1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
22*c8dee2aaSAndroid Build Coastguard Worker
make_transparency(SkCanvas * canvas,SkScalar width,SkScalar height)23*c8dee2aaSAndroid Build Coastguard Worker static void make_transparency(SkCanvas* canvas, SkScalar width, SkScalar height) {
24*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[2];
25*c8dee2aaSAndroid Build Coastguard Worker pts[0] = SkPoint::Make(0, 0);
26*c8dee2aaSAndroid Build Coastguard Worker pts[1] = SkPoint::Make(width, 0);
27*c8dee2aaSAndroid Build Coastguard Worker const SkColor kColors[] = {
28*c8dee2aaSAndroid Build Coastguard Worker SK_ColorBLACK,
29*c8dee2aaSAndroid Build Coastguard Worker SK_ColorGRAY,
30*c8dee2aaSAndroid Build Coastguard Worker SK_ColorWHITE,
31*c8dee2aaSAndroid Build Coastguard Worker SK_ColorRED,
32*c8dee2aaSAndroid Build Coastguard Worker SK_ColorYELLOW,
33*c8dee2aaSAndroid Build Coastguard Worker SK_ColorGREEN,
34*c8dee2aaSAndroid Build Coastguard Worker SK_ColorCYAN,
35*c8dee2aaSAndroid Build Coastguard Worker SK_ColorBLUE,
36*c8dee2aaSAndroid Build Coastguard Worker SK_ColorMAGENTA,
37*c8dee2aaSAndroid Build Coastguard Worker };
38*c8dee2aaSAndroid Build Coastguard Worker const SkScalar kRowHeight = height / std::size(kColors);
39*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(kColors); ++i) {
40*c8dee2aaSAndroid Build Coastguard Worker SkColor shaderColors[2];
41*c8dee2aaSAndroid Build Coastguard Worker shaderColors[0] = SK_AlphaTRANSPARENT;
42*c8dee2aaSAndroid Build Coastguard Worker shaderColors[1] = kColors[i];
43*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
44*c8dee2aaSAndroid Build Coastguard Worker p.setShader(SkGradientShader::MakeLinear(pts, shaderColors, nullptr, 2, SkTileMode::kClamp));
45*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeXYWH(0, i * kRowHeight, width, kRowHeight), p);
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker // http://crrev.com/834303005
create_checkerboard_shader(SkColor c1,SkColor c2,int size)50*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> create_checkerboard_shader(SkColor c1, SkColor c2, int size) {
51*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
52*c8dee2aaSAndroid Build Coastguard Worker bm.allocN32Pixels(2 * size, 2 * size);
53*c8dee2aaSAndroid Build Coastguard Worker bm.eraseColor(c1);
54*c8dee2aaSAndroid Build Coastguard Worker bm.eraseArea(SkIRect::MakeLTRB(0, 0, size, size), c2);
55*c8dee2aaSAndroid Build Coastguard Worker bm.eraseArea(SkIRect::MakeLTRB(size, size, 2 * size, 2 * size), c2);
56*c8dee2aaSAndroid Build Coastguard Worker return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions());
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker // http://crrev.com/834303005
checkerboard(SkCanvas * canvas,SkColor c1,SkColor c2,int size)60*c8dee2aaSAndroid Build Coastguard Worker static void checkerboard(SkCanvas* canvas, SkColor c1, SkColor c2, int size) {
61*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
62*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(create_checkerboard_shader(c1, c2, size));
63*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPaint(paint);
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker /**
67*c8dee2aaSAndroid Build Coastguard Worker * This GM verifies that a transparent bitmap drawn over a
68*c8dee2aaSAndroid Build Coastguard Worker * checkerboard pattern looks correct.
69*c8dee2aaSAndroid Build Coastguard Worker */
70*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(transparency_check, canvas, 1792, 1080) {
71*c8dee2aaSAndroid Build Coastguard Worker checkerboard(canvas, 0xFF999999, 0xFF666666, 8);
72*c8dee2aaSAndroid Build Coastguard Worker {
73*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore autoCanvasRestore(canvas, true);
74*c8dee2aaSAndroid Build Coastguard Worker auto surface(SkSurfaces::Raster(SkImageInfo::MakeN32Premul(256, 9)));
75*c8dee2aaSAndroid Build Coastguard Worker make_transparency(surface->getCanvas(), 256.0f, 9.0f);
76*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(7.0f, 120.0f);
77*c8dee2aaSAndroid Build Coastguard Worker surface->draw(canvas, 0, 0);
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker }
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