xref: /aosp_15_r20/external/skia/gn/gpu.gni (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker# DO NOT EDIT: This is a generated file.
2*c8dee2aaSAndroid Build Coastguard Worker# See //bazel/exporter_tool/README.md for more information.
3*c8dee2aaSAndroid Build Coastguard Worker#
4*c8dee2aaSAndroid Build Coastguard Worker# The sources of truth are:
5*c8dee2aaSAndroid Build Coastguard Worker#   //include/gpu/BUILD.bazel
6*c8dee2aaSAndroid Build Coastguard Worker#   //include/gpu/ganesh/BUILD.bazel
7*c8dee2aaSAndroid Build Coastguard Worker#   //include/gpu/ganesh/gl/BUILD.bazel
8*c8dee2aaSAndroid Build Coastguard Worker#   //include/gpu/ganesh/mock/BUILD.bazel
9*c8dee2aaSAndroid Build Coastguard Worker#   //include/gpu/ganesh/mtl/BUILD.bazel
10*c8dee2aaSAndroid Build Coastguard Worker#   //include/gpu/ganesh/vk/BUILD.bazel
11*c8dee2aaSAndroid Build Coastguard Worker#   //include/gpu/mtl/BUILD.bazel
12*c8dee2aaSAndroid Build Coastguard Worker#   //include/gpu/vk/BUILD.bazel
13*c8dee2aaSAndroid Build Coastguard Worker#   //include/private/base/BUILD.bazel
14*c8dee2aaSAndroid Build Coastguard Worker#   //include/private/chromium/BUILD.bazel
15*c8dee2aaSAndroid Build Coastguard Worker#   //include/private/gpu/ganesh/BUILD.bazel
16*c8dee2aaSAndroid Build Coastguard Worker#   //include/private/gpu/vk/BUILD.bazel
17*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/BUILD.bazel
18*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/android/BUILD.bazel
19*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/BUILD.bazel
20*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/d3d/BUILD.bazel
21*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/effects/BUILD.bazel
22*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/geometry/BUILD.bazel
23*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/gl/BUILD.bazel
24*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/gl/builders/BUILD.bazel
25*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/glsl/BUILD.bazel
26*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/gradients/BUILD.bazel
27*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/image/BUILD.bazel
28*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/mock/BUILD.bazel
29*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/mtl/BUILD.bazel
30*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/ops/BUILD.bazel
31*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/surface/BUILD.bazel
32*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/tessellate/BUILD.bazel
33*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/text/BUILD.bazel
34*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/ganesh/vk/BUILD.bazel
35*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/mtl/BUILD.bazel
36*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/tessellate/BUILD.bazel
37*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/vk/BUILD.bazel
38*c8dee2aaSAndroid Build Coastguard Worker#   //src/gpu/vk/vulkanmemoryallocator/BUILD.bazel
39*c8dee2aaSAndroid Build Coastguard Worker#   //src/image/BUILD.bazel
40*c8dee2aaSAndroid Build Coastguard Worker#   //src/text/gpu/BUILD.bazel
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker# To update this file, run make -C bazel generate_gni
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker_src = get_path_info("../src", "abspath")
45*c8dee2aaSAndroid Build Coastguard Worker_include = get_path_info("../include", "abspath")
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules:
48*c8dee2aaSAndroid Build Coastguard Worker#  //include/gpu/ganesh/mock:public_hdrs
49*c8dee2aaSAndroid Build Coastguard Worker#  //include/gpu:shared_gpu_hdrs
50*c8dee2aaSAndroid Build Coastguard Worker#  //include/gpu/ganesh:ganesh_hdrs
51*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_public = [
52*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/GpuTypes.h",
53*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/MutableTextureState.h",
54*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ShaderErrorHandler.h",
55*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/GrBackendSemaphore.h",
56*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/GrBackendSurface.h",
57*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/GrContextOptions.h",
58*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/GrContextThreadSafeProxy.h",
59*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/GrDirectContext.h",
60*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/GrDriverBugWorkarounds.h",
61*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/GrDriverBugWorkaroundsAutogen.h",
62*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/GrExternalTextureGenerator.h",
63*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/GrRecordingContext.h",
64*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/GrTypes.h",
65*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/GrYUVABackendTextures.h",
66*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/SkImageGanesh.h",
67*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/SkMeshGanesh.h",
68*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/SkSurfaceGanesh.h",
69*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/mock/GrMockTypes.h",
70*c8dee2aaSAndroid Build Coastguard Worker]
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules:
73*c8dee2aaSAndroid Build Coastguard Worker#  //include/private/gpu/ganesh:private_hdrs
74*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/effects:effects_hdrs
75*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/effects:effects_srcs
76*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/geometry:geometry_hdrs
77*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/geometry:geometry_srcs
78*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/glsl:glsl_hdrs
79*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/glsl:glsl_srcs
80*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/gradients:gradient_hdrs
81*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/gradients:gradient_srcs
82*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/image:image_hdrs
83*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/image:image_srcs
84*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/mock:mock_hdrs
85*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/mock:mock_srcs
86*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/ops:ops_hdrs
87*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/ops:ops_srcs
88*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/surface:surface_srcs
89*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/surface:surface_srcs
90*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/tessellate:tessellate_hdrs
91*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/tessellate:tessellate_srcs
92*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/text:private_hdrs
93*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/text:srcs
94*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh:core_hdrs
95*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh:core_skslc_hdrs
96*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh:core_skslc_srcs
97*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh:core_srcs
98*c8dee2aaSAndroid Build Coastguard Workerskia_ganesh_private = [
99*c8dee2aaSAndroid Build Coastguard Worker  "$_include/private/gpu/ganesh/GrContext_Base.h",
100*c8dee2aaSAndroid Build Coastguard Worker  "$_include/private/gpu/ganesh/GrImageContext.h",
101*c8dee2aaSAndroid Build Coastguard Worker  "$_include/private/gpu/ganesh/GrTextureGenerator.h",
102*c8dee2aaSAndroid Build Coastguard Worker  "$_include/private/gpu/ganesh/GrTypesPriv.h",
103*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ClipStack.cpp",
104*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ClipStack.h",
105*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/Device.cpp",
106*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/Device.h",
107*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/Device_drawTexture.cpp",
108*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrAppliedClip.h",
109*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrAttachment.cpp",
110*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrAttachment.h",
111*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrAuditTrail.cpp",
112*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrAuditTrail.h",
113*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrAutoLocaleSetter.h",
114*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBackendSemaphore.cpp",
115*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBackendSemaphorePriv.h",
116*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBackendSurface.cpp",
117*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBackendSurfacePriv.h",
118*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBackendTextureImageGenerator.cpp",
119*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBackendTextureImageGenerator.h",
120*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBackendUtils.cpp",
121*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBackendUtils.h",
122*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBaseContextPriv.h",
123*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBlurUtils.cpp",
124*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBlurUtils.h",
125*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBuffer.h",
126*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBufferAllocPool.cpp",
127*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBufferAllocPool.h",
128*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBufferTransferRenderTask.cpp",
129*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBufferTransferRenderTask.h",
