xref: /aosp_15_r20/external/skia/gm/spritebitmap.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
25*c8dee2aaSAndroid Build Coastguard Worker 
make_bm(SkBitmap * bm)26*c8dee2aaSAndroid Build Coastguard Worker static void make_bm(SkBitmap* bm) {
27*c8dee2aaSAndroid Build Coastguard Worker     bm->allocN32Pixels(100, 100);
28*c8dee2aaSAndroid Build Coastguard Worker     bm->eraseColor(SK_ColorBLUE);
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas canvas(*bm);
31*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
32*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
33*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(SK_ColorRED);
34*c8dee2aaSAndroid Build Coastguard Worker     canvas.drawCircle(50, 50, 50, paint);
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker 
draw_1_bitmap(SkCanvas * canvas,const SkBitmap & bm,bool doClip,int dx,int dy,sk_sp<SkImageFilter> filter)37*c8dee2aaSAndroid Build Coastguard Worker static void draw_1_bitmap(SkCanvas* canvas, const SkBitmap& bm, bool doClip,
38*c8dee2aaSAndroid Build Coastguard Worker                          int dx, int dy, sk_sp<SkImageFilter> filter) {
39*c8dee2aaSAndroid Build Coastguard Worker     SkAutoCanvasRestore acr(canvas, true);
40*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     SkRect clipR = SkRect::MakeXYWH(SkIntToScalar(dx),
43*c8dee2aaSAndroid Build Coastguard Worker                                     SkIntToScalar(dy),
44*c8dee2aaSAndroid Build Coastguard Worker                                     SkIntToScalar(bm.width()),
45*c8dee2aaSAndroid Build Coastguard Worker                                     SkIntToScalar(bm.height()));
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     paint.setImageFilter(std::move(filter));
48*c8dee2aaSAndroid Build Coastguard Worker     clipR.inset(5, 5);
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(SkIntToScalar(bm.width() + 20), 0);
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     if (doClip) {
53*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
54*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipRect(clipR);
55*c8dee2aaSAndroid Build Coastguard Worker     }
56*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(bm.asImage(), SkIntToScalar(dx), SkIntToScalar(dy),
57*c8dee2aaSAndroid Build Coastguard Worker                       SkSamplingOptions(), &paint);
58*c8dee2aaSAndroid Build Coastguard Worker     if (doClip) {
59*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
60*c8dee2aaSAndroid Build Coastguard Worker     }
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker /**
64*c8dee2aaSAndroid Build Coastguard Worker  *  Compare output of drawSprite and drawBitmap (esp. clipping and imagefilters)
65*c8dee2aaSAndroid Build Coastguard Worker  */
66*c8dee2aaSAndroid Build Coastguard Worker class SpriteBitmapGM : public skiagm::GM {
67*c8dee2aaSAndroid Build Coastguard Worker public:
SpriteBitmapGM()68*c8dee2aaSAndroid Build Coastguard Worker     SpriteBitmapGM() {}
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const71*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("spritebitmap"); }
72*c8dee2aaSAndroid Build Coastguard Worker 
getISize()73*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(640, 480); }
74*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)75*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
76*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap bm;
77*c8dee2aaSAndroid Build Coastguard Worker         make_bm(&bm);
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker         int dx = 10;
80*c8dee2aaSAndroid Build Coastguard Worker         int dy = 10;
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker         SkScalar sigma = 8;
83*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImageFilter> filter(SkImageFilters::Blur(sigma, sigma, nullptr));
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker         draw_1_bitmap(canvas, bm, false, dx, dy, nullptr);
86*c8dee2aaSAndroid Build Coastguard Worker         dy += bm.height() + 20;
87*c8dee2aaSAndroid Build Coastguard Worker         draw_1_bitmap(canvas, bm, false, dx, dy, filter);
88*c8dee2aaSAndroid Build Coastguard Worker         dy += bm.height() + 20;
89*c8dee2aaSAndroid Build Coastguard Worker         draw_1_bitmap(canvas, bm, true, dx, dy, nullptr);
90*c8dee2aaSAndroid Build Coastguard Worker         dy += bm.height() + 20;
91*c8dee2aaSAndroid Build Coastguard Worker         draw_1_bitmap(canvas, bm, true, dx, dy, filter);
92*c8dee2aaSAndroid Build Coastguard Worker     }
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker private:
95*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
96*c8dee2aaSAndroid Build Coastguard Worker };
97*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new SpriteBitmapGM; )
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker // b/41322892 : The CPU backend tries to detect when an image draw is landing perfectly on pixel
100*c8dee2aaSAndroid Build Coastguard Worker // centers, so it can use a faster sprite-blitting path. That code just assumes that ANY translation
101*c8dee2aaSAndroid Build Coastguard Worker // can be pixel-snapped. Image-shaders used to behave like this, but were fixed long-ago.
102*c8dee2aaSAndroid Build Coastguard Worker // The correct result here is for ALL rectangles to be averaged to grey, rather than a pixel-snapped
103*c8dee2aaSAndroid Build Coastguard Worker // black and white checkerboard.
104*c8dee2aaSAndroid Build Coastguard Worker //
105*c8dee2aaSAndroid Build Coastguard Worker // This GM now tests that linear filtering is preserved for subpixel translation, across several
106*c8dee2aaSAndroid Build Coastguard Worker // different possible methods of drawing.
107*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_BG(drawimagerect_filter, canvas, 180, 60, SK_ColorWHITE) {
108*c8dee2aaSAndroid Build Coastguard Worker     auto image = ToolUtils::create_checkerboard_image(50, 50, SK_ColorWHITE, SK_ColorBLACK, 1);
109*c8dee2aaSAndroid Build Coastguard Worker     SkSamplingOptions sampling{SkFilterMode::kLinear};
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(5, 5);
112*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(image, 0.5f, 0.5f, sampling);
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(60, 0);
115*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImageRect(image, {0.5f, 0.5f, 50.5f, 50.5f}, sampling);
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     auto shader = image->makeShader(sampling);
118*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(60, 0);
119*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
120*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix offset = SkMatrix::Translate(0.5f, 0.5f);
121*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(image->makeShader(sampling, &offset));
122*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect({0.0f, 0.0f, 50.0f, 50.0f}, paint);
123*c8dee2aaSAndroid Build Coastguard Worker }
124