xref: /aosp_15_r20/external/skia/gm/preservefillrule.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker #define ERR_MSG_ASSERT(COND) \
23*c8dee2aaSAndroid Build Coastguard Worker     do { \
24*c8dee2aaSAndroid Build Coastguard Worker         if (!(COND)) { \
25*c8dee2aaSAndroid Build Coastguard Worker             errorMsg->printf("preservefillrule.cpp(%i): assert(%s)", \
26*c8dee2aaSAndroid Build Coastguard Worker                              __LINE__, #COND); \
27*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kFail; \
28*c8dee2aaSAndroid Build Coastguard Worker         } \
29*c8dee2aaSAndroid Build Coastguard Worker     } while (false)
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker /**
33*c8dee2aaSAndroid Build Coastguard Worker  * This test originally ensured that the ccpr path cache preserved fill rules properly. CCPR is gone
34*c8dee2aaSAndroid Build Coastguard Worker  * now, but we decided to keep the test.
35*c8dee2aaSAndroid Build Coastguard Worker  */
36*c8dee2aaSAndroid Build Coastguard Worker class PreserveFillRuleGM : public GM {
37*c8dee2aaSAndroid Build Coastguard Worker public:
PreserveFillRuleGM(bool big)38*c8dee2aaSAndroid Build Coastguard Worker     PreserveFillRuleGM(bool big) : fBig(big) , fStarSize((big) ? 200 : 20) {}
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker private:
getName() const41*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
42*c8dee2aaSAndroid Build Coastguard Worker         SkString name("preservefillrule");
43*c8dee2aaSAndroid Build Coastguard Worker         name += (fBig) ? "_big" : "_little";
44*c8dee2aaSAndroid Build Coastguard Worker         return name;
45*c8dee2aaSAndroid Build Coastguard Worker     }
getISize()46*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(fStarSize * 2, fStarSize * 2); }
47*c8dee2aaSAndroid Build Coastguard Worker 
modifyGrContextOptions(GrContextOptions * ctxOptions)48*c8dee2aaSAndroid Build Coastguard Worker     void modifyGrContextOptions(GrContextOptions* ctxOptions) override {
49*c8dee2aaSAndroid Build Coastguard Worker         ctxOptions->fAllowPathMaskCaching = true;
50*c8dee2aaSAndroid Build Coastguard Worker     }
51*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)52*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
53*c8dee2aaSAndroid Build Coastguard Worker         auto starRect = SkRect::MakeWH(fStarSize, fStarSize);
54*c8dee2aaSAndroid Build Coastguard Worker         SkPath star7_winding = ToolUtils::make_star(starRect, 7);
55*c8dee2aaSAndroid Build Coastguard Worker         star7_winding.setFillType(SkPathFillType::kWinding);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker         SkPath star7_evenOdd = star7_winding;
58*c8dee2aaSAndroid Build Coastguard Worker         star7_evenOdd.transform(SkMatrix::Translate(0, fStarSize));
59*c8dee2aaSAndroid Build Coastguard Worker         star7_evenOdd.setFillType(SkPathFillType::kEvenOdd);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker         SkPath star5_winding = ToolUtils::make_star(starRect, 5);
62*c8dee2aaSAndroid Build Coastguard Worker         star5_winding.transform(SkMatrix::Translate(fStarSize, 0));
63*c8dee2aaSAndroid Build Coastguard Worker         star5_winding.setFillType(SkPathFillType::kWinding);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker         SkPath star5_evenOdd = star5_winding;
66*c8dee2aaSAndroid Build Coastguard Worker         star5_evenOdd.transform(SkMatrix::Translate(0, fStarSize));
67*c8dee2aaSAndroid Build Coastguard Worker         star5_evenOdd.setFillType(SkPathFillType::kEvenOdd);
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
70*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorGREEN);
71*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(SK_ColorWHITE);
74*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(star7_winding, paint);
75*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(star7_evenOdd, paint);
76*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(star5_winding, paint);
77*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(star5_evenOdd, paint);
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker         auto dContext = GrAsDirectContext(canvas->recordingContext());
80*c8dee2aaSAndroid Build Coastguard Worker         if (dContext) {
81*c8dee2aaSAndroid Build Coastguard Worker             dContext->flush();
82*c8dee2aaSAndroid Build Coastguard Worker         }
83*c8dee2aaSAndroid Build Coastguard Worker     }
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker private:
86*c8dee2aaSAndroid Build Coastguard Worker     const bool fBig;
87*c8dee2aaSAndroid Build Coastguard Worker     const int fStarSize;
88*c8dee2aaSAndroid Build Coastguard Worker };
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new PreserveFillRuleGM(true); )
91*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new PreserveFillRuleGM(false); )
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
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