1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm { 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker // Draw various width thin rects at 1/8 horizontal pixel increments 23*c8dee2aaSAndroid Build Coastguard Worker class ThinRectsGM : public GM { 24*c8dee2aaSAndroid Build Coastguard Worker public: ThinRectsGM(bool round)25*c8dee2aaSAndroid Build Coastguard Worker ThinRectsGM(bool round) : fRound(round) { 26*c8dee2aaSAndroid Build Coastguard Worker this->setBGColor(0xFF000000); 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker protected: getName() const30*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString(fRound ? "thinroundrects" : "thinrects"); } 31*c8dee2aaSAndroid Build Coastguard Worker getISize()32*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(240, 320); } 33*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)34*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker SkPaint white; 37*c8dee2aaSAndroid Build Coastguard Worker white.setColor(SK_ColorWHITE); 38*c8dee2aaSAndroid Build Coastguard Worker white.setAntiAlias(true); 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker SkPaint green; 41*c8dee2aaSAndroid Build Coastguard Worker green.setColor(SK_ColorGREEN); 42*c8dee2aaSAndroid Build Coastguard Worker green.setAntiAlias(true); 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 8; ++i) { 45*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 46*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(i*0.125f, i*40.0f); 47*c8dee2aaSAndroid Build Coastguard Worker this->drawVertRects(canvas, white); 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(40.0f, 0.0f); 50*c8dee2aaSAndroid Build Coastguard Worker this->drawVertRects(canvas, green); 51*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 54*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(80.0f, i*40.0f + i*0.125f); 55*c8dee2aaSAndroid Build Coastguard Worker this->drawHorizRects(canvas, white); 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(40.0f, 0.0f); 58*c8dee2aaSAndroid Build Coastguard Worker this->drawHorizRects(canvas, green); 59*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 62*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(160.0f + i*0.125f, 63*c8dee2aaSAndroid Build Coastguard Worker i*40.0f + i*0.125f); 64*c8dee2aaSAndroid Build Coastguard Worker this->drawSquares(canvas, white); 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(40.0f, 0.0f); 67*c8dee2aaSAndroid Build Coastguard Worker this->drawSquares(canvas, green); 68*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 69*c8dee2aaSAndroid Build Coastguard Worker } 70*c8dee2aaSAndroid Build Coastguard Worker } 71*c8dee2aaSAndroid Build Coastguard Worker 72*c8dee2aaSAndroid Build Coastguard Worker private: drawVertRects(SkCanvas * canvas,const SkPaint & p)73*c8dee2aaSAndroid Build Coastguard Worker void drawVertRects(SkCanvas* canvas, const SkPaint& p) { 74*c8dee2aaSAndroid Build Coastguard Worker constexpr SkRect vertRects[] = { 75*c8dee2aaSAndroid Build Coastguard Worker { 1, 1, 5.0f, 21 }, // 4 pix wide 76*c8dee2aaSAndroid Build Coastguard Worker { 8, 1, 10.0f, 21 }, // 2 pix wide 77*c8dee2aaSAndroid Build Coastguard Worker { 13, 1, 14.0f, 21 }, // 1 pix wide 78*c8dee2aaSAndroid Build Coastguard Worker { 17, 1, 17.5f, 21 }, // 1/2 pix wide 79*c8dee2aaSAndroid Build Coastguard Worker { 21, 1, 21.25f, 21 }, // 1/4 pix wide 