1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageGenerator.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "include/pathops/SkPathOps.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkTextUtils.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImageGeneratorPriv.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
41*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
42*c8dee2aaSAndroid Build Coastguard Worker
draw_vector_logo(SkCanvas * canvas,const SkRect & viewBox)43*c8dee2aaSAndroid Build Coastguard Worker static void draw_vector_logo(SkCanvas* canvas, const SkRect& viewBox) {
44*c8dee2aaSAndroid Build Coastguard Worker constexpr char kSkiaStr[] = "SKIA";
45*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kGradientPad = .1f;
46*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kVerticalSpacing = 0.25f;
47*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kAccentScale = 1.20f;
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
50*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker SkFont font = ToolUtils::DefaultPortableFont();
53*c8dee2aaSAndroid Build Coastguard Worker font.setSubpixel(true);
54*c8dee2aaSAndroid Build Coastguard Worker font.setEmbolden(true);
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
57*c8dee2aaSAndroid Build Coastguard Worker SkRect iBox, skiBox, skiaBox;
58*c8dee2aaSAndroid Build Coastguard Worker SkTextUtils::GetPath("SKI", 3, SkTextEncoding::kUTF8, 0, 0, font, &path);
59*c8dee2aaSAndroid Build Coastguard Worker TightBounds(path, &skiBox);
60*c8dee2aaSAndroid Build Coastguard Worker SkTextUtils::GetPath("I", 1, SkTextEncoding::kUTF8, 0, 0, font, &path);
61*c8dee2aaSAndroid Build Coastguard Worker TightBounds(path, &iBox);
62*c8dee2aaSAndroid Build Coastguard Worker iBox.offsetTo(skiBox.fRight - iBox.width(), iBox.fTop);
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker const size_t textLen = strlen(kSkiaStr);
65*c8dee2aaSAndroid Build Coastguard Worker SkTextUtils::GetPath(kSkiaStr, textLen, SkTextEncoding::kUTF8, 0, 0, font, &path);
66*c8dee2aaSAndroid Build Coastguard Worker TightBounds(path, &skiaBox);
67*c8dee2aaSAndroid Build Coastguard Worker skiaBox.outset(0, 2 * iBox.width() * (kVerticalSpacing + 1));
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker const SkScalar accentSize = iBox.width() * kAccentScale;
70*c8dee2aaSAndroid Build Coastguard Worker const SkScalar underlineY = iBox.bottom() +
71*c8dee2aaSAndroid Build Coastguard Worker (kVerticalSpacing + SkScalarSqrt(3) / 2) * accentSize;
72*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true);
73*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(SkMatrix::RectToRect(skiaBox, viewBox));
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(iBox.centerX(),
76*c8dee2aaSAndroid Build Coastguard Worker iBox.y() - (0.5f + kVerticalSpacing) * accentSize,
77*c8dee2aaSAndroid Build Coastguard Worker accentSize / 2,
78*c8dee2aaSAndroid Build Coastguard Worker paint);
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker path.reset();
81*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(iBox.centerX() - accentSize / 2, iBox.bottom() + kVerticalSpacing * accentSize);
82*c8dee2aaSAndroid Build Coastguard Worker path.rLineTo(accentSize, 0);
83*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(iBox.centerX(), underlineY);
84*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker SkRect underlineRect = SkRect::MakeLTRB(iBox.centerX() - iBox.width() * accentSize * 3,
87*c8dee2aaSAndroid Build Coastguard Worker underlineY,
88*c8dee2aaSAndroid Build Coastguard Worker iBox.centerX(),
89*c8dee2aaSAndroid Build Coastguard Worker underlineY + accentSize / 10);
90*c8dee2aaSAndroid Build Coastguard Worker const SkPoint pts1[] = { SkPoint::Make(underlineRect.x(), 0),
91*c8dee2aaSAndroid Build Coastguard Worker SkPoint::Make(iBox.centerX(), 0) };
92*c8dee2aaSAndroid Build Coastguard Worker const SkScalar pos1[] = { 0, 0.75f };
93*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors1[] = { SK_ColorTRANSPARENT, SK_ColorBLACK };
94*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(std::size(pos1) == std::size(colors1));
