xref: /aosp_15_r20/external/skia/gm/thinrects.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker // Draw various width thin rects at 1/8 horizontal pixel increments
23*c8dee2aaSAndroid Build Coastguard Worker class ThinRectsGM : public GM {
24*c8dee2aaSAndroid Build Coastguard Worker public:
ThinRectsGM(bool round)25*c8dee2aaSAndroid Build Coastguard Worker     ThinRectsGM(bool round) : fRound(round) {
26*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFF000000);
27*c8dee2aaSAndroid Build Coastguard Worker     }
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const30*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString(fRound ? "thinroundrects" : "thinrects"); }
31*c8dee2aaSAndroid Build Coastguard Worker 
getISize()32*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(240, 320); }
33*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)34*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker         SkPaint white;
37*c8dee2aaSAndroid Build Coastguard Worker         white.setColor(SK_ColorWHITE);
38*c8dee2aaSAndroid Build Coastguard Worker         white.setAntiAlias(true);
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker         SkPaint green;
41*c8dee2aaSAndroid Build Coastguard Worker         green.setColor(SK_ColorGREEN);
42*c8dee2aaSAndroid Build Coastguard Worker         green.setAntiAlias(true);
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < 8; ++i) {
45*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
46*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(i*0.125f, i*40.0f);
47*c8dee2aaSAndroid Build Coastguard Worker                 this->drawVertRects(canvas, white);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(40.0f, 0.0f);
50*c8dee2aaSAndroid Build Coastguard Worker                 this->drawVertRects(canvas, green);
51*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
54*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(80.0f, i*40.0f + i*0.125f);
55*c8dee2aaSAndroid Build Coastguard Worker                 this->drawHorizRects(canvas, white);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(40.0f, 0.0f);
58*c8dee2aaSAndroid Build Coastguard Worker                 this->drawHorizRects(canvas, green);
59*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
62*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(160.0f + i*0.125f,
63*c8dee2aaSAndroid Build Coastguard Worker                                   i*40.0f + i*0.125f);
64*c8dee2aaSAndroid Build Coastguard Worker                 this->drawSquares(canvas, white);
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(40.0f, 0.0f);
67*c8dee2aaSAndroid Build Coastguard Worker                 this->drawSquares(canvas, green);
68*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
69*c8dee2aaSAndroid Build Coastguard Worker         }
70*c8dee2aaSAndroid Build Coastguard Worker     }
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker private:
drawVertRects(SkCanvas * canvas,const SkPaint & p)73*c8dee2aaSAndroid Build Coastguard Worker     void drawVertRects(SkCanvas* canvas, const SkPaint& p) {
74*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkRect vertRects[] = {
75*c8dee2aaSAndroid Build Coastguard Worker             { 1,  1,    5.0f, 21 }, // 4 pix wide
76*c8dee2aaSAndroid Build Coastguard Worker             { 8,  1,   10.0f, 21 }, // 2 pix wide
77*c8dee2aaSAndroid Build Coastguard Worker             { 13, 1,   14.0f, 21 }, // 1 pix wide
78*c8dee2aaSAndroid Build Coastguard Worker             { 17, 1,   17.5f, 21 }, // 1/2 pix wide
79*c8dee2aaSAndroid Build Coastguard Worker             { 21, 1,  21.25f, 21 }, // 1/4 pix wide
