1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker #include <string.h> 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(unpremul, canvas, 200, 200) { 21*c8dee2aaSAndroid Build Coastguard Worker const SkColor color = 0xbf400000; 22*c8dee2aaSAndroid Build Coastguard Worker __anonbdc304aa0102(int x, int y)23*c8dee2aaSAndroid Build Coastguard Worker auto grade = [&](int x, int y){ 24*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm; 25*c8dee2aaSAndroid Build Coastguard Worker bm.allocPixels(SkImageInfo::Make(1,1, 26*c8dee2aaSAndroid Build Coastguard Worker kBGRA_8888_SkColorType, 27*c8dee2aaSAndroid Build Coastguard Worker kUnpremul_SkAlphaType, 28*c8dee2aaSAndroid Build Coastguard Worker SkColorSpace::MakeSRGB())); 29*c8dee2aaSAndroid Build Coastguard Worker if (!canvas->readPixels(bm, x,y)) { 30*c8dee2aaSAndroid Build Coastguard Worker // Picture-backed canvases, that sort of thing. Just assume they're good. 31*c8dee2aaSAndroid Build Coastguard Worker MarkGMGood(canvas, 140,40); 32*c8dee2aaSAndroid Build Coastguard Worker return; 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker SkColor pixel; 36*c8dee2aaSAndroid Build Coastguard Worker memcpy(&pixel, bm.getAddr(0,0), sizeof(pixel)); 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker auto close = [](int x, int y) { 39*c8dee2aaSAndroid Build Coastguard Worker return x-y < 2 40*c8dee2aaSAndroid Build Coastguard Worker && y-x < 2; 41*c8dee2aaSAndroid Build Coastguard Worker }; 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker if (close(SkColorGetR(pixel), SkColorGetR(color)) && 44*c8dee2aaSAndroid Build Coastguard Worker close(SkColorGetG(pixel), SkColorGetG(color)) && 45*c8dee2aaSAndroid Build Coastguard Worker close(SkColorGetB(pixel), SkColorGetB(color)) && 46*c8dee2aaSAndroid Build Coastguard Worker close(SkColorGetA(pixel), SkColorGetA(color))) { 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker MarkGMGood(canvas, 140,40); 49*c8dee2aaSAndroid Build Coastguard Worker } else { 50*c8dee2aaSAndroid Build Coastguard Worker MarkGMBad(canvas, 140,40); 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker }; 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker { 55*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 56*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kSrc); 57*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(color); 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect({0,0,100,100}, paint); 60*c8dee2aaSAndroid Build Coastguard Worker grade(50,50); 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0,100); 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker { 66*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 67*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kSrc); 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm; 70*c8dee2aaSAndroid Build Coastguard Worker bm.allocPixels(SkImageInfo::Make(100,100, kRGBA_8888_SkColorType, kUnpremul_SkAlphaType)); 71*c8dee2aaSAndroid Build Coastguard Worker bm.eraseColor(color); 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(bm.asImage(), 0,0, SkSamplingOptions(), &paint); 74*c8dee2aaSAndroid Build Coastguard Worker grade(50,150); 75*c8dee2aaSAndroid Build Coastguard Worker } 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker } 78