1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRSXform.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkVertices.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkShaderMaskFilter.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
47*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker // Test kInitWithPrevious_SaveLayerFlag by drawing an image, save a layer with the flag, which
50*c8dee2aaSAndroid Build Coastguard Worker // should seed the layer with the image (from below). Then we punch a hole in the layer and
51*c8dee2aaSAndroid Build Coastguard Worker // restore with kPlus mode, which should show the mandrill super-bright on the outside, but
52*c8dee2aaSAndroid Build Coastguard Worker // normal where we punched the hole.
53*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(savelayer_initfromprev, canvas, 256, 256) {
54*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(ToolUtils::GetResourceAsImage("images/mandrill_256.png"), 0, 0);
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SaveLayerRec rec;
57*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
58*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kPlus);
59*c8dee2aaSAndroid Build Coastguard Worker rec.fSaveLayerFlags = SkCanvas::kInitWithPrevious_SaveLayerFlag;
60*c8dee2aaSAndroid Build Coastguard Worker rec.fPaint = &paint;
61*c8dee2aaSAndroid Build Coastguard Worker canvas->saveLayer(rec);
62*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kClear);
63*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(128, 128, 96, paint);
64*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
65*c8dee2aaSAndroid Build Coastguard Worker };
66*c8dee2aaSAndroid Build Coastguard Worker
draw_cell(SkCanvas * canvas,sk_sp<SkTextBlob> blob,SkColor c,SkScalar w,SkScalar h,bool useDrawBehind)67*c8dee2aaSAndroid Build Coastguard Worker static void draw_cell(SkCanvas* canvas, sk_sp<SkTextBlob> blob, SkColor c, SkScalar w, SkScalar h,
68*c8dee2aaSAndroid Build Coastguard Worker bool useDrawBehind) {
69*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeWH(w, h);
70*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
71*c8dee2aaSAndroid Build Coastguard Worker p.setColor(c);
72*c8dee2aaSAndroid Build Coastguard Worker p.setBlendMode(SkBlendMode::kSrc);
73*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, p);
74*c8dee2aaSAndroid Build Coastguard Worker p.setBlendMode(SkBlendMode::kSrcOver);
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker const SkScalar margin = 80;
77*c8dee2aaSAndroid Build Coastguard Worker r.fLeft = w - margin;
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker // save the behind image
80*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(int sc0 =) canvas->getSaveCount();
81*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(int sc1 =) SkCanvasPriv::SaveBehind(canvas, &r);
82*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(int sc2 =) canvas->getSaveCount();
83*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(sc0 == sc1);
84*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(sc0 + 1 == sc2);
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker // draw the foreground (including over the 'behind' section)
87*c8dee2aaSAndroid Build Coastguard Worker p.setColor(SK_ColorBLACK);
88*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(blob, 10, 30, p);
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker // draw the treatment
91*c8dee2aaSAndroid Build Coastguard Worker const SkPoint pts[] = { {r.fLeft,0}, {r.fRight, 0} };
92*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[] = { 0x88000000, 0x0 };
93*c8dee2aaSAndroid Build Coastguard Worker auto sh = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
94*c8dee2aaSAndroid Build Coastguard Worker p.setShader(sh);
95*c8dee2aaSAndroid Build Coastguard Worker p.setBlendMode(SkBlendMode::kDstIn);
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker if (useDrawBehind) {
98*c8dee2aaSAndroid Build Coastguard Worker SkCanvasPriv::DrawBehind(canvas, p);
99*c8dee2aaSAndroid Build Coastguard Worker } else {
100*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, p);
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker // this should restore the behind image
104*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
105*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(int sc3 =) canvas->getSaveCount();
106*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(sc3 == sc0);
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker // just outline where we expect the treatment to appear
109*c8dee2aaSAndroid Build Coastguard Worker p.reset();
110*c8dee2aaSAndroid Build Coastguard Worker p.setStyle(SkPaint::kStroke_Style);
111*c8dee2aaSAndroid Build Coastguard Worker p.setAlphaf(0.25f);
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker
draw_list(SkCanvas * canvas,sk_sp<SkTextBlob> blob,bool useDrawBehind)114*c8dee2aaSAndroid Build Coastguard Worker static void draw_list(SkCanvas* canvas, sk_sp<SkTextBlob> blob, bool useDrawBehind) {
