xref: /aosp_15_r20/external/skia/gm/stlouisarch.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker // this GM tests hairlines which fill nearly the entire render target
22*c8dee2aaSAndroid Build Coastguard Worker class StLouisArchGM : public GM {
23*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const24*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("stlouisarch"); }
25*c8dee2aaSAndroid Build Coastguard Worker 
getISize()26*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make((int)kWidth, (int)kHeight); }
27*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()28*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
29*c8dee2aaSAndroid Build Coastguard Worker         {
30*c8dee2aaSAndroid Build Coastguard Worker             SkPath* bigQuad = &fPaths.push_back();
31*c8dee2aaSAndroid Build Coastguard Worker             bigQuad->moveTo(0, 0);
32*c8dee2aaSAndroid Build Coastguard Worker             bigQuad->quadTo(kWidth/2, kHeight, kWidth, 0);
33*c8dee2aaSAndroid Build Coastguard Worker         }
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker         {
36*c8dee2aaSAndroid Build Coastguard Worker             SkPath* degenBigQuad = &fPaths.push_back();
37*c8dee2aaSAndroid Build Coastguard Worker             SkScalar yPos = kHeight / 2 + 10;
38*c8dee2aaSAndroid Build Coastguard Worker             degenBigQuad->moveTo(0, yPos);
39*c8dee2aaSAndroid Build Coastguard Worker             degenBigQuad->quadTo(0, yPos, kWidth, yPos);
40*c8dee2aaSAndroid Build Coastguard Worker         }
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker         {
44*c8dee2aaSAndroid Build Coastguard Worker             SkPath* bigCubic = &fPaths.push_back();
45*c8dee2aaSAndroid Build Coastguard Worker             bigCubic->moveTo(0, 0);
46*c8dee2aaSAndroid Build Coastguard Worker             bigCubic->cubicTo(0, kHeight,
47*c8dee2aaSAndroid Build Coastguard Worker                               kWidth, kHeight,
48*c8dee2aaSAndroid Build Coastguard Worker                               kWidth, 0);
49*c8dee2aaSAndroid Build Coastguard Worker         }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker         {
52*c8dee2aaSAndroid Build Coastguard Worker             SkPath* degenBigCubic = &fPaths.push_back();
53*c8dee2aaSAndroid Build Coastguard Worker             SkScalar yPos = kHeight / 2;
54*c8dee2aaSAndroid Build Coastguard Worker             degenBigCubic->moveTo(0, yPos);
55*c8dee2aaSAndroid Build Coastguard Worker             degenBigCubic->cubicTo(0, yPos,
56*c8dee2aaSAndroid Build Coastguard Worker                                    0, yPos,
57*c8dee2aaSAndroid Build Coastguard Worker                                    kWidth, yPos);
58*c8dee2aaSAndroid Build Coastguard Worker         }
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker         {
61*c8dee2aaSAndroid Build Coastguard Worker             SkPath* bigConic = &fPaths.push_back();
62*c8dee2aaSAndroid Build Coastguard Worker             bigConic->moveTo(0, 0);
63*c8dee2aaSAndroid Build Coastguard Worker             bigConic->conicTo(kWidth/2, kHeight, kWidth, 0, .5);
64*c8dee2aaSAndroid Build Coastguard Worker         }
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker         {
67*c8dee2aaSAndroid Build Coastguard Worker             SkPath* degenBigConic = &fPaths.push_back();
68*c8dee2aaSAndroid Build Coastguard Worker             SkScalar yPos = kHeight / 2 - 10;
69*c8dee2aaSAndroid Build Coastguard Worker             degenBigConic->moveTo(0, yPos);
70*c8dee2aaSAndroid Build Coastguard Worker             degenBigConic->conicTo(0, yPos, kWidth, yPos, .5);
71*c8dee2aaSAndroid Build Coastguard Worker         }
72*c8dee2aaSAndroid Build Coastguard Worker     }
73*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)74*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
75*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
76*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(1, -1);
77*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, -kHeight);
78*c8dee2aaSAndroid Build Coastguard Worker         for (int p = 0; p < fPaths.size(); ++p) {
79*c8dee2aaSAndroid Build Coastguard Worker             SkPaint paint;
80*c8dee2aaSAndroid Build Coastguard Worker             paint.setARGB(0xff, 0, 0, 0);
81*c8dee2aaSAndroid Build Coastguard Worker             paint.setAntiAlias(true);
82*c8dee2aaSAndroid Build Coastguard Worker             paint.setStyle(SkPaint::kStroke_Style);
83*c8dee2aaSAndroid Build Coastguard Worker             paint.setStrokeWidth(0);
84*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPath(fPaths[p], paint);
85*c8dee2aaSAndroid Build Coastguard Worker         }
86*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
87*c8dee2aaSAndroid Build Coastguard Worker     }
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar kWidth = 256;
90*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar kHeight = 256;
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker private:
93*c8dee2aaSAndroid Build Coastguard Worker     TArray<SkPath> fPaths;
94*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
95*c8dee2aaSAndroid Build Coastguard Worker };
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new StLouisArchGM; )
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
102