1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker namespace {
15*c8dee2aaSAndroid Build Coastguard Worker // Test thin stroked rect (stroked "by hand", not by stroking).
draw_thin_stroked_rect(SkCanvas * canvas,const SkPaint & paint,SkScalar width)16*c8dee2aaSAndroid Build Coastguard Worker void draw_thin_stroked_rect(SkCanvas* canvas, const SkPaint& paint, SkScalar width) {
17*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
18*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(10 + width, 10 + width);
19*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(40, 10 + width);
20*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(40, 20);
21*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(10 + width, 20);
22*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(10, 10);
23*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(10, 20 + width);
24*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(40 + width, 20 + width);
25*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(40 + width, 10);
26*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker
draw_thin_right_angle(SkCanvas * canvas,const SkPaint & paint,SkScalar width)29*c8dee2aaSAndroid Build Coastguard Worker void draw_thin_right_angle(SkCanvas* canvas, const SkPaint& paint, SkScalar width) {
30*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
31*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(10 + width, 10 + width);
32*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(40, 10 + width);
33*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(40, 20);
34*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(40 + width, 20 + width);
35*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(40 + width, 10);
36*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(10, 10);
37*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker // Test thin horizontal line (<1 pixel) which should give lower alpha.
draw_golf_club(SkCanvas * canvas,const SkPaint & paint,SkScalar width)41*c8dee2aaSAndroid Build Coastguard Worker void draw_golf_club(SkCanvas* canvas, const SkPaint& paint, SkScalar width) {
42*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
43*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(20, 10);
44*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(80, 10);
45*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(80, 10 + width);
46*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(30, 10 + width);
47*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(30, 20);
48*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(20, 20);
49*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker // Test thin lines between two filled regions. The outer edges overlap, but
53*c8dee2aaSAndroid Build Coastguard Worker // there are no inverted edges to fix.
draw_barbell(SkCanvas * canvas,const SkPaint & paint,SkScalar width)54*c8dee2aaSAndroid Build Coastguard Worker void draw_barbell(SkCanvas* canvas, const SkPaint& paint, SkScalar width) {
55*c8dee2aaSAndroid Build Coastguard Worker SkScalar offset = width * 0.5f;
56*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
57*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(30, 5);
58*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(40 - offset, 15 - offset);
59*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(60 + offset, 15 - offset);
60*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(70, 5);
61*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(70, 25);
62*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(60 + offset, 15 + offset);
63*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(40 - offset, 15 + offset);
64*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(30, 25);
65*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
66*c8dee2aaSAndroid Build Coastguard Worker }
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker // Test a thin rectangle and triangle. The top and bottom inner edges of the
69*c8dee2aaSAndroid Build Coastguard Worker // rectangle and all inner edges of the triangle invert on stroking.
draw_thin_rect_and_triangle(SkCanvas * canvas,const SkPaint & paint,SkScalar width)70*c8dee2aaSAndroid Build Coastguard Worker void draw_thin_rect_and_triangle(SkCanvas* canvas, const SkPaint& paint, SkScalar width) {
71*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
72*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(30, 5);
73*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(30 + width, 5);
74*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(30 + width, 25);
75*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(30, 25);
76*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(40, 5);
77*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(40 + width, 5);
78*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(40, 25);
79*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker // Two triangles joined by a very thin bridge. The tiny triangle formed
83*c8dee2aaSAndroid Build Coastguard Worker // by the inner edges at the bridge is inverted.
84*c8dee2aaSAndroid Build Coastguard Worker // (These are actually now more phat pants than hipster pants.)
draw_hipster_pants(SkCanvas * canvas,const SkPaint & paint,SkScalar width)85*c8dee2aaSAndroid Build Coastguard Worker void draw_hipster_pants(SkCanvas* canvas, const SkPaint& paint, SkScalar width) {
86*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
87*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(10, 10);
88*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(10, 20);
89*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(50, 10 + width);
90*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(90, 20);
91*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(90, 10);
92*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker // A thin z-shape whose interior inverts on stroking. The top and bottom inner edges invert, and
96*c8dee2aaSAndroid Build Coastguard Worker // the connector edges at the "elbows" intersect the inner edges.
draw_skinny_snake(SkCanvas * canvas,const SkPaint & paint,SkScalar width)97*c8dee2aaSAndroid Build Coastguard Worker void draw_skinny_snake(SkCanvas* canvas, const SkPaint& paint, SkScalar width) {
98*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
99*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(20 + width, 10);
100*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(20 + width, 20);
101*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(10 + width, 30);
102*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(10 + width, 40);
103*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(10 - width, 40);
104*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(10 - width, 30);
105*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(20 - width, 20);
106*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(20 - width, 10);
107*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker // Test pointy features whose outer edges extend far to the right on stroking.
