1*c8dee2aaSAndroid Build Coastguard Worker# DO NOT EDIT: This is a generated file. 2*c8dee2aaSAndroid Build Coastguard Worker# See //bazel/exporter_tool/README.md for more information. 3*c8dee2aaSAndroid Build Coastguard Worker# 4*c8dee2aaSAndroid Build Coastguard Worker# The sources of truth are: 5*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu/BUILD.bazel 6*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu/ganesh/BUILD.bazel 7*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu/ganesh/gl/BUILD.bazel 8*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu/ganesh/mock/BUILD.bazel 9*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu/ganesh/mtl/BUILD.bazel 10*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu/ganesh/vk/BUILD.bazel 11*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu/mtl/BUILD.bazel 12*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu/vk/BUILD.bazel 13*c8dee2aaSAndroid Build Coastguard Worker# //include/private/base/BUILD.bazel 14*c8dee2aaSAndroid Build Coastguard Worker# //include/private/chromium/BUILD.bazel 15*c8dee2aaSAndroid Build Coastguard Worker# //include/private/gpu/ganesh/BUILD.bazel 16*c8dee2aaSAndroid Build Coastguard Worker# //include/private/gpu/vk/BUILD.bazel 17*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/BUILD.bazel 18*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/android/BUILD.bazel 19*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/BUILD.bazel 20*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/d3d/BUILD.bazel 21*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/effects/BUILD.bazel 22*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/geometry/BUILD.bazel 23*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/gl/BUILD.bazel 24*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/gl/builders/BUILD.bazel 25*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/glsl/BUILD.bazel 26*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/gradients/BUILD.bazel 27*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/image/BUILD.bazel 28*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/mock/BUILD.bazel 29*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/mtl/BUILD.bazel 30*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/ops/BUILD.bazel 31*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/surface/BUILD.bazel 32*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/tessellate/BUILD.bazel 33*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/text/BUILD.bazel 34*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/vk/BUILD.bazel 35*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/mtl/BUILD.bazel 36*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/tessellate/BUILD.bazel 37*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/vk/BUILD.bazel 38*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/vk/vulkanmemoryallocator/BUILD.bazel 39*c8dee2aaSAndroid Build Coastguard Worker# //src/image/BUILD.bazel 40*c8dee2aaSAndroid Build Coastguard Worker# //src/text/gpu/BUILD.bazel 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker# To update this file, run make -C bazel generate_gni 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker_src = get_path_info("../src", "abspath") 45*c8dee2aaSAndroid Build Coastguard Worker_include = get_path_info("../include", "abspath") 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules: 48*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu/ganesh/mock:public_hdrs 49*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu:shared_gpu_hdrs 50*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu/ganesh:ganesh_hdrs 51*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_public = [ 52*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/GpuTypes.h", 53*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/MutableTextureState.h", 54*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ShaderErrorHandler.h", 55*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/GrBackendSemaphore.h", 56*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/GrBackendSurface.h", 57*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/GrContextOptions.h", 58*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/GrContextThreadSafeProxy.h", 59*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/GrDirectContext.h", 60*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/GrDriverBugWorkarounds.h", 61*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/GrDriverBugWorkaroundsAutogen.h", 62*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/GrExternalTextureGenerator.h", 63*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/GrRecordingContext.h", 64*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/GrTypes.h", 65*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/GrYUVABackendTextures.h", 66*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/SkImageGanesh.h", 67*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/SkMeshGanesh.h", 68*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/SkSurfaceGanesh.h", 69*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/mock/GrMockTypes.h", 70*c8dee2aaSAndroid Build Coastguard Worker] 71*c8dee2aaSAndroid Build Coastguard Worker 72*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules: 73*c8dee2aaSAndroid Build Coastguard Worker# //include/private/gpu/ganesh:private_hdrs 74*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/effects:effects_hdrs 75*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/effects:effects_srcs 76*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/geometry:geometry_hdrs 77*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/geometry:geometry_srcs 78*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/glsl:glsl_hdrs 79*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/glsl:glsl_srcs 80*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/gradients:gradient_hdrs 81*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/gradients:gradient_srcs 82*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/image:image_hdrs 83*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/image:image_srcs 84*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/mock:mock_hdrs 85*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/mock:mock_srcs 86*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/ops:ops_hdrs 87*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/ops:ops_srcs 88*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/surface:surface_srcs 89*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/surface:surface_srcs 90*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/tessellate:tessellate_hdrs 91*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/tessellate:tessellate_srcs 92*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/text:private_hdrs 93*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/text:srcs 94*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh:core_hdrs 95*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh:core_skslc_hdrs 96*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh:core_skslc_srcs 97*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh:core_srcs 98*c8dee2aaSAndroid Build Coastguard Workerskia_ganesh_private = [ 99*c8dee2aaSAndroid Build Coastguard Worker "$_include/private/gpu/ganesh/GrContext_Base.h", 100*c8dee2aaSAndroid Build Coastguard Worker "$_include/private/gpu/ganesh/GrImageContext.h", 101*c8dee2aaSAndroid Build Coastguard Worker "$_include/private/gpu/ganesh/GrTextureGenerator.h", 102*c8dee2aaSAndroid Build Coastguard Worker "$_include/private/gpu/ganesh/GrTypesPriv.h", 103*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ClipStack.cpp", 104*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ClipStack.h", 105*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/Device.cpp", 106*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/Device.h", 107*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/Device_drawTexture.cpp", 108*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrAppliedClip.h", 109*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrAttachment.cpp", 110*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrAttachment.h", 111*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrAuditTrail.cpp", 112*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrAuditTrail.h", 113*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrAutoLocaleSetter.h", 114*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBackendSemaphore.cpp", 115*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBackendSemaphorePriv.h", 116*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBackendSurface.cpp", 117*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBackendSurfacePriv.h", 118*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBackendTextureImageGenerator.cpp", 119*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBackendTextureImageGenerator.h", 120*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBackendUtils.cpp", 121*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBackendUtils.h", 122*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBaseContextPriv.h", 123*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBlurUtils.cpp", 124*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBlurUtils.h", 125*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBuffer.h", 126*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBufferAllocPool.cpp", 127*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBufferAllocPool.h", 128*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBufferTransferRenderTask.cpp", 129*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBufferTransferRenderTask.h", 130*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBufferUpdateRenderTask.cpp", 131*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrBufferUpdateRenderTask.h", 132*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrCanvas.cpp", 133*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrCanvas.h", 134*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrCaps.cpp", 135*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrCaps.h", 136*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrClientMappedBufferManager.cpp", 137*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrClientMappedBufferManager.h", 138*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrClip.h", 139*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrColor.h", 140*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrColorInfo.cpp", 141*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrColorInfo.h", 142*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrColorSpaceXform.cpp", 143*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrColorSpaceXform.h", 144*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrContextThreadSafeProxy.cpp", 145*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrContextThreadSafeProxyPriv.h", 146*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrContext_Base.cpp", 147*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrCopyRenderTask.cpp", 148*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrCopyRenderTask.h", 149*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrCpuBuffer.h", 150*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDDLContext.cpp", 151*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDDLTask.cpp", 152*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDDLTask.h", 153*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDataUtils.cpp", 154*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDataUtils.h", 155*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDefaultGeoProcFactory.cpp", 156*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDefaultGeoProcFactory.h", 157*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDeferredDisplayList.cpp", 158*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDeferredDisplayListPriv.h", 159*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDeferredDisplayListRecorder.cpp", 160*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDeferredProxyUploader.h", 161*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDeferredUpload.h", 162*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDirectContext.cpp", 163*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDirectContextPriv.cpp", 164*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDirectContextPriv.h", 165*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDistanceFieldGenFromVector.cpp", 166*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDistanceFieldGenFromVector.h", 167*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDrawIndirectCommand.h", 168*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDrawOpAtlas.cpp", 169*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDrawOpAtlas.h", 170*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDrawOpTest.cpp", 171*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDrawOpTest.h", 172*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDrawingManager.cpp", 173*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDrawingManager.h", 174*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDriverBugWorkarounds.cpp", 175*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDstProxyView.h", 176*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDynamicAtlas.cpp", 177*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrDynamicAtlas.h", 178*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrEagerVertexAllocator.cpp", 179*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrEagerVertexAllocator.h", 180*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrFPArgs.h", 181*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrFixedClip.cpp", 182*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrFixedClip.h", 183*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrFragmentProcessor.cpp", 184*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrFragmentProcessor.h", 185*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrFragmentProcessors.cpp", 186*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrFragmentProcessors.h", 187*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrGeometryProcessor.cpp", 188*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrGeometryProcessor.h", 189*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrGpu.cpp", 190*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrGpu.h", 191*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrGpuBuffer.cpp", 192*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrGpuBuffer.h", 