xref: /aosp_15_r20/external/skia/gm/pictureshadercache.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "modules/skcms/skcms.h"
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker class PictureShaderCacheGM : public skiagm::GM {
30*c8dee2aaSAndroid Build Coastguard Worker public:
PictureShaderCacheGM(SkScalar tileSize)31*c8dee2aaSAndroid Build Coastguard Worker     PictureShaderCacheGM(SkScalar tileSize)
32*c8dee2aaSAndroid Build Coastguard Worker         : fTileSize(tileSize) {
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker  protected:
drawTile(SkCanvas * canvas)36*c8dee2aaSAndroid Build Coastguard Worker     void drawTile(SkCanvas* canvas) {
37*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
38*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorGREEN);
39*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kFill_Style);
40*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawCircle(fTileSize / 4, fTileSize / 4, fTileSize / 4, paint);
43*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(SkRect::MakeXYWH(fTileSize / 2, fTileSize / 2,
44*c8dee2aaSAndroid Build Coastguard Worker                                           fTileSize / 2, fTileSize / 2), paint);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorRED);
47*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawLine(fTileSize / 2, fTileSize * 1 / 3,
48*c8dee2aaSAndroid Build Coastguard Worker                          fTileSize / 2, fTileSize * 2 / 3, paint);
49*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawLine(fTileSize * 1 / 3, fTileSize / 2,
50*c8dee2aaSAndroid Build Coastguard Worker                          fTileSize * 2 / 3, fTileSize / 2, paint);
51*c8dee2aaSAndroid Build Coastguard Worker     }
52*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()53*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
54*c8dee2aaSAndroid Build Coastguard Worker         SkPictureRecorder recorder;
55*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas* pictureCanvas = recorder.beginRecording(fTileSize, fTileSize);
56*c8dee2aaSAndroid Build Coastguard Worker         this->drawTile(pictureCanvas);
57*c8dee2aaSAndroid Build Coastguard Worker         fPicture = recorder.finishRecordingAsPicture();
58*c8dee2aaSAndroid Build Coastguard Worker     }
59*c8dee2aaSAndroid Build Coastguard Worker 
getName() const60*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("pictureshadercache"); }
61*c8dee2aaSAndroid Build Coastguard Worker 
getISize()62*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(100, 100); }
63*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)64*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
65*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
66*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(fPicture->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
67*c8dee2aaSAndroid Build Coastguard Worker                                              SkFilterMode::kNearest));
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker         {
70*c8dee2aaSAndroid Build Coastguard Worker             // Render in a funny color space that converts green to yellow.
71*c8dee2aaSAndroid Build Coastguard Worker             skcms_Matrix3x3 greenToYellow = {{
72*c8dee2aaSAndroid Build Coastguard Worker                 { 1, 1, 0 },
73*c8dee2aaSAndroid Build Coastguard Worker                 { 0, 1, 0 },
74*c8dee2aaSAndroid Build Coastguard Worker                 { 0, 0, 1 },
75*c8dee2aaSAndroid Build Coastguard Worker             }};
76*c8dee2aaSAndroid Build Coastguard Worker             sk_sp<SkColorSpace> gty = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB,
77*c8dee2aaSAndroid Build Coastguard Worker                                                             greenToYellow);
78*c8dee2aaSAndroid Build Coastguard Worker             SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100, std::move(gty));
79*c8dee2aaSAndroid Build Coastguard Worker             sk_sp<SkSurface> surface(SkSurfaces::Raster(info));
80*c8dee2aaSAndroid Build Coastguard Worker             surface->getCanvas()->drawRect(SkRect::MakeWH(fTileSize, fTileSize), paint);
81*c8dee2aaSAndroid Build Coastguard Worker         }
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker         // When we draw to the canvas, we should see green because we should *not* reuse the
84*c8dee2aaSAndroid Build Coastguard Worker         // cached picture shader.
85*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(SkRect::MakeWH(fTileSize, fTileSize), paint);
86*c8dee2aaSAndroid Build Coastguard Worker     }
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker private:
89*c8dee2aaSAndroid Build Coastguard Worker     SkScalar         fTileSize;
90*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkPicture> fPicture;
91*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap         fBitmap;
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
94*c8dee2aaSAndroid Build Coastguard Worker };
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new PictureShaderCacheGM(100);)
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