1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker namespace { 19*c8dee2aaSAndroid Build Coastguard Worker class TinyBitmapGM : public skiagm::GM { onOnceBeforeDraw()20*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override { this->setBGColor(0xFFDDDDDD); } 21*c8dee2aaSAndroid Build Coastguard Worker getName() const22*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("tinybitmap"); } 23*c8dee2aaSAndroid Build Coastguard Worker getISize()24*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(100, 100); } 25*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)26*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 27*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm; 28*c8dee2aaSAndroid Build Coastguard Worker bm.allocN32Pixels(1, 1); 29*c8dee2aaSAndroid Build Coastguard Worker *bm.getAddr32(0, 0) = SkPackARGB32(0x80, 0x80, 0, 0); 30*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 31*c8dee2aaSAndroid Build Coastguard Worker paint.setAlphaf(0.5f); 32*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(bm.makeShader(SkTileMode::kRepeat, SkTileMode::kMirror, 33*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions())); 34*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPaint(paint); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker }; 37*c8dee2aaSAndroid Build Coastguard Worker } // namespace 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new TinyBitmapGM; ) 40