xref: /aosp_15_r20/external/skia/gm/skbug_12212.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_BG(skbug_12212, canvas, 400, 400, SK_ColorCYAN) {
20*c8dee2aaSAndroid Build Coastguard Worker     // Create an Alpha_8 surface to draw into (strangely, with RGB pixel geometry).
21*c8dee2aaSAndroid Build Coastguard Worker     auto imageInfo = SkImageInfo::Make(/*width=*/400, /*height=*/400, kAlpha_8_SkColorType,
22*c8dee2aaSAndroid Build Coastguard Worker                                        kPremul_SkAlphaType);
23*c8dee2aaSAndroid Build Coastguard Worker     SkSurfaceProps props(/*flags=*/0, kRGB_H_SkPixelGeometry);
24*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surface = SkSurfaces::RenderTarget(
25*c8dee2aaSAndroid Build Coastguard Worker             canvas->recordingContext(), skgpu::Budgeted::kNo, imageInfo, /*sampleCount=*/0, &props);
26*c8dee2aaSAndroid Build Coastguard Worker     if (!surface) {
27*c8dee2aaSAndroid Build Coastguard Worker         surface = SkSurfaces::Raster(imageInfo, &props);
28*c8dee2aaSAndroid Build Coastguard Worker     }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     // Draw text into the surface using LCD antialiasing.
31*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
32*c8dee2aaSAndroid Build Coastguard Worker     p.setAntiAlias(true);
33*c8dee2aaSAndroid Build Coastguard Worker     p.setBlendMode(SkBlendMode::kSrc);
34*c8dee2aaSAndroid Build Coastguard Worker     p.setAlpha(0x80);
35*c8dee2aaSAndroid Build Coastguard Worker     SkFont font = ToolUtils::DefaultPortableFont();
36*c8dee2aaSAndroid Build Coastguard Worker     font.setSize(170);
37*c8dee2aaSAndroid Build Coastguard Worker     font.setEdging(SkFont::Edging::kSubpixelAntiAlias);
38*c8dee2aaSAndroid Build Coastguard Worker     auto textBlob = SkTextBlob::MakeFromText("text", /*byteLength=*/4, font);
39*c8dee2aaSAndroid Build Coastguard Worker     surface->getCanvas()->drawTextBlob(textBlob, /*x=*/50, /*y=*/350, p);
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     // Draw the surface on our main canvas.
42*c8dee2aaSAndroid Build Coastguard Worker     surface->draw(canvas, /*x=*/0, /*y=*/0);
43*c8dee2aaSAndroid Build Coastguard Worker }
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