1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrPorterDuffXferProcessor.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrRRectEffect.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/FillRectOp.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h"
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
35*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker class RRectGM : public GM {
42*c8dee2aaSAndroid Build Coastguard Worker public:
43*c8dee2aaSAndroid Build Coastguard Worker enum Type {
44*c8dee2aaSAndroid Build Coastguard Worker kBW_Draw_Type,
45*c8dee2aaSAndroid Build Coastguard Worker kAA_Draw_Type,
46*c8dee2aaSAndroid Build Coastguard Worker kBW_Clip_Type,
47*c8dee2aaSAndroid Build Coastguard Worker kAA_Clip_Type,
48*c8dee2aaSAndroid Build Coastguard Worker kEffect_Type,
49*c8dee2aaSAndroid Build Coastguard Worker };
RRectGM(Type type)50*c8dee2aaSAndroid Build Coastguard Worker RRectGM(Type type) : fType(type) { }
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker protected:
53*c8dee2aaSAndroid Build Coastguard Worker
onOnceBeforeDraw()54*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override {
55*c8dee2aaSAndroid Build Coastguard Worker this->setBGColor(0xFFDDDDDD);
56*c8dee2aaSAndroid Build Coastguard Worker this->setUpRRects();
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker
getName() const59*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override {
60*c8dee2aaSAndroid Build Coastguard Worker SkString name("rrect");
61*c8dee2aaSAndroid Build Coastguard Worker switch (fType) {
62*c8dee2aaSAndroid Build Coastguard Worker case kBW_Draw_Type:
63*c8dee2aaSAndroid Build Coastguard Worker name.append("_draw_bw");
64*c8dee2aaSAndroid Build Coastguard Worker break;
65*c8dee2aaSAndroid Build Coastguard Worker case kAA_Draw_Type:
66*c8dee2aaSAndroid Build Coastguard Worker name.append("_draw_aa");
67*c8dee2aaSAndroid Build Coastguard Worker break;
68*c8dee2aaSAndroid Build Coastguard Worker case kBW_Clip_Type:
69*c8dee2aaSAndroid Build Coastguard Worker name.append("_clip_bw");
70*c8dee2aaSAndroid Build Coastguard Worker break;
71*c8dee2aaSAndroid Build Coastguard Worker case kAA_Clip_Type:
72*c8dee2aaSAndroid Build Coastguard Worker name.append("_clip_aa");
73*c8dee2aaSAndroid Build Coastguard Worker break;
74*c8dee2aaSAndroid Build Coastguard Worker case kEffect_Type:
75*c8dee2aaSAndroid Build Coastguard Worker name.append("_effect");
76*c8dee2aaSAndroid Build Coastguard Worker break;
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker return name;
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker
getISize()81*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(kImageWidth, kImageHeight); }
82*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas,SkString * errorMsg)83*c8dee2aaSAndroid Build Coastguard Worker DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override {
84*c8dee2aaSAndroid Build Coastguard Worker auto sdc = skgpu::ganesh::TopDeviceSurfaceDrawContext(canvas);
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker auto rContext = canvas->recordingContext();
87*c8dee2aaSAndroid Build Coastguard Worker if (kEffect_Type == fType && (!sdc || !rContext)) {
88*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = kErrorMsg_DrawSkippedGpuOnly;
89*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kSkip;
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
93*c8dee2aaSAndroid Build Coastguard Worker if (kAA_Draw_Type == fType) {
94*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker if (fType == kBW_Clip_Type || fType == kAA_Clip_Type) {
98*c8dee2aaSAndroid Build Coastguard Worker // Add a gradient to the paint to ensure local coords are respected.