130*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBufferUpdateRenderTask.cpp",
131*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrBufferUpdateRenderTask.h",
132*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrCanvas.cpp",
133*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrCanvas.h",
134*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrCaps.cpp",
135*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrCaps.h",
136*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrClientMappedBufferManager.cpp",
137*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrClientMappedBufferManager.h",
138*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrClip.h",
139*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrColor.h",
140*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrColorInfo.cpp",
141*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrColorInfo.h",
142*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrColorSpaceXform.cpp",
143*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrColorSpaceXform.h",
144*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrContextThreadSafeProxy.cpp",
145*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrContextThreadSafeProxyPriv.h",
146*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrContext_Base.cpp",
147*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrCopyRenderTask.cpp",
148*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrCopyRenderTask.h",
149*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrCpuBuffer.h",
150*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDDLContext.cpp",
151*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDDLTask.cpp",
152*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDDLTask.h",
153*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDataUtils.cpp",
154*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDataUtils.h",
155*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDefaultGeoProcFactory.cpp",
156*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDefaultGeoProcFactory.h",
157*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDeferredDisplayList.cpp",
158*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDeferredDisplayListPriv.h",
159*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDeferredDisplayListRecorder.cpp",
160*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDeferredProxyUploader.h",
161*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDeferredUpload.h",
162*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDirectContext.cpp",
163*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDirectContextPriv.cpp",
164*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDirectContextPriv.h",
165*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDistanceFieldGenFromVector.cpp",
166*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDistanceFieldGenFromVector.h",
167*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDrawIndirectCommand.h",
168*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDrawOpAtlas.cpp",
169*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDrawOpAtlas.h",
170*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDrawOpTest.cpp",
171*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDrawOpTest.h",
172*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDrawingManager.cpp",
173*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDrawingManager.h",
174*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDriverBugWorkarounds.cpp",
175*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDstProxyView.h",
176*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDynamicAtlas.cpp",
177*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrDynamicAtlas.h",
178*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrEagerVertexAllocator.cpp",
179*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrEagerVertexAllocator.h",
180*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrFPArgs.h",
181*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrFixedClip.cpp",
182*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrFixedClip.h",
183*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrFragmentProcessor.cpp",
184*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrFragmentProcessor.h",
185*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrFragmentProcessors.cpp",
186*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrFragmentProcessors.h",
187*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrGeometryProcessor.cpp",
188*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrGeometryProcessor.h",
189*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrGpu.cpp",
190*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrGpu.h",
191*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrGpuBuffer.cpp",
192*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrGpuBuffer.h",
193*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrGpuResource.cpp",
194*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrGpuResource.h",
195*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrGpuResourceCacheAccess.h",
196*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrGpuResourcePriv.h",
197*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrHashMapWithCache.h",
198*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrImageContext.cpp",
199*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrImageContextPriv.h",
200*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrImageInfo.cpp",
201*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrImageInfo.h",
202*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrManagedResource.cpp",
203*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrManagedResource.h",
204*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrMemoryPool.cpp",
205*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrMemoryPool.h",
206*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrMeshBuffers.cpp",
207*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrMeshBuffers.h",
208*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrMeshDrawTarget.cpp",
209*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrMeshDrawTarget.h",
210*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrNativeRect.h",
211*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrNonAtomicRef.h",
212*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrOnFlushResourceProvider.cpp",
213*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrOnFlushResourceProvider.h",
214*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrOpFlushState.cpp",
215*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrOpFlushState.h",
216*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrOpsRenderPass.cpp",
217*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrOpsRenderPass.h",
218*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrOpsTypes.h",
219*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrPaint.cpp",
220*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrPaint.h",
221*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrPersistentCacheUtils.cpp",
222*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrPersistentCacheUtils.h",
223*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrPipeline.cpp",
224*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrPipeline.h",
225*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrPixmap.h",
226*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrProcessor.cpp",
227*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrProcessor.h",
228*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrProcessorAnalysis.cpp",
229*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrProcessorAnalysis.h",
230*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrProcessorSet.cpp",
231*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrProcessorSet.h",
232*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrProcessorUnitTest.cpp",
233*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrProcessorUnitTest.h",
234*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrProgramDesc.cpp",
235*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrProgramDesc.h",
236*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrProgramInfo.cpp",
237*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrProgramInfo.h",
238*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrPromiseImageTexture.cpp",
239*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrProxyProvider.cpp",
240*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrProxyProvider.h",
241*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrRecordingContext.cpp",
242*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrRecordingContextPriv.cpp",
243*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrRecordingContextPriv.h",
244*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrRenderTarget.cpp",
245*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrRenderTarget.h",
246*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrRenderTargetProxy.cpp",
247*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrRenderTargetProxy.h",
248*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrRenderTask.cpp",
249*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrRenderTask.h",
250*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrRenderTaskCluster.cpp",
251*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrRenderTaskCluster.h",
252*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrResourceAllocator.cpp",
253*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrResourceAllocator.h",
254*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrResourceCache.cpp",
255*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrResourceCache.h",
256*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrResourceHandle.h",
