1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 25*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skcms/skcms.h" 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker class PictureShaderCacheGM : public skiagm::GM { 30*c8dee2aaSAndroid Build Coastguard Worker public: PictureShaderCacheGM(SkScalar tileSize)31*c8dee2aaSAndroid Build Coastguard Worker PictureShaderCacheGM(SkScalar tileSize) 32*c8dee2aaSAndroid Build Coastguard Worker : fTileSize(tileSize) { 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker protected: drawTile(SkCanvas * canvas)36*c8dee2aaSAndroid Build Coastguard Worker void drawTile(SkCanvas* canvas) { 37*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 38*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorGREEN); 39*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kFill_Style); 40*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true); 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(fTileSize / 4, fTileSize / 4, fTileSize / 4, paint); 43*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeXYWH(fTileSize / 2, fTileSize / 2, 44*c8dee2aaSAndroid Build Coastguard Worker fTileSize / 2, fTileSize / 2), paint); 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED); 47*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(fTileSize / 2, fTileSize * 1 / 3, 48*c8dee2aaSAndroid Build Coastguard Worker fTileSize / 2, fTileSize * 2 / 3, paint); 49*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(fTileSize * 1 / 3, fTileSize / 2, 50*c8dee2aaSAndroid Build Coastguard Worker fTileSize * 2 / 3, fTileSize / 2, paint); 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker onOnceBeforeDraw()53*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override { 54*c8dee2aaSAndroid Build Coastguard Worker SkPictureRecorder recorder; 55*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* pictureCanvas = recorder.beginRecording(fTileSize, fTileSize); 56*c8dee2aaSAndroid Build Coastguard Worker this->drawTile(pictureCanvas); 57*c8dee2aaSAndroid Build Coastguard Worker fPicture = recorder.finishRecordingAsPicture(); 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker getName() const60*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("pictureshadercache"); } 61*c8dee2aaSAndroid Build Coastguard Worker getISize()62*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(100, 100); } 63*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)64*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 65*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 66*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(fPicture->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, 67*c8dee2aaSAndroid Build Coastguard Worker SkFilterMode::kNearest)); 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker { 70*c8dee2aaSAndroid Build Coastguard Worker // Render in a funny color space that converts green to yellow. 71*c8dee2aaSAndroid Build Coastguard Worker skcms_Matrix3x3 greenToYellow = {{ 72*c8dee2aaSAndroid Build Coastguard Worker { 1, 1, 0 }, 73*c8dee2aaSAndroid Build Coastguard Worker { 0, 1, 0 }, 74*c8dee2aaSAndroid Build Coastguard Worker { 0, 0, 1 }, 75*c8dee2aaSAndroid Build Coastguard Worker }}; 76*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> gty = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, 77*c8dee2aaSAndroid Build Coastguard Worker greenToYellow); 78*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100, std::move(gty)); 79*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface(SkSurfaces::Raster(info)); 80*c8dee2aaSAndroid Build Coastguard Worker surface->getCanvas()->drawRect(SkRect::MakeWH(fTileSize, fTileSize), paint); 81*c8dee2aaSAndroid Build Coastguard Worker } 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker // When we draw to the canvas, we should see green because we should *not* reuse the 84*c8dee2aaSAndroid Build Coastguard Worker // cached picture shader. 85*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(fTileSize, fTileSize), paint); 86*c8dee2aaSAndroid Build Coastguard Worker } 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker private: 89*c8dee2aaSAndroid Build Coastguard Worker SkScalar fTileSize; 90*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPicture> fPicture; 91*c8dee2aaSAndroid Build Coastguard Worker SkBitmap fBitmap; 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM; 94*c8dee2aaSAndroid Build Coastguard Worker }; 95*c8dee2aaSAndroid Build Coastguard Worker 96*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new PictureShaderCacheGM(100);) 97