99*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[3] = {{0, 0}, {1.5f, 1}};
100*c8dee2aaSAndroid Build Coastguard Worker SkColor colors[3] = {SK_ColorBLACK, SK_ColorYELLOW};
101*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
102*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp));
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
106*c8dee2aaSAndroid Build Coastguard Worker const SkRect kMaxImageBound = SkRect::MakeWH(SkIntToScalar(kImageWidth),
107*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(kImageHeight));
108*c8dee2aaSAndroid Build Coastguard Worker #endif
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker int lastEdgeType = (kEffect_Type == fType) ? (int) GrClipEdgeType::kLast: 0;
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker int y = 1;
113*c8dee2aaSAndroid Build Coastguard Worker for (int et = 0; et <= lastEdgeType; ++et) {
114*c8dee2aaSAndroid Build Coastguard Worker int x = 1;
115*c8dee2aaSAndroid Build Coastguard Worker for (int curRRect = 0; curRRect < kNumRRects; ++curRRect) {
116*c8dee2aaSAndroid Build Coastguard Worker bool drew = true;
117*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
118*c8dee2aaSAndroid Build Coastguard Worker if (curRRect != kNumRRects - 1) { // skip last rrect, which is large but clipped
119*c8dee2aaSAndroid Build Coastguard Worker SkRect imageSpaceBounds = fRRects[curRRect].getBounds();
120*c8dee2aaSAndroid Build Coastguard Worker imageSpaceBounds.offset(SkIntToScalar(x), SkIntToScalar(y));
121*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(kMaxImageBound.contains(imageSpaceBounds));
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker #endif
124*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
125*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker SkRRect rrect = fRRects[curRRect];
128*c8dee2aaSAndroid Build Coastguard Worker if (curRRect == kNumRRects - 1) {
129*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect({0, 0, kTileX - 2, kTileY - 2});
130*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-0.14f * rrect.rect().width(),
131*c8dee2aaSAndroid Build Coastguard Worker -0.14f * rrect.rect().height());
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker if (kEffect_Type == fType) {
134*c8dee2aaSAndroid Build Coastguard Worker fRRects[curRRect].transform(canvas->getLocalToDeviceAs3x3(), &rrect);
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker GrClipEdgeType edgeType = (GrClipEdgeType) et;
137*c8dee2aaSAndroid Build Coastguard Worker const auto& caps = *rContext->priv().caps()->shaderCaps();
138*c8dee2aaSAndroid Build Coastguard Worker auto [success, fp] = GrRRectEffect::Make(/*inputFP=*/nullptr,
139*c8dee2aaSAndroid Build Coastguard Worker edgeType, rrect, caps);
140*c8dee2aaSAndroid Build Coastguard Worker if (success) {
141*c8dee2aaSAndroid Build Coastguard Worker GrPaint grPaint;
142*c8dee2aaSAndroid Build Coastguard Worker grPaint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
143*c8dee2aaSAndroid Build Coastguard Worker grPaint.setCoverageFragmentProcessor(std::move(fp));
144*c8dee2aaSAndroid Build Coastguard Worker grPaint.setColor4f({ 0, 0, 0, 1.f });
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = rrect.getBounds();
147*c8dee2aaSAndroid Build Coastguard Worker bounds.intersect(SkRect::MakeXYWH(x, y, kTileX - 2, kTileY - 2));
148*c8dee2aaSAndroid Build Coastguard Worker if (et >= (int) GrClipEdgeType::kInverseFillBW) {
149*c8dee2aaSAndroid Build Coastguard Worker bounds.outset(2.f, 2.f);
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker sdc->addDrawOp(skgpu::ganesh::FillRectOp::MakeNonAARect(
153*c8dee2aaSAndroid Build Coastguard Worker rContext, std::move(grPaint), SkMatrix::I(), bounds));
154*c8dee2aaSAndroid Build Coastguard Worker } else {
155*c8dee2aaSAndroid Build Coastguard Worker drew = false;
156*c8dee2aaSAndroid Build Coastguard Worker }
157*c8dee2aaSAndroid Build Coastguard Worker } else if (fType == kBW_Clip_Type || fType == kAA_Clip_Type) {
158*c8dee2aaSAndroid Build Coastguard Worker bool aaClip = (kAA_Clip_Type == fType);
159*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRRect(rrect, aaClip);
160*c8dee2aaSAndroid Build Coastguard Worker canvas->setMatrix(SkMatrix::Scale(kImageWidth, kImageHeight));
161*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(1, 1), paint);
162*c8dee2aaSAndroid Build Coastguard Worker } else {
163*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(rrect, paint);
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker
166*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
167*c8dee2aaSAndroid Build Coastguard Worker if (drew) {
168*c8dee2aaSAndroid Build Coastguard Worker x = x + kTileX;
169*c8dee2aaSAndroid Build Coastguard Worker if (x > kImageWidth) {
170*c8dee2aaSAndroid Build Coastguard Worker x = 1;
171*c8dee2aaSAndroid Build Coastguard Worker y += kTileY;
172*c8dee2aaSAndroid Build Coastguard Worker }
173*c8dee2aaSAndroid Build Coastguard Worker }
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker if (x != 1) {
176*c8dee2aaSAndroid Build Coastguard Worker y += kTileY;
177*c8dee2aaSAndroid Build Coastguard Worker }
178*c8dee2aaSAndroid Build Coastguard Worker }
179*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kOk;
180*c8dee2aaSAndroid Build Coastguard Worker }
181*c8dee2aaSAndroid Build Coastguard Worker
setUpRRects()182*c8dee2aaSAndroid Build Coastguard Worker void setUpRRects() {
183*c8dee2aaSAndroid Build Coastguard Worker // each RRect must fit in a 0x0 -> (kTileX-2)x(kTileY-2) block. These will be tiled across
184*c8dee2aaSAndroid Build Coastguard Worker // the screen in kTileX x kTileY tiles. The extra empty pixels on each side are for AA.
