1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kPictureSize = SK_Scalar1;
26*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kFillSize = 100;
27*c8dee2aaSAndroid Build Coastguard Worker constexpr unsigned kRowSize = 6;
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker constexpr struct {
30*c8dee2aaSAndroid Build Coastguard Worker SkScalar x, y, w, h;
31*c8dee2aaSAndroid Build Coastguard Worker SkScalar offsetX, offsetY;
32*c8dee2aaSAndroid Build Coastguard Worker } tiles[] = {
33*c8dee2aaSAndroid Build Coastguard Worker { 0, 0, 1, 1, 0, 0 },
34*c8dee2aaSAndroid Build Coastguard Worker { -0.5f, -0.5f, 1, 1, 0, 0 },
35*c8dee2aaSAndroid Build Coastguard Worker { 0.5f, 0.5f, 1, 1, 0, 0 },
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker { 0, 0, 1.5f, 1.5f, 0, 0 },
38*c8dee2aaSAndroid Build Coastguard Worker { -0.5f, -0.5f, 1.5f, 1.5f, 0, 0 },
39*c8dee2aaSAndroid Build Coastguard Worker { 0.5f, 0.5f, 1.5f, 1.5f, 0, 0 },
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker { 0, 0, 0.5f, 0.5f, 0, 0 },
42*c8dee2aaSAndroid Build Coastguard Worker { 0.25f, 0.25f, 0.5f, 0.5f, 0, 0 },
43*c8dee2aaSAndroid Build Coastguard Worker { -0.25f, -0.25f, 0.5f, 0.5f, 0, 0 },
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker { 0, 0, 1, 1, 0.5f, 0.5f },
46*c8dee2aaSAndroid Build Coastguard Worker { -0.5f, -0.5f, 1, 1, 0.5f, 0.5f },
47*c8dee2aaSAndroid Build Coastguard Worker { 0.5f, 0.5f, 1, 1, 0.5f, 0.5f },
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker { 0, 0, 1.5f, 1.5f, 0.5f, 0.5f },
50*c8dee2aaSAndroid Build Coastguard Worker { -0.5f, -0.5f, 1.5f, 1.5f, 0.5f, 0.5f },
51*c8dee2aaSAndroid Build Coastguard Worker { 0.5f, 0.5f, 1.5f, 1.5f, 0.5f, 0.5f },
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker { 0, 0, 1.5f, 1, 0, 0 },
54*c8dee2aaSAndroid Build Coastguard Worker { -0.5f, -0.5f, 1.5f, 1, 0, 0 },
55*c8dee2aaSAndroid Build Coastguard Worker { 0.5f, 0.5f, 1.5f, 1, 0, 0 },
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker { 0, 0, 0.5f, 1, 0, 0 },
58*c8dee2aaSAndroid Build Coastguard Worker { 0.25f, 0.25f, 0.5f, 1, 0, 0 },
59*c8dee2aaSAndroid Build Coastguard Worker { -0.25f, -0.25f, 0.5f, 1, 0, 0 },
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker { 0, 0, 1, 1.5f, 0, 0 },
62*c8dee2aaSAndroid Build Coastguard Worker { -0.5f, -0.5f, 1, 1.5f, 0, 0 },
63*c8dee2aaSAndroid Build Coastguard Worker { 0.5f, 0.5f, 1, 1.5f, 0, 0 },
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker { 0, 0, 1, 0.5f, 0, 0 },
66*c8dee2aaSAndroid Build Coastguard Worker { 0.25f, 0.25f, 1, 0.5f, 0, 0 },
67*c8dee2aaSAndroid Build Coastguard Worker { -0.25f, -0.25f, 1, 0.5f, 0, 0 },
68*c8dee2aaSAndroid Build Coastguard Worker };
69*c8dee2aaSAndroid Build Coastguard Worker
draw_scene(SkCanvas * canvas,SkScalar pictureSize)70*c8dee2aaSAndroid Build Coastguard Worker static void draw_scene(SkCanvas* canvas, SkScalar pictureSize) {
71*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorWHITE);
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
74*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kFill_Style);
75*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorGREEN);
78*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(pictureSize / 4, pictureSize / 4, pictureSize / 4, paint);
79*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLUE);
80*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeXYWH(pictureSize / 2, pictureSize / 2,
81*c8dee2aaSAndroid Build Coastguard Worker pictureSize / 2, pictureSize / 2), paint);
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
84*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(pictureSize / 2, pictureSize * 1 / 3,
85*c8dee2aaSAndroid Build Coastguard Worker pictureSize / 2, pictureSize * 2 / 3, paint);
86*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(pictureSize * 1 / 3, pictureSize / 2,
87*c8dee2aaSAndroid Build Coastguard Worker pictureSize * 2 / 3, pictureSize / 2, paint);
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLACK);
90*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
91*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(pictureSize, pictureSize), paint);
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker class PictureShaderTileGM : public skiagm::GM {
95*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const96*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("pictureshadertile"); }
