xref: /aosp_15_r20/external/skia/gm/tilemodes.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkTextUtils.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/GpuToolUtils.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
35*c8dee2aaSAndroid Build Coastguard Worker 
makebm(SkBitmap * bm,SkColorType ct,int w,int h)36*c8dee2aaSAndroid Build Coastguard Worker static void makebm(SkBitmap* bm, SkColorType ct, int w, int h) {
37*c8dee2aaSAndroid Build Coastguard Worker     bm->allocPixels(SkImageInfo::Make(w, h, ct, kPremul_SkAlphaType));
38*c8dee2aaSAndroid Build Coastguard Worker     bm->eraseColor(SK_ColorTRANSPARENT);
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas    canvas(*bm);
41*c8dee2aaSAndroid Build Coastguard Worker     SkPoint     pts[] = { { 0, 0 }, { SkIntToScalar(w), SkIntToScalar(h)} };
42*c8dee2aaSAndroid Build Coastguard Worker     SkColor     colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
43*c8dee2aaSAndroid Build Coastguard Worker     SkScalar    pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
44*c8dee2aaSAndroid Build Coastguard Worker     SkPaint     paint;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     paint.setDither(true);
47*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, std::size(colors),
48*c8dee2aaSAndroid Build Coastguard Worker                                                  SkTileMode::kClamp));
49*c8dee2aaSAndroid Build Coastguard Worker     canvas.drawPaint(paint);
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker 
setup(SkCanvas * canvas,SkPaint * paint,const SkBitmap & bm,SkFilterMode fm,SkTileMode tmx,SkTileMode tmy)52*c8dee2aaSAndroid Build Coastguard Worker static void setup(SkCanvas* canvas, SkPaint* paint, const SkBitmap& bm, SkFilterMode fm,
53*c8dee2aaSAndroid Build Coastguard Worker                   SkTileMode tmx, SkTileMode tmy) {
54*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> img = SkImages::RasterFromBitmap(bm);
55*c8dee2aaSAndroid Build Coastguard Worker     img = ToolUtils::MakeTextureImage(canvas, std::move(img));
56*c8dee2aaSAndroid Build Coastguard Worker     if (img) {
57*c8dee2aaSAndroid Build Coastguard Worker         // img can be null if the GPU context has been abandoned.
58*c8dee2aaSAndroid Build Coastguard Worker         paint->setShader(img->makeShader(tmx, tmy, SkSamplingOptions(fm)));
59*c8dee2aaSAndroid Build Coastguard Worker     }
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColorType gColorTypes[] = {
63*c8dee2aaSAndroid Build Coastguard Worker     kN32_SkColorType,
64*c8dee2aaSAndroid Build Coastguard Worker     kRGB_565_SkColorType,
65*c8dee2aaSAndroid Build Coastguard Worker };
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker class TilingGM : public skiagm::GM {
68*c8dee2aaSAndroid Build Coastguard Worker public:
TilingGM(bool powerOfTwoSize)69*c8dee2aaSAndroid Build Coastguard Worker     TilingGM(bool powerOfTwoSize)
70*c8dee2aaSAndroid Build Coastguard Worker             : fPowerOfTwoSize(powerOfTwoSize) {
71*c8dee2aaSAndroid Build Coastguard Worker     }
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap    fTexture[std::size(gColorTypes)];
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker protected:
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     enum {
78*c8dee2aaSAndroid Build Coastguard Worker         kPOTSize = 32,
79*c8dee2aaSAndroid Build Coastguard Worker         kNPOTSize = 21,
80*c8dee2aaSAndroid Build Coastguard Worker     };
81*c8dee2aaSAndroid Build Coastguard Worker 
getName() const82*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
83*c8dee2aaSAndroid Build Coastguard Worker         SkString name("tilemodes");
84*c8dee2aaSAndroid Build Coastguard Worker         if (!fPowerOfTwoSize) {
85*c8dee2aaSAndroid Build Coastguard Worker             name.append("_npot");
86*c8dee2aaSAndroid Build Coastguard Worker         }
87*c8dee2aaSAndroid Build Coastguard Worker         return name;
88*c8dee2aaSAndroid Build Coastguard Worker     }