185*c8dee2aaSAndroid Build Coastguard Worker
186*c8dee2aaSAndroid Build Coastguard Worker // simple cases
187*c8dee2aaSAndroid Build Coastguard Worker fRRects[0].setRect(SkRect::MakeWH(kTileX-2, kTileY-2));
188*c8dee2aaSAndroid Build Coastguard Worker fRRects[1].setOval(SkRect::MakeWH(kTileX-2, kTileY-2));
189*c8dee2aaSAndroid Build Coastguard Worker fRRects[2].setRectXY(SkRect::MakeWH(kTileX-2, kTileY-2), 10, 10);
190*c8dee2aaSAndroid Build Coastguard Worker fRRects[3].setRectXY(SkRect::MakeWH(kTileX-2, kTileY-2), 10, 5);
191*c8dee2aaSAndroid Build Coastguard Worker // small circular corners are an interesting test case for gpu clipping
192*c8dee2aaSAndroid Build Coastguard Worker fRRects[4].setRectXY(SkRect::MakeWH(kTileX-2, kTileY-2), 1, 1);
193*c8dee2aaSAndroid Build Coastguard Worker fRRects[5].setRectXY(SkRect::MakeWH(kTileX-2, kTileY-2), 0.5f, 0.5f);
194*c8dee2aaSAndroid Build Coastguard Worker fRRects[6].setRectXY(SkRect::MakeWH(kTileX-2, kTileY-2), 0.2f, 0.2f);
195*c8dee2aaSAndroid Build Coastguard Worker
196*c8dee2aaSAndroid Build Coastguard Worker // The first complex case needs special handling since it is a square
197*c8dee2aaSAndroid Build Coastguard Worker fRRects[kNumSimpleCases].setRectRadii(SkRect::MakeWH(kTileY-2, kTileY-2), gRadii[0]);
198*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 1; i < std::size(gRadii); ++i) {
199*c8dee2aaSAndroid Build Coastguard Worker fRRects[kNumSimpleCases+i].setRectRadii(SkRect::MakeWH(kTileX-2, kTileY-2), gRadii[i]);
200*c8dee2aaSAndroid Build Coastguard Worker }
201*c8dee2aaSAndroid Build Coastguard Worker // The last case is larger than kTileX-2 x kTileY-2 but will be drawn at an offset
202*c8dee2aaSAndroid Build Coastguard Worker // into a clip rect that respects the tile size and highlights the rrect's corner curve.
203*c8dee2aaSAndroid Build Coastguard Worker fRRects[kNumRRects - 1].setRectXY({9.f, 9.f, 1699.f, 1699.f}, 843.749f, 843.75f);
204*c8dee2aaSAndroid Build Coastguard Worker }
205*c8dee2aaSAndroid Build Coastguard Worker
206*c8dee2aaSAndroid Build Coastguard Worker private:
207*c8dee2aaSAndroid Build Coastguard Worker Type fType;
208*c8dee2aaSAndroid Build Coastguard Worker
209*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kImageWidth = 640;
210*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kImageHeight = 480;
211*c8dee2aaSAndroid Build Coastguard Worker
212*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kTileX = 80;
213*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kTileY = 40;
214*c8dee2aaSAndroid Build Coastguard Worker
215*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kNumSimpleCases = 7;
216*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kNumComplexCases = 35;
217*c8dee2aaSAndroid Build Coastguard Worker
218*c8dee2aaSAndroid Build Coastguard Worker static const SkVector gRadii[kNumComplexCases][4];
219*c8dee2aaSAndroid Build Coastguard Worker
220*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kNumRRects = kNumSimpleCases + kNumComplexCases + 1 /* extra big */;
221*c8dee2aaSAndroid Build Coastguard Worker SkRRect fRRects[kNumRRects];
222*c8dee2aaSAndroid Build Coastguard Worker
223*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
224*c8dee2aaSAndroid Build Coastguard Worker };
225*c8dee2aaSAndroid Build Coastguard Worker
226*c8dee2aaSAndroid Build Coastguard Worker // Radii for the various test cases. Order is UL, UR, LR, LL
227*c8dee2aaSAndroid Build Coastguard Worker const SkVector RRectGM::gRadii[kNumComplexCases][4] = {
228*c8dee2aaSAndroid Build Coastguard Worker // a circle
229*c8dee2aaSAndroid Build Coastguard Worker { { kTileY, kTileY }, { kTileY, kTileY }, { kTileY, kTileY }, { kTileY, kTileY } },
230*c8dee2aaSAndroid Build Coastguard Worker
231*c8dee2aaSAndroid Build Coastguard Worker // odd ball cases
232*c8dee2aaSAndroid Build Coastguard Worker { { 8, 8 }, { 32, 32 }, { 8, 8 }, { 32, 32 } },