193*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrGpuResource.cpp", 194*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrGpuResource.h", 195*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrGpuResourceCacheAccess.h", 196*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrGpuResourcePriv.h", 197*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrHashMapWithCache.h", 198*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrImageContext.cpp", 199*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrImageContextPriv.h", 200*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrImageInfo.cpp", 201*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrImageInfo.h", 202*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrManagedResource.cpp", 203*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrManagedResource.h", 204*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrMemoryPool.cpp", 205*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrMemoryPool.h", 206*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrMeshBuffers.cpp", 207*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrMeshBuffers.h", 208*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrMeshDrawTarget.cpp", 209*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrMeshDrawTarget.h", 210*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrNativeRect.h", 211*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrNonAtomicRef.h", 212*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrOnFlushResourceProvider.cpp", 213*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrOnFlushResourceProvider.h", 214*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrOpFlushState.cpp", 215*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrOpFlushState.h", 216*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrOpsRenderPass.cpp", 217*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrOpsRenderPass.h", 218*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrOpsTypes.h", 219*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrPaint.cpp", 220*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrPaint.h", 221*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrPersistentCacheUtils.cpp", 222*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrPersistentCacheUtils.h", 223*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrPipeline.cpp", 224*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrPipeline.h", 225*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrPixmap.h", 226*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrProcessor.cpp", 227*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrProcessor.h", 228*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrProcessorAnalysis.cpp", 229*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrProcessorAnalysis.h", 230*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrProcessorSet.cpp", 231*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrProcessorSet.h", 232*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrProcessorUnitTest.cpp", 233*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrProcessorUnitTest.h", 234*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrProgramDesc.cpp", 235*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrProgramDesc.h", 236*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrProgramInfo.cpp", 237*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrProgramInfo.h", 238*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrPromiseImageTexture.cpp", 239*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrProxyProvider.cpp", 240*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrProxyProvider.h", 241*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrRecordingContext.cpp", 242*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrRecordingContextPriv.cpp", 243*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrRecordingContextPriv.h", 244*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrRenderTarget.cpp", 245*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrRenderTarget.h", 246*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrRenderTargetProxy.cpp", 247*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrRenderTargetProxy.h", 248*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrRenderTask.cpp", 249*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrRenderTask.h", 250*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrRenderTaskCluster.cpp", 251*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrRenderTaskCluster.h", 252*c8dee2aaSAndroid Build Coastguard Worker 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508*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/PathStencilCoverOp.cpp", 509*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/PathStencilCoverOp.h", 510*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/PathTessellateOp.cpp", 511*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/PathTessellateOp.h", 512*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/QuadPerEdgeAA.cpp", 513*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/QuadPerEdgeAA.h", 514*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/RegionOp.cpp", 515*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/RegionOp.h", 516*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/ShadowRRectOp.cpp", 517*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/ShadowRRectOp.h", 518*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/SmallPathAtlasMgr.cpp", 519*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/SmallPathAtlasMgr.h", 520*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/SmallPathRenderer.cpp", 521*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/SmallPathRenderer.h", 522*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/SmallPathShapeData.cpp", 523*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/SmallPathShapeData.h", 524*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/SoftwarePathRenderer.cpp", 525*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/SoftwarePathRenderer.h", 526*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/StrokeRectOp.cpp", 527*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/StrokeRectOp.h", 528*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/StrokeTessellateOp.cpp", 529*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/StrokeTessellateOp.h", 530*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/TessellationPathRenderer.cpp", 531*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/TessellationPathRenderer.h", 532*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/TextureOp.cpp", 533*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/TextureOp.h", 534*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/TriangulatingPathRenderer.cpp", 535*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/ops/TriangulatingPathRenderer.h", 536*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/surface/SkSurface_Ganesh.cpp", 537*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/tessellate/GrPathTessellationShader.cpp", 538*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/tessellate/GrPathTessellationShader.h", 539*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/tessellate/GrStrokeTessellationShader.cpp", 