97*c8dee2aaSAndroid Build Coastguard Worker
getISize()98*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(800, 600); }
99*c8dee2aaSAndroid Build Coastguard Worker
onOnceBeforeDraw()100*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override {
101*c8dee2aaSAndroid Build Coastguard Worker SkPictureRecorder recorder;
102*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* pictureCanvas = recorder.beginRecording(kPictureSize, kPictureSize);
103*c8dee2aaSAndroid Build Coastguard Worker draw_scene(pictureCanvas, kPictureSize);
104*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPicture> picture(recorder.finishRecordingAsPicture());
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker SkPoint offset = SkPoint::Make(100, 100);
107*c8dee2aaSAndroid Build Coastguard Worker pictureCanvas = recorder.beginRecording(SkRect::MakeXYWH(offset.x(), offset.y(),
108*c8dee2aaSAndroid Build Coastguard Worker kPictureSize, kPictureSize));
109*c8dee2aaSAndroid Build Coastguard Worker pictureCanvas->translate(offset.x(), offset.y());
110*c8dee2aaSAndroid Build Coastguard Worker draw_scene(pictureCanvas, kPictureSize);
111*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPicture> offsetPicture(recorder.finishRecordingAsPicture());
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker for (unsigned i = 0; i < std::size(tiles); ++i) {
114*c8dee2aaSAndroid Build Coastguard Worker SkRect tile = SkRect::MakeXYWH(tiles[i].x * kPictureSize,
115*c8dee2aaSAndroid Build Coastguard Worker tiles[i].y * kPictureSize,
116*c8dee2aaSAndroid Build Coastguard Worker tiles[i].w * kPictureSize,
117*c8dee2aaSAndroid Build Coastguard Worker tiles[i].h * kPictureSize);
118*c8dee2aaSAndroid Build Coastguard Worker SkMatrix localMatrix;
119*c8dee2aaSAndroid Build Coastguard Worker localMatrix.setTranslate(tiles[i].offsetX * kPictureSize,
120*c8dee2aaSAndroid Build Coastguard Worker tiles[i].offsetY * kPictureSize);
121*c8dee2aaSAndroid Build Coastguard Worker localMatrix.postScale(kFillSize / (2 * kPictureSize),
122*c8dee2aaSAndroid Build Coastguard Worker kFillSize / (2 * kPictureSize));
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPicture> pictureRef = picture;
125*c8dee2aaSAndroid Build Coastguard Worker SkRect* tilePtr = &tile;
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker if (tile == SkRect::MakeWH(kPictureSize, kPictureSize)) {
128*c8dee2aaSAndroid Build Coastguard Worker // When the tile == picture bounds, exercise the picture + offset path.
129*c8dee2aaSAndroid Build Coastguard Worker pictureRef = offsetPicture;
130*c8dee2aaSAndroid Build Coastguard Worker tilePtr = nullptr;
131*c8dee2aaSAndroid Build Coastguard Worker }
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker fShaders[i] = pictureRef->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
134*c8dee2aaSAndroid Build Coastguard Worker SkFilterMode::kNearest, &localMatrix, tilePtr);
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)138*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
139*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLACK);
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
142*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kFill_Style);
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker for (unsigned i = 0; i < std::size(fShaders); ++i) {
145*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(fShaders[i]);
146*c8dee2aaSAndroid Build Coastguard Worker
147*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
148*c8dee2aaSAndroid Build Coastguard Worker canvas->translate((i % kRowSize) * kFillSize * 1.1f,
149*c8dee2aaSAndroid Build Coastguard Worker (i / kRowSize) * kFillSize * 1.1f);
150*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(kFillSize, kFillSize), paint);
151*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
152*c8dee2aaSAndroid Build Coastguard Worker }
153*c8dee2aaSAndroid Build Coastguard Worker }
154*c8dee2aaSAndroid Build Coastguard Worker
155*c8dee2aaSAndroid Build Coastguard Worker private:
156*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> fShaders[std::size(tiles)];
157*c8dee2aaSAndroid Build Coastguard Worker
158*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
159*c8dee2aaSAndroid Build Coastguard Worker };
160*c8dee2aaSAndroid Build Coastguard Worker
161*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new PictureShaderTileGM;)
162