257*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrResourceProvider.cpp",
258*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrResourceProvider.h",
259*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrResourceProviderPriv.h",
260*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrRingBuffer.cpp",
261*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrRingBuffer.h",
262*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSPIRVUniformHandler.cpp",
263*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSPIRVUniformHandler.h",
264*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSPIRVVaryingHandler.cpp",
265*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSPIRVVaryingHandler.h",
266*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSWMaskHelper.cpp",
267*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSWMaskHelper.h",
268*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSamplerState.h",
269*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrScissorState.h",
270*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSemaphore.h",
271*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrShaderCaps.cpp",
272*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrShaderCaps.h",
273*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrShaderVar.cpp",
274*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrShaderVar.h",
275*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSimpleMesh.h",
276*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrStagingBufferManager.cpp",
277*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrStagingBufferManager.h",
278*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrStencilSettings.cpp",
279*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrStencilSettings.h",
280*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrStyle.cpp",
281*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrStyle.h",
282*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSurface.cpp",
283*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSurface.h",
284*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSurfaceCharacterization.cpp",
285*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSurfaceProxy.cpp",
286*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSurfaceProxy.h",
287*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSurfaceProxyPriv.h",
288*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSurfaceProxyView.cpp",
289*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrSurfaceProxyView.h",
290*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTTopoSort.h",
291*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTestUtils.cpp",
292*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTestUtils.h",
293*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTexture.cpp",
294*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTexture.h",
295*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTextureProxy.cpp",
296*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTextureProxy.h",
297*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTextureProxyCacheAccess.h",
298*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTextureProxyPriv.h",
299*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTextureRenderTargetProxy.cpp",
300*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTextureRenderTargetProxy.h",
301*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTextureResolveManager.h",
302*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTextureResolveRenderTask.cpp",
303*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTextureResolveRenderTask.h",
304*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrThreadSafeCache.cpp",
305*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrThreadSafeCache.h",
306*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrThreadSafePipelineBuilder.cpp",
307*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrThreadSafePipelineBuilder.h",
308*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTracing.h",
309*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTransferFromRenderTask.cpp",
310*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrTransferFromRenderTask.h",
311*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrUniformDataManager.cpp",
312*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrUniformDataManager.h",
313*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrUserStencilSettings.h",
314*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrUtil.cpp",
315*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrUtil.h",
316*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrVertexChunkArray.cpp",
317*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrVertexChunkArray.h",
318*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrWaitRenderTask.cpp",
319*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrWaitRenderTask.h",
320*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrWindowRectangles.h",
321*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrWindowRectsState.h",
322*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrWritePixelsRenderTask.cpp",
323*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrWritePixelsRenderTask.h",
324*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrXferProcessor.cpp",
325*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrXferProcessor.h",
326*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrYUVABackendTextures.cpp",
327*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrYUVATextureProxies.cpp",
328*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrYUVATextureProxies.h",
329*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/PathRenderer.cpp",
330*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/PathRenderer.h",
331*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/PathRendererChain.cpp",
332*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/PathRendererChain.h",
333*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/SkGr.cpp",
334*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/SkGr.h",
335*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/StencilClip.h",
336*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/StencilMaskHelper.cpp",
337*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/StencilMaskHelper.h",
338*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/SurfaceContext.cpp",
339*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/SurfaceContext.h",
340*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/SurfaceDrawContext.cpp",
341*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/SurfaceDrawContext.h",
342*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/SurfaceFillContext.cpp",
343*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/SurfaceFillContext.h",
344*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/TestFormatColorTypeCombination.h",
345*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrAtlasedShaderHelpers.h",
346*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrBezierEffect.cpp",
347*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrBezierEffect.h",
348*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrBicubicEffect.cpp",
349*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrBicubicEffect.h",
350*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrBitmapTextGeoProc.cpp",
351*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrBitmapTextGeoProc.h",
352*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrBlendFragmentProcessor.cpp",
353*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrBlendFragmentProcessor.h",
354*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrColorTableEffect.cpp",
355*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrColorTableEffect.h",
356*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrConvexPolyEffect.cpp",
357*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrConvexPolyEffect.h",
358*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrCoverageSetOpXP.cpp",
359*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrCoverageSetOpXP.h",
360*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrCustomXfermode.cpp",
361*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrCustomXfermode.h",
362*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrDisableColorXP.cpp",
363*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrDisableColorXP.h",
364*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrDistanceFieldGeoProc.cpp",
365*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrDistanceFieldGeoProc.h",
366*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrMatrixEffect.cpp",
367*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrMatrixEffect.h",
368*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrModulateAtlasCoverageEffect.cpp",
369*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrModulateAtlasCoverageEffect.h",
370*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrOvalEffect.cpp",
371*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrOvalEffect.h",
372*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrPerlinNoise2Effect.cpp",
373*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrPerlinNoise2Effect.h",
374*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrPorterDuffXferProcessor.cpp",
375*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrPorterDuffXferProcessor.h",
376*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrRRectEffect.cpp",
377*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrRRectEffect.h",
378*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrShadowGeoProc.cpp",
379*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrShadowGeoProc.h",
380*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrSkSLFP.cpp",
