xref: /aosp_15_r20/external/skia/gm/skbug_9819.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker // This GM should draw two yellow boxes; the bug drew one in cyan.
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(skbug_9819, c, 256, 256) {
17*c8dee2aaSAndroid Build Coastguard Worker     auto info = SkImageInfo::Make(1,1, kUnknown_SkColorType, kPremul_SkAlphaType);
18*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap rgba,
19*c8dee2aaSAndroid Build Coastguard Worker              bgra;
20*c8dee2aaSAndroid Build Coastguard Worker     rgba.allocPixels(info.makeColorType(kRGBA_8888_SkColorType));
21*c8dee2aaSAndroid Build Coastguard Worker     bgra.allocPixels(info.makeColorType(kBGRA_8888_SkColorType));
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker     SkColor yellow = 0xffffff00;
24*c8dee2aaSAndroid Build Coastguard Worker     rgba.eraseColor(yellow);
25*c8dee2aaSAndroid Build Coastguard Worker     bgra.eraseColor(yellow);
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     c->save();
28*c8dee2aaSAndroid Build Coastguard Worker         c->scale(128,128);
29*c8dee2aaSAndroid Build Coastguard Worker         c->drawImage(rgba.asImage(), 0,0);
30*c8dee2aaSAndroid Build Coastguard Worker         c->drawImage(bgra.asImage(), 0,1);
31*c8dee2aaSAndroid Build Coastguard Worker     c->restore();
32*c8dee2aaSAndroid Build Coastguard Worker 
__anon63a81f680102(int x, int y)33*c8dee2aaSAndroid Build Coastguard Worker     auto grade = [&](int x, int y){
34*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap bm;
35*c8dee2aaSAndroid Build Coastguard Worker         bm.allocPixels(SkImageInfo::Make(1,1,
36*c8dee2aaSAndroid Build Coastguard Worker                                          kGray_8_SkColorType,
37*c8dee2aaSAndroid Build Coastguard Worker                                          kUnpremul_SkAlphaType,
38*c8dee2aaSAndroid Build Coastguard Worker                                          SkColorSpace::MakeSRGB()));
39*c8dee2aaSAndroid Build Coastguard Worker         if (!c->readPixels(bm, x,y)) {
40*c8dee2aaSAndroid Build Coastguard Worker             // Picture-backed canvases, that sort of thing.  Just assume they're good.
41*c8dee2aaSAndroid Build Coastguard Worker             MarkGMGood(c, x+128, y);
42*c8dee2aaSAndroid Build Coastguard Worker             return;
43*c8dee2aaSAndroid Build Coastguard Worker         }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker         // We test only luma so that grayscale destinations are also correctly graded:
46*c8dee2aaSAndroid Build Coastguard Worker         //    - yellow (good) is around 237
47*c8dee2aaSAndroid Build Coastguard Worker         //    - cyan   (bad)  is around 202
48*c8dee2aaSAndroid Build Coastguard Worker         uint8_t gray = *bm.getAddr8(0,0);
49*c8dee2aaSAndroid Build Coastguard Worker         (abs(gray - 237) > 2 ? MarkGMBad
50*c8dee2aaSAndroid Build Coastguard Worker                              : MarkGMGood)(c, x+128,y);
51*c8dee2aaSAndroid Build Coastguard Worker     };
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     grade(64,  64);
54*c8dee2aaSAndroid Build Coastguard Worker     grade(64, 192);
55*c8dee2aaSAndroid Build Coastguard Worker }
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