1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
30*c8dee2aaSAndroid Build Coastguard Worker
make_image(SkCanvas * origCanvas,int w,int h)31*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_image(SkCanvas* origCanvas, int w, int h) {
32*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32Premul(w, h);
33*c8dee2aaSAndroid Build Coastguard Worker auto surface(ToolUtils::makeSurface(origCanvas, info));
34*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker ToolUtils::draw_checkerboard(canvas, SK_ColorRED, SK_ColorGREEN, w / 10);
37*c8dee2aaSAndroid Build Coastguard Worker return surface->makeImageSnapshot();
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker class PerspShadersGM : public GM {
43*c8dee2aaSAndroid Build Coastguard Worker public:
PerspShadersGM(bool doAA)44*c8dee2aaSAndroid Build Coastguard Worker PerspShadersGM(bool doAA) : fDoAA(doAA) { }
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const47*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override {
48*c8dee2aaSAndroid Build Coastguard Worker SkString name;
49*c8dee2aaSAndroid Build Coastguard Worker name.printf("persp_shaders_%s",
50*c8dee2aaSAndroid Build Coastguard Worker fDoAA ? "aa" : "bw");
51*c8dee2aaSAndroid Build Coastguard Worker return name;
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
getISize()54*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override {
55*c8dee2aaSAndroid Build Coastguard Worker return SkISize::Make(kCellSize*kNumCols, kCellSize*kNumRows);
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker
onOnceBeforeDraw()58*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override {
59*c8dee2aaSAndroid Build Coastguard Worker fBitmapImage = ToolUtils::create_checkerboard_image(
60*c8dee2aaSAndroid Build Coastguard Worker kCellSize, kCellSize, SK_ColorBLUE, SK_ColorYELLOW, kCellSize / 10);
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts1[] = {
63*c8dee2aaSAndroid Build Coastguard Worker { 0, 0 },
64*c8dee2aaSAndroid Build Coastguard Worker { SkIntToScalar(kCellSize), SkIntToScalar(kCellSize) }
65*c8dee2aaSAndroid Build Coastguard Worker };
66*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts2[] = {
67*c8dee2aaSAndroid Build Coastguard Worker { 0, 0 },
68*c8dee2aaSAndroid Build Coastguard Worker { 0, SkIntToScalar(kCellSize) }
69*c8dee2aaSAndroid Build Coastguard Worker };
70*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColor colors[] = {
71*c8dee2aaSAndroid Build Coastguard Worker SK_ColorRED, SK_ColorGREEN, SK_ColorRED, SK_ColorGREEN, SK_ColorRED
72*c8dee2aaSAndroid Build Coastguard Worker };
73*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar pos[] = { 0, 0.25f, 0.5f, 0.75f, SK_Scalar1 };
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker fLinearGrad1 = SkGradientShader::MakeLinear(pts1, colors, pos, std::size(colors),
76*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp);
77*c8dee2aaSAndroid Build Coastguard Worker fLinearGrad2 = SkGradientShader::MakeLinear(pts2, colors, pos, std::size(colors),
78*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp);
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker fPerspMatrix.reset();
81*c8dee2aaSAndroid Build Coastguard Worker fPerspMatrix.setPerspY(SK_Scalar1 / 50);
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker fPath.moveTo(0, 0);
84*c8dee2aaSAndroid Build Coastguard Worker fPath.lineTo(0, SkIntToScalar(kCellSize));
85*c8dee2aaSAndroid Build Coastguard Worker fPath.lineTo(kCellSize/2.0f, kCellSize/2.0f);
86*c8dee2aaSAndroid Build Coastguard Worker fPath.lineTo(SkIntToScalar(kCellSize), SkIntToScalar(kCellSize));
87*c8dee2aaSAndroid Build Coastguard Worker fPath.lineTo(SkIntToScalar(kCellSize), 0);
88*c8dee2aaSAndroid Build Coastguard Worker fPath.close();
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker
drawRow(SkCanvas * canvas,const SkSamplingOptions & sampling)91*c8dee2aaSAndroid Build Coastguard Worker void drawRow(SkCanvas* canvas, const SkSamplingOptions& sampling) {
92*c8dee2aaSAndroid Build Coastguard Worker SkPaint filterPaint;
93*c8dee2aaSAndroid Build Coastguard Worker filterPaint.setAntiAlias(fDoAA);
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker SkPaint pathPaint;
96*c8dee2aaSAndroid Build Coastguard Worker pathPaint.setShader(fBitmapImage->makeShader(sampling));
97*c8dee2aaSAndroid Build Coastguard Worker pathPaint.setAntiAlias(fDoAA);
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker SkPaint gradPaint1;
100*c8dee2aaSAndroid Build Coastguard Worker gradPaint1.setShader(fLinearGrad1);
101*c8dee2aaSAndroid Build Coastguard Worker gradPaint1.setAntiAlias(fDoAA);
102*c8dee2aaSAndroid Build Coastguard Worker SkPaint gradPaint2;
103*c8dee2aaSAndroid Build Coastguard Worker gradPaint2.setShader(fLinearGrad2);
104*c8dee2aaSAndroid Build Coastguard Worker gradPaint2.setAntiAlias(fDoAA);
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeWH(SkIntToScalar(kCellSize), SkIntToScalar(kCellSize));
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
111*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(fPerspMatrix);
112*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(fBitmapImage, r, sampling, &filterPaint);
113*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(kCellSize), 0);
116*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
117*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(fPerspMatrix);
118*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(fImage.get(), 0, 0, sampling, &filterPaint);
