xref: /aosp_15_r20/external/skia/gm/xfermodes2.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkTextUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker #include <stdint.h>
30*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker class Xfermodes2GM : public GM {
35*c8dee2aaSAndroid Build Coastguard Worker public:
Xfermodes2GM(bool grayscale)36*c8dee2aaSAndroid Build Coastguard Worker     Xfermodes2GM(bool grayscale) : fGrayscale(grayscale) {}
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const39*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
40*c8dee2aaSAndroid Build Coastguard Worker         return fGrayscale ? SkString("xfermodes2_gray") : SkString("xfermodes2");
41*c8dee2aaSAndroid Build Coastguard Worker     }
42*c8dee2aaSAndroid Build Coastguard Worker 
getISize()43*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(455, 475); }
44*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)45*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
46*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(10), SkIntToScalar(20));
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar w = SkIntToScalar(kSize);
49*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar h = SkIntToScalar(kSize);
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker         SkFont font = ToolUtils::DefaultPortableFont();
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker         const int W = 6;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker         SkScalar x = 0, y = 0;
56*c8dee2aaSAndroid Build Coastguard Worker         for (size_t m = 0; m < kSkBlendModeCount; m++) {
57*c8dee2aaSAndroid Build Coastguard Worker             SkBlendMode mode = static_cast<SkBlendMode>(m);
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(x, y);
62*c8dee2aaSAndroid Build Coastguard Worker             SkPaint p;
63*c8dee2aaSAndroid Build Coastguard Worker             p.setAntiAlias(false);
64*c8dee2aaSAndroid Build Coastguard Worker             p.setStyle(SkPaint::kFill_Style);
65*c8dee2aaSAndroid Build Coastguard Worker             p.setShader(fBG);
66*c8dee2aaSAndroid Build Coastguard Worker             SkRect r = SkRect::MakeWH(w, h);
67*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(r, p);
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker             canvas->saveLayer(&r, nullptr);
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker             p.setShader(fDst);
72*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(r, p);
73*c8dee2aaSAndroid Build Coastguard Worker             p.setShader(fSrc);
74*c8dee2aaSAndroid Build Coastguard Worker             p.setBlendMode(mode);
75*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(r, p);
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker             r.inset(-SK_ScalarHalf, -SK_ScalarHalf);
80*c8dee2aaSAndroid Build Coastguard Worker             p.setStyle(SkPaint::kStroke_Style);
81*c8dee2aaSAndroid Build Coastguard Worker             p.setShader(nullptr);
82*c8dee2aaSAndroid Build Coastguard Worker             p.setBlendMode(SkBlendMode::kSrcOver);
83*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(r, p);
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker #if 1
88*c8dee2aaSAndroid Build Coastguard Worker             SkTextUtils::DrawString(canvas, SkBlendMode_Name(mode), x + w/2, y - font.getSize()/2, font, SkPaint(),
89*c8dee2aaSAndroid Build Coastguard Worker                                     SkTextUtils::kCenter_Align);
90*c8dee2aaSAndroid Build Coastguard Worker #endif
91*c8dee2aaSAndroid Build Coastguard Worker             x += w + SkIntToScalar(10);
92*c8dee2aaSAndroid Build Coastguard Worker             if ((m % W) == W - 1) {
93*c8dee2aaSAndroid Build Coastguard Worker                 x = 0;
94*c8dee2aaSAndroid Build Coastguard Worker                 y += h + SkIntToScalar(30);
95*c8dee2aaSAndroid Build Coastguard Worker             }
96*c8dee2aaSAndroid Build Coastguard Worker         }
97*c8dee2aaSAndroid Build Coastguard Worker     }
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker private:
onOnceBeforeDraw()100*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