115*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true);
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
118*c8dee2aaSAndroid Build Coastguard Worker SkScalar w = 400;
119*c8dee2aaSAndroid Build Coastguard Worker SkScalar h = 40;
120*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 8; ++i) {
121*c8dee2aaSAndroid Build Coastguard Worker SkColor c = rand.nextU(); // ensure we're opaque
122*c8dee2aaSAndroid Build Coastguard Worker c = (c & 0xFFFFFF) | 0x80000000;
123*c8dee2aaSAndroid Build Coastguard Worker draw_cell(canvas, blob, c, w, h, useDrawBehind);
124*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, h);
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(save_behind, canvas, 830, 670) {
129*c8dee2aaSAndroid Build Coastguard Worker SkFont font = ToolUtils::DefaultPortableFont();
130*c8dee2aaSAndroid Build Coastguard Worker font.setSize(30);
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker const char text[] = "This is a very long line of text";
133*c8dee2aaSAndroid Build Coastguard Worker auto blob = SkTextBlob::MakeFromText(text, strlen(text), font);
134*c8dee2aaSAndroid Build Coastguard Worker
135*c8dee2aaSAndroid Build Coastguard Worker for (bool useDrawBehind : {false, true}) {
136*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker draw_list(canvas, blob, useDrawBehind);
139*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 350);
140*c8dee2aaSAndroid Build Coastguard Worker canvas->saveLayer({0, 0, 400, 320}, nullptr);
141*c8dee2aaSAndroid Build Coastguard Worker draw_list(canvas, blob, useDrawBehind);
142*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
145*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(430, 0);
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker }
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(savelayer_f16, canvas, 900, 300) {
152*c8dee2aaSAndroid Build Coastguard Worker int n = 15;
153*c8dee2aaSAndroid Build Coastguard Worker SkRect r{0, 0, 300, 300};
154*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
155*c8dee2aaSAndroid Build Coastguard Worker
156*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED };
157*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(SkGradientShader::MakeSweep(r.centerX(), r.centerY(),
158*c8dee2aaSAndroid Build Coastguard Worker colors, nullptr, std::size(colors)));
159*c8dee2aaSAndroid Build Coastguard Worker
160*c8dee2aaSAndroid Build Coastguard Worker canvas->drawOval(r, paint);
161*c8dee2aaSAndroid Build Coastguard Worker
162*c8dee2aaSAndroid Build Coastguard Worker paint.setAlphaf(1.0f/n);
163*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kPlus);
164*c8dee2aaSAndroid Build Coastguard Worker
165*c8dee2aaSAndroid Build Coastguard Worker for (auto flags : {0, (int)SkCanvas::kF16ColorType}) {
166*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(r.width(), 0);
167*c8dee2aaSAndroid Build Coastguard Worker
168*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SaveLayerRec rec;
169*c8dee2aaSAndroid Build Coastguard Worker rec.fSaveLayerFlags = flags;
170*c8dee2aaSAndroid Build Coastguard Worker canvas->saveLayer(rec);
171*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < n; ++i) {
172*c8dee2aaSAndroid Build Coastguard Worker canvas->drawOval(r, paint);
173*c8dee2aaSAndroid Build Coastguard Worker }
174*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
175*c8dee2aaSAndroid Build Coastguard Worker }
176*c8dee2aaSAndroid Build Coastguard Worker }
177*c8dee2aaSAndroid Build Coastguard Worker
draw_atlas(SkCanvas * canvas,SkImage * image)178*c8dee2aaSAndroid Build Coastguard Worker static void draw_atlas(SkCanvas* canvas, SkImage* image) {
179*c8dee2aaSAndroid Build Coastguard Worker SkRSXform xforms[] = {{1, 0, 0, 0}, {1, 0, 50, 50}};
180*c8dee2aaSAndroid Build Coastguard Worker SkRect tex[] = {{0, 0, 100, 100}, {0, 0, 100, 100}};
181*c8dee2aaSAndroid Build Coastguard Worker SkColor colors[] = {0xffffffff, 0xffffffff};
182*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
183*c8dee2aaSAndroid Build Coastguard Worker
184*c8dee2aaSAndroid Build Coastguard Worker canvas->drawAtlas(image,
185*c8dee2aaSAndroid Build Coastguard Worker xforms,
186*c8dee2aaSAndroid Build Coastguard Worker tex,
187*c8dee2aaSAndroid Build Coastguard Worker colors,
188*c8dee2aaSAndroid Build Coastguard Worker 2,
189*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrcIn,
190*c8dee2aaSAndroid Build Coastguard Worker SkFilterMode::kNearest,
191*c8dee2aaSAndroid Build Coastguard Worker nullptr,
192*c8dee2aaSAndroid Build Coastguard Worker &paint);
193*c8dee2aaSAndroid Build Coastguard Worker }
194*c8dee2aaSAndroid Build Coastguard Worker
draw_vertices(SkCanvas * canvas,SkImage * image)195*c8dee2aaSAndroid Build Coastguard Worker static void draw_vertices(SkCanvas* canvas, SkImage* image) {
196*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[] = {{0, 0}, {0, 100}, {100, 100}, {100, 0}, {100, 100}, {0, 100}};
197*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkVertices> verts =
198*c8dee2aaSAndroid Build Coastguard Worker SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, 6, pts, nullptr, nullptr);