95*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(SkGradientShader::MakeLinear(pts1, colors1, pos1, std::size(pos1),
96*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp));
97*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(underlineRect, paint);
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker const SkPoint pts2[] = { SkPoint::Make(iBox.x() - iBox.width() * kGradientPad, 0),
100*c8dee2aaSAndroid Build Coastguard Worker SkPoint::Make(iBox.right() + iBox.width() * kGradientPad, 0) };
101*c8dee2aaSAndroid Build Coastguard Worker const SkScalar pos2[] = { 0, .01f, 1.0f/3, 1.0f/3, 2.0f/3, 2.0f/3, .99f, 1 };
102*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors2[] = {
103*c8dee2aaSAndroid Build Coastguard Worker SK_ColorBLACK,
104*c8dee2aaSAndroid Build Coastguard Worker 0xffca5139,
105*c8dee2aaSAndroid Build Coastguard Worker 0xffca5139,
106*c8dee2aaSAndroid Build Coastguard Worker 0xff8dbd53,
107*c8dee2aaSAndroid Build Coastguard Worker 0xff8dbd53,
108*c8dee2aaSAndroid Build Coastguard Worker 0xff5460a5,
109*c8dee2aaSAndroid Build Coastguard Worker 0xff5460a5,
110*c8dee2aaSAndroid Build Coastguard Worker SK_ColorBLACK
111*c8dee2aaSAndroid Build Coastguard Worker };
112*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(std::size(pos2) == std::size(colors2));
113*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(SkGradientShader::MakeLinear(pts2, colors2, pos2, std::size(pos2),
114*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp));
115*c8dee2aaSAndroid Build Coastguard Worker canvas->drawSimpleText(kSkiaStr, textLen, SkTextEncoding::kUTF8, 0, 0, font, paint);
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker // This GM exercises SkPictureImageGenerator features
119*c8dee2aaSAndroid Build Coastguard Worker // (in particular its matrix vs. bounds semantics).
120*c8dee2aaSAndroid Build Coastguard Worker class PictureGeneratorGM : public skiagm::GM {
121*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const122*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("pictureimagegenerator"); }
123*c8dee2aaSAndroid Build Coastguard Worker
getISize()124*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(1160, 860); }
125*c8dee2aaSAndroid Build Coastguard Worker
onOnceBeforeDraw()126*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override {
127*c8dee2aaSAndroid Build Coastguard Worker const SkRect rect = SkRect::MakeWH(kPictureWidth, kPictureHeight);
128*c8dee2aaSAndroid Build Coastguard Worker SkPictureRecorder recorder;
129*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = recorder.beginRecording(rect);
130*c8dee2aaSAndroid Build Coastguard Worker draw_vector_logo(canvas, rect);
131*c8dee2aaSAndroid Build Coastguard Worker fPicture = recorder.finishRecordingAsPicture();
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)134*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
135*c8dee2aaSAndroid Build Coastguard Worker const struct {
136*c8dee2aaSAndroid Build Coastguard Worker SkISize size;
137*c8dee2aaSAndroid Build Coastguard Worker SkScalar scaleX, scaleY;
138*c8dee2aaSAndroid Build Coastguard Worker SkScalar opacity;
139*c8dee2aaSAndroid Build Coastguard Worker } configs[] = {
140*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(200, 100), 1, 1, 1 },
141*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(200, 200), 1, 1, 1 },
142*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(200, 200), 1, 2, 1 },
143*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(400, 200), 2, 2, 1 },
144*c8dee2aaSAndroid Build Coastguard Worker
145*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(200, 100), 1, 1, 0.9f },
146*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(200, 200), 1, 1, 0.75f },
147*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(200, 200), 1, 2, 0.5f },
148*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(400, 200), 2, 2, 0.25f },
149*c8dee2aaSAndroid Build Coastguard Worker
150*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(200, 200), 0.5f, 1, 1 },
151*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(200, 200), 1, 0.5f, 1 },