540*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/tessellate/GrStrokeTessellationShader.h", 541*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/tessellate/GrTessellationShader.cpp", 542*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/tessellate/GrTessellationShader.h", 543*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/tessellate/PathTessellator.cpp", 544*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/tessellate/PathTessellator.h", 545*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/tessellate/StrokeTessellator.cpp", 546*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/tessellate/StrokeTessellator.h", 547*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/tessellate/VertexChunkPatchAllocator.h", 548*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/text/GrAtlasManager.cpp", 549*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/text/GrAtlasManager.h", 550*c8dee2aaSAndroid Build Coastguard Worker] 551*c8dee2aaSAndroid Build Coastguard Worker 552*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules: 553*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/surface:android_srcs 554*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh:android_srcs 555*c8dee2aaSAndroid Build Coastguard Worker# //src/image:android_srcs 556*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_android_private = [ 557*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrAHardwareBufferImageGenerator.cpp", 558*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrAHardwareBufferImageGenerator.h", 559*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/GrAHardwareBufferUtils.cpp", 560*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/surface/SkSurface_AndroidFactories.cpp", 561*c8dee2aaSAndroid Build Coastguard Worker "$_src/image/SkImage_AndroidFactories.cpp", 562*c8dee2aaSAndroid Build Coastguard Worker] 563*c8dee2aaSAndroid Build Coastguard Worker 564*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //include/private/chromium:ganesh_private_hdrs 565*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_chromium_public = [ 566*c8dee2aaSAndroid Build Coastguard Worker "$_include/private/chromium/GrDeferredDisplayList.h", 567*c8dee2aaSAndroid Build Coastguard Worker "$_include/private/chromium/GrDeferredDisplayListRecorder.h", 568*c8dee2aaSAndroid Build Coastguard Worker "$_include/private/chromium/GrPromiseImageTexture.h", 569*c8dee2aaSAndroid Build Coastguard Worker "$_include/private/chromium/GrSurfaceCharacterization.h", 570*c8dee2aaSAndroid Build Coastguard Worker "$_include/private/chromium/SkImageChromium.h", 571*c8dee2aaSAndroid Build Coastguard Worker] 572*c8dee2aaSAndroid Build Coastguard Worker 573*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //include/gpu/ganesh/gl:public_hdrs 574*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_gl_public = [ 575*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/gl/GrGLAssembleHelpers.h", 576*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/gl/GrGLAssembleInterface.h", 577*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/gl/GrGLBackendSurface.h", 578*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/gl/GrGLConfig.h", 579*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/gl/GrGLDirectContext.h", 580*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/gl/GrGLExtensions.h", 581*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/gl/GrGLFunctions.h", 582*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/gl/GrGLInterface.h", 583*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/gl/GrGLTypes.h", 584*c8dee2aaSAndroid Build Coastguard Worker] 585*c8dee2aaSAndroid Build Coastguard Worker 586*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules: 587*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/gl:core_hdrs 588*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/gl:core_srcs 589*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/gl/builders:builder_hdrs 590*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/gl/builders:builder_srcs 591*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_gl_private = [ 592*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLAssembleGLESInterfaceAutogen.cpp", 593*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLAssembleGLInterfaceAutogen.cpp", 594*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLAssembleHelpers.cpp", 595*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLAssembleInterface.cpp", 596*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLAssembleWebGLInterfaceAutogen.cpp", 597*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLAttachment.cpp", 598*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLAttachment.h", 599*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLBackendSurface.cpp", 600*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLBackendSurfacePriv.h", 601*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLBuffer.cpp", 602*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLBuffer.h", 603*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLCaps.cpp", 604*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLCaps.h", 605*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLContext.cpp", 606*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLContext.h", 607*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLCoreFunctions.h", 608*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLDefines.h", 609*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLDirectContext.cpp", 610*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLExtensions.cpp", 611*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLFinishCallbacks.cpp", 612*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLFinishCallbacks.h", 613*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLGLSL.cpp", 614*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLGLSL.h", 615*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLGpu.cpp", 616*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLGpu.h", 617*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLGpuProgramCache.cpp", 618*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLInterfaceAutogen.cpp", 619*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLOpsRenderPass.cpp", 620*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLOpsRenderPass.h", 621*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLProgram.cpp", 622*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLProgram.h", 623*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLProgramDataManager.cpp", 624*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLProgramDataManager.h", 625*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLRenderTarget.cpp", 626*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLRenderTarget.h", 627*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLSemaphore.cpp", 628*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLSemaphore.h", 629*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLTexture.cpp", 630*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLTexture.h", 631*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLTextureRenderTarget.cpp", 632*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLTextureRenderTarget.h", 633*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLTypesPriv.cpp", 