80*c8dee2aaSAndroid Build Coastguard Worker { 25, 1, 25.125f, 21 }, // 1/8 pix wide 81*c8dee2aaSAndroid Build Coastguard Worker { 29, 1, 29.0f, 21 } // 0 pix wide 82*c8dee2aaSAndroid Build Coastguard Worker }; 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkVector radii[4] = {{1/32.f, 2/32.f}, {3/32.f, 1/32.f}, {2/32.f, 3/32.f}, 85*c8dee2aaSAndroid Build Coastguard Worker {1/32.f, 3/32.f}}; 86*c8dee2aaSAndroid Build Coastguard Worker SkRRect rrect; 87*c8dee2aaSAndroid Build Coastguard Worker for (size_t j = 0; j < std::size(vertRects); ++j) { 88*c8dee2aaSAndroid Build Coastguard Worker if (fRound) { 89*c8dee2aaSAndroid Build Coastguard Worker rrect.setRectRadii(vertRects[j], radii); 90*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(rrect, p); 91*c8dee2aaSAndroid Build Coastguard Worker } else { 92*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(vertRects[j], p); 93*c8dee2aaSAndroid Build Coastguard Worker } 94*c8dee2aaSAndroid Build Coastguard Worker } 95*c8dee2aaSAndroid Build Coastguard Worker } 96*c8dee2aaSAndroid Build Coastguard Worker drawHorizRects(SkCanvas * canvas,const SkPaint & p)97*c8dee2aaSAndroid Build Coastguard Worker void drawHorizRects(SkCanvas* canvas, const SkPaint& p) { 98*c8dee2aaSAndroid Build Coastguard Worker constexpr SkRect horizRects[] = { 99*c8dee2aaSAndroid Build Coastguard Worker { 1, 1, 21, 5.0f }, // 4 pix high 100*c8dee2aaSAndroid Build Coastguard Worker { 1, 8, 21, 10.0f }, // 2 pix high 101*c8dee2aaSAndroid Build Coastguard Worker { 1, 13, 21, 14.0f }, // 1 pix high 102*c8dee2aaSAndroid Build Coastguard Worker { 1, 17, 21, 17.5f }, // 1/2 pix high 103*c8dee2aaSAndroid Build Coastguard Worker { 1, 21, 21, 21.25f }, // 1/4 pix high 104*c8dee2aaSAndroid Build Coastguard Worker { 1, 25, 21, 25.125f }, // 1/8 pix high 105*c8dee2aaSAndroid Build Coastguard Worker { 1, 29, 21, 29.0f } // 0 pix high 106*c8dee2aaSAndroid Build Coastguard Worker }; 107*c8dee2aaSAndroid Build Coastguard Worker 108*c8dee2aaSAndroid Build Coastguard Worker SkRRect rrect; 109*c8dee2aaSAndroid Build Coastguard Worker for (size_t j = 0; j < std::size(horizRects); ++j) { 110*c8dee2aaSAndroid Build Coastguard Worker if (fRound) { 111*c8dee2aaSAndroid Build Coastguard Worker rrect.setNinePatch(horizRects[j], 1/32.f, 2/32.f, 3/32.f, 4/32.f); 112*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(rrect, p); 113*c8dee2aaSAndroid Build Coastguard Worker } else { 114*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(horizRects[j], p); 115*c8dee2aaSAndroid Build Coastguard Worker } 116*c8dee2aaSAndroid Build Coastguard Worker } 117*c8dee2aaSAndroid Build Coastguard Worker } 118*c8dee2aaSAndroid Build Coastguard Worker drawSquares(SkCanvas * canvas,const SkPaint & p)119*c8dee2aaSAndroid Build Coastguard Worker void drawSquares(SkCanvas* canvas, const SkPaint& p) { 120*c8dee2aaSAndroid Build Coastguard Worker constexpr SkRect squares[] = { 121*c8dee2aaSAndroid Build Coastguard Worker { 1, 1, 5.0f, 5.0f }, // 4 pix 122*c8dee2aaSAndroid Build Coastguard Worker { 8, 8, 10.0f, 10.0f }, // 2 pix 123*c8dee2aaSAndroid Build Coastguard Worker { 13, 13, 14.0f, 14.0f }, // 1 pix 124*c8dee2aaSAndroid Build Coastguard Worker { 17, 17, 17.5f, 17.5f }, // 1/2 pix 125*c8dee2aaSAndroid Build Coastguard Worker { 21, 21, 21.25f, 21.25f }, // 1/4 pix 126*c8dee2aaSAndroid Build Coastguard Worker { 25, 25, 25.125f, 25.125f }, // 1/8 pix 