152*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(200, 200), 0.5f, 0.5f, 1 },
153*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(200, 200), 2, 2, 1 },
154*c8dee2aaSAndroid Build Coastguard Worker
155*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(200, 100), -1, 1, 1 },
156*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(200, 100), 1, -1, 1 },
157*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(200, 100), -1, -1, 1 },
158*c8dee2aaSAndroid Build Coastguard Worker { SkISize::Make(200, 100), -1, -1, 0.5f },
159*c8dee2aaSAndroid Build Coastguard Worker };
160*c8dee2aaSAndroid Build Coastguard Worker
161*c8dee2aaSAndroid Build Coastguard Worker auto srgbColorSpace = SkColorSpace::MakeSRGB();
162*c8dee2aaSAndroid Build Coastguard Worker const unsigned kDrawsPerRow = 4;
163*c8dee2aaSAndroid Build Coastguard Worker const SkScalar kDrawSize = 250;
164*c8dee2aaSAndroid Build Coastguard Worker
165*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(configs); ++i) {
166*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
167*c8dee2aaSAndroid Build Coastguard Worker p.setAlphaf(configs[i].opacity);
168*c8dee2aaSAndroid Build Coastguard Worker
169*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m = SkMatrix::Scale(configs[i].scaleX, configs[i].scaleY);
170*c8dee2aaSAndroid Build Coastguard Worker if (configs[i].scaleX < 0) {
171*c8dee2aaSAndroid Build Coastguard Worker m.postTranslate(SkIntToScalar(configs[i].size.width()), 0);
172*c8dee2aaSAndroid Build Coastguard Worker }
173*c8dee2aaSAndroid Build Coastguard Worker if (configs[i].scaleY < 0) {
174*c8dee2aaSAndroid Build Coastguard Worker m.postTranslate(0, SkIntToScalar(configs[i].size.height()));
175*c8dee2aaSAndroid Build Coastguard Worker }
176*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkImageGenerator> gen =
177*c8dee2aaSAndroid Build Coastguard Worker SkImageGenerators::MakeFromPicture(configs[i].size,
178*c8dee2aaSAndroid Build Coastguard Worker fPicture,
179*c8dee2aaSAndroid Build Coastguard Worker &m,
180*c8dee2aaSAndroid Build Coastguard Worker p.getAlpha() != 255 ? &p : nullptr,
181*c8dee2aaSAndroid Build Coastguard Worker SkImages::BitDepth::kU8,
182*c8dee2aaSAndroid Build Coastguard Worker srgbColorSpace);
183*c8dee2aaSAndroid Build Coastguard Worker
184*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo bmInfo = gen->getInfo().makeColorSpace(canvas->imageInfo().refColorSpace());
185*c8dee2aaSAndroid Build Coastguard Worker
186*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
187*c8dee2aaSAndroid Build Coastguard Worker bm.allocPixels(bmInfo);
188*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(gen->getPixels(bm.info(), bm.getPixels(), bm.rowBytes()));
189*c8dee2aaSAndroid Build Coastguard Worker
190*c8dee2aaSAndroid Build Coastguard Worker const SkScalar x = kDrawSize * (i % kDrawsPerRow);
191*c8dee2aaSAndroid Build Coastguard Worker const SkScalar y = kDrawSize * (i / kDrawsPerRow);
192*c8dee2aaSAndroid Build Coastguard Worker
193*c8dee2aaSAndroid Build Coastguard Worker p.setColor(0xfff0f0f0);
194*c8dee2aaSAndroid Build Coastguard Worker p.setAlphaf(1.0f);
195*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeXYWH(x, y,
196*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(bm.width()),
197*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(bm.height())), p);
198*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(bm.asImage(), x, y);
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker }
201*c8dee2aaSAndroid Build Coastguard Worker
202*c8dee2aaSAndroid Build Coastguard Worker private:
203*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPicture> fPicture;
204*c8dee2aaSAndroid Build Coastguard Worker
205*c8dee2aaSAndroid Build Coastguard Worker const SkScalar kPictureWidth = 200;
206*c8dee2aaSAndroid Build Coastguard Worker const SkScalar kPictureHeight = 100;
207*c8dee2aaSAndroid Build Coastguard Worker
208*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM;
209*c8dee2aaSAndroid Build Coastguard Worker };
210*c8dee2aaSAndroid Build Coastguard Worker
211*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new PictureGeneratorGM;)
212