634*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLTypesPriv.h", 635*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLUniformHandler.cpp", 636*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLUniformHandler.h", 637*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLUtil.cpp", 638*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLUtil.h", 639*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLVaryingHandler.h", 640*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLVertexArray.cpp", 641*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/GrGLVertexArray.h", 642*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/builders/GrGLProgramBuilder.cpp", 643*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/builders/GrGLProgramBuilder.h", 644*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/builders/GrGLShaderStringBuilder.cpp", 645*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/gl/builders/GrGLShaderStringBuilder.h", 646*c8dee2aaSAndroid Build Coastguard Worker] 647*c8dee2aaSAndroid Build Coastguard Worker 648*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //src/gpu/ganesh/gl:android_srcs 649*c8dee2aaSAndroid Build Coastguard Workerskia_android_gl_sources = [ "$_src/gpu/ganesh/gl/AHardwareBufferGL.cpp" ] 650*c8dee2aaSAndroid Build Coastguard Worker 651*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //src/gpu/ganesh/gl:native_interface_none 652*c8dee2aaSAndroid Build Coastguard Workerskia_null_gpu_sources = 653*c8dee2aaSAndroid Build Coastguard Worker [ "$_src/gpu/ganesh/gl/GrGLMakeNativeInterface_none.cpp" ] 654*c8dee2aaSAndroid Build Coastguard Worker 655*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules: 656*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu/vk:shared_public_hdrs 657*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu/ganesh/vk:public_hdrs 658*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_vk_public = [ 659*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/vk/GrBackendDrawableInfo.h", 660*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/vk/GrVkBackendSemaphore.h", 661*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/vk/GrVkBackendSurface.h", 662*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/vk/GrVkDirectContext.h", 663*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/vk/GrVkTypes.h", 664*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/vk/VulkanBackendContext.h", 665*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/vk/VulkanExtensions.h", 666*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/vk/VulkanMemoryAllocator.h", 667*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/vk/VulkanMutableTextureState.h", 668*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/vk/VulkanTypes.h", 669*c8dee2aaSAndroid Build Coastguard Worker] 670*c8dee2aaSAndroid Build Coastguard Worker 671*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //include/private/chromium:vk_ganesh_hdrs 672*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_vk_chromium_public = 673*c8dee2aaSAndroid Build Coastguard Worker [ "$_include/private/chromium/GrVkSecondaryCBDrawContext.h" ] 674*c8dee2aaSAndroid Build Coastguard Worker 675*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules: 676*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/vk:vk_hdrs 677*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/vk:vk_srcs 678*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_vk_private = [ 679*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkBackendSemaphore.cpp", 680*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkBackendSurface.cpp", 681*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkBackendSurfacePriv.h", 682*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkBuffer.cpp", 683*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkBuffer.h", 684*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkCaps.cpp", 685*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkCaps.h", 686*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkCommandBuffer.cpp", 687*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkCommandBuffer.h", 688*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkCommandPool.cpp", 689*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkCommandPool.h", 690*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkContextThreadSafeProxy.cpp", 691*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkContextThreadSafeProxy.h", 692*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkDescriptorPool.cpp", 693*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkDescriptorPool.h", 694*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkDescriptorSet.cpp", 695*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkDescriptorSet.h", 696*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkDescriptorSetManager.cpp", 697*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkDescriptorSetManager.h", 698*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkDirectContext.cpp", 699*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkFramebuffer.cpp", 700*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkFramebuffer.h", 701*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkGpu.cpp", 702*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkGpu.h", 703*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkImage.cpp", 704*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkImage.h", 705*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkImageLayout.h", 706*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkImageView.cpp", 707*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkImageView.h", 708*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkMSAALoadManager.cpp", 709*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkMSAALoadManager.h", 710*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkManagedResource.h", 711*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkOpsRenderPass.cpp", 712*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkOpsRenderPass.h", 713*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkPipeline.cpp", 714*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkPipeline.h", 715*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkPipelineState.cpp", 716*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkPipelineState.h", 717*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkPipelineStateBuilder.cpp", 718*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkPipelineStateBuilder.h", 719*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkPipelineStateCache.cpp", 720*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkPipelineStateDataManager.cpp", 721*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkPipelineStateDataManager.h", 722*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkRenderPass.cpp", 723*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkRenderPass.h", 724*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkRenderTarget.cpp", 725*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkRenderTarget.h", 726*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkResourceProvider.cpp", 727*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkResourceProvider.h", 728*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkSampler.cpp", 