233*c8dee2aaSAndroid Build Coastguard Worker { { 16, 8 }, { 8, 16 }, { 16, 8 }, { 8, 16 } },
234*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 16, 16 }, { 8, 8 }, { 32, 32 } },
235*c8dee2aaSAndroid Build Coastguard Worker
236*c8dee2aaSAndroid Build Coastguard Worker // UL
237*c8dee2aaSAndroid Build Coastguard Worker { { 30, 30 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
238*c8dee2aaSAndroid Build Coastguard Worker { { 30, 15 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
239*c8dee2aaSAndroid Build Coastguard Worker { { 15, 30 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
240*c8dee2aaSAndroid Build Coastguard Worker
241*c8dee2aaSAndroid Build Coastguard Worker // UR
242*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 30, 30 }, { 0, 0 }, { 0, 0 } },
243*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 30, 15 }, { 0, 0 }, { 0, 0 } },
244*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 15, 30 }, { 0, 0 }, { 0, 0 } },
245*c8dee2aaSAndroid Build Coastguard Worker
246*c8dee2aaSAndroid Build Coastguard Worker // LR
247*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 0, 0 }, { 30, 30 }, { 0, 0 } },
248*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 0, 0 }, { 30, 15 }, { 0, 0 } },
249*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 0, 0 }, { 15, 30 }, { 0, 0 } },
250*c8dee2aaSAndroid Build Coastguard Worker
251*c8dee2aaSAndroid Build Coastguard Worker // LL
252*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 30, 30 } },
253*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 30, 15 } },
254*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 15, 30 } },
255*c8dee2aaSAndroid Build Coastguard Worker
256*c8dee2aaSAndroid Build Coastguard Worker // over-sized radii
257*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 100, 400 }, { 0, 0 }, { 0, 0 } },
258*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 400, 400 }, { 0, 0 }, { 0, 0 } },
259*c8dee2aaSAndroid Build Coastguard Worker { { 400, 400 }, { 400, 400 }, { 400, 400 }, { 400, 400 } },
260*c8dee2aaSAndroid Build Coastguard Worker
261*c8dee2aaSAndroid Build Coastguard Worker // circular corner tabs
262*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 20, 20 }, { 20, 20 }, { 0, 0 } },
263*c8dee2aaSAndroid Build Coastguard Worker { { 20, 20 }, { 20, 20 }, { 0, 0 }, { 0, 0 } },
264*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 0, 0 }, { 20, 20 }, { 20, 20 } },
265*c8dee2aaSAndroid Build Coastguard Worker { { 20, 20 }, { 0, 0 }, { 0, 0 }, { 20, 20 } },
266*c8dee2aaSAndroid Build Coastguard Worker
267*c8dee2aaSAndroid Build Coastguard Worker // small radius circular corner tabs
268*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 0.2f, 0.2f }, { 0.2f, 0.2f }, { 0, 0 } },
269*c8dee2aaSAndroid Build Coastguard Worker { { 0.3f, 0.3f }, { 0.3f, .3f }, { 0, 0 }, { 0, 0 } },
270*c8dee2aaSAndroid Build Coastguard Worker
271*c8dee2aaSAndroid Build Coastguard Worker // single circular corner cases
272*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 15, 15 } },
273*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 0, 0 }, { 15, 15 }, { 0, 0 } },
274*c8dee2aaSAndroid Build Coastguard Worker { { 0, 0 }, { 15, 15 }, { 0, 0 }, { 0, 0 } },
275*c8dee2aaSAndroid Build Coastguard Worker { { 15, 15 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
276*c8dee2aaSAndroid Build Coastguard Worker
277*c8dee2aaSAndroid Build Coastguard Worker // nine patch elliptical
278*c8dee2aaSAndroid Build Coastguard Worker { { 5, 7 }, { 8, 7 }, { 8, 12 }, { 5, 12 } },
279*c8dee2aaSAndroid Build Coastguard Worker { { 0, 7 }, { 8, 7 }, { 8, 12 }, { 0, 12 } },
280*c8dee2aaSAndroid Build Coastguard Worker
281*c8dee2aaSAndroid Build Coastguard Worker // nine patch elliptical, small radii
282*c8dee2aaSAndroid Build Coastguard Worker { { 0.4f, 7 }, { 8, 7 }, { 8, 12 }, { 0.4f, 12 } },
283*c8dee2aaSAndroid Build Coastguard Worker { { 0.4f, 0.4f }, { 8, 0.4f }, { 8, 12 }, { 0.4f, 12 } },