80*c8dee2aaSAndroid Build Coastguard Worker             { 25, 1, 25.125f, 21 }, // 1/8 pix wide
81*c8dee2aaSAndroid Build Coastguard Worker             { 29, 1,   29.0f, 21 }  // 0 pix wide
82*c8dee2aaSAndroid Build Coastguard Worker         };
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker         static constexpr SkVector radii[4] = {{1/32.f, 2/32.f}, {3/32.f, 1/32.f}, {2/32.f, 3/32.f},
85*c8dee2aaSAndroid Build Coastguard Worker                                               {1/32.f, 3/32.f}};
86*c8dee2aaSAndroid Build Coastguard Worker         SkRRect rrect;
87*c8dee2aaSAndroid Build Coastguard Worker         for (size_t j = 0; j < std::size(vertRects); ++j) {
88*c8dee2aaSAndroid Build Coastguard Worker             if (fRound) {
89*c8dee2aaSAndroid Build Coastguard Worker                 rrect.setRectRadii(vertRects[j], radii);
90*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRRect(rrect, p);
91*c8dee2aaSAndroid Build Coastguard Worker             } else {
92*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRect(vertRects[j], p);
93*c8dee2aaSAndroid Build Coastguard Worker             }
94*c8dee2aaSAndroid Build Coastguard Worker         }
95*c8dee2aaSAndroid Build Coastguard Worker     }
96*c8dee2aaSAndroid Build Coastguard Worker 
drawHorizRects(SkCanvas * canvas,const SkPaint & p)97*c8dee2aaSAndroid Build Coastguard Worker     void drawHorizRects(SkCanvas* canvas, const SkPaint& p) {
98*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkRect horizRects[] = {
99*c8dee2aaSAndroid Build Coastguard Worker             { 1, 1,  21,    5.0f }, // 4 pix high
100*c8dee2aaSAndroid Build Coastguard Worker             { 1, 8,  21,   10.0f }, // 2 pix high
101*c8dee2aaSAndroid Build Coastguard Worker             { 1, 13, 21,   14.0f }, // 1 pix high
102*c8dee2aaSAndroid Build Coastguard Worker             { 1, 17, 21,   17.5f }, // 1/2 pix high
103*c8dee2aaSAndroid Build Coastguard Worker             { 1, 21, 21,  21.25f }, // 1/4 pix high
104*c8dee2aaSAndroid Build Coastguard Worker             { 1, 25, 21, 25.125f }, // 1/8 pix high
105*c8dee2aaSAndroid Build Coastguard Worker             { 1, 29, 21,   29.0f }  // 0 pix high
106*c8dee2aaSAndroid Build Coastguard Worker         };
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker         SkRRect rrect;
109*c8dee2aaSAndroid Build Coastguard Worker         for (size_t j = 0; j < std::size(horizRects); ++j) {
110*c8dee2aaSAndroid Build Coastguard Worker             if (fRound) {
111*c8dee2aaSAndroid Build Coastguard Worker                 rrect.setNinePatch(horizRects[j], 1/32.f, 2/32.f, 3/32.f, 4/32.f);
112*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRRect(rrect, p);
113*c8dee2aaSAndroid Build Coastguard Worker             } else {
114*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRect(horizRects[j], p);
115*c8dee2aaSAndroid Build Coastguard Worker             }
116*c8dee2aaSAndroid Build Coastguard Worker         }
117*c8dee2aaSAndroid Build Coastguard Worker     }
118*c8dee2aaSAndroid Build Coastguard Worker 
drawSquares(SkCanvas * canvas,const SkPaint & p)119*c8dee2aaSAndroid Build Coastguard Worker     void drawSquares(SkCanvas* canvas, const SkPaint& p) {
120*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkRect squares[] = {
121*c8dee2aaSAndroid Build Coastguard Worker             { 1,  1,     5.0f,    5.0f }, // 4 pix
122*c8dee2aaSAndroid Build Coastguard Worker             { 8,  8,    10.0f,   10.0f }, // 2 pix
123*c8dee2aaSAndroid Build Coastguard Worker             { 13, 13,   14.0f,   14.0f }, // 1 pix
124*c8dee2aaSAndroid Build Coastguard Worker             { 17, 17,   17.5f,   17.5f }, // 1/2 pix