89*c8dee2aaSAndroid Build Coastguard Worker 
getISize()90*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(880, 560); }
91*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()92*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
93*c8dee2aaSAndroid Build Coastguard Worker         int size = fPowerOfTwoSize ? kPOTSize : kNPOTSize;
94*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(gColorTypes); i++) {
95*c8dee2aaSAndroid Build Coastguard Worker             makebm(&fTexture[i], gColorTypes[i], size, size);
96*c8dee2aaSAndroid Build Coastguard Worker         }
97*c8dee2aaSAndroid Build Coastguard Worker     }
98*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)99*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
100*c8dee2aaSAndroid Build Coastguard Worker         SkPaint textPaint;
101*c8dee2aaSAndroid Build Coastguard Worker         SkFont  font = ToolUtils::DefaultPortableFont();
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker         int size = fPowerOfTwoSize ? kPOTSize : kNPOTSize;
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker         SkRect r = { 0, 0, SkIntToScalar(size*2), SkIntToScalar(size*2) };
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker         const char* gConfigNames[] = { "8888", "565" };
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkFilterMode gFilters[] = { SkFilterMode::kNearest, SkFilterMode::kLinear };
110*c8dee2aaSAndroid Build Coastguard Worker         static const char* gFilterNames[] = { "point", "bilinear" };
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkTileMode gModes[] = {
113*c8dee2aaSAndroid Build Coastguard Worker             SkTileMode::kClamp, SkTileMode::kRepeat, SkTileMode::kMirror };
114*c8dee2aaSAndroid Build Coastguard Worker         static const char* gModeNames[] = { "C", "R", "M" };
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker         SkScalar y = SkIntToScalar(24);
117*c8dee2aaSAndroid Build Coastguard Worker         SkScalar x = SkIntToScalar(10);
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker         for (size_t kx = 0; kx < std::size(gModes); kx++) {
120*c8dee2aaSAndroid Build Coastguard Worker             for (size_t ky = 0; ky < std::size(gModes); ky++) {
121*c8dee2aaSAndroid Build Coastguard Worker                 SkPaint p;
122*c8dee2aaSAndroid Build Coastguard Worker                 p.setDither(true);
123*c8dee2aaSAndroid Build Coastguard Worker                 SkString str;
124*c8dee2aaSAndroid Build Coastguard Worker                 str.printf("[%s,%s]", gModeNames[kx], gModeNames[ky]);
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker                 SkTextUtils::DrawString(canvas, str.c_str(), x + r.width()/2, y, font, p,
127*c8dee2aaSAndroid Build Coastguard Worker                                         SkTextUtils::kCenter_Align);
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker                 x += r.width() * 4 / 3;
130*c8dee2aaSAndroid Build Coastguard Worker             }
131*c8dee2aaSAndroid Build Coastguard Worker         }
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker         y += SkIntToScalar(16);
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(gColorTypes); i++) {
136*c8dee2aaSAndroid Build Coastguard Worker             for (size_t j = 0; j < std::size(gFilters); j++) {
137*c8dee2aaSAndroid Build Coastguard Worker                 x = SkIntToScalar(10);
138*c8dee2aaSAndroid Build Coastguard Worker                 for (size_t kx = 0; kx < std::size(gModes); kx++) {
139*c8dee2aaSAndroid Build Coastguard Worker                     for (size_t ky = 0; ky < std::size(gModes); ky++) {
140*c8dee2aaSAndroid Build Coastguard Worker                         SkPaint paint;
141*c8dee2aaSAndroid Build Coastguard Worker #if 1 // Temporary change to regen bitmap before each draw. This may help tracking down an issue
142*c8dee2aaSAndroid Build Coastguard Worker       // on SGX where resizing NPOT textures to POT textures exhibits a driver bug.
