xref: /aosp_15_r20/external/skia/gm/samplerstress.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker /**
31*c8dee2aaSAndroid Build Coastguard Worker  * Stress test the GPU samplers by rendering a textured glyph with a mask and
32*c8dee2aaSAndroid Build Coastguard Worker  * an AA clip
33*c8dee2aaSAndroid Build Coastguard Worker  */
34*c8dee2aaSAndroid Build Coastguard Worker class SamplerStressGM : public GM {
35*c8dee2aaSAndroid Build Coastguard Worker public:
SamplerStressGM()36*c8dee2aaSAndroid Build Coastguard Worker     SamplerStressGM()
37*c8dee2aaSAndroid Build Coastguard Worker     : fTextureCreated(false)
38*c8dee2aaSAndroid Build Coastguard Worker     , fMaskFilter(nullptr) {
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const42*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("gpusamplerstress"); }
43*c8dee2aaSAndroid Build Coastguard Worker 
getISize()44*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(640, 480); }
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     /**
47*c8dee2aaSAndroid Build Coastguard Worker      * Create a red & green stripes on black texture
48*c8dee2aaSAndroid Build Coastguard Worker      */
createTexture()49*c8dee2aaSAndroid Build Coastguard Worker     void createTexture() {
50*c8dee2aaSAndroid Build Coastguard Worker         if (fTextureCreated) {
51*c8dee2aaSAndroid Build Coastguard Worker             return;
52*c8dee2aaSAndroid Build Coastguard Worker         }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker         constexpr int xSize = 16;
55*c8dee2aaSAndroid Build Coastguard Worker         constexpr int ySize = 16;
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker         fTexture.allocN32Pixels(xSize, ySize);
58*c8dee2aaSAndroid Build Coastguard Worker         SkPMColor* addr = fTexture.getAddr32(0, 0);
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker         for (int y = 0; y < ySize; ++y) {
61*c8dee2aaSAndroid Build Coastguard Worker             for (int x = 0; x < xSize; ++x) {
62*c8dee2aaSAndroid Build Coastguard Worker                 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorBLACK);
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker                 if ((y % 5) == 0) {
65*c8dee2aaSAndroid Build Coastguard Worker                     addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorRED);
66*c8dee2aaSAndroid Build Coastguard Worker                 }
67*c8dee2aaSAndroid Build Coastguard Worker                 if ((x % 7) == 0) {
68*c8dee2aaSAndroid Build Coastguard Worker                     addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN);
69*c8dee2aaSAndroid Build Coastguard Worker                 }
70*c8dee2aaSAndroid Build Coastguard Worker             }
71*c8dee2aaSAndroid Build Coastguard Worker         }
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker         fTextureCreated = true;
74*c8dee2aaSAndroid Build Coastguard Worker     }
75*c8dee2aaSAndroid Build Coastguard Worker 
createShader()76*c8dee2aaSAndroid Build Coastguard Worker     void createShader() {
77*c8dee2aaSAndroid Build Coastguard Worker         if (fShader) {
78*c8dee2aaSAndroid Build Coastguard Worker             return;
79*c8dee2aaSAndroid Build Coastguard Worker         }
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker         createTexture();
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker         fShader = fTexture.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
84*c8dee2aaSAndroid Build Coastguard Worker                                       SkSamplingOptions());
85*c8dee2aaSAndroid Build Coastguard Worker     }
86*c8dee2aaSAndroid Build Coastguard Worker 
createMaskFilter()87*c8dee2aaSAndroid Build Coastguard Worker     void createMaskFilter() {
88*c8dee2aaSAndroid Build Coastguard Worker         if (fMaskFilter) {
89*c8dee2aaSAndroid Build Coastguard Worker             return;
90*c8dee2aaSAndroid Build Coastguard Worker         }
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar sigma = 1;
93*c8dee2aaSAndroid Build Coastguard Worker         fMaskFilter = SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma);
94*c8dee2aaSAndroid Build Coastguard Worker     }
95*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)96*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
97*c8dee2aaSAndroid Build Coastguard Worker         createShader();
98*c8dee2aaSAndroid Build Coastguard Worker         createMaskFilter();
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker         // draw a letter "M" with a green & red striped texture and a
103*c8dee2aaSAndroid Build Coastguard Worker         // stipple mask with a round rect soft clip
104*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
105*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
106*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(fShader);
107*c8dee2aaSAndroid Build Coastguard Worker         paint.setMaskFilter(fMaskFilter);
108*c8dee2aaSAndroid Build Coastguard Worker         SkFont font(ToolUtils::DefaultPortableTypeface(), 72);
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker         SkRect temp;
111*c8dee2aaSAndroid Build Coastguard Worker         temp.setLTRB(115, 75, 144, 110);
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker         SkPath path;
114*c8dee2aaSAndroid Build Coastguard Worker         path.addRoundRect(temp, SkIntToScalar(5), SkIntToScalar(5));
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipPath(path, true); // AA is on
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("M", 100.0f, 100.0f, font, paint);
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker         // Now draw stroked versions of the "M" and the round rect so we can
123*c8dee2aaSAndroid Build Coastguard Worker         // see what is going on
124*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint2;
125*c8dee2aaSAndroid Build Coastguard Worker         paint2.setColor(SK_ColorBLACK);
126*c8dee2aaSAndroid Build Coastguard Worker         paint2.setAntiAlias(true);
127*c8dee2aaSAndroid Build Coastguard Worker         paint2.setStyle(SkPaint::kStroke_Style);
128*c8dee2aaSAndroid Build Coastguard Worker         paint2.setStrokeWidth(1);
129*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("M", 100.0f, 100.0f, font, paint2);
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker         paint2.setColor(SK_ColorGRAY);
132*c8dee2aaSAndroid Build Coastguard Worker 
133*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, paint2);
134*c8dee2aaSAndroid Build Coastguard Worker     }
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker private:
137*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap        fTexture;
138*c8dee2aaSAndroid Build Coastguard Worker     bool            fTextureCreated;
139*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> fShader;
140*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkMaskFilter> fMaskFilter;
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
143*c8dee2aaSAndroid Build Coastguard Worker };
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new SamplerStressGM; )
148*c8dee2aaSAndroid Build Coastguard Worker 
149*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
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