1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceFillContext.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h" 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GPU_GM(swizzle, rContext, canvas, 512, 512) { 25*c8dee2aaSAndroid Build Coastguard Worker auto sfc = skgpu::ganesh::TopDeviceSurfaceFillContext(canvas); 26*c8dee2aaSAndroid Build Coastguard Worker if (!sfc) { 27*c8dee2aaSAndroid Build Coastguard Worker return; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmp; 31*c8dee2aaSAndroid Build Coastguard Worker ToolUtils::GetResourceAsBitmap("images/mandrill_512_q075.jpg", &bmp); 32*c8dee2aaSAndroid Build Coastguard Worker auto view = std::get<0>(GrMakeCachedBitmapProxyView( 33*c8dee2aaSAndroid Build Coastguard Worker rContext, bmp, /*label=*/"Gm_Swizzle", skgpu::Mipmapped::kNo)); 34*c8dee2aaSAndroid Build Coastguard Worker if (!view) { 35*c8dee2aaSAndroid Build Coastguard Worker return; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> imgFP = 38*c8dee2aaSAndroid Build Coastguard Worker GrTextureEffect::Make(std::move(view), bmp.alphaType(), SkMatrix()); 39*c8dee2aaSAndroid Build Coastguard Worker auto fp = GrFragmentProcessor::SwizzleOutput(std::move(imgFP), skgpu::Swizzle("grb1")); 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker sfc->fillWithFP(std::move(fp)); 42*c8dee2aaSAndroid Build Coastguard Worker } 43