1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h" 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm { 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker #define ERR_MSG_ASSERT(COND) \ 23*c8dee2aaSAndroid Build Coastguard Worker do { \ 24*c8dee2aaSAndroid Build Coastguard Worker if (!(COND)) { \ 25*c8dee2aaSAndroid Build Coastguard Worker errorMsg->printf("preservefillrule.cpp(%i): assert(%s)", \ 26*c8dee2aaSAndroid Build Coastguard Worker __LINE__, #COND); \ 27*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kFail; \ 28*c8dee2aaSAndroid Build Coastguard Worker } \ 29*c8dee2aaSAndroid Build Coastguard Worker } while (false) 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker /** 33*c8dee2aaSAndroid Build Coastguard Worker * This test originally ensured that the ccpr path cache preserved fill rules properly. CCPR is gone 34*c8dee2aaSAndroid Build Coastguard Worker * now, but we decided to keep the test. 35*c8dee2aaSAndroid Build Coastguard Worker */ 36*c8dee2aaSAndroid Build Coastguard Worker class PreserveFillRuleGM : public GM { 37*c8dee2aaSAndroid Build Coastguard Worker public: PreserveFillRuleGM(bool big)38*c8dee2aaSAndroid Build Coastguard Worker PreserveFillRuleGM(bool big) : fBig(big) , fStarSize((big) ? 200 : 20) {} 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker private: getName() const41*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { 42*c8dee2aaSAndroid Build Coastguard Worker SkString name("preservefillrule"); 43*c8dee2aaSAndroid Build Coastguard Worker name += (fBig) ? "_big" : "_little"; 44*c8dee2aaSAndroid Build Coastguard Worker return name; 45*c8dee2aaSAndroid Build Coastguard Worker } getISize()46*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(fStarSize * 2, fStarSize * 2); } 47*c8dee2aaSAndroid Build Coastguard Worker modifyGrContextOptions(GrContextOptions * ctxOptions)48*c8dee2aaSAndroid Build Coastguard Worker void modifyGrContextOptions(GrContextOptions* ctxOptions) override { 49*c8dee2aaSAndroid Build Coastguard Worker ctxOptions->fAllowPathMaskCaching = true; 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)52*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 53*c8dee2aaSAndroid Build Coastguard Worker auto starRect = SkRect::MakeWH(fStarSize, fStarSize); 54*c8dee2aaSAndroid Build Coastguard Worker SkPath star7_winding = ToolUtils::make_star(starRect, 7); 55*c8dee2aaSAndroid Build Coastguard Worker star7_winding.setFillType(SkPathFillType::kWinding); 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker SkPath star7_evenOdd = star7_winding; 58*c8dee2aaSAndroid Build Coastguard Worker star7_evenOdd.transform(SkMatrix::Translate(0, fStarSize)); 59*c8dee2aaSAndroid Build Coastguard Worker star7_evenOdd.setFillType(SkPathFillType::kEvenOdd); 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker SkPath star5_winding = ToolUtils::make_star(starRect, 5); 62*c8dee2aaSAndroid Build Coastguard Worker star5_winding.transform(SkMatrix::Translate(fStarSize, 0)); 63*c8dee2aaSAndroid Build Coastguard Worker star5_winding.setFillType(SkPathFillType::kWinding); 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker SkPath star5_evenOdd = star5_winding; 66*c8dee2aaSAndroid Build Coastguard Worker star5_evenOdd.transform(SkMatrix::Translate(0, fStarSize)); 67*c8dee2aaSAndroid Build Coastguard Worker star5_evenOdd.setFillType(SkPathFillType::kEvenOdd); 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 70*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorGREEN); 71*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true); 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorWHITE); 74*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(star7_winding, paint); 75*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(star7_evenOdd, paint); 76*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(star5_winding, paint); 77*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(star5_evenOdd, paint); 78*c8dee2aaSAndroid Build Coastguard Worker 79*c8dee2aaSAndroid Build Coastguard Worker auto dContext = GrAsDirectContext(canvas->recordingContext()); 80*c8dee2aaSAndroid Build Coastguard Worker if (dContext) { 81*c8dee2aaSAndroid Build Coastguard Worker dContext->flush(); 82*c8dee2aaSAndroid Build Coastguard Worker } 83*c8dee2aaSAndroid Build Coastguard Worker } 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker private: 86*c8dee2aaSAndroid Build Coastguard Worker const bool fBig; 87*c8dee2aaSAndroid Build Coastguard Worker const int fStarSize; 88*c8dee2aaSAndroid Build Coastguard Worker }; 89*c8dee2aaSAndroid Build Coastguard Worker 90*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new PreserveFillRuleGM(true); ) 91*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new PreserveFillRuleGM(false); ) 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm 94