xref: /aosp_15_r20/external/skia/gm/stroke_rect_shader.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
21*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker // Draw stroked rects (both AA and nonAA) with all the types of joins:
26*c8dee2aaSAndroid Build Coastguard Worker //    bevel, miter, miter-limited-to-bevel, round
27*c8dee2aaSAndroid Build Coastguard Worker // and as a hairline.
28*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(stroke_rect_shader, canvas, 690, 300) {
29*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkRect kRect {0, 0, 100, 100};
30*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkPoint kPts[] {{kRect.fLeft, kRect.fTop}, {kRect.fRight, kRect.fBottom}};
31*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkColor kColors[] {SK_ColorRED, SK_ColorBLUE};
32*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> shader = SkGradientShader::MakeLinear(kPts, kColors, nullptr, 2,
33*c8dee2aaSAndroid Build Coastguard Worker                                                           SkTileMode::kClamp);
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     // Do a large initial translate so that local coords disagree with device coords significantly
36*c8dee2aaSAndroid Build Coastguard Worker     // for the first rect drawn.
37*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(kRect.centerX(), kRect.centerY());
38*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkScalar kPad = 20;
39*c8dee2aaSAndroid Build Coastguard Worker     for (auto aa : {false, true}) {
40*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
41*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(shader);
42*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kStroke_Style);
43*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(aa);
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkScalar kStrokeWidth = 10;
48*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeWidth(kStrokeWidth);
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeJoin(SkPaint::kBevel_Join);
51*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(kRect, paint);
52*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(kRect.width() + kPad, 0);
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeJoin(SkPaint::kMiter_Join);
55*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(kRect, paint);
56*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(kRect.width() + kPad, 0);
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker         // This miter limit should effectively produce a bevel join.
59*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeMiter(0.01f);
60*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(kRect, paint);
61*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(kRect.width() + kPad, 0);
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeJoin(SkPaint::kRound_Join);
64*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(kRect, paint);
65*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(kRect.width() + kPad, 0);
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeWidth(0);
68*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(kRect, paint);
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
71*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, kRect.height() + kPad);
72*c8dee2aaSAndroid Build Coastguard Worker     }
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
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