143*c8dee2aaSAndroid Build Coastguard Worker                         if (!fPowerOfTwoSize) {
144*c8dee2aaSAndroid Build Coastguard Worker                             makebm(&fTexture[i], gColorTypes[i], size, size);
145*c8dee2aaSAndroid Build Coastguard Worker                         }
146*c8dee2aaSAndroid Build Coastguard Worker #endif
147*c8dee2aaSAndroid Build Coastguard Worker                         setup(canvas, &paint, fTexture[i], gFilters[j], gModes[kx], gModes[ky]);
148*c8dee2aaSAndroid Build Coastguard Worker                         paint.setDither(true);
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker                         canvas->save();
151*c8dee2aaSAndroid Build Coastguard Worker                         canvas->translate(x, y);
152*c8dee2aaSAndroid Build Coastguard Worker                         canvas->drawRect(r, paint);
153*c8dee2aaSAndroid Build Coastguard Worker                         canvas->restore();
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker                         x += r.width() * 4 / 3;
156*c8dee2aaSAndroid Build Coastguard Worker                     }
157*c8dee2aaSAndroid Build Coastguard Worker                 }
158*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawString(SkStringPrintf("%s, %s", gConfigNames[i], gFilterNames[j]),
159*c8dee2aaSAndroid Build Coastguard Worker                                    x, y + r.height() * 2 / 3, font, textPaint);
160*c8dee2aaSAndroid Build Coastguard Worker 
161*c8dee2aaSAndroid Build Coastguard Worker                 y += r.height() * 4 / 3;
162*c8dee2aaSAndroid Build Coastguard Worker             }
163*c8dee2aaSAndroid Build Coastguard Worker         }
164*c8dee2aaSAndroid Build Coastguard Worker     }
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker private:
167*c8dee2aaSAndroid Build Coastguard Worker     bool fPowerOfTwoSize;
168*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
169*c8dee2aaSAndroid Build Coastguard Worker };
170*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new TilingGM(true); )
171*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new TilingGM(false); )
172*c8dee2aaSAndroid Build Coastguard Worker 
173*c8dee2aaSAndroid Build Coastguard Worker constexpr int gWidth = 32;
174*c8dee2aaSAndroid Build Coastguard Worker constexpr int gHeight = 32;
175*c8dee2aaSAndroid Build Coastguard Worker 
make_bm(SkTileMode tx,SkTileMode ty)176*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_bm(SkTileMode tx, SkTileMode ty) {
177*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bm;
178*c8dee2aaSAndroid Build Coastguard Worker     makebm(&bm, kN32_SkColorType, gWidth, gHeight);
179*c8dee2aaSAndroid Build Coastguard Worker     return bm.makeShader(tx, ty, SkSamplingOptions());
180*c8dee2aaSAndroid Build Coastguard Worker }
181*c8dee2aaSAndroid Build Coastguard Worker 
make_grad(SkTileMode tx,SkTileMode ty)182*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_grad(SkTileMode tx, SkTileMode ty) {
183*c8dee2aaSAndroid Build Coastguard Worker     SkPoint pts[] = { { 0, 0 }, { SkIntToScalar(gWidth), SkIntToScalar(gHeight)} };
184*c8dee2aaSAndroid Build Coastguard Worker     SkPoint center = { SkIntToScalar(gWidth)/2, SkIntToScalar(gHeight)/2 };
185*c8dee2aaSAndroid Build Coastguard Worker     SkScalar rad = SkIntToScalar(gWidth)/2;
186*c8dee2aaSAndroid Build Coastguard Worker     SkColor  colors[] = {0xFFFF0000, ToolUtils::color_to_565(0xFF0044FF)};
187*c8dee2aaSAndroid Build Coastguard Worker 
188*c8dee2aaSAndroid Build Coastguard Worker     int index = (int)ty;
189*c8dee2aaSAndroid Build Coastguard Worker     switch (index % 3) {
190*c8dee2aaSAndroid Build Coastguard Worker         case 0:
191*c8dee2aaSAndroid Build Coastguard Worker             return SkGradientShader::MakeLinear(pts, colors, nullptr, std::size(colors), tx);
192*c8dee2aaSAndroid Build Coastguard Worker         case 1:
193*c8dee2aaSAndroid Build Coastguard Worker             return SkGradientShader::MakeRadial(center, rad, colors, nullptr, std::size(colors), tx);
194*c8dee2aaSAndroid Build Coastguard Worker         case 2:
195*c8dee2aaSAndroid Build Coastguard Worker             return SkGradientShader::MakeSweep(center.fX, center.fY, colors, nullptr,
196*c8dee2aaSAndroid Build Coastguard Worker                                                std::size(colors), tx, 135, 225, 0, nullptr);
197*c8dee2aaSAndroid Build Coastguard Worker     }
198*c8dee2aaSAndroid Build Coastguard Worker     return nullptr;
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker 
201*c8dee2aaSAndroid Build Coastguard Worker typedef sk_sp<SkShader> (*ShaderProc)(SkTileMode, SkTileMode);
202*c8dee2aaSAndroid Build Coastguard Worker 
203*c8dee2aaSAndroid Build Coastguard Worker class Tiling2GM : public skiagm::GM {
204*c8dee2aaSAndroid Build Coastguard Worker     ShaderProc fProc;
205*c8dee2aaSAndroid Build Coastguard Worker     const char* fName;
206*c8dee2aaSAndroid Build Coastguard Worker 
207*c8dee2aaSAndroid Build Coastguard Worker public:
Tiling2GM(ShaderProc proc,const char name[])208*c8dee2aaSAndroid Build Coastguard Worker     Tiling2GM(ShaderProc proc, const char name[]) : fProc(proc), fName(name) {}
209*c8dee2aaSAndroid Build Coastguard Worker 
210*c8dee2aaSAndroid Build Coastguard Worker private:
getName() const211*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString(fName); }
212*c8dee2aaSAndroid Build Coastguard Worker 
getISize()213*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(650, 610); }
214*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)215*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
216*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(SkIntToScalar(3)/2, SkIntToScalar(3)/2);
217*c8dee2aaSAndroid Build Coastguard Worker 
218*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar w = SkIntToScalar(gWidth);
219*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar h = SkIntToScalar(gHeight);
220*c8dee2aaSAndroid Build Coastguard Worker         SkRect r = { -w, -h, w*2, h*2 };
221*c8dee2aaSAndroid Build Coastguard Worker 
222*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkTileMode gModes[] = {
223*c8dee2aaSAndroid Build Coastguard Worker             SkTileMode::kClamp, SkTileMode::kRepeat, SkTileMode::kMirror
224*c8dee2aaSAndroid Build Coastguard Worker         };
225*c8dee2aaSAndroid Build Coastguard Worker         const char* gModeNames[] = {
226*c8dee2aaSAndroid Build Coastguard Worker             "Clamp", "Repeat", "Mirror"
227*c8dee2aaSAndroid Build Coastguard Worker         };
228*c8dee2aaSAndroid Build Coastguard Worker 
229*c8dee2aaSAndroid Build Coastguard Worker         SkScalar y = SkIntToScalar(24);
230*c8dee2aaSAndroid Build Coastguard Worker         SkScalar x = SkIntToScalar(66);
231*c8dee2aaSAndroid Build Coastguard Worker 
232*c8dee2aaSAndroid Build Coastguard Worker         SkFont font = ToolUtils::DefaultPortableFont();
233*c8dee2aaSAndroid Build Coastguard Worker 
234*c8dee2aaSAndroid Build Coastguard Worker         for (size_t kx = 0; kx < std::size(gModes); kx++) {
235*c8dee2aaSAndroid Build Coastguard Worker             SkString str(gModeNames[kx]);
236*c8dee2aaSAndroid Build Coastguard Worker             SkTextUtils::DrawString(canvas, str.c_str(), x + r.width()/2, y, font, SkPaint(),
237*c8dee2aaSAndroid Build Coastguard Worker                                     SkTextUtils::kCenter_Align);
238*c8dee2aaSAndroid Build Coastguard Worker             x += r.width() * 4 / 3;
239*c8dee2aaSAndroid Build Coastguard Worker         }
240*c8dee2aaSAndroid Build Coastguard Worker 
241*c8dee2aaSAndroid Build Coastguard Worker         y += SkIntToScalar(16) + h;
242*c8dee2aaSAndroid Build Coastguard Worker 
243*c8dee2aaSAndroid Build Coastguard Worker         for (size_t ky = 0; ky < std::size(gModes); ky++) {