199*c8dee2aaSAndroid Build Coastguard Worker
200*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
201*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(image->makeShader(SkFilterMode::kNearest));
202*c8dee2aaSAndroid Build Coastguard Worker
203*c8dee2aaSAndroid Build Coastguard Worker canvas->drawVertices(verts, SkBlendMode::kSrc, paint);
204*c8dee2aaSAndroid Build Coastguard Worker }
205*c8dee2aaSAndroid Build Coastguard Worker
draw_points(SkCanvas * canvas,SkImage * image)206*c8dee2aaSAndroid Build Coastguard Worker static void draw_points(SkCanvas* canvas, SkImage* image) {
207*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[] = {{50, 50}, {75, 75}};
208*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
209*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(image->makeShader(SkFilterMode::kNearest));
210*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(100);
211*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeCap(SkPaint::kSquare_Cap);
212*c8dee2aaSAndroid Build Coastguard Worker
213*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, pts, paint);
214*c8dee2aaSAndroid Build Coastguard Worker }
215*c8dee2aaSAndroid Build Coastguard Worker
draw_image_set(SkCanvas * canvas,SkImage * image)216*c8dee2aaSAndroid Build Coastguard Worker static void draw_image_set(SkCanvas* canvas, SkImage* image) {
217*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeWH(100, 100);
218*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::ImageSetEntry entries[] = {
219*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::ImageSetEntry(sk_ref_sp(image), r, r, 1.0f, SkCanvas::kNone_QuadAAFlags),
220*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::ImageSetEntry(
221*c8dee2aaSAndroid Build Coastguard Worker sk_ref_sp(image), r, r.makeOffset(50, 50), 1.0f, SkCanvas::kNone_QuadAAFlags),
222*c8dee2aaSAndroid Build Coastguard Worker };
223*c8dee2aaSAndroid Build Coastguard Worker
224*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
225*c8dee2aaSAndroid Build Coastguard Worker canvas->experimental_DrawEdgeAAImageSet(
226*c8dee2aaSAndroid Build Coastguard Worker entries, 2, nullptr, nullptr, SkFilterMode::kNearest, &paint);
227*c8dee2aaSAndroid Build Coastguard Worker }
228*c8dee2aaSAndroid Build Coastguard Worker
229*c8dee2aaSAndroid Build Coastguard Worker /*
230*c8dee2aaSAndroid Build Coastguard Worker Picture optimization looks for single drawing operations inside a saveLayer with alpha. It tries
231*c8dee2aaSAndroid Build Coastguard Worker to push the alpha into the drawing operation itself. That's only valid if the draw logically
232*c8dee2aaSAndroid Build Coastguard Worker touches each pixel once. A handful of draws do not behave like that. They instead act like
233*c8dee2aaSAndroid Build Coastguard Worker repeated, independent draws. This GM tests this with several operations.
234*c8dee2aaSAndroid Build Coastguard Worker */
235*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(skbug_14554, canvas, 310, 630) {
236*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image = ToolUtils::GetResourceAsImage("images/mandrill_128.png");
237*c8dee2aaSAndroid Build Coastguard Worker SkPictureRecorder rec;
238*c8dee2aaSAndroid Build Coastguard Worker
239*c8dee2aaSAndroid Build Coastguard Worker using DrawProc = void(*)(SkCanvas*, SkImage*);
240*c8dee2aaSAndroid Build Coastguard Worker
241*c8dee2aaSAndroid Build Coastguard Worker for (DrawProc proc : {draw_atlas, draw_vertices, draw_points, draw_image_set}) {
242*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
243*c8dee2aaSAndroid Build Coastguard Worker for (bool injectExtraOp : {false, true}) {
244*c8dee2aaSAndroid Build Coastguard Worker auto c = rec.beginRecording(SkRect::MakeWH(150, 150));
245*c8dee2aaSAndroid Build Coastguard Worker c->saveLayerAlphaf(nullptr, 0.6f);
246*c8dee2aaSAndroid Build Coastguard Worker proc(c, image.get());
247*c8dee2aaSAndroid Build Coastguard Worker // For the second draw of each test-case, we inject an extra (useless) operation, which
248*c8dee2aaSAndroid Build Coastguard Worker // inhibits the optimization and produces the correct result.
249*c8dee2aaSAndroid Build Coastguard Worker if (injectExtraOp) {
250*c8dee2aaSAndroid Build Coastguard Worker c->translate(1, 0);
251*c8dee2aaSAndroid Build Coastguard Worker }
252*c8dee2aaSAndroid Build Coastguard Worker c->restore();
253*c8dee2aaSAndroid Build Coastguard Worker
254*c8dee2aaSAndroid Build Coastguard Worker auto pic = rec.finishRecordingAsPicture();
255*c8dee2aaSAndroid Build Coastguard Worker
256*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPicture(pic);
257*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(160, 0);
258*c8dee2aaSAndroid Build Coastguard Worker }
259*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
260*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 160);
261*c8dee2aaSAndroid Build Coastguard Worker }
262*c8dee2aaSAndroid Build Coastguard Worker }
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