125*c8dee2aaSAndroid Build Coastguard Worker             { 21, 21,  21.25f,  21.25f }, // 1/4 pix
126*c8dee2aaSAndroid Build Coastguard Worker             { 25, 25, 25.125f, 25.125f }, // 1/8 pix
127*c8dee2aaSAndroid Build Coastguard Worker             { 29, 29,   29.0f,   29.0f }  // 0 pix
128*c8dee2aaSAndroid Build Coastguard Worker         };
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker         SkRRect rrect;
131*c8dee2aaSAndroid Build Coastguard Worker         for (size_t j = 0; j < std::size(squares); ++j) {
132*c8dee2aaSAndroid Build Coastguard Worker             if (fRound) {
133*c8dee2aaSAndroid Build Coastguard Worker                 rrect.setRectXY(squares[j], 1/32.f, 2/32.f);
134*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRRect(rrect, p);
135*c8dee2aaSAndroid Build Coastguard Worker             } else {
136*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRect(squares[j], p);
137*c8dee2aaSAndroid Build Coastguard Worker             }
138*c8dee2aaSAndroid Build Coastguard Worker         }
139*c8dee2aaSAndroid Build Coastguard Worker     }
140*c8dee2aaSAndroid Build Coastguard Worker 
141*c8dee2aaSAndroid Build Coastguard Worker     const bool fRound;
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
144*c8dee2aaSAndroid Build Coastguard Worker };
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
147*c8dee2aaSAndroid Build Coastguard Worker 
148*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ThinRectsGM(false); )
149*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ThinRectsGM(true); )
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
152*c8dee2aaSAndroid Build Coastguard Worker 
153*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_CAN_FAIL(clipped_thinrect, canvas, errorMsg, 256, 256) {
154*c8dee2aaSAndroid Build Coastguard Worker     auto zoomed = canvas->makeSurface(canvas->imageInfo().makeWH(10, 10));
155*c8dee2aaSAndroid Build Coastguard Worker     if (!zoomed) {
156*c8dee2aaSAndroid Build Coastguard Worker         errorMsg->printf("makeSurface not supported");
157*c8dee2aaSAndroid Build Coastguard Worker         return skiagm::DrawResult::kSkip;
158*c8dee2aaSAndroid Build Coastguard Worker     }
159*c8dee2aaSAndroid Build Coastguard Worker     auto zoomedCanvas = zoomed->getCanvas();
160*c8dee2aaSAndroid Build Coastguard Worker 
161*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
162*c8dee2aaSAndroid Build Coastguard Worker     p.setColor(SK_ColorRED);
163*c8dee2aaSAndroid Build Coastguard Worker     p.setAntiAlias(true);
164*c8dee2aaSAndroid Build Coastguard Worker     p.setStyle(SkPaint::kFill_Style);
165*c8dee2aaSAndroid Build Coastguard Worker     zoomedCanvas->save();
166*c8dee2aaSAndroid Build Coastguard Worker     zoomedCanvas->clipRect(SkRect::MakeXYWH(0, 5, 256, 10), true /*doAntialias*/);
167*c8dee2aaSAndroid Build Coastguard Worker     zoomedCanvas->drawRect(SkRect::MakeXYWH(0, 0, 100, 5.5), p);
168*c8dee2aaSAndroid Build Coastguard Worker     zoomedCanvas->restore();
169*c8dee2aaSAndroid Build Coastguard Worker 
170*c8dee2aaSAndroid Build Coastguard Worker     // Zoom-in. Should see one line of red representing zoomed in 1/2px coverage and *not*
171*c8dee2aaSAndroid Build Coastguard Worker     // two lines of varying coverage from hairline rendering.
172*c8dee2aaSAndroid Build Coastguard Worker     auto img = zoomed->makeImageSnapshot();
173*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImageRect(img, SkRect::MakeXYWH(0, 10, 200, 200), SkSamplingOptions());
174*c8dee2aaSAndroid Build Coastguard Worker     return skiagm::DrawResult::kOk;
175*c8dee2aaSAndroid Build Coastguard Worker }
176