244*c8dee2aaSAndroid Build Coastguard Worker             x = SkIntToScalar(16) + w;
245*c8dee2aaSAndroid Build Coastguard Worker 
246*c8dee2aaSAndroid Build Coastguard Worker             SkString str(gModeNames[ky]);
247*c8dee2aaSAndroid Build Coastguard Worker             SkTextUtils::DrawString(canvas, str.c_str(), x, y + h/2, font, SkPaint(),
248*c8dee2aaSAndroid Build Coastguard Worker                                     SkTextUtils::kRight_Align);
249*c8dee2aaSAndroid Build Coastguard Worker 
250*c8dee2aaSAndroid Build Coastguard Worker             x += SkIntToScalar(50);
251*c8dee2aaSAndroid Build Coastguard Worker             for (size_t kx = 0; kx < std::size(gModes); kx++) {
252*c8dee2aaSAndroid Build Coastguard Worker                 SkPaint paint;
253*c8dee2aaSAndroid Build Coastguard Worker                 paint.setShader(fProc(gModes[kx], gModes[ky]));
254*c8dee2aaSAndroid Build Coastguard Worker 
255*c8dee2aaSAndroid Build Coastguard Worker                 canvas->save();
256*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(x, y);
257*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRect(r, paint);
258*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
259*c8dee2aaSAndroid Build Coastguard Worker 
260*c8dee2aaSAndroid Build Coastguard Worker                 x += r.width() * 4 / 3;
261*c8dee2aaSAndroid Build Coastguard Worker             }
262*c8dee2aaSAndroid Build Coastguard Worker             y += r.height() * 4 / 3;
263*c8dee2aaSAndroid Build Coastguard Worker         }
264*c8dee2aaSAndroid Build Coastguard Worker     }
265*c8dee2aaSAndroid Build Coastguard Worker };
266*c8dee2aaSAndroid Build Coastguard Worker 
267*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new Tiling2GM(make_bm,   "tilemode_bitmap"); )
268*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new Tiling2GM(make_grad, "tilemode_gradient"); )
269*c8dee2aaSAndroid Build Coastguard Worker 
270*c8dee2aaSAndroid Build Coastguard Worker ////////////////////
271*c8dee2aaSAndroid Build Coastguard Worker 
272*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(tilemode_decal, canvas, 720, 1100) {
273*c8dee2aaSAndroid Build Coastguard Worker     auto img = ToolUtils::GetResourceAsImage("images/mandrill_128.png");
274*c8dee2aaSAndroid Build Coastguard Worker     SkPaint bgpaint;
275*c8dee2aaSAndroid Build Coastguard Worker     bgpaint.setColor(SK_ColorYELLOW);
276*c8dee2aaSAndroid Build Coastguard Worker 
277*c8dee2aaSAndroid Build Coastguard Worker     SkRect r = { -20, -20, img->width() + 20.0f, img->height() + 20.0f };
278*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(45, 45);
279*c8dee2aaSAndroid Build Coastguard Worker 
280*c8dee2aaSAndroid Build Coastguard Worker     std::function<void(SkPaint*, SkTileMode, SkTileMode)> shader_procs[] = {
__anon3c3fea380202() 281*c8dee2aaSAndroid Build Coastguard Worker         [img](SkPaint* paint, SkTileMode tx, SkTileMode ty) {
282*c8dee2aaSAndroid Build Coastguard Worker             // Test no filtering with decal mode
283*c8dee2aaSAndroid Build Coastguard Worker             paint->setShader(img->makeShader(tx, ty, SkSamplingOptions(SkFilterMode::kNearest)));
284*c8dee2aaSAndroid Build Coastguard Worker         },
__anon3c3fea380302() 285*c8dee2aaSAndroid Build Coastguard Worker         [img](SkPaint* paint, SkTileMode tx, SkTileMode ty) {
286*c8dee2aaSAndroid Build Coastguard Worker             // Test bilerp approximation for decal mode (or clamp to border HW)
287*c8dee2aaSAndroid Build Coastguard Worker             paint->setShader(img->makeShader(tx, ty, SkSamplingOptions(SkFilterMode::kLinear)));
288*c8dee2aaSAndroid Build Coastguard Worker         },
__anon3c3fea380402() 289*c8dee2aaSAndroid Build Coastguard Worker         [img](SkPaint* paint, SkTileMode tx, SkTileMode ty) {
290*c8dee2aaSAndroid Build Coastguard Worker             // Test bicubic filter with decal mode