127*c8dee2aaSAndroid Build Coastguard Worker { 29, 29, 29.0f, 29.0f } // 0 pix 128*c8dee2aaSAndroid Build Coastguard Worker }; 129*c8dee2aaSAndroid Build Coastguard Worker 130*c8dee2aaSAndroid Build Coastguard Worker SkRRect rrect; 131*c8dee2aaSAndroid Build Coastguard Worker for (size_t j = 0; j < std::size(squares); ++j) { 132*c8dee2aaSAndroid Build Coastguard Worker if (fRound) { 133*c8dee2aaSAndroid Build Coastguard Worker rrect.setRectXY(squares[j], 1/32.f, 2/32.f); 134*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(rrect, p); 135*c8dee2aaSAndroid Build Coastguard Worker } else { 136*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(squares[j], p); 137*c8dee2aaSAndroid Build Coastguard Worker } 138*c8dee2aaSAndroid Build Coastguard Worker } 139*c8dee2aaSAndroid Build Coastguard Worker } 140*c8dee2aaSAndroid Build Coastguard Worker 141*c8dee2aaSAndroid Build Coastguard Worker const bool fRound; 142*c8dee2aaSAndroid Build Coastguard Worker 143*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM; 144*c8dee2aaSAndroid Build Coastguard Worker }; 145*c8dee2aaSAndroid Build Coastguard Worker 146*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////// 147*c8dee2aaSAndroid Build Coastguard Worker 148*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ThinRectsGM(false); ) 149*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ThinRectsGM(true); ) 150*c8dee2aaSAndroid Build Coastguard Worker 151*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm 152*c8dee2aaSAndroid Build Coastguard Worker 153*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_CAN_FAIL(clipped_thinrect, canvas, errorMsg, 256, 256) { 154*c8dee2aaSAndroid Build Coastguard Worker auto zoomed = canvas->makeSurface(canvas->imageInfo().makeWH(10, 10)); 155*c8dee2aaSAndroid Build Coastguard Worker if (!zoomed) { 156*c8dee2aaSAndroid Build Coastguard Worker errorMsg->printf("makeSurface not supported"); 157*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kSkip; 158*c8dee2aaSAndroid Build Coastguard Worker } 159*c8dee2aaSAndroid Build Coastguard Worker auto zoomedCanvas = zoomed->getCanvas(); 160*c8dee2aaSAndroid Build Coastguard Worker 161*c8dee2aaSAndroid Build Coastguard Worker SkPaint p; 162*c8dee2aaSAndroid Build Coastguard Worker p.setColor(SK_ColorRED); 163*c8dee2aaSAndroid Build Coastguard Worker p.setAntiAlias(true); 164*c8dee2aaSAndroid Build Coastguard Worker p.setStyle(SkPaint::kFill_Style); 165*c8dee2aaSAndroid Build Coastguard Worker zoomedCanvas->save(); 166*c8dee2aaSAndroid Build Coastguard Worker zoomedCanvas->clipRect(SkRect::MakeXYWH(0, 5, 256, 10), true /*doAntialias*/); 167*c8dee2aaSAndroid Build Coastguard Worker zoomedCanvas->drawRect(SkRect::MakeXYWH(0, 0, 100, 5.5), p); 168*c8dee2aaSAndroid Build Coastguard Worker zoomedCanvas->restore(); 169*c8dee2aaSAndroid Build Coastguard Worker 170*c8dee2aaSAndroid Build Coastguard Worker // Zoom-in. Should see one line of red representing zoomed in 1/2px coverage and *not* 171*c8dee2aaSAndroid Build Coastguard Worker // two lines of varying coverage from hairline rendering. 172*c8dee2aaSAndroid Build Coastguard Worker auto img = zoomed->makeImageSnapshot(); 173*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(img, SkRect::MakeXYWH(0, 10, 200, 200), SkSamplingOptions()); 174*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kOk; 175*c8dee2aaSAndroid Build Coastguard Worker } 176