xref: /aosp_15_r20/external/skia/gm/tilemodes_alpha.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // Copyright 2019 Google LLC.
2*c8dee2aaSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3*c8dee2aaSAndroid Build Coastguard Worker 
4*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
5*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
6*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
7*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker // http://crbug.com/957275
17*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(tilemodes_alpha, canvas, 512, 512) {
18*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> image = ToolUtils::GetResourceAsImage("images/mandrill_64.png");
19*c8dee2aaSAndroid Build Coastguard Worker     if (!image) {
20*c8dee2aaSAndroid Build Coastguard Worker         return;
21*c8dee2aaSAndroid Build Coastguard Worker     }
22*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkTileMode kModes[4] = {
23*c8dee2aaSAndroid Build Coastguard Worker         SkTileMode::kClamp,
24*c8dee2aaSAndroid Build Coastguard Worker         SkTileMode::kRepeat,
25*c8dee2aaSAndroid Build Coastguard Worker         SkTileMode::kMirror,
26*c8dee2aaSAndroid Build Coastguard Worker         SkTileMode::kDecal,
27*c8dee2aaSAndroid Build Coastguard Worker     };
28*c8dee2aaSAndroid Build Coastguard Worker     for (int y = 0; y < 4; ++y) {
29*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < 4; ++x) {
30*c8dee2aaSAndroid Build Coastguard Worker             SkRect rect = SkRect::MakeXYWH(128 * x + 1, 128 * y + 1, 126, 126);
31*c8dee2aaSAndroid Build Coastguard Worker             SkMatrix matrix = SkMatrix::Translate(rect.x(), rect.y());
32*c8dee2aaSAndroid Build Coastguard Worker             SkPaint paint(SkColor4f{0, 0, 0, 0.5f});
33*c8dee2aaSAndroid Build Coastguard Worker             paint.setShader(image->makeShader(kModes[x], kModes[y], SkSamplingOptions(), &matrix));
34*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(rect, paint);
35*c8dee2aaSAndroid Build Coastguard Worker         }
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker }
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