1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMipmap.h" 24*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMipmapBuilder.h" 25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h" 26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h" 27*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h" 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker #include <math.h> 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker class ShowMipLevels3 : public skiagm::GM { 32*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> fImg; 33*c8dee2aaSAndroid Build Coastguard Worker getName() const34*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("showmiplevels_explicit"); } 35*c8dee2aaSAndroid Build Coastguard Worker getISize()36*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return {1130, 970}; } 37*c8dee2aaSAndroid Build Coastguard Worker onOnceBeforeDraw()38*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override { 39*c8dee2aaSAndroid Build Coastguard Worker fImg = ToolUtils::GetResourceAsImage("images/ship.png"); 40*c8dee2aaSAndroid Build Coastguard Worker fImg = fImg->makeRasterImage(); // makeWithMips only works on raster for now 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker SkMipmapBuilder builder(fImg->imageInfo()); 45*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < builder.countLevels(); ++i) { 46*c8dee2aaSAndroid Build Coastguard Worker auto surf = SkSurfaces::WrapPixels(builder.level(i)); 47*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->drawColor(colors[i % std::size(colors)]); 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker fImg = builder.attachTo(fImg); 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas,SkString *)52*c8dee2aaSAndroid Build Coastguard Worker DrawResult onDraw(SkCanvas* canvas, SkString*) override { 53*c8dee2aaSAndroid Build Coastguard Worker canvas->drawColor(0xFFDDDDDD); 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(10, 10); 56*c8dee2aaSAndroid Build Coastguard Worker for (auto mm : {SkMipmapMode::kNone, SkMipmapMode::kNearest, SkMipmapMode::kLinear}) { 57*c8dee2aaSAndroid Build Coastguard Worker for (auto fm : {SkFilterMode::kNearest, SkFilterMode::kLinear}) { 58*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, draw_downscaling(canvas, {fm, mm})); 59*c8dee2aaSAndroid Build Coastguard Worker } 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kOk; 62*c8dee2aaSAndroid Build Coastguard Worker } 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker private: draw_downscaling(SkCanvas * canvas,SkSamplingOptions sampling)65*c8dee2aaSAndroid Build Coastguard Worker SkScalar draw_downscaling(SkCanvas* canvas, SkSamplingOptions sampling) { 66*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true); 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 69*c8dee2aaSAndroid Build Coastguard Worker SkRect r = {0, 0, 150, 150}; 70*c8dee2aaSAndroid Build Coastguard Worker for (float scale = 1; scale >= 0.1f; scale *= 0.7f) { 71*c8dee2aaSAndroid Build Coastguard Worker SkMatrix matrix = SkMatrix::Scale(scale, scale); 72*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(fImg->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, 73*c8dee2aaSAndroid Build Coastguard Worker sampling, &matrix)); 74*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, paint); 75*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(r.width() + 10, 0); 76*c8dee2aaSAndroid Build Coastguard Worker } 77*c8dee2aaSAndroid Build Coastguard Worker return r.height() + 10; 78*c8dee2aaSAndroid Build Coastguard Worker } 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM; 81*c8dee2aaSAndroid Build Coastguard Worker }; 82*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ShowMipLevels3; ) 83