1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(skbug_8664, canvas, 830, 550) { 19*c8dee2aaSAndroid Build Coastguard Worker const struct { 20*c8dee2aaSAndroid Build Coastguard Worker SkScalar fSx, fSy, fTx, fTy; 21*c8dee2aaSAndroid Build Coastguard Worker } xforms[] = { 22*c8dee2aaSAndroid Build Coastguard Worker { 1, 1, 0, 0 }, 23*c8dee2aaSAndroid Build Coastguard Worker { 0.5f, 0.5f, 530, 0 }, 24*c8dee2aaSAndroid Build Coastguard Worker { 0.25f, 0.25f, 530, 275 }, 25*c8dee2aaSAndroid Build Coastguard Worker { 0.125f, 0.125f, 530, 420 }, 26*c8dee2aaSAndroid Build Coastguard Worker }; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker // Must be at least medium to require mipmaps when we downscale the image 29*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling(SkFilterMode::kLinear, 30*c8dee2aaSAndroid Build Coastguard Worker SkMipmapMode::kLinear); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image(ToolUtils::GetResourceAsImage("images/mandrill_512.png")); 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker SkPaint overlayPaint; 35*c8dee2aaSAndroid Build Coastguard Worker overlayPaint.setColor(0x80FFFFFF); 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker // Make the overlay visible even when the downscaled images fail to render 38*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(0xFF888888); 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(20, 20); 41*c8dee2aaSAndroid Build Coastguard Worker for (const auto& xform : xforms) { 42*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 43*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(xform.fTx, xform.fTy); 44*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(xform.fSx, xform.fSy); 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker // Draw an image, possibly down sampled, which forces us to generate mipmaps inline 47*c8dee2aaSAndroid Build Coastguard Worker // on the second iteration. 48*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(image, 0, 0, sampling, nullptr); 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker // Draw an overlay that requires the scissor test for its clipping, so that the mipmap 51*c8dee2aaSAndroid Build Coastguard Worker // generation + scissor interference bug is highlighted in Adreno 330 devices. 52*c8dee2aaSAndroid Build Coastguard Worker SkRect inner = SkRect::MakeLTRB(32.f, 32.f, 480.f, 480.f); 53*c8dee2aaSAndroid Build Coastguard Worker SkRect outer = inner.makeOutset(16.f, 16.f); 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker // Clip to smaller rectangle 56*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 57*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(inner); 58*c8dee2aaSAndroid Build Coastguard Worker // Then apply a rotation and draw a larger rectangle to ensure the clip cannot be dropped 59*c8dee2aaSAndroid Build Coastguard Worker canvas->rotate(20.f); 60*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(outer, overlayPaint); 61*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 64*c8dee2aaSAndroid Build Coastguard Worker } 65*c8dee2aaSAndroid Build Coastguard Worker } 66