xref: /aosp_15_r20/external/skia/gm/swizzle.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceFillContext.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GPU_GM(swizzle, rContext, canvas, 512, 512) {
25*c8dee2aaSAndroid Build Coastguard Worker     auto sfc = skgpu::ganesh::TopDeviceSurfaceFillContext(canvas);
26*c8dee2aaSAndroid Build Coastguard Worker     if (!sfc) {
27*c8dee2aaSAndroid Build Coastguard Worker         return;
28*c8dee2aaSAndroid Build Coastguard Worker     }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bmp;
31*c8dee2aaSAndroid Build Coastguard Worker     ToolUtils::GetResourceAsBitmap("images/mandrill_512_q075.jpg", &bmp);
32*c8dee2aaSAndroid Build Coastguard Worker     auto view = std::get<0>(GrMakeCachedBitmapProxyView(
33*c8dee2aaSAndroid Build Coastguard Worker             rContext, bmp, /*label=*/"Gm_Swizzle", skgpu::Mipmapped::kNo));
34*c8dee2aaSAndroid Build Coastguard Worker     if (!view) {
35*c8dee2aaSAndroid Build Coastguard Worker         return;
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrFragmentProcessor> imgFP =
38*c8dee2aaSAndroid Build Coastguard Worker         GrTextureEffect::Make(std::move(view), bmp.alphaType(), SkMatrix());
39*c8dee2aaSAndroid Build Coastguard Worker     auto fp = GrFragmentProcessor::SwizzleOutput(std::move(imgFP), skgpu::Swizzle("grb1"));
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     sfc->fillWithFP(std::move(fp));
42*c8dee2aaSAndroid Build Coastguard Worker }
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