1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/TessellationPathRenderer.h"
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker static constexpr float kStrokeWidth = 100;
22*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kTestWidth = 120 * 4;
23*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kTestHeight = 120 * 3 + 140;
24*c8dee2aaSAndroid Build Coastguard Worker
draw_strokes(SkCanvas * canvas,SkRandom * rand,const SkPath & path,const SkPath & cubic)25*c8dee2aaSAndroid Build Coastguard Worker static void draw_strokes(SkCanvas* canvas, SkRandom* rand, const SkPath& path,
26*c8dee2aaSAndroid Build Coastguard Worker const SkPath& cubic) {
27*c8dee2aaSAndroid Build Coastguard Worker SkPaint strokePaint;
28*c8dee2aaSAndroid Build Coastguard Worker strokePaint.setAntiAlias(true);
29*c8dee2aaSAndroid Build Coastguard Worker strokePaint.setStrokeWidth(kStrokeWidth);
30*c8dee2aaSAndroid Build Coastguard Worker strokePaint.setStyle(SkPaint::kStroke_Style);
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore arc(canvas, true);
33*c8dee2aaSAndroid Build Coastguard Worker strokePaint.setStrokeJoin(SkPaint::kBevel_Join);
34*c8dee2aaSAndroid Build Coastguard Worker strokePaint.setColor(rand->nextU() | 0xff808080);
35*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, strokePaint);
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(120, 0);
38*c8dee2aaSAndroid Build Coastguard Worker strokePaint.setStrokeJoin(SkPaint::kRound_Join);
39*c8dee2aaSAndroid Build Coastguard Worker strokePaint.setColor(rand->nextU() | 0xff808080);
40*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, strokePaint);
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(120, 0);
43*c8dee2aaSAndroid Build Coastguard Worker strokePaint.setStrokeJoin(SkPaint::kMiter_Join);
44*c8dee2aaSAndroid Build Coastguard Worker strokePaint.setColor(rand->nextU() | 0xff808080);
45*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, strokePaint);
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(120, 0);
48*c8dee2aaSAndroid Build Coastguard Worker strokePaint.setColor(rand->nextU() | 0xff808080);
49*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(cubic, strokePaint);
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker
draw_test(SkCanvas * canvas)52*c8dee2aaSAndroid Build Coastguard Worker static void draw_test(SkCanvas* canvas) {
53*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLACK);
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore arc(canvas, true);
58*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(60, 60);
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker draw_strokes(canvas, &rand,
61*c8dee2aaSAndroid Build Coastguard Worker SkPath().lineTo(10,0).lineTo(10,10),
62*c8dee2aaSAndroid Build Coastguard Worker SkPath().cubicTo(10,0, 10,0, 10,10));
63*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 120);
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker draw_strokes(canvas, &rand,
66*c8dee2aaSAndroid Build Coastguard Worker SkPath().lineTo(0,-10).lineTo(0,10),
67*c8dee2aaSAndroid Build Coastguard Worker SkPath().cubicTo(0,-10, 0,-10, 0,10));
68*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 120);
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker draw_strokes(canvas, &rand,
71*c8dee2aaSAndroid Build Coastguard Worker SkPath().lineTo(0,-10).lineTo(10,-10).lineTo(10,10).lineTo(0,10),
72*c8dee2aaSAndroid Build Coastguard Worker SkPath().cubicTo(0,-10, 10,10, 0,10));
73*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 140);
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker draw_strokes(canvas, &rand,
76*c8dee2aaSAndroid Build Coastguard Worker SkPath().lineTo(0,-10).lineTo(10,-10).lineTo(10,0).lineTo(0,0),
77*c8dee2aaSAndroid Build Coastguard Worker SkPath().cubicTo(0,-10, 10,0, 0,0));
78*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 120);
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker
DEF_SIMPLE_GM(widebuttcaps,canvas,kTestWidth,kTestHeight)81*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(widebuttcaps, canvas, kTestWidth, kTestHeight) {
82*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLACK);
83*c8dee2aaSAndroid Build Coastguard Worker draw_test(canvas);
84*c8dee2aaSAndroid Build Coastguard Worker }
85