguard Worker "SkSurfaceAndroid.h", 17*c8dee2aaSAndroid Build Coastguard Worker ], 18*c8dee2aaSAndroid Build Coastguard Worker visibility = [ 19*c8dee2aaSAndroid Build Coastguard Worker "//src/gpu/ganesh:__pkg__", 20*c8dee2aaSAndroid Build Coastguard Worker ], 21*c8dee2aaSAndroid Build Coastguard Worker) 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 24*c8dee2aaSAndroid Build Coastguard Worker name = "animated_image_hdrs", 25*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 26*c8dee2aaSAndroid Build Coastguard Worker "SkAnimatedImage.h", 27*c8dee2aaSAndroid Build Coastguard Worker ], 28*c8dee2aaSAndroid Build Coastguard Worker visibility = ["//src/android:__pkg__"], 29*c8dee2aaSAndroid Build Coastguard Worker) 30