1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h" 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list> 21*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm { 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker // Draw stroked rects (both AA and nonAA) with all the types of joins: 26*c8dee2aaSAndroid Build Coastguard Worker // bevel, miter, miter-limited-to-bevel, round 27*c8dee2aaSAndroid Build Coastguard Worker // and as a hairline. 28*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(stroke_rect_shader, canvas, 690, 300) { 29*c8dee2aaSAndroid Build Coastguard Worker constexpr SkRect kRect {0, 0, 100, 100}; 30*c8dee2aaSAndroid Build Coastguard Worker constexpr SkPoint kPts[] {{kRect.fLeft, kRect.fTop}, {kRect.fRight, kRect.fBottom}}; 31*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColor kColors[] {SK_ColorRED, SK_ColorBLUE}; 32*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> shader = SkGradientShader::MakeLinear(kPts, kColors, nullptr, 2, 33*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp); 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker // Do a large initial translate so that local coords disagree with device coords significantly 36*c8dee2aaSAndroid Build Coastguard Worker // for the first rect drawn. 37*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(kRect.centerX(), kRect.centerY()); 38*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kPad = 20; 39*c8dee2aaSAndroid Build Coastguard Worker for (auto aa : {false, true}) { 40*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 41*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(shader); 42*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style); 43*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(aa); 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kStrokeWidth = 10; 48*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(kStrokeWidth); 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeJoin(SkPaint::kBevel_Join); 51*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(kRect, paint); 52*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(kRect.width() + kPad, 0); 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeJoin(SkPaint::kMiter_Join); 55*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(kRect, paint); 56*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(kRect.width() + kPad, 0); 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker // This miter limit should effectively produce a bevel join. 59*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeMiter(0.01f); 60*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(kRect, paint); 61*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(kRect.width() + kPad, 0); 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeJoin(SkPaint::kRound_Join); 64*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(kRect, paint); 65*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(kRect.width() + kPad, 0); 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(0); 68*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(kRect, paint); 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 71*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, kRect.height() + kPad); 72*c8dee2aaSAndroid Build Coastguard Worker } 73*c8dee2aaSAndroid Build Coastguard Worker } 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm 76