284*c8dee2aaSAndroid Build Coastguard Worker { { 20, 0.4f }, { 18, 0.4f }, { 18, 0.4f }, { 20, 0.4f } },
285*c8dee2aaSAndroid Build Coastguard Worker { { 0.3f, 0.4f }, { 0.3f, 0.4f }, { 0.3f, 0.4f }, { 0.3f, 0.4f } },
286*c8dee2aaSAndroid Build Coastguard Worker
287*c8dee2aaSAndroid Build Coastguard Worker };
288*c8dee2aaSAndroid Build Coastguard Worker
289*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
290*c8dee2aaSAndroid Build Coastguard Worker
291*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new RRectGM(RRectGM::kAA_Draw_Type); )
DEF_GM(return new RRectGM (RRectGM::kBW_Draw_Type);)292*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new RRectGM(RRectGM::kBW_Draw_Type); )
293*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new RRectGM(RRectGM::kAA_Clip_Type); )
294*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new RRectGM(RRectGM::kBW_Clip_Type); )
295*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new RRectGM(RRectGM::kEffect_Type); )
296*c8dee2aaSAndroid Build Coastguard Worker
297*c8dee2aaSAndroid Build Coastguard Worker // This GM is designed to test a variety of fill and stroked rectangles and round rectangles, with
298*c8dee2aaSAndroid Build Coastguard Worker // different stroke width and join type scenarios. The geometry parameters are chosen so that
299*c8dee2aaSAndroid Build Coastguard Worker // Graphite should be able to use its AnalyticRoundRectRenderStep and batch into a single draw.
300*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(stroke_rect_rrects, canvas, 1350, 700) {
301*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(0.5f, 0.5f);
302*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(50.f, 50.f);
303*c8dee2aaSAndroid Build Coastguard Worker
__anon9bae3ec50102(int cx, int cy, bool rrect, float width, SkPaint::Join join) 304*c8dee2aaSAndroid Build Coastguard Worker auto draw = [&](int cx, int cy, bool rrect, float width, SkPaint::Join join) {
305*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
306*c8dee2aaSAndroid Build Coastguard Worker p.setAntiAlias(true);
307*c8dee2aaSAndroid Build Coastguard Worker p.setStrokeWidth(width);
308*c8dee2aaSAndroid Build Coastguard Worker p.setStyle(width >= 0.f ? SkPaint::kStroke_Style : SkPaint::kFill_Style);
309*c8dee2aaSAndroid Build Coastguard Worker p.setStrokeJoin(join);
310*c8dee2aaSAndroid Build Coastguard Worker
311*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
312*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(cx * 110.f, cy * 110.f);
313*c8dee2aaSAndroid Build Coastguard Worker float dx = cx % 2 ? 0.5f : 0.f;
314*c8dee2aaSAndroid Build Coastguard Worker float dy = cy % 2 ? 0.5f : 0.f;
315*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeWH(50.f, 40.f);
316*c8dee2aaSAndroid Build Coastguard Worker rect.offset(dx, dy);
317*c8dee2aaSAndroid Build Coastguard Worker
318*c8dee2aaSAndroid Build Coastguard Worker if (width < 0.0) {
319*c8dee2aaSAndroid Build Coastguard Worker rect.outset(25.f, 25.f); // make it the same size as the largest stroke
320*c8dee2aaSAndroid Build Coastguard Worker }
321*c8dee2aaSAndroid Build Coastguard Worker
322*c8dee2aaSAndroid Build Coastguard Worker // Filled rounded rects can have arbitrary corners
323*c8dee2aaSAndroid Build Coastguard Worker float cornerScale = std::min(rect.width(), rect.height());
324*c8dee2aaSAndroid Build Coastguard Worker SkVector outerRadii[4] = { { 0.25f * cornerScale, 0.75f * cornerScale },
325*c8dee2aaSAndroid Build Coastguard Worker { 0.f, 0.f},
326*c8dee2aaSAndroid Build Coastguard Worker { 0.50f * cornerScale, 0.50f * cornerScale },
327*c8dee2aaSAndroid Build Coastguard Worker { 0.75f * cornerScale, 0.25f * cornerScale } };
328*c8dee2aaSAndroid Build Coastguard Worker // Stroked rounded rects will only have circular corners so that they remain compatible with
329*c8dee2aaSAndroid Build Coastguard Worker // Graphite's AnalyticRoundRectRenderStep's requirements.
