xref: /aosp_15_r20/external/skia/gm/textblobshader.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker #include <math.h>
30*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker // This GM exercises drawTextBlob offset vs. shader space behavior.
33*c8dee2aaSAndroid Build Coastguard Worker class TextBlobShaderGM : public skiagm::GM {
34*c8dee2aaSAndroid Build Coastguard Worker public:
TextBlobShaderGM()35*c8dee2aaSAndroid Build Coastguard Worker     TextBlobShaderGM() {}
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker private:
onOnceBeforeDraw()38*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
39*c8dee2aaSAndroid Build Coastguard Worker         {
40*c8dee2aaSAndroid Build Coastguard Worker             SkFont      font = ToolUtils::DefaultPortableFont();
41*c8dee2aaSAndroid Build Coastguard Worker             const char* txt = "Blobber";
42*c8dee2aaSAndroid Build Coastguard Worker             size_t txtLen = strlen(txt);
43*c8dee2aaSAndroid Build Coastguard Worker             fGlyphs.append(font.countText(txt, txtLen, SkTextEncoding::kUTF8));
44*c8dee2aaSAndroid Build Coastguard Worker             font.textToGlyphs(txt, txtLen, SkTextEncoding::kUTF8, fGlyphs.begin(), fGlyphs.size());
45*c8dee2aaSAndroid Build Coastguard Worker         }
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker         SkFont font = ToolUtils::DefaultPortableFont();
48*c8dee2aaSAndroid Build Coastguard Worker         font.setSubpixel(true);
49*c8dee2aaSAndroid Build Coastguard Worker         font.setEdging(SkFont::Edging::kAntiAlias);
50*c8dee2aaSAndroid Build Coastguard Worker         font.setSize(30);
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker         SkTextBlobBuilder builder;
53*c8dee2aaSAndroid Build Coastguard Worker         int glyphCount = fGlyphs.size();
54*c8dee2aaSAndroid Build Coastguard Worker         const SkTextBlobBuilder::RunBuffer* run;
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker         run = &builder.allocRun(font, glyphCount, 10, 10, nullptr);
57*c8dee2aaSAndroid Build Coastguard Worker         memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker         run = &builder.allocRunPosH(font, glyphCount,  80, nullptr);
60*c8dee2aaSAndroid Build Coastguard Worker         memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
61*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < glyphCount; ++i) {
62*c8dee2aaSAndroid Build Coastguard Worker             run->pos[i] = font.getSize() * i * .75f;
63*c8dee2aaSAndroid Build Coastguard Worker         }
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker         run = &builder.allocRunPos(font, glyphCount, nullptr);
66*c8dee2aaSAndroid Build Coastguard Worker         memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
67*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < glyphCount; ++i) {
68*c8dee2aaSAndroid Build Coastguard Worker             run->pos[i * 2] = font.getSize() * i * .75f;
69*c8dee2aaSAndroid Build Coastguard Worker             run->pos[i * 2 + 1] = 150 + 5 * sinf((float)i * 8 / glyphCount);
70*c8dee2aaSAndroid Build Coastguard Worker         }
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker         fBlob = builder.make();
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker         SkColor  colors[2];
75*c8dee2aaSAndroid Build Coastguard Worker         colors[0] = SK_ColorRED;
76*c8dee2aaSAndroid Build Coastguard Worker         colors[1] = SK_ColorGREEN;
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker         SkScalar pos[std::size(colors)];
79*c8dee2aaSAndroid Build Coastguard Worker         for (unsigned i = 0; i < std::size(pos); ++i) {
80*c8dee2aaSAndroid Build Coastguard Worker             pos[i] = (float)i / (std::size(pos) - 1);
81*c8dee2aaSAndroid Build Coastguard Worker         }
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker         SkISize sz = this->getISize();
84*c8dee2aaSAndroid Build Coastguard Worker         fShader = SkGradientShader::MakeRadial(SkPoint::Make(SkIntToScalar(sz.width() / 2),
85*c8dee2aaSAndroid Build Coastguard Worker                                                SkIntToScalar(sz.height() / 2)),
86*c8dee2aaSAndroid Build Coastguard Worker                                                sz.width() * .66f, colors, pos,
87*c8dee2aaSAndroid Build Coastguard Worker                                                std::size(colors),
88*c8dee2aaSAndroid Build Coastguard Worker                                                SkTileMode::kRepeat);
89*c8dee2aaSAndroid Build Coastguard Worker     }
90*c8dee2aaSAndroid Build Coastguard Worker 
getName() const91*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("textblobshader"); }
92*c8dee2aaSAndroid Build Coastguard Worker 
getISize()93*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(640, 480); }
94*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)95*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
96*c8dee2aaSAndroid Build Coastguard Worker         SkPaint p;
97*c8dee2aaSAndroid Build Coastguard Worker         p.setAntiAlias(true);
98*c8dee2aaSAndroid Build Coastguard Worker         p.setStyle(SkPaint::kFill_Style);
99*c8dee2aaSAndroid Build Coastguard Worker         p.setShader(fShader);
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker         SkISize sz = this->getISize();
102*c8dee2aaSAndroid Build Coastguard Worker         constexpr int kXCount = 4;
103*c8dee2aaSAndroid Build Coastguard Worker         constexpr int kYCount = 3;
104*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kXCount; ++i) {
105*c8dee2aaSAndroid Build Coastguard Worker             for (int j = 0; j < kYCount; ++j) {
106*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawTextBlob(fBlob,
107*c8dee2aaSAndroid Build Coastguard Worker                                      SkIntToScalar(i * sz.width() / kXCount),
108*c8dee2aaSAndroid Build Coastguard Worker                                      SkIntToScalar(j * sz.height() / kYCount),
109*c8dee2aaSAndroid Build Coastguard Worker                                      p);
110*c8dee2aaSAndroid Build Coastguard Worker             }
111*c8dee2aaSAndroid Build Coastguard Worker         }
112*c8dee2aaSAndroid Build Coastguard Worker     }
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker     SkTDArray<uint16_t> fGlyphs;
115*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkTextBlob>   fBlob;
116*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader>     fShader;
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
119*c8dee2aaSAndroid Build Coastguard Worker };
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new TextBlobShaderGM;)
122