xref: /aosp_15_r20/external/skia/gm/showmiplevels.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMipmap.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMipmapBuilder.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker #include <math.h>
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker class ShowMipLevels3 : public skiagm::GM {
32*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> fImg;
33*c8dee2aaSAndroid Build Coastguard Worker 
getName() const34*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("showmiplevels_explicit"); }
35*c8dee2aaSAndroid Build Coastguard Worker 
getISize()36*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return {1130, 970}; }
37*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()38*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
39*c8dee2aaSAndroid Build Coastguard Worker         fImg = ToolUtils::GetResourceAsImage("images/ship.png");
40*c8dee2aaSAndroid Build Coastguard Worker         fImg = fImg->makeRasterImage(); // makeWithMips only works on raster for now
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker         const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker         SkMipmapBuilder builder(fImg->imageInfo());
45*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < builder.countLevels(); ++i) {
46*c8dee2aaSAndroid Build Coastguard Worker             auto surf = SkSurfaces::WrapPixels(builder.level(i));
47*c8dee2aaSAndroid Build Coastguard Worker             surf->getCanvas()->drawColor(colors[i % std::size(colors)]);
48*c8dee2aaSAndroid Build Coastguard Worker         }
49*c8dee2aaSAndroid Build Coastguard Worker         fImg = builder.attachTo(fImg);
50*c8dee2aaSAndroid Build Coastguard Worker     }
51*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas,SkString *)52*c8dee2aaSAndroid Build Coastguard Worker     DrawResult onDraw(SkCanvas* canvas, SkString*) override {
53*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawColor(0xFFDDDDDD);
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(10, 10);
56*c8dee2aaSAndroid Build Coastguard Worker         for (auto mm : {SkMipmapMode::kNone, SkMipmapMode::kNearest, SkMipmapMode::kLinear}) {
57*c8dee2aaSAndroid Build Coastguard Worker             for (auto fm : {SkFilterMode::kNearest, SkFilterMode::kLinear}) {
58*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(0, draw_downscaling(canvas, {fm, mm}));
59*c8dee2aaSAndroid Build Coastguard Worker             }
60*c8dee2aaSAndroid Build Coastguard Worker         }
61*c8dee2aaSAndroid Build Coastguard Worker         return DrawResult::kOk;
62*c8dee2aaSAndroid Build Coastguard Worker     }
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker private:
draw_downscaling(SkCanvas * canvas,SkSamplingOptions sampling)65*c8dee2aaSAndroid Build Coastguard Worker     SkScalar draw_downscaling(SkCanvas* canvas, SkSamplingOptions sampling) {
66*c8dee2aaSAndroid Build Coastguard Worker         SkAutoCanvasRestore acr(canvas, true);
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
69*c8dee2aaSAndroid Build Coastguard Worker         SkRect r = {0, 0, 150, 150};
70*c8dee2aaSAndroid Build Coastguard Worker         for (float scale = 1; scale >= 0.1f; scale *= 0.7f) {
71*c8dee2aaSAndroid Build Coastguard Worker             SkMatrix matrix = SkMatrix::Scale(scale, scale);
72*c8dee2aaSAndroid Build Coastguard Worker             paint.setShader(fImg->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
73*c8dee2aaSAndroid Build Coastguard Worker                                              sampling, &matrix));
74*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(r, paint);
75*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(r.width() + 10, 0);
76*c8dee2aaSAndroid Build Coastguard Worker         }
77*c8dee2aaSAndroid Build Coastguard Worker         return r.height() + 10;
78*c8dee2aaSAndroid Build Coastguard Worker     }
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
81*c8dee2aaSAndroid Build Coastguard Worker };
82*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ShowMipLevels3; )
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