729*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkSampler.h", 730*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkSamplerYcbcrConversion.cpp", 731*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkSamplerYcbcrConversion.h", 732*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkSemaphore.cpp", 733*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkSemaphore.h", 734*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkTexture.cpp", 735*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkTexture.h", 736*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkTextureRenderTarget.cpp", 737*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkTextureRenderTarget.h", 738*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkTypesPriv.cpp", 739*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkTypesPriv.h", 740*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkUniformHandler.cpp", 741*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkUniformHandler.h", 742*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkUtil.cpp", 743*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkUtil.h", 744*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkVaryingHandler.cpp", 745*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/vk/GrVkVaryingHandler.h", 746*c8dee2aaSAndroid Build Coastguard Worker] 747*c8dee2aaSAndroid Build Coastguard Worker 748*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //src/gpu/ganesh/vk:android_srcs 749*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_vk_android_private = [ "$_src/gpu/ganesh/vk/AHardwareBufferVk.cpp" ] 750*c8dee2aaSAndroid Build Coastguard Worker 751*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //src/gpu/ganesh/vk:vk_chromium_srcs 752*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_vk_chromium_private = 753*c8dee2aaSAndroid Build Coastguard Worker [ "$_src/gpu/ganesh/vk/GrVkSecondaryCBDrawContext.cpp" ] 754*c8dee2aaSAndroid Build Coastguard Worker 755*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules: 756*c8dee2aaSAndroid Build Coastguard Worker# //include/private/gpu/ganesh:d3d_private_hdrs 757*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/d3d:d3d_hdrs 758*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/d3d:d3d_srcs 759*c8dee2aaSAndroid Build Coastguard Workerskia_direct3d_sources = [ 760*c8dee2aaSAndroid Build Coastguard Worker "$_include/private/gpu/ganesh/GrD3DTypesMinimal.h", 761*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DAMDMemoryAllocator.cpp", 762*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DAMDMemoryAllocator.h", 763*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DAttachment.cpp", 764*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DAttachment.h", 765*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DBuffer.cpp", 766*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DBuffer.h", 767*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DCaps.cpp", 768*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DCaps.h", 769*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DCommandList.cpp", 770*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DCommandList.h", 771*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DCommandSignature.cpp", 772*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DCommandSignature.h", 773*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DCpuDescriptorManager.cpp", 774*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DCpuDescriptorManager.h", 775*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DDescriptorHeap.cpp", 776*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DDescriptorHeap.h", 777*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DDescriptorTableManager.cpp", 778*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DDescriptorTableManager.h", 779*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DGpu.cpp", 780*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DGpu.h", 781*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DOpsRenderPass.cpp", 782*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DOpsRenderPass.h", 783*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DPipeline.h", 784*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DPipelineState.cpp", 785*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DPipelineState.h", 786*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DPipelineStateBuilder.cpp", 787*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DPipelineStateBuilder.h", 788*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DPipelineStateDataManager.cpp", 789*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DPipelineStateDataManager.h", 790*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DRenderTarget.cpp", 791*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DRenderTarget.h", 792*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DResourceProvider.cpp", 793*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DResourceProvider.h", 794*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DResourceState.h", 795*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DRootSignature.cpp", 796*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DRootSignature.h", 797*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DSemaphore.cpp", 798*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DSemaphore.h", 799*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DTexture.cpp", 800*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DTexture.h", 801*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DTextureRenderTarget.cpp", 802*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DTextureRenderTarget.h", 803*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DTextureResource.cpp", 804*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DTextureResource.h", 805*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DTypesMinimal.cpp", 806*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DTypesPriv.cpp", 807*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DTypesPriv.h", 808*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DUtil.cpp", 809*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/d3d/GrD3DUtil.h", 810*c8dee2aaSAndroid Build Coastguard Worker] 811*c8dee2aaSAndroid Build Coastguard Worker 812*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //include/gpu/ganesh/mtl:public_hdrs 813*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_metal_public = [ 814*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/mtl/GrMtlBackendContext.h", 815*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/mtl/GrMtlBackendSemaphore.h", 816*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/mtl/GrMtlBackendSurface.h", 817*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/mtl/GrMtlDirectContext.h", 818*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/mtl/GrMtlTypes.h", 819*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ganesh/mtl/SkSurfaceMetal.h", 820*c8dee2aaSAndroid Build Coastguard Worker] 821*c8dee2aaSAndroid Build Coastguard Worker 822*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules: 823*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/surface:mtl_objc_srcs 824*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/mtl:mtl_hdrs 