330*c8dee2aaSAndroid Build Coastguard Worker SkVector strokeRadii[4] = { { 0.25f * cornerScale, 0.25f * cornerScale },
331*c8dee2aaSAndroid Build Coastguard Worker { 0.f, 0.f }, // this corner matches join type
332*c8dee2aaSAndroid Build Coastguard Worker { 0.50f * cornerScale, 0.50f * cornerScale },
333*c8dee2aaSAndroid Build Coastguard Worker { 0.75f * cornerScale, 0.75f * cornerScale } };
334*c8dee2aaSAndroid Build Coastguard Worker
335*c8dee2aaSAndroid Build Coastguard Worker if (rrect) {
336*c8dee2aaSAndroid Build Coastguard Worker SkRRect r;
337*c8dee2aaSAndroid Build Coastguard Worker if (width >= 0.0) {
338*c8dee2aaSAndroid Build Coastguard Worker r.setRectRadii(rect, strokeRadii);
339*c8dee2aaSAndroid Build Coastguard Worker } else {
340*c8dee2aaSAndroid Build Coastguard Worker r.setRectRadii(rect, outerRadii);
341*c8dee2aaSAndroid Build Coastguard Worker }
342*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(r, p);
343*c8dee2aaSAndroid Build Coastguard Worker } else {
344*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, p);
345*c8dee2aaSAndroid Build Coastguard Worker }
346*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
347*c8dee2aaSAndroid Build Coastguard Worker };
348*c8dee2aaSAndroid Build Coastguard Worker
349*c8dee2aaSAndroid Build Coastguard Worker // The stroke widths are chosen to test when the inner stroke edges have completely crossed
350*c8dee2aaSAndroid Build Coastguard Worker // over (50); when the inner corner circles intersect each other (30); a typical "nice"
351*c8dee2aaSAndroid Build Coastguard Worker // stroke (10); a skinny stroke (1); and a hairline (0).
352*c8dee2aaSAndroid Build Coastguard Worker int i = 0;
353*c8dee2aaSAndroid Build Coastguard Worker for (float width : {-1.f, 50.f, 30.f, 10.f, 1.f, 0.f}) {
354*c8dee2aaSAndroid Build Coastguard Worker int j = 0;
355*c8dee2aaSAndroid Build Coastguard Worker for (SkPaint::Join join : { SkPaint::kMiter_Join,
356*c8dee2aaSAndroid Build Coastguard Worker SkPaint::kBevel_Join,
357*c8dee2aaSAndroid Build Coastguard Worker SkPaint::kRound_Join }) {
358*c8dee2aaSAndroid Build Coastguard Worker if (width < 0 && join != SkPaint::kMiter_Join) {
359*c8dee2aaSAndroid Build Coastguard Worker continue; // Don't repeat fills, since join type is ignored
360*c8dee2aaSAndroid Build Coastguard Worker }
361*c8dee2aaSAndroid Build Coastguard Worker draw(2*i, 2*j, false, width, join);
362*c8dee2aaSAndroid Build Coastguard Worker draw(2*i+1, 2*j, false, width, join);
363*c8dee2aaSAndroid Build Coastguard Worker draw(2*i, 2*j+1, false, width, join);
364*c8dee2aaSAndroid Build Coastguard Worker draw(2*i+1, 2*j+1, false, width, join);
365*c8dee2aaSAndroid Build Coastguard Worker j++;
366*c8dee2aaSAndroid Build Coastguard Worker }
367*c8dee2aaSAndroid Build Coastguard Worker i++;
368*c8dee2aaSAndroid Build Coastguard Worker }
369*c8dee2aaSAndroid Build Coastguard Worker
370*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.f, 50.f);
371*c8dee2aaSAndroid Build Coastguard Worker
372*c8dee2aaSAndroid Build Coastguard Worker i = 0;
373*c8dee2aaSAndroid Build Coastguard Worker for (float width : {-1.f, 50.f, 30.f, 10.f, 1.f, 0.f}) {
374*c8dee2aaSAndroid Build Coastguard Worker int j = 3;
375*c8dee2aaSAndroid Build Coastguard Worker for (SkPaint::Join join : { SkPaint::kMiter_Join,
376*c8dee2aaSAndroid Build Coastguard Worker SkPaint::kBevel_Join,
377*c8dee2aaSAndroid Build Coastguard Worker SkPaint::kRound_Join }) {