381*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrSkSLFP.h",
382*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrTextureEffect.cpp",
383*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrTextureEffect.h",
384*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrYUVtoRGBEffect.cpp",
385*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/effects/GrYUVtoRGBEffect.h",
386*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrAAConvexTessellator.cpp",
387*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrAAConvexTessellator.h",
388*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrAATriangulator.cpp",
389*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrAATriangulator.h",
390*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrInnerFanTriangulator.h",
391*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrPathUtils.cpp",
392*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrPathUtils.h",
393*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrQuad.cpp",
394*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrQuad.h",
395*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrQuadBuffer.h",
396*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrQuadUtils.cpp",
397*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrQuadUtils.h",
398*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrRect.h",
399*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrShape.cpp",
400*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrShape.h",
401*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrStyledShape.cpp",
402*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrStyledShape.h",
403*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrTriangulator.cpp",
404*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/geometry/GrTriangulator.h",
405*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLBlend.cpp",
406*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLBlend.h",
407*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLColorSpaceXformHelper.h",
408*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.cpp",
409*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h",
410*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLProgramBuilder.cpp",
411*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h",
412*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLProgramDataManager.cpp",
413*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h",
414*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLShaderBuilder.cpp",
415*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLShaderBuilder.h",
416*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLUniformHandler.cpp",
417*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLUniformHandler.h",
418*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLVarying.cpp",
419*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLVarying.h",
420*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.cpp",
421*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h",
422*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gradients/GrGradientBitmapCache.cpp",
423*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gradients/GrGradientBitmapCache.h",
424*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gradients/GrGradientShader.cpp",
425*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gradients/GrGradientShader.h",
426*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/GrImageUtils.cpp",
427*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/GrImageUtils.h",
428*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/GrTextureGenerator.cpp",
429*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/SkImage_Ganesh.cpp",
430*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/SkImage_Ganesh.h",
431*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/SkImage_GaneshBase.cpp",
432*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/SkImage_GaneshBase.h",
433*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/SkImage_GaneshFactories.cpp",
434*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/SkImage_GaneshYUVA.cpp",
435*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/SkImage_GaneshYUVA.h",
436*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/SkImage_LazyTexture.cpp",
437*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/SkImage_LazyTexture.h",
438*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/SkImage_RasterPinnable.cpp",
439*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/SkImage_RasterPinnable.h",
440*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/SkSpecialImage_Ganesh.cpp",
441*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/image/SkSpecialImage_Ganesh.h",
442*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mock/GrMockAttachment.h",
443*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mock/GrMockBuffer.h",
444*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mock/GrMockCaps.cpp",
445*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mock/GrMockCaps.h",
446*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mock/GrMockGpu.cpp",
447*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mock/GrMockGpu.h",
448*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mock/GrMockOpTarget.h",
449*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mock/GrMockOpsRenderPass.h",
450*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mock/GrMockRenderTask.h",
451*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mock/GrMockSurfaceProxy.h",
452*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mock/GrMockTexture.h",
453*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mock/GrMockTypes.cpp",
454*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mock/GrMockTypesPriv.h",
455*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/AAConvexPathRenderer.cpp",
456*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/AAConvexPathRenderer.h",
457*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/AAHairLinePathRenderer.cpp",
458*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/AAHairLinePathRenderer.h",
459*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/AALinearizingConvexPathRenderer.cpp",
460*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/AALinearizingConvexPathRenderer.h",
461*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/AtlasInstancedHelper.cpp",
462*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/AtlasInstancedHelper.h",
463*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/AtlasPathRenderer.cpp",
464*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/AtlasPathRenderer.h",
465*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/AtlasRenderTask.cpp",
466*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/AtlasRenderTask.h",
467*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/AtlasTextOp.cpp",
468*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/AtlasTextOp.h",
469*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/ClearOp.cpp",
470*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/ClearOp.h",
471*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/DashLinePathRenderer.cpp",
472*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/DashLinePathRenderer.h",
473*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/DashOp.cpp",
474*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/DashOp.h",
475*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/DefaultPathRenderer.cpp",
476*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/DefaultPathRenderer.h",
477*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/DrawAtlasOp.cpp",
478*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/DrawAtlasOp.h",
479*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/DrawAtlasPathOp.cpp",
480*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/DrawAtlasPathOp.h",
481*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/DrawMeshOp.cpp",
482*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/DrawMeshOp.h",
483*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/DrawableOp.cpp",
484*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/DrawableOp.h",
485*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/FillPathFlags.h",
486*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/FillRRectOp.cpp",
487*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/FillRRectOp.h",
488*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/FillRectOp.cpp",
489*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/FillRectOp.h",
490*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/GrDrawOp.h",
491*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/GrMeshDrawOp.cpp",
492*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/GrMeshDrawOp.h",
493*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/GrOp.cpp",
494*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/GrOp.h",
495*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/GrOvalOpFactory.cpp",
496*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/GrOvalOpFactory.h",
497*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/GrPathStencilSettings.h",
498*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.cpp",
499*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h",
500*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelperWithStencil.cpp",
501*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelperWithStencil.h",
502*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/LatticeOp.cpp",
503*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/LatticeOp.h",
504*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/OpsTask.cpp",
505*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/OpsTask.h",
506*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/PathInnerTriangulateOp.cpp",
507*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/PathInnerTriangulateOp.h",
