xref: /aosp_15_r20/external/skia/gm/subsetshader.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_CAN_FAIL(bitmap_subset_shader, canvas, errorMsg, 256, 256) {
22*c8dee2aaSAndroid Build Coastguard Worker     canvas->clear(SK_ColorWHITE);
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap source;
25*c8dee2aaSAndroid Build Coastguard Worker     if (!ToolUtils::GetResourceAsBitmap("images/color_wheel.png", &source)) {
26*c8dee2aaSAndroid Build Coastguard Worker         *errorMsg = "Could not load images/color_wheel.png. "
27*c8dee2aaSAndroid Build Coastguard Worker                     "Did you forget to set the resourcePath?";
28*c8dee2aaSAndroid Build Coastguard Worker         return skiagm::DrawResult::kFail;
29*c8dee2aaSAndroid Build Coastguard Worker     }
30*c8dee2aaSAndroid Build Coastguard Worker     SkIRect left = SkIRect::MakeWH(source.width()/2, source.height());
31*c8dee2aaSAndroid Build Coastguard Worker     SkIRect right = SkIRect::MakeXYWH(source.width()/2, 0,
32*c8dee2aaSAndroid Build Coastguard Worker                                       source.width()/2, source.height());
33*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap leftBitmap, rightBitmap;
34*c8dee2aaSAndroid Build Coastguard Worker     source.extractSubset(&leftBitmap, left);
35*c8dee2aaSAndroid Build Coastguard Worker     source.extractSubset(&rightBitmap, right);
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix matrix;
38*c8dee2aaSAndroid Build Coastguard Worker     matrix.setScale(0.75f, 0.75f);
39*c8dee2aaSAndroid Build Coastguard Worker     matrix.preRotate(30.0f);
40*c8dee2aaSAndroid Build Coastguard Worker     SkTileMode tm = SkTileMode::kRepeat;
41*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
42*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(leftBitmap.makeShader(tm, tm, SkSamplingOptions(), matrix));
43*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeWH(256.0f, 128.0f), paint);
44*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(rightBitmap.makeShader(tm, tm, SkSamplingOptions(), matrix));
45*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeXYWH(0, 128.0f, 256.0f, 128.0f), paint);
46*c8dee2aaSAndroid Build Coastguard Worker     return skiagm::DrawResult::kOk;
47*c8dee2aaSAndroid Build Coastguard Worker }
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