378*c8dee2aaSAndroid Build Coastguard Worker if (width < 0 && join != SkPaint::kMiter_Join) {
379*c8dee2aaSAndroid Build Coastguard Worker continue;
380*c8dee2aaSAndroid Build Coastguard Worker }
381*c8dee2aaSAndroid Build Coastguard Worker draw(2*i, 2*j, true, width, join);
382*c8dee2aaSAndroid Build Coastguard Worker draw(2*i+1, 2*j, true, width, join);
383*c8dee2aaSAndroid Build Coastguard Worker draw(2*i, 2*j+1, true, width, join);
384*c8dee2aaSAndroid Build Coastguard Worker draw(2*i+1, 2*j+1, true, width, join);
385*c8dee2aaSAndroid Build Coastguard Worker j++;
386*c8dee2aaSAndroid Build Coastguard Worker }
387*c8dee2aaSAndroid Build Coastguard Worker i++;
388*c8dee2aaSAndroid Build Coastguard Worker }
389*c8dee2aaSAndroid Build Coastguard Worker
390*c8dee2aaSAndroid Build Coastguard Worker // Rotated "footballs"
__anon9bae3ec50202(int cx, int cy, float width, float stretch) 391*c8dee2aaSAndroid Build Coastguard Worker auto drawComplex = [&](int cx, int cy, float width, float stretch) {
392*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
393*c8dee2aaSAndroid Build Coastguard Worker p.setAntiAlias(true);
394*c8dee2aaSAndroid Build Coastguard Worker p.setStrokeWidth(width);
395*c8dee2aaSAndroid Build Coastguard Worker p.setStyle(SkPaint::kStroke_Style);
396*c8dee2aaSAndroid Build Coastguard Worker p.setStrokeJoin(SkPaint::kBevel_Join);
397*c8dee2aaSAndroid Build Coastguard Worker
398*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
399*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(cx * 110.f, cy * 110.f);
400*c8dee2aaSAndroid Build Coastguard Worker
401*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeWH(cx % 2 ? 50.f : (40.f + stretch),
402*c8dee2aaSAndroid Build Coastguard Worker cx % 2 ? (40.f + stretch) : 50.f);
403*c8dee2aaSAndroid Build Coastguard Worker const SkVector kBigCorner{30.f, 30.f};
404*c8dee2aaSAndroid Build Coastguard Worker const SkVector kRectCorner{0.f, 0.f};
405*c8dee2aaSAndroid Build Coastguard Worker
406*c8dee2aaSAndroid Build Coastguard Worker SkVector strokeRadii[4] = { cy % 2 ? kRectCorner : kBigCorner,
407*c8dee2aaSAndroid Build Coastguard Worker cy % 2 ? kBigCorner : kRectCorner,
408*c8dee2aaSAndroid Build Coastguard Worker cy % 2 ? kRectCorner : kBigCorner,
409*c8dee2aaSAndroid Build Coastguard Worker cy % 2 ? kBigCorner : kRectCorner };
410*c8dee2aaSAndroid Build Coastguard Worker
411*c8dee2aaSAndroid Build Coastguard Worker SkRRect r;
412*c8dee2aaSAndroid Build Coastguard Worker r.setRectRadii(rect, strokeRadii);
413*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(r, p);
414*c8dee2aaSAndroid Build Coastguard Worker
415*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
416*c8dee2aaSAndroid Build Coastguard Worker };
417*c8dee2aaSAndroid Build Coastguard Worker
418*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.f, -50.f);
419*c8dee2aaSAndroid Build Coastguard Worker i = 6;
420*c8dee2aaSAndroid Build Coastguard Worker for (float width : {50.f, 30.f, 20.f, 10.f, 1.f, 0.f}) {
421*c8dee2aaSAndroid Build Coastguard Worker int j = 0;
422*c8dee2aaSAndroid Build Coastguard Worker for (float stretch: {0.f, 5.f, 10.f}) {
423*c8dee2aaSAndroid Build Coastguard Worker drawComplex(2*i, 2*j, width, stretch);
424*c8dee2aaSAndroid Build Coastguard Worker drawComplex(2*i+1, 2*j, width, stretch);
425*c8dee2aaSAndroid Build Coastguard Worker drawComplex(2*i, 2*j+1, width, stretch);