508*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/PathStencilCoverOp.cpp",
509*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/PathStencilCoverOp.h",
510*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/PathTessellateOp.cpp",
511*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/PathTessellateOp.h",
512*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/QuadPerEdgeAA.cpp",
513*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/QuadPerEdgeAA.h",
514*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/RegionOp.cpp",
515*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/RegionOp.h",
516*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/ShadowRRectOp.cpp",
517*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/ShadowRRectOp.h",
518*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/SmallPathAtlasMgr.cpp",
519*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/SmallPathAtlasMgr.h",
520*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/SmallPathRenderer.cpp",
521*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/SmallPathRenderer.h",
522*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/SmallPathShapeData.cpp",
523*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/SmallPathShapeData.h",
524*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/SoftwarePathRenderer.cpp",
525*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/SoftwarePathRenderer.h",
526*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/StrokeRectOp.cpp",
527*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/StrokeRectOp.h",
528*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/StrokeTessellateOp.cpp",
529*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/StrokeTessellateOp.h",
530*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/TessellationPathRenderer.cpp",
531*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/TessellationPathRenderer.h",
532*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/TextureOp.cpp",
533*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/TextureOp.h",
534*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/TriangulatingPathRenderer.cpp",
535*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/ops/TriangulatingPathRenderer.h",
536*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/surface/SkSurface_Ganesh.cpp",
537*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/tessellate/GrPathTessellationShader.cpp",
538*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/tessellate/GrPathTessellationShader.h",
539*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/tessellate/GrStrokeTessellationShader.cpp",
540*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/tessellate/GrStrokeTessellationShader.h",
541*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/tessellate/GrTessellationShader.cpp",
542*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/tessellate/GrTessellationShader.h",
543*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/tessellate/PathTessellator.cpp",
544*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/tessellate/PathTessellator.h",
545*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/tessellate/StrokeTessellator.cpp",
546*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/tessellate/StrokeTessellator.h",
547*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/tessellate/VertexChunkPatchAllocator.h",
548*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/text/GrAtlasManager.cpp",
549*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/text/GrAtlasManager.h",
550*c8dee2aaSAndroid Build Coastguard Worker]
551*c8dee2aaSAndroid Build Coastguard Worker
552*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules:
553*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/surface:android_srcs
554*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh:android_srcs
555*c8dee2aaSAndroid Build Coastguard Worker#  //src/image:android_srcs
556*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_android_private = [
557*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrAHardwareBufferImageGenerator.cpp",
558*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrAHardwareBufferImageGenerator.h",
559*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/GrAHardwareBufferUtils.cpp",
560*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/surface/SkSurface_AndroidFactories.cpp",
561*c8dee2aaSAndroid Build Coastguard Worker  "$_src/image/SkImage_AndroidFactories.cpp",
562*c8dee2aaSAndroid Build Coastguard Worker]
563*c8dee2aaSAndroid Build Coastguard Worker
564*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //include/private/chromium:ganesh_private_hdrs
565*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_chromium_public = [
566*c8dee2aaSAndroid Build Coastguard Worker  "$_include/private/chromium/GrDeferredDisplayList.h",
567*c8dee2aaSAndroid Build Coastguard Worker  "$_include/private/chromium/GrDeferredDisplayListRecorder.h",
568*c8dee2aaSAndroid Build Coastguard Worker  "$_include/private/chromium/GrPromiseImageTexture.h",
569*c8dee2aaSAndroid Build Coastguard Worker  "$_include/private/chromium/GrSurfaceCharacterization.h",
570*c8dee2aaSAndroid Build Coastguard Worker  "$_include/private/chromium/SkImageChromium.h",
571*c8dee2aaSAndroid Build Coastguard Worker]
572*c8dee2aaSAndroid Build Coastguard Worker
573*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //include/gpu/ganesh/gl:public_hdrs
574*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_gl_public = [
575*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/gl/GrGLAssembleHelpers.h",
576*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/gl/GrGLAssembleInterface.h",
577*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/gl/GrGLBackendSurface.h",
578*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/gl/GrGLConfig.h",
579*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/gl/GrGLDirectContext.h",
580*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/gl/GrGLExtensions.h",
581*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/gl/GrGLFunctions.h",
582*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/gl/GrGLInterface.h",
583*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/gl/GrGLTypes.h",
584*c8dee2aaSAndroid Build Coastguard Worker]
585*c8dee2aaSAndroid Build Coastguard Worker
586*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules:
587*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/gl:core_hdrs
588*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/gl:core_srcs
589*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/gl/builders:builder_hdrs
590*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/gl/builders:builder_srcs
591*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_gl_private = [
592*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLAssembleGLESInterfaceAutogen.cpp",
593*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLAssembleGLInterfaceAutogen.cpp",
594*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLAssembleHelpers.cpp",
595*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLAssembleInterface.cpp",
596*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLAssembleWebGLInterfaceAutogen.cpp",
597*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLAttachment.cpp",
598*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLAttachment.h",
599*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLBackendSurface.cpp",
600*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLBackendSurfacePriv.h",
601*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLBuffer.cpp",
602*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLBuffer.h",
603*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLCaps.cpp",
604*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLCaps.h",
605*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLContext.cpp",
606*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLContext.h",
607*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLCoreFunctions.h",
608*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLDefines.h",
609*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLDirectContext.cpp",
610*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLExtensions.cpp",
611*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLFinishCallbacks.cpp",
612*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLFinishCallbacks.h",
613*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLGLSL.cpp",
614*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLGLSL.h",
615*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLGpu.cpp",
616*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLGpu.h",
617*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLGpuProgramCache.cpp",
618*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLInterfaceAutogen.cpp",
619*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLOpsRenderPass.cpp",
620*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLOpsRenderPass.h",
621*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLProgram.cpp",
622*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLProgram.h",
623*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLProgramDataManager.cpp",
624*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLProgramDataManager.h",
625*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLRenderTarget.cpp",
626*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLRenderTarget.h",
627*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLSemaphore.cpp",
628*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLSemaphore.h",
629*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLTexture.cpp",
630*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLTexture.h",