825*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/ganesh/mtl:mtl_srcs 826*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_metal_private = [ 827*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlAttachment.h", 828*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlAttachment.mm", 829*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlBackendSemaphore.mm", 830*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlBackendSurface.mm", 831*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlBuffer.h", 832*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlBuffer.mm", 833*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlCaps.h", 834*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlCaps.mm", 835*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlCommandBuffer.h", 836*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlCommandBuffer.mm", 837*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlDepthStencil.h", 838*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlDepthStencil.mm", 839*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlDirectContext.mm", 840*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlFramebuffer.h", 841*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlFramebuffer.mm", 842*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlGpu.h", 843*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlGpu.mm", 844*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlOpsRenderPass.h", 845*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlOpsRenderPass.mm", 846*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlPipeline.h", 847*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlPipelineState.h", 848*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlPipelineState.mm", 849*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlPipelineStateBuilder.h", 850*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlPipelineStateBuilder.mm", 851*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlPipelineStateDataManager.h", 852*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlPipelineStateDataManager.mm", 853*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlRenderCommandEncoder.h", 854*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlRenderTarget.h", 855*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlRenderTarget.mm", 856*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlResourceProvider.h", 857*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlResourceProvider.mm", 858*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlSampler.h", 859*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlSampler.mm", 860*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlSemaphore.h", 861*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlSemaphore.mm", 862*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlTexture.h", 863*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlTexture.mm", 864*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlTextureRenderTarget.h", 865*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlTextureRenderTarget.mm", 866*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlTrampoline.mm", 867*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlTypesPriv.h", 868*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlTypesPriv.mm", 869*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlUniformHandler.h", 870*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlUniformHandler.mm", 871*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlUtil.h", 872*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlUtil.mm", 873*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlVaryingHandler.h", 874*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlVaryingHandler.mm", 875*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/surface/SkSurface_GaneshMtl.mm", 876*c8dee2aaSAndroid Build Coastguard Worker] 877*c8dee2aaSAndroid Build Coastguard Worker 878*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //src/gpu/ganesh/mtl:mtl_cpp_hdrs 879*c8dee2aaSAndroid Build Coastguard Workerskia_gpu_metal_cpp = [ 880*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlCppUtil.h", 881*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ganesh/mtl/GrMtlTrampoline.h", 882*c8dee2aaSAndroid Build Coastguard Worker] 883*c8dee2aaSAndroid Build Coastguard Worker 884*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules: 885*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu:shared_gpu_hdrs 886*c8dee2aaSAndroid Build Coastguard Worker# //include/private/base:shared_gpu_private_hdrs 887*c8dee2aaSAndroid Build Coastguard Worker# //include/private/chromium:shared_private_hdrs 888*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu:shared_hdrs 889*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu:shared_srcs 890*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/tessellate:tessellate_hdrs 891*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/tessellate:tessellate_srcs 892*c8dee2aaSAndroid Build Coastguard Worker# //src/text/gpu:gpu_hdrs 893*c8dee2aaSAndroid Build Coastguard Worker# //src/text/gpu:gpu_srcs 894*c8dee2aaSAndroid Build Coastguard Workerskia_shared_gpu_sources = [ 895*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/GpuTypes.h", 896*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/MutableTextureState.h", 897*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/ShaderErrorHandler.h", 898*c8dee2aaSAndroid Build Coastguard Worker "$_include/private/base/SingleOwner.h", 899*c8dee2aaSAndroid Build Coastguard Worker "$_include/private/chromium/Slug.h", 900*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/AsyncReadTypes.h", 901*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/AtlasTypes.cpp", 902*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/AtlasTypes.h", 903*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/Blend.cpp", 904*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/Blend.h", 905*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/BlendFormula.cpp", 906*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/BlendFormula.h", 907*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/BlurUtils.cpp", 908*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/BlurUtils.h", 909*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/BufferWriter.h", 910*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/DataUtils.cpp", 911*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/DataUtils.h", 912*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/DitherUtils.cpp", 913*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/DitherUtils.h", 914*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/GpuRefCnt.h", 915*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/GpuTypesPriv.h", 916*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/KeyBuilder.h", 917*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/MutableTextureState.cpp", 918*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/MutableTextureStatePriv.h", 919*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/Rectanizer.h", 920*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/RectanizerPow2.cpp", 921*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/RectanizerPow2.h", 922*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/RectanizerSkyline.cpp", 