draw_pointy_golf_club(SkCanvas * canvas,const SkPaint & paint,SkScalar width)111*c8dee2aaSAndroid Build Coastguard Worker void draw_pointy_golf_club(SkCanvas* canvas, const SkPaint& paint, SkScalar width) {
112*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
113*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(20, 10);
114*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(80, 10 + width * 0.5);
115*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(30, 10 + width);
116*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(30, 20);
117*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(20, 20);
118*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker
draw_small_i(SkCanvas * canvas,const SkPaint & paint,SkScalar width)121*c8dee2aaSAndroid Build Coastguard Worker void draw_small_i(SkCanvas* canvas, const SkPaint& paint, SkScalar width) {
122*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
123*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(1.25 - width, 18.75 + width);
124*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(1.25 - width, 12.25 - width);
125*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(2.50 + width, 12.25 - width);
126*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(2.50 + width, 18.75 + width);
127*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(1.25 - width, 11.75 + width);
128*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(1.25 - width, 10.25 - width);
129*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(2.50 + width, 10.25 - width);
130*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(2.50 + width, 11.75 + width);
131*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker } // namespace
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(thinconcavepaths, canvas, 550, 400) {
139*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
142*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kFill_Style);
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
145*c8dee2aaSAndroid Build Coastguard Worker for (SkScalar width = 0.5f; width < 2.05f; width += 0.25f) {
146*c8dee2aaSAndroid Build Coastguard Worker draw_thin_stroked_rect(canvas, paint, width);
147*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 25);
148*c8dee2aaSAndroid Build Coastguard Worker }
149*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
150*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(50, 0);
151*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
152*c8dee2aaSAndroid Build Coastguard Worker for (SkScalar width = 0.5f; width < 2.05f; width += 0.25f) {
153*c8dee2aaSAndroid Build Coastguard Worker draw_thin_right_angle(canvas, paint, width);
154*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 25);
155*c8dee2aaSAndroid Build Coastguard Worker }
156*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
157*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(40, 0);
158*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
159*c8dee2aaSAndroid Build Coastguard Worker for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) {
160*c8dee2aaSAndroid Build Coastguard Worker draw_golf_club(canvas, paint, width);
161*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 30);
162*c8dee2aaSAndroid Build Coastguard Worker }
163*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
164*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(70, 0);
165*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
166*c8dee2aaSAndroid Build Coastguard Worker for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) {
167*c8dee2aaSAndroid Build Coastguard Worker draw_thin_rect_and_triangle(canvas, paint, width);
168*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 30);
169*c8dee2aaSAndroid Build Coastguard Worker }
170*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
171*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(30, 0);
172*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) {
175*c8dee2aaSAndroid Build Coastguard Worker draw_barbell(canvas, paint, width);
176*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 30);
177*c8dee2aaSAndroid Build Coastguard Worker }
178*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
179*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(80, 0);
180*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
181*c8dee2aaSAndroid Build Coastguard Worker for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) {
182*c8dee2aaSAndroid Build Coastguard Worker draw_hipster_pants(canvas, paint, width);
183*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 30);
184*c8dee2aaSAndroid Build Coastguard Worker }
185*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
186*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(100, 0);
187*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
188*c8dee2aaSAndroid Build Coastguard Worker for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) {
189*c8dee2aaSAndroid Build Coastguard Worker draw_skinny_snake(canvas, paint, width);
190*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 30);
191*c8dee2aaSAndroid Build Coastguard Worker }
192*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
193*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(30, 0);
194*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
195*c8dee2aaSAndroid Build Coastguard Worker for (SkScalar width = 0.2f; width < 2.1f; width += 0.2f) {
196*c8dee2aaSAndroid Build Coastguard Worker draw_pointy_golf_club(canvas, paint, width);
197*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 30);
198*c8dee2aaSAndroid Build Coastguard Worker }
199*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
200*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(100, 0);
201*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
202*c8dee2aaSAndroid Build Coastguard Worker for (SkScalar width = 0.0f; width < 0.5f; width += 0.05f) {
203*c8dee2aaSAndroid Build Coastguard Worker draw_small_i(canvas, paint, width);
204*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 30);
205*c8dee2aaSAndroid Build Coastguard Worker }
206*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
207*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(100, 0);
208*c8dee2aaSAndroid Build Coastguard Worker }
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