631*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLTextureRenderTarget.cpp",
632*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLTextureRenderTarget.h",
633*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLTypesPriv.cpp",
634*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLTypesPriv.h",
635*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLUniformHandler.cpp",
636*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLUniformHandler.h",
637*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLUtil.cpp",
638*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLUtil.h",
639*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLVaryingHandler.h",
640*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLVertexArray.cpp",
641*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/GrGLVertexArray.h",
642*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/builders/GrGLProgramBuilder.cpp",
643*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/builders/GrGLProgramBuilder.h",
644*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/builders/GrGLShaderStringBuilder.cpp",
645*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/gl/builders/GrGLShaderStringBuilder.h",
646*c8dee2aaSAndroid Build Coastguard Worker]
647*c8dee2aaSAndroid Build Coastguard Worker
648*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //src/gpu/ganesh/gl:android_srcs
649*c8dee2aaSAndroid Build Coastguard Workerskia_android_gl_sources = [ "$_src/gpu/ganesh/gl/AHardwareBufferGL.cpp" ]
650*c8dee2aaSAndroid Build Coastguard Worker
651*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //src/gpu/ganesh/gl:native_interface_none
652*c8dee2aaSAndroid Build Coastguard Workerskia_null_gpu_sources =
653*c8dee2aaSAndroid Build Coastguard Worker    [ "$_src/gpu/ganesh/gl/GrGLMakeNativeInterface_none.cpp" ]
654*c8dee2aaSAndroid Build Coastguard Worker
655*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules:
656*c8dee2aaSAndroid Build Coastguard Worker#  //include/gpu/vk:shared_public_hdrs
657*c8dee2aaSAndroid Build Coastguard Worker#  //include/gpu/ganesh/vk:public_hdrs
658*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_vk_public = [
659*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/vk/GrBackendDrawableInfo.h",
660*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/vk/GrVkBackendSemaphore.h",
661*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/vk/GrVkBackendSurface.h",
662*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/vk/GrVkDirectContext.h",
663*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/vk/GrVkTypes.h",
664*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/vk/VulkanBackendContext.h",
665*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/vk/VulkanExtensions.h",
666*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/vk/VulkanMemoryAllocator.h",
667*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/vk/VulkanMutableTextureState.h",
668*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/vk/VulkanTypes.h",
669*c8dee2aaSAndroid Build Coastguard Worker]
670*c8dee2aaSAndroid Build Coastguard Worker
671*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //include/private/chromium:vk_ganesh_hdrs
672*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_vk_chromium_public =
673*c8dee2aaSAndroid Build Coastguard Worker    [ "$_include/private/chromium/GrVkSecondaryCBDrawContext.h" ]
674*c8dee2aaSAndroid Build Coastguard Worker
675*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules:
676*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/vk:vk_hdrs
677*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/vk:vk_srcs
678*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_vk_private = [
679*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkBackendSemaphore.cpp",
680*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkBackendSurface.cpp",
681*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkBackendSurfacePriv.h",
682*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkBuffer.cpp",
683*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkBuffer.h",
684*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkCaps.cpp",
685*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkCaps.h",
686*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkCommandBuffer.cpp",
687*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkCommandBuffer.h",
688*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkCommandPool.cpp",
689*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkCommandPool.h",
690*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkContextThreadSafeProxy.cpp",
691*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkContextThreadSafeProxy.h",
692*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkDescriptorPool.cpp",
693*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkDescriptorPool.h",
694*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkDescriptorSet.cpp",
695*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkDescriptorSet.h",
696*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkDescriptorSetManager.cpp",
697*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkDescriptorSetManager.h",
698*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkDirectContext.cpp",
699*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkFramebuffer.cpp",
700*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkFramebuffer.h",
701*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkGpu.cpp",
702*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkGpu.h",
703*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkImage.cpp",
704*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkImage.h",
705*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkImageLayout.h",
706*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkImageView.cpp",
707*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkImageView.h",
708*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkMSAALoadManager.cpp",
709*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkMSAALoadManager.h",
710*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkManagedResource.h",
711*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkOpsRenderPass.cpp",
712*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkOpsRenderPass.h",
713*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkPipeline.cpp",
714*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkPipeline.h",
715*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkPipelineState.cpp",
716*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkPipelineState.h",
717*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkPipelineStateBuilder.cpp",
718*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkPipelineStateBuilder.h",
719*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkPipelineStateCache.cpp",
720*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkPipelineStateDataManager.cpp",
721*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkPipelineStateDataManager.h",
722*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkRenderPass.cpp",
723*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkRenderPass.h",
724*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkRenderTarget.cpp",
725*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkRenderTarget.h",
726*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkResourceProvider.cpp",
727*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkResourceProvider.h",
728*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkSampler.cpp",
729*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkSampler.h",
730*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkSamplerYcbcrConversion.cpp",
731*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkSamplerYcbcrConversion.h",
732*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkSemaphore.cpp",
733*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkSemaphore.h",
734*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkTexture.cpp",
735*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkTexture.h",
736*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkTextureRenderTarget.cpp",
737*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkTextureRenderTarget.h",
738*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkTypesPriv.cpp",
739*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkTypesPriv.h",
740*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkUniformHandler.cpp",
741*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkUniformHandler.h",
742*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkUtil.cpp",
743*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkUtil.h",
744*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkVaryingHandler.cpp",
745*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/vk/GrVkVaryingHandler.h",
746*c8dee2aaSAndroid Build Coastguard Worker]
747*c8dee2aaSAndroid Build Coastguard Worker
748*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //src/gpu/ganesh/vk:android_srcs
749*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_vk_android_private = [ "$_src/gpu/ganesh/vk/AHardwareBufferVk.cpp" ]
750*c8dee2aaSAndroid Build Coastguard Worker
751*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //src/gpu/ganesh/vk:vk_chromium_srcs
752*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_vk_chromium_private =
753*c8dee2aaSAndroid Build Coastguard Worker    [ "$_src/gpu/ganesh/vk/GrVkSecondaryCBDrawContext.cpp" ]
754*c8dee2aaSAndroid Build Coastguard Worker
755*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules:
756*c8dee2aaSAndroid Build Coastguard Worker#  //include/private/gpu/ganesh:d3d_private_hdrs
757*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/d3d:d3d_hdrs
758*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/d3d:d3d_srcs