291*c8dee2aaSAndroid Build Coastguard Worker             paint->setShader(img->makeShader(tx, ty, SkSamplingOptions(SkCubicResampler::Mitchell())));
292*c8dee2aaSAndroid Build Coastguard Worker         },
__anon3c3fea380502() 293*c8dee2aaSAndroid Build Coastguard Worker         [img](SkPaint* paint, SkTileMode tx, SkTileMode ty) {
294*c8dee2aaSAndroid Build Coastguard Worker             SkColor colors[] = { SK_ColorRED, SK_ColorBLUE };
295*c8dee2aaSAndroid Build Coastguard Worker             const SkPoint pts[] = {{ 0, 0 }, {img->width()*1.0f, img->height()*1.0f }};
296*c8dee2aaSAndroid Build Coastguard Worker             const SkScalar* pos = nullptr;
297*c8dee2aaSAndroid Build Coastguard Worker             const int count = std::size(colors);
298*c8dee2aaSAndroid Build Coastguard Worker             paint->setShader(SkGradientShader::MakeLinear(pts, colors, pos, count, tx));
299*c8dee2aaSAndroid Build Coastguard Worker         },
__anon3c3fea380602() 300*c8dee2aaSAndroid Build Coastguard Worker         [img](SkPaint* paint, SkTileMode tx, SkTileMode ty) {
301*c8dee2aaSAndroid Build Coastguard Worker             SkColor colors[] = { SK_ColorRED, SK_ColorBLUE };
302*c8dee2aaSAndroid Build Coastguard Worker             const SkScalar* pos = nullptr;
303*c8dee2aaSAndroid Build Coastguard Worker             const int count = std::size(colors);
304*c8dee2aaSAndroid Build Coastguard Worker             paint->setShader(SkGradientShader::MakeRadial({ img->width()*0.5f, img->width()*0.5f },
305*c8dee2aaSAndroid Build Coastguard Worker                                                       img->width()*0.5f, colors, pos, count, tx));
306*c8dee2aaSAndroid Build Coastguard Worker         },
307*c8dee2aaSAndroid Build Coastguard Worker     };
308*c8dee2aaSAndroid Build Coastguard Worker 
309*c8dee2aaSAndroid Build Coastguard Worker     const struct XY {
310*c8dee2aaSAndroid Build Coastguard Worker         SkTileMode  fX;
311*c8dee2aaSAndroid Build Coastguard Worker         SkTileMode  fY;
312*c8dee2aaSAndroid Build Coastguard Worker     } pairs[] = {
313*c8dee2aaSAndroid Build Coastguard Worker         { SkTileMode::kClamp,    SkTileMode::kClamp },
314*c8dee2aaSAndroid Build Coastguard Worker         { SkTileMode::kClamp,    SkTileMode::kDecal },
315*c8dee2aaSAndroid Build Coastguard Worker         { SkTileMode::kDecal,    SkTileMode::kClamp },
316*c8dee2aaSAndroid Build Coastguard Worker         { SkTileMode::kDecal,    SkTileMode::kDecal },
317*c8dee2aaSAndroid Build Coastguard Worker     };
318*c8dee2aaSAndroid Build Coastguard Worker     for (const auto& p : pairs) {
319*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
320*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
321*c8dee2aaSAndroid Build Coastguard Worker         for (const auto& proc : shader_procs) {
322*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
323*c8dee2aaSAndroid Build Coastguard Worker             // Apply a slight rotation to highlight the differences between filtered and unfiltered
324*c8dee2aaSAndroid Build Coastguard Worker             // decal edges
325*c8dee2aaSAndroid Build Coastguard Worker             canvas->rotate(4);
326*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(r, bgpaint);
327*c8dee2aaSAndroid Build Coastguard Worker             proc(&paint, p.fX, p.fY);
328*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(r, paint);
329*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
330*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, r.height() + 20);
331*c8dee2aaSAndroid Build Coastguard Worker         }
332*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
333*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(r.width() + 10, 0);
334*c8dee2aaSAndroid Build Coastguard Worker     }
335*c8dee2aaSAndroid Build Coastguard Worker }
336