xref: /aosp_15_r20/external/skia/gm/skbug_8664.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(skbug_8664, canvas, 830, 550) {
19*c8dee2aaSAndroid Build Coastguard Worker     const struct {
20*c8dee2aaSAndroid Build Coastguard Worker         SkScalar    fSx, fSy, fTx, fTy;
21*c8dee2aaSAndroid Build Coastguard Worker     } xforms[] = {
22*c8dee2aaSAndroid Build Coastguard Worker         { 1, 1, 0, 0 },
23*c8dee2aaSAndroid Build Coastguard Worker         { 0.5f, 0.5f, 530, 0 },
24*c8dee2aaSAndroid Build Coastguard Worker         { 0.25f, 0.25f, 530, 275 },
25*c8dee2aaSAndroid Build Coastguard Worker         { 0.125f, 0.125f, 530, 420 },
26*c8dee2aaSAndroid Build Coastguard Worker     };
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     // Must be at least medium to require mipmaps when we downscale the image
29*c8dee2aaSAndroid Build Coastguard Worker     SkSamplingOptions sampling(SkFilterMode::kLinear,
30*c8dee2aaSAndroid Build Coastguard Worker                                SkMipmapMode::kLinear);
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> image(ToolUtils::GetResourceAsImage("images/mandrill_512.png"));
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     SkPaint overlayPaint;
35*c8dee2aaSAndroid Build Coastguard Worker     overlayPaint.setColor(0x80FFFFFF);
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     // Make the overlay visible even when the downscaled images fail to render
38*c8dee2aaSAndroid Build Coastguard Worker     canvas->clear(0xFF888888);
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(20, 20);
41*c8dee2aaSAndroid Build Coastguard Worker     for (const auto& xform : xforms) {
42*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
43*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(xform.fTx, xform.fTy);
44*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(xform.fSx, xform.fSy);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker         // Draw an image, possibly down sampled, which forces us to generate mipmaps inline
47*c8dee2aaSAndroid Build Coastguard Worker         // on the second iteration.
48*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(image, 0, 0, sampling, nullptr);
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker         // Draw an overlay that requires the scissor test for its clipping, so that the mipmap
51*c8dee2aaSAndroid Build Coastguard Worker         // generation + scissor interference bug is highlighted in Adreno 330 devices.
52*c8dee2aaSAndroid Build Coastguard Worker         SkRect inner = SkRect::MakeLTRB(32.f, 32.f, 480.f, 480.f);
53*c8dee2aaSAndroid Build Coastguard Worker         SkRect outer = inner.makeOutset(16.f, 16.f);
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker         // Clip to smaller rectangle
56*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
57*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipRect(inner);
58*c8dee2aaSAndroid Build Coastguard Worker         // Then apply a rotation and draw a larger rectangle to ensure the clip cannot be dropped
59*c8dee2aaSAndroid Build Coastguard Worker         canvas->rotate(20.f);
60*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(outer, overlayPaint);
61*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
64*c8dee2aaSAndroid Build Coastguard Worker     }
65*c8dee2aaSAndroid Build Coastguard Worker }
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