759*c8dee2aaSAndroid Build Coastguard Workerskia_direct3d_sources = [
760*c8dee2aaSAndroid Build Coastguard Worker  "$_include/private/gpu/ganesh/GrD3DTypesMinimal.h",
761*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DAMDMemoryAllocator.cpp",
762*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DAMDMemoryAllocator.h",
763*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DAttachment.cpp",
764*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DAttachment.h",
765*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DBuffer.cpp",
766*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DBuffer.h",
767*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DCaps.cpp",
768*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DCaps.h",
769*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DCommandList.cpp",
770*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DCommandList.h",
771*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DCommandSignature.cpp",
772*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DCommandSignature.h",
773*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DCpuDescriptorManager.cpp",
774*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DCpuDescriptorManager.h",
775*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DDescriptorHeap.cpp",
776*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DDescriptorHeap.h",
777*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DDescriptorTableManager.cpp",
778*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DDescriptorTableManager.h",
779*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DGpu.cpp",
780*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DGpu.h",
781*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DOpsRenderPass.cpp",
782*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DOpsRenderPass.h",
783*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DPipeline.h",
784*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DPipelineState.cpp",
785*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DPipelineState.h",
786*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DPipelineStateBuilder.cpp",
787*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DPipelineStateBuilder.h",
788*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DPipelineStateDataManager.cpp",
789*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DPipelineStateDataManager.h",
790*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DRenderTarget.cpp",
791*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DRenderTarget.h",
792*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DResourceProvider.cpp",
793*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DResourceProvider.h",
794*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DResourceState.h",
795*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DRootSignature.cpp",
796*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DRootSignature.h",
797*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DSemaphore.cpp",
798*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DSemaphore.h",
799*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DTexture.cpp",
800*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DTexture.h",
801*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DTextureRenderTarget.cpp",
802*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DTextureRenderTarget.h",
803*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DTextureResource.cpp",
804*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DTextureResource.h",
805*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DTypesMinimal.cpp",
806*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DTypesPriv.cpp",
807*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DTypesPriv.h",
808*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DUtil.cpp",
809*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/d3d/GrD3DUtil.h",
810*c8dee2aaSAndroid Build Coastguard Worker]
811*c8dee2aaSAndroid Build Coastguard Worker
812*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //include/gpu/ganesh/mtl:public_hdrs
813*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_metal_public = [
814*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/mtl/GrMtlBackendContext.h",
815*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/mtl/GrMtlBackendSemaphore.h",
816*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/mtl/GrMtlBackendSurface.h",
817*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/mtl/GrMtlDirectContext.h",
818*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/mtl/GrMtlTypes.h",
819*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ganesh/mtl/SkSurfaceMetal.h",
820*c8dee2aaSAndroid Build Coastguard Worker]
821*c8dee2aaSAndroid Build Coastguard Worker
822*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules:
823*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/surface:mtl_objc_srcs
824*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/mtl:mtl_hdrs
825*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/ganesh/mtl:mtl_srcs
826*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_metal_private = [
827*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlAttachment.h",
828*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlAttachment.mm",
829*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlBackendSemaphore.mm",
830*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlBackendSurface.mm",
831*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlBuffer.h",
832*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlBuffer.mm",
833*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlCaps.h",
834*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlCaps.mm",
835*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlCommandBuffer.h",
836*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlCommandBuffer.mm",
837*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlDepthStencil.h",
838*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlDepthStencil.mm",
839*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlDirectContext.mm",
840*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlFramebuffer.h",
841*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlFramebuffer.mm",
842*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlGpu.h",
843*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlGpu.mm",
844*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlOpsRenderPass.h",
845*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlOpsRenderPass.mm",
846*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlPipeline.h",
847*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlPipelineState.h",
848*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlPipelineState.mm",
849*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlPipelineStateBuilder.h",
850*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlPipelineStateBuilder.mm",
851*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlPipelineStateDataManager.h",
852*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlPipelineStateDataManager.mm",
853*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlRenderCommandEncoder.h",
854*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlRenderTarget.h",
855*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlRenderTarget.mm",
856*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlResourceProvider.h",
857*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlResourceProvider.mm",
858*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlSampler.h",
859*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlSampler.mm",
860*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlSemaphore.h",
861*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlSemaphore.mm",
862*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlTexture.h",
863*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlTexture.mm",
864*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlTextureRenderTarget.h",
865*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlTextureRenderTarget.mm",
866*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlTrampoline.mm",
867*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlTypesPriv.h",
868*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlTypesPriv.mm",
869*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlUniformHandler.h",
870*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlUniformHandler.mm",
871*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlUtil.h",
872*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlUtil.mm",
873*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlVaryingHandler.h",
874*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlVaryingHandler.mm",
875*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/surface/SkSurface_GaneshMtl.mm",
876*c8dee2aaSAndroid Build Coastguard Worker]
877*c8dee2aaSAndroid Build Coastguard Worker
878*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //src/gpu/ganesh/mtl:mtl_cpp_hdrs
879*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_metal_cpp = [
880*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlCppUtil.h",
881*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ganesh/mtl/GrMtlTrampoline.h",
882*c8dee2aaSAndroid Build Coastguard Worker]
883*c8dee2aaSAndroid Build Coastguard Worker
884*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules:
885*c8dee2aaSAndroid Build Coastguard Worker#  //include/gpu:shared_gpu_hdrs
886*c8dee2aaSAndroid Build Coastguard Worker#  //include/private/base:shared_gpu_private_hdrs
887*c8dee2aaSAndroid Build Coastguard Worker#  //include/private/chromium:shared_private_hdrs
888*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu:shared_hdrs
889*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu:shared_srcs