426*c8dee2aaSAndroid Build Coastguard Worker drawComplex(2*i+1, 2*j+1, width, stretch);
427*c8dee2aaSAndroid Build Coastguard Worker j++;
428*c8dee2aaSAndroid Build Coastguard Worker }
429*c8dee2aaSAndroid Build Coastguard Worker i++;
430*c8dee2aaSAndroid Build Coastguard Worker }
431*c8dee2aaSAndroid Build Coastguard Worker
432*c8dee2aaSAndroid Build Coastguard Worker // Rotated "D"s
__anon9bae3ec50302(int cx, int cy, float width, float stretch) 433*c8dee2aaSAndroid Build Coastguard Worker auto drawComplex2 = [&](int cx, int cy, float width, float stretch) {
434*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
435*c8dee2aaSAndroid Build Coastguard Worker p.setAntiAlias(true);
436*c8dee2aaSAndroid Build Coastguard Worker p.setStrokeWidth(width);
437*c8dee2aaSAndroid Build Coastguard Worker p.setStyle(SkPaint::kStroke_Style);
438*c8dee2aaSAndroid Build Coastguard Worker p.setStrokeJoin(SkPaint::kMiter_Join);
439*c8dee2aaSAndroid Build Coastguard Worker
440*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
441*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(cx * 110.f, cy * 110.f);
442*c8dee2aaSAndroid Build Coastguard Worker
443*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeWH(cx % 2 ? 50.f : (40.f + stretch),
444*c8dee2aaSAndroid Build Coastguard Worker cx % 2 ? (40.f + stretch) : 50.f);
445*c8dee2aaSAndroid Build Coastguard Worker const SkVector kBigCorner{30.f, 30.f};
446*c8dee2aaSAndroid Build Coastguard Worker const SkVector kRectCorner{0.f, 0.f};
447*c8dee2aaSAndroid Build Coastguard Worker
448*c8dee2aaSAndroid Build Coastguard Worker SkVector strokeRadii[4] = { cx % 2 ? kRectCorner : kBigCorner,
449*c8dee2aaSAndroid Build Coastguard Worker (cx % 2) ^ (cy % 2) ? kBigCorner : kRectCorner,
450*c8dee2aaSAndroid Build Coastguard Worker cx % 2 ? kBigCorner : kRectCorner,
451*c8dee2aaSAndroid Build Coastguard Worker (cx % 2) ^ (cy % 2) ? kRectCorner : kBigCorner };
452*c8dee2aaSAndroid Build Coastguard Worker
453*c8dee2aaSAndroid Build Coastguard Worker SkRRect r;
454*c8dee2aaSAndroid Build Coastguard Worker r.setRectRadii(rect, strokeRadii);
455*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(r, p);
456*c8dee2aaSAndroid Build Coastguard Worker
457*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
458*c8dee2aaSAndroid Build Coastguard Worker };
459*c8dee2aaSAndroid Build Coastguard Worker
460*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.f, 50.f);
461*c8dee2aaSAndroid Build Coastguard Worker i = 6;
462*c8dee2aaSAndroid Build Coastguard Worker for (float width : {50.f, 30.f, 20.f, 10.f, 1.f, 0.f}) {
463*c8dee2aaSAndroid Build Coastguard Worker int j = 3;
464*c8dee2aaSAndroid Build Coastguard Worker for (float stretch: {0.f, 5.f, 10.f}) {
465*c8dee2aaSAndroid Build Coastguard Worker drawComplex2(2*i, 2*j, width, stretch);
466*c8dee2aaSAndroid Build Coastguard Worker drawComplex2(2*i+1, 2*j, width, stretch);
467*c8dee2aaSAndroid Build Coastguard Worker drawComplex2(2*i, 2*j+1, width, stretch);
468*c8dee2aaSAndroid Build Coastguard Worker drawComplex2(2*i+1, 2*j+1, width, stretch);
469*c8dee2aaSAndroid Build Coastguard Worker j++;
470*c8dee2aaSAndroid Build Coastguard Worker }
471*c8dee2aaSAndroid Build Coastguard Worker i++;
472*c8dee2aaSAndroid Build Coastguard Worker }
473*c8dee2aaSAndroid Build Coastguard Worker }
474*c8dee2aaSAndroid Build Coastguard Worker
475*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
476