1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTiledImageUtils.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
21*c8dee2aaSAndroid Build Coastguard Worker
make_bm(SkBitmap * bm,int height)22*c8dee2aaSAndroid Build Coastguard Worker int make_bm(SkBitmap* bm, int height) {
23*c8dee2aaSAndroid Build Coastguard Worker constexpr int kRadius = 22;
24*c8dee2aaSAndroid Build Coastguard Worker constexpr int kMargin = 8;
25*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kStartAngle = 0;
26*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kDAngle = 25;
27*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kSweep = 320;
28*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kThickness = 8;
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker int count = (height / (2 * kRadius + kMargin));
31*c8dee2aaSAndroid Build Coastguard Worker height = count * (2 * kRadius + kMargin);
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker bm->allocN32Pixels(2 * (kRadius + kMargin), height);
34*c8dee2aaSAndroid Build Coastguard Worker SkRandom random;
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker SkCanvas wholeCanvas(*bm);
37*c8dee2aaSAndroid Build Coastguard Worker wholeCanvas.clear(0x00000000);
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker SkScalar angle = kStartAngle;
40*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < count; ++i) {
41*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
42*c8dee2aaSAndroid Build Coastguard Worker // The sw rasterizer disables AA for large canvii. So we make a small canvas for each draw.
43*c8dee2aaSAndroid Build Coastguard Worker SkBitmap smallBM;
44*c8dee2aaSAndroid Build Coastguard Worker SkIRect subRect = SkIRect::MakeXYWH(0, i * (kMargin + 2 * kRadius),
45*c8dee2aaSAndroid Build Coastguard Worker 2 * kRadius + kMargin, 2 * kRadius + kMargin);
46*c8dee2aaSAndroid Build Coastguard Worker bm->extractSubset(&smallBM, subRect);
47*c8dee2aaSAndroid Build Coastguard Worker SkCanvas canvas(smallBM);
48*c8dee2aaSAndroid Build Coastguard Worker canvas.translate(kMargin + kRadius, kMargin + kRadius);
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
51*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(random.nextU() | 0xFF000000);
52*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
53*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(kThickness);
54*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeCap(SkPaint::kRound_Cap);
55*c8dee2aaSAndroid Build Coastguard Worker SkScalar radius = kRadius - kThickness / 2;
56*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = SkRect::MakeLTRB(-radius, -radius, radius, radius);
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker canvas.drawArc(bounds, angle, kSweep, false, paint);
59*c8dee2aaSAndroid Build Coastguard Worker angle += kDAngle;
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker bm->setImmutable();
62*c8dee2aaSAndroid Build Coastguard Worker return count;
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker class TallStretchedBitmapsGM : public skiagm::GM {
66*c8dee2aaSAndroid Build Coastguard Worker public:
TallStretchedBitmapsGM()67*c8dee2aaSAndroid Build Coastguard Worker TallStretchedBitmapsGM() {}
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const70*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("tall_stretched_bitmaps"); }
71*c8dee2aaSAndroid Build Coastguard Worker
getISize()72*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(730, 690); }
73*c8dee2aaSAndroid Build Coastguard Worker
onOnceBeforeDraw()74*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override {
75*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(fTallBmps); ++i) {
76*c8dee2aaSAndroid Build Coastguard Worker int h = SkToInt((4 + i) * 1024);
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker fTallBmps[i].fItemCnt = make_bm(&fTallBmps[i].fBmp, h);
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)82*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
83*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(1.3f, 1.3f);
84*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(fTallBmps); ++i) {
85*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fTallBmps[i].fItemCnt > 10);
86*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmp = fTallBmps[i].fBmp;
87*c8dee2aaSAndroid Build Coastguard Worker // Draw the last 10 elements of the bitmap.
88*c8dee2aaSAndroid Build Coastguard Worker int startItem = fTallBmps[i].fItemCnt - 10;
89*c8dee2aaSAndroid Build Coastguard Worker int itemHeight = bmp.height() / fTallBmps[i].fItemCnt;
90*c8dee2aaSAndroid Build Coastguard Worker SkIRect subRect = SkIRect::MakeLTRB(0, startItem * itemHeight,
91*c8dee2aaSAndroid Build Coastguard Worker bmp.width(), bmp.height());
92*c8dee2aaSAndroid Build Coastguard Worker SkRect dstRect = SkRect::MakeWH(SkIntToScalar(bmp.width()), 10.f * itemHeight);
93*c8dee2aaSAndroid Build Coastguard Worker SkTiledImageUtils::DrawImageRect(canvas, bmp.asImage(),
94*c8dee2aaSAndroid Build Coastguard Worker SkRect::Make(subRect), dstRect,
95*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kLinear), nullptr,
96*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
97*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(bmp.width() + 10), 0);
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker private:
102*c8dee2aaSAndroid Build Coastguard Worker struct {
103*c8dee2aaSAndroid Build Coastguard Worker SkBitmap fBmp;
104*c8dee2aaSAndroid Build Coastguard Worker int fItemCnt;
105*c8dee2aaSAndroid Build Coastguard Worker } fTallBmps[8];
106*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM;
107*c8dee2aaSAndroid Build Coastguard Worker };
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new TallStretchedBitmapsGM;)
112