923*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/RectanizerSkyline.h", 924*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/RefCntedCallback.h", 925*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ResourceKey.cpp", 926*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ResourceKey.h", 927*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/ShaderErrorHandler.cpp", 928*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/SkBackingFit.cpp", 929*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/SkBackingFit.h", 930*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/SkRenderEngineAbortf.h", 931*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/SkSLToBackend.cpp", 932*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/SkSLToBackend.h", 933*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/Swizzle.cpp", 934*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/Swizzle.h", 935*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/SwizzlePriv.h", 936*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/TiledTextureUtils.cpp", 937*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/TiledTextureUtils.h", 938*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/tessellate/AffineMatrix.h", 939*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/tessellate/CullTest.h", 940*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/tessellate/FixedCountBufferUtils.cpp", 941*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/tessellate/FixedCountBufferUtils.h", 942*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/tessellate/LinearTolerances.h", 943*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/tessellate/MiddleOutPolygonTriangulator.h", 944*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/tessellate/MidpointContourParser.h", 945*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/tessellate/PatchWriter.h", 946*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/tessellate/StrokeIterator.h", 947*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/tessellate/Tessellation.cpp", 948*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/tessellate/Tessellation.h", 949*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/tessellate/WangsFormula.h", 950*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/DistanceFieldAdjustTable.cpp", 951*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/DistanceFieldAdjustTable.h", 952*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/Glyph.h", 953*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/GlyphVector.cpp", 954*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/GlyphVector.h", 955*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/SDFMaskFilter.cpp", 956*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/SDFMaskFilter.h", 957*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/SkChromeRemoteGlyphCache.cpp", 958*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/Slug.cpp", 959*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/SlugImpl.cpp", 960*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/SlugImpl.h", 961*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/StrikeCache.cpp", 962*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/StrikeCache.h", 963*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/SubRunAllocator.cpp", 964*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/SubRunAllocator.h", 965*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/SubRunContainer.cpp", 966*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/SubRunContainer.h", 967*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/SubRunControl.cpp", 968*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/SubRunControl.h", 969*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/TextBlob.cpp", 970*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/TextBlob.h", 971*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/TextBlobRedrawCoordinator.cpp", 972*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/TextBlobRedrawCoordinator.h", 973*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/VertexFiller.cpp", 974*c8dee2aaSAndroid Build Coastguard Worker "$_src/text/gpu/VertexFiller.h", 975*c8dee2aaSAndroid Build Coastguard Worker] 976*c8dee2aaSAndroid Build Coastguard Worker 977*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules: 978*c8dee2aaSAndroid Build Coastguard Worker# //include/private/gpu/vk:private_hdrs 979*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/vk:_vk_hdrs 980*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/vk:_vk_srcs 981*c8dee2aaSAndroid Build Coastguard Workerskia_shared_vk_sources = [ 982*c8dee2aaSAndroid Build Coastguard Worker "$_include/private/gpu/vk/SkiaVulkan.h", 983*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/vk/VulkanExtensions.cpp", 984*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/vk/VulkanInterface.cpp", 985*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/vk/VulkanInterface.h", 986*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/vk/VulkanMemory.cpp", 987*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/vk/VulkanMemory.h", 988*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/vk/VulkanMutableTextureState.cpp", 989*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/vk/VulkanMutableTextureStatePriv.h", 990*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/vk/VulkanUtilsPriv.cpp", 991*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/vk/VulkanUtilsPriv.h", 992*c8dee2aaSAndroid Build Coastguard Worker] 993*c8dee2aaSAndroid Build Coastguard Worker 994*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //src/gpu/vk/vulkanmemoryallocator:vma_srcs 995*c8dee2aaSAndroid Build Coastguard Workerskia_vma_sources = [ 996*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/vk/vulkanmemoryallocator/VulkanAMDMemoryAllocator.cpp", 997*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/vk/vulkanmemoryallocator/VulkanAMDMemoryAllocator.h", 998*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/vk/vulkanmemoryallocator/VulkanMemoryAllocatorPriv.h", 999*c8dee2aaSAndroid Build Coastguard Worker] 1000*c8dee2aaSAndroid Build Coastguard Worker 1001*c8dee2aaSAndroid Build Coastguard Worker# List generated by Bazel rules: 1002*c8dee2aaSAndroid Build Coastguard Worker# //include/gpu/mtl:public_hdrs 1003*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/mtl:mtl_hdrs 1004*c8dee2aaSAndroid Build Coastguard Worker# //src/gpu/mtl:mtl_srcs 1005*c8dee2aaSAndroid Build Coastguard Workerskia_shared_mtl_sources = [ 1006*c8dee2aaSAndroid Build Coastguard Worker "$_include/gpu/mtl/MtlMemoryAllocator.h", 1007*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/mtl/MtlMemoryAllocatorImpl.h", 1008*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/mtl/MtlMemoryAllocatorImpl.mm", 1009*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/mtl/MtlUtils.mm", 1010*c8dee2aaSAndroid Build Coastguard Worker "$_src/gpu/mtl/MtlUtilsPriv.h", 1011*c8dee2aaSAndroid Build Coastguard Worker] 1012*c8dee2aaSAndroid Build Coastguard Worker 1013*c8dee2aaSAndroid Build Coastguard Worker# Generated by Bazel rule //src/gpu/android:shared_android_srcs 1014*c8dee2aaSAndroid Build Coastguard Workerskia_shared_android_sources = [ "$_src/gpu/android/AHardwareBufferUtils.cpp" ] 1015