890*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/tessellate:tessellate_hdrs
891*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/tessellate:tessellate_srcs
892*c8dee2aaSAndroid Build Coastguard Worker#  //src/text/gpu:gpu_hdrs
893*c8dee2aaSAndroid Build Coastguard Worker#  //src/text/gpu:gpu_srcs
894*c8dee2aaSAndroid Build Coastguard Workerskia_shared_gpu_sources = [
895*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/GpuTypes.h",
896*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/MutableTextureState.h",
897*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/ShaderErrorHandler.h",
898*c8dee2aaSAndroid Build Coastguard Worker  "$_include/private/base/SingleOwner.h",
899*c8dee2aaSAndroid Build Coastguard Worker  "$_include/private/chromium/Slug.h",
900*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/AsyncReadTypes.h",
901*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/AtlasTypes.cpp",
902*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/AtlasTypes.h",
903*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/Blend.cpp",
904*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/Blend.h",
905*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/BlendFormula.cpp",
906*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/BlendFormula.h",
907*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/BlurUtils.cpp",
908*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/BlurUtils.h",
909*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/BufferWriter.h",
910*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/DataUtils.cpp",
911*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/DataUtils.h",
912*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/DitherUtils.cpp",
913*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/DitherUtils.h",
914*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/GpuRefCnt.h",
915*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/GpuTypesPriv.h",
916*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/KeyBuilder.h",
917*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/MutableTextureState.cpp",
918*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/MutableTextureStatePriv.h",
919*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/Rectanizer.h",
920*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/RectanizerPow2.cpp",
921*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/RectanizerPow2.h",
922*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/RectanizerSkyline.cpp",
923*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/RectanizerSkyline.h",
924*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/RefCntedCallback.h",
925*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ResourceKey.cpp",
926*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ResourceKey.h",
927*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/ShaderErrorHandler.cpp",
928*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/SkBackingFit.cpp",
929*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/SkBackingFit.h",
930*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/SkRenderEngineAbortf.h",
931*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/SkSLToBackend.cpp",
932*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/SkSLToBackend.h",
933*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/Swizzle.cpp",
934*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/Swizzle.h",
935*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/SwizzlePriv.h",
936*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/TiledTextureUtils.cpp",
937*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/TiledTextureUtils.h",
938*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/tessellate/AffineMatrix.h",
939*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/tessellate/CullTest.h",
940*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/tessellate/FixedCountBufferUtils.cpp",
941*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/tessellate/FixedCountBufferUtils.h",
942*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/tessellate/LinearTolerances.h",
943*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/tessellate/MiddleOutPolygonTriangulator.h",
944*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/tessellate/MidpointContourParser.h",
945*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/tessellate/PatchWriter.h",
946*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/tessellate/StrokeIterator.h",
947*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/tessellate/Tessellation.cpp",
948*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/tessellate/Tessellation.h",
949*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/tessellate/WangsFormula.h",
950*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/DistanceFieldAdjustTable.cpp",
951*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/DistanceFieldAdjustTable.h",
952*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/Glyph.h",
953*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/GlyphVector.cpp",
954*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/GlyphVector.h",
955*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/SDFMaskFilter.cpp",
956*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/SDFMaskFilter.h",
957*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/SkChromeRemoteGlyphCache.cpp",
958*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/Slug.cpp",
959*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/SlugImpl.cpp",
960*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/SlugImpl.h",
961*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/StrikeCache.cpp",
962*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/StrikeCache.h",
963*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/SubRunAllocator.cpp",
964*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/SubRunAllocator.h",
965*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/SubRunContainer.cpp",
966*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/SubRunContainer.h",
967*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/SubRunControl.cpp",
968*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/SubRunControl.h",
969*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/TextBlob.cpp",
970*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/TextBlob.h",
971*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/TextBlobRedrawCoordinator.cpp",
972*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/TextBlobRedrawCoordinator.h",
973*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/VertexFiller.cpp",
974*c8dee2aaSAndroid Build Coastguard Worker  "$_src/text/gpu/VertexFiller.h",
975*c8dee2aaSAndroid Build Coastguard Worker]
976*c8dee2aaSAndroid Build Coastguard Worker
977*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules:
978*c8dee2aaSAndroid Build Coastguard Worker#  //include/private/gpu/vk:private_hdrs
979*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/vk:_vk_hdrs
980*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/vk:_vk_srcs
981*c8dee2aaSAndroid Build Coastguard Workerskia_shared_vk_sources = [
982*c8dee2aaSAndroid Build Coastguard Worker  "$_include/private/gpu/vk/SkiaVulkan.h",
983*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/vk/VulkanExtensions.cpp",
984*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/vk/VulkanInterface.cpp",
985*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/vk/VulkanInterface.h",
986*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/vk/VulkanMemory.cpp",
987*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/vk/VulkanMemory.h",
988*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/vk/VulkanMutableTextureState.cpp",
989*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/vk/VulkanMutableTextureStatePriv.h",
990*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/vk/VulkanUtilsPriv.cpp",
991*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/vk/VulkanUtilsPriv.h",
992*c8dee2aaSAndroid Build Coastguard Worker]
993*c8dee2aaSAndroid Build Coastguard Worker
994*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //src/gpu/vk/vulkanmemoryallocator:vma_srcs
995*c8dee2aaSAndroid Build Coastguard Workerskia_vma_sources = [
996*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/vk/vulkanmemoryallocator/VulkanAMDMemoryAllocator.cpp",
997*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/vk/vulkanmemoryallocator/VulkanAMDMemoryAllocator.h",
998*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/vk/vulkanmemoryallocator/VulkanMemoryAllocatorPriv.h",
999*c8dee2aaSAndroid Build Coastguard Worker]
1000*c8dee2aaSAndroid Build Coastguard Worker
1001*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules:
1002*c8dee2aaSAndroid Build Coastguard Worker#  //include/gpu/mtl:public_hdrs
1003*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/mtl:mtl_hdrs
1004*c8dee2aaSAndroid Build Coastguard Worker#  //src/gpu/mtl:mtl_srcs
1005*c8dee2aaSAndroid Build Coastguard Workerskia_shared_mtl_sources = [
1006*c8dee2aaSAndroid Build Coastguard Worker  "$_include/gpu/mtl/MtlMemoryAllocator.h",
1007*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/mtl/MtlMemoryAllocatorImpl.h",
1008*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/mtl/MtlMemoryAllocatorImpl.mm",
1009*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/mtl/MtlUtils.mm",
1010*c8dee2aaSAndroid Build Coastguard Worker  "$_src/gpu/mtl/MtlUtilsPriv.h",
1011*c8dee2aaSAndroid Build Coastguard Worker]
1012*c8dee2aaSAndroid Build Coastguard Worker
1013*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //src/gpu/android:shared_android_srcs
1014*c8dee2aaSAndroid Build Coastguard Workerskia_shared_android_sources = [ "$_src/gpu/android/AHardwareBufferUtils.cpp" ]
1015