101*c8dee2aaSAndroid Build Coastguard Worker         const uint32_t kCheckData[] = {
102*c8dee2aaSAndroid Build Coastguard Worker             SkPackARGB32(0xFF, 0x42, 0x41, 0x42),
103*c8dee2aaSAndroid Build Coastguard Worker             SkPackARGB32(0xFF, 0xD6, 0xD3, 0xD6),
104*c8dee2aaSAndroid Build Coastguard Worker             SkPackARGB32(0xFF, 0xD6, 0xD3, 0xD6),
105*c8dee2aaSAndroid Build Coastguard Worker             SkPackARGB32(0xFF, 0x42, 0x41, 0x42)
106*c8dee2aaSAndroid Build Coastguard Worker         };
107*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap bg;
108*c8dee2aaSAndroid Build Coastguard Worker         bg.allocN32Pixels(2, 2, true);
109*c8dee2aaSAndroid Build Coastguard Worker         memcpy(bg.getPixels(), kCheckData, sizeof(kCheckData));
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker         SkMatrix lm;
112*c8dee2aaSAndroid Build Coastguard Worker         lm.setScale(SkIntToScalar(16), SkIntToScalar(16));
113*c8dee2aaSAndroid Build Coastguard Worker         fBG = bg.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(), lm);
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap srcBmp;
116*c8dee2aaSAndroid Build Coastguard Worker         srcBmp.allocN32Pixels(kSize, kSize);
117*c8dee2aaSAndroid Build Coastguard Worker         SkPMColor* pixels = reinterpret_cast<SkPMColor*>(srcBmp.getPixels());
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker         for (int y = 0; y < kSize; ++y) {
120*c8dee2aaSAndroid Build Coastguard Worker             int c = y * (1 << kShift);
121*c8dee2aaSAndroid Build Coastguard Worker             SkPMColor rowColor = fGrayscale ? SkPackARGB32(c, c, c, c) : SkPackARGB32(c, c, 0, c/2);
122*c8dee2aaSAndroid Build Coastguard Worker             for (int x = 0; x < kSize; ++x) {
123*c8dee2aaSAndroid Build Coastguard Worker                 pixels[kSize * y + x] = rowColor;
124*c8dee2aaSAndroid Build Coastguard Worker             }
125*c8dee2aaSAndroid Build Coastguard Worker         }
126*c8dee2aaSAndroid Build Coastguard Worker         fSrc = srcBmp.makeShader(SkSamplingOptions());
127*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap dstBmp;
128*c8dee2aaSAndroid Build Coastguard Worker         dstBmp.allocN32Pixels(kSize, kSize);
129*c8dee2aaSAndroid Build Coastguard Worker         pixels = reinterpret_cast<SkPMColor*>(dstBmp.getPixels());
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < kSize; ++x) {
132*c8dee2aaSAndroid Build Coastguard Worker             int c = x * (1 << kShift);
133*c8dee2aaSAndroid Build Coastguard Worker             SkPMColor colColor = fGrayscale ? SkPackARGB32(c, c, c, c) : SkPackARGB32(c, 0, c, c/2);
134*c8dee2aaSAndroid Build Coastguard Worker             for (int y = 0; y < kSize; ++y) {
135*c8dee2aaSAndroid Build Coastguard Worker                 pixels[kSize * y + x] = colColor;
136*c8dee2aaSAndroid Build Coastguard Worker             }
137*c8dee2aaSAndroid Build Coastguard Worker         }
138*c8dee2aaSAndroid Build Coastguard Worker         fDst = dstBmp.makeShader(SkSamplingOptions());
139*c8dee2aaSAndroid Build Coastguard Worker     }
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker     enum {
142*c8dee2aaSAndroid Build Coastguard Worker         kShift = 2,
143*c8dee2aaSAndroid Build Coastguard Worker         kSize = 256 >> kShift,
144*c8dee2aaSAndroid Build Coastguard Worker     };
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker     bool fGrayscale;
147*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> fBG;
148*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> fSrc;
149*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> fDst;
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
152*c8dee2aaSAndroid Build Coastguard Worker };
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
155*c8dee2aaSAndroid Build Coastguard Worker 
156*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new Xfermodes2GM(false); )
157*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new Xfermodes2GM(true); )
158*c8dee2aaSAndroid Build Coastguard Worker 
159*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
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