1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h" 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_CAN_FAIL(bitmap_subset_shader, canvas, errorMsg, 256, 256) { 22*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorWHITE); 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker SkBitmap source; 25*c8dee2aaSAndroid Build Coastguard Worker if (!ToolUtils::GetResourceAsBitmap("images/color_wheel.png", &source)) { 26*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = "Could not load images/color_wheel.png. " 27*c8dee2aaSAndroid Build Coastguard Worker "Did you forget to set the resourcePath?"; 28*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kFail; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker SkIRect left = SkIRect::MakeWH(source.width()/2, source.height()); 31*c8dee2aaSAndroid Build Coastguard Worker SkIRect right = SkIRect::MakeXYWH(source.width()/2, 0, 32*c8dee2aaSAndroid Build Coastguard Worker source.width()/2, source.height()); 33*c8dee2aaSAndroid Build Coastguard Worker SkBitmap leftBitmap, rightBitmap; 34*c8dee2aaSAndroid Build Coastguard Worker source.extractSubset(&leftBitmap, left); 35*c8dee2aaSAndroid Build Coastguard Worker source.extractSubset(&rightBitmap, right); 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker SkMatrix matrix; 38*c8dee2aaSAndroid Build Coastguard Worker matrix.setScale(0.75f, 0.75f); 39*c8dee2aaSAndroid Build Coastguard Worker matrix.preRotate(30.0f); 40*c8dee2aaSAndroid Build Coastguard Worker SkTileMode tm = SkTileMode::kRepeat; 41*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 42*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(leftBitmap.makeShader(tm, tm, SkSamplingOptions(), matrix)); 43*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(256.0f, 128.0f), paint); 44*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(rightBitmap.makeShader(tm, tm, SkSamplingOptions(), matrix)); 45*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeXYWH(0, 128.0f, 256.0f, 128.0f), paint); 46*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kOk; 47*c8dee2aaSAndroid Build Coastguard Worker } 48