xref: /aosp_15_r20/external/skia/gm/unpremul.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(unpremul, canvas, 200, 200) {
21*c8dee2aaSAndroid Build Coastguard Worker     const SkColor color = 0xbf400000;
22*c8dee2aaSAndroid Build Coastguard Worker 
__anonbdc304aa0102(int x, int y)23*c8dee2aaSAndroid Build Coastguard Worker     auto grade = [&](int x, int y){
24*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap bm;
25*c8dee2aaSAndroid Build Coastguard Worker         bm.allocPixels(SkImageInfo::Make(1,1,
26*c8dee2aaSAndroid Build Coastguard Worker                                          kBGRA_8888_SkColorType,
27*c8dee2aaSAndroid Build Coastguard Worker                                          kUnpremul_SkAlphaType,
28*c8dee2aaSAndroid Build Coastguard Worker                                          SkColorSpace::MakeSRGB()));
29*c8dee2aaSAndroid Build Coastguard Worker         if (!canvas->readPixels(bm, x,y)) {
30*c8dee2aaSAndroid Build Coastguard Worker             // Picture-backed canvases, that sort of thing.  Just assume they're good.
31*c8dee2aaSAndroid Build Coastguard Worker             MarkGMGood(canvas, 140,40);
32*c8dee2aaSAndroid Build Coastguard Worker             return;
33*c8dee2aaSAndroid Build Coastguard Worker         }
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker         SkColor pixel;
36*c8dee2aaSAndroid Build Coastguard Worker         memcpy(&pixel, bm.getAddr(0,0), sizeof(pixel));
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker         auto close = [](int x, int y) {
39*c8dee2aaSAndroid Build Coastguard Worker             return x-y < 2
40*c8dee2aaSAndroid Build Coastguard Worker                 && y-x < 2;
41*c8dee2aaSAndroid Build Coastguard Worker         };
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker         if (close(SkColorGetR(pixel), SkColorGetR(color)) &&
44*c8dee2aaSAndroid Build Coastguard Worker             close(SkColorGetG(pixel), SkColorGetG(color)) &&
45*c8dee2aaSAndroid Build Coastguard Worker             close(SkColorGetB(pixel), SkColorGetB(color)) &&
46*c8dee2aaSAndroid Build Coastguard Worker             close(SkColorGetA(pixel), SkColorGetA(color))) {
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker             MarkGMGood(canvas, 140,40);
49*c8dee2aaSAndroid Build Coastguard Worker         } else {
50*c8dee2aaSAndroid Build Coastguard Worker             MarkGMBad(canvas, 140,40);
51*c8dee2aaSAndroid Build Coastguard Worker         }
52*c8dee2aaSAndroid Build Coastguard Worker     };
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     {
55*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
56*c8dee2aaSAndroid Build Coastguard Worker         paint.setBlendMode(SkBlendMode::kSrc);
57*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(color);
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect({0,0,100,100}, paint);
60*c8dee2aaSAndroid Build Coastguard Worker         grade(50,50);
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(0,100);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     {
66*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
67*c8dee2aaSAndroid Build Coastguard Worker         paint.setBlendMode(SkBlendMode::kSrc);
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap bm;
70*c8dee2aaSAndroid Build Coastguard Worker         bm.allocPixels(SkImageInfo::Make(100,100, kRGBA_8888_SkColorType, kUnpremul_SkAlphaType));
71*c8dee2aaSAndroid Build Coastguard Worker         bm.eraseColor(color);
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(bm.asImage(), 0,0, SkSamplingOptions(), &paint);
74*c8dee2aaSAndroid Build Coastguard Worker         grade(50,150);
75*c8dee2aaSAndroid Build Coastguard Worker     }
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker }
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