119*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(kCellSize), 0);
122*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
123*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(fPerspMatrix);
124*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, pathPaint);
125*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(kCellSize), 0);
128*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
129*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(fPerspMatrix);
130*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(fPath, pathPaint);
131*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(kCellSize), 0);
134*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
135*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(fPerspMatrix);
136*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, gradPaint1);
137*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
138*c8dee2aaSAndroid Build Coastguard Worker
139*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(kCellSize), 0);
140*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
141*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(fPerspMatrix);
142*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(fPath, gradPaint2);
143*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
144*c8dee2aaSAndroid Build Coastguard Worker
145*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)148*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
149*c8dee2aaSAndroid Build Coastguard Worker if (!fImage || !fImage->isValid(canvas->recordingContext())) {
150*c8dee2aaSAndroid Build Coastguard Worker fImage = make_image(canvas, kCellSize, kCellSize);
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker this->drawRow(canvas, SkSamplingOptions(SkFilterMode::kNearest));
154*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, SkIntToScalar(kCellSize));
155*c8dee2aaSAndroid Build Coastguard Worker this->drawRow(canvas, SkSamplingOptions(SkFilterMode::kLinear));
156*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, SkIntToScalar(kCellSize));
157*c8dee2aaSAndroid Build Coastguard Worker this->drawRow(canvas, SkSamplingOptions(SkFilterMode::kLinear,
158*c8dee2aaSAndroid Build Coastguard Worker SkMipmapMode::kNearest));
159*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, SkIntToScalar(kCellSize));
160*c8dee2aaSAndroid Build Coastguard Worker this->drawRow(canvas, SkSamplingOptions(SkCubicResampler::Mitchell()));
161*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, SkIntToScalar(kCellSize));
162*c8dee2aaSAndroid Build Coastguard Worker this->drawRow(canvas, SkSamplingOptions::Aniso(16));
163*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, SkIntToScalar(kCellSize));
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker private:
166*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kCellSize = 50;
167*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kNumRows = 5;
168*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kNumCols = 6;
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker bool fDoAA;
171*c8dee2aaSAndroid Build Coastguard Worker SkPath fPath;
172*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> fLinearGrad1;
173*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> fLinearGrad2;
174*c8dee2aaSAndroid Build Coastguard Worker SkMatrix fPerspMatrix;
175*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> fImage;
176*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> fBitmapImage;
177*c8dee2aaSAndroid Build Coastguard Worker
178*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
179*c8dee2aaSAndroid Build Coastguard Worker };
180*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new PerspShadersGM(true);)
181*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new PerspShadersGM(false);)
182*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
183*c8dee2aaSAndroid Build Coastguard Worker
184*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
185*c8dee2aaSAndroid Build Coastguard Worker
186*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
187*c8dee2aaSAndroid Build Coastguard Worker
make_path()188*c8dee2aaSAndroid Build Coastguard Worker static SkPath make_path() {
189*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
190*c8dee2aaSAndroid Build Coastguard Worker auto rand_pt = [&rand]() {
191*c8dee2aaSAndroid Build Coastguard Worker auto x = rand.nextF();
192*c8dee2aaSAndroid Build Coastguard Worker auto y = rand.nextF();
193*c8dee2aaSAndroid Build Coastguard Worker return SkPoint{x * 400, y * 400};
194*c8dee2aaSAndroid Build Coastguard Worker };
195*c8dee2aaSAndroid Build Coastguard Worker
196*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
197*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 4; ++i) {
198*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[6];
199*c8dee2aaSAndroid Build Coastguard Worker for (auto& p : pts) {
200*c8dee2aaSAndroid Build Coastguard Worker p = rand_pt();
201*c8dee2aaSAndroid Build Coastguard Worker }
202*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(pts[0]).quadTo(pts[1], pts[2]).quadTo(pts[3], pts[4]).lineTo(pts[5]);
203*c8dee2aaSAndroid Build Coastguard Worker }
204*c8dee2aaSAndroid Build Coastguard Worker return path;
205*c8dee2aaSAndroid Build Coastguard Worker }
206*c8dee2aaSAndroid Build Coastguard Worker
207*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(perspective_clip, canvas, 800, 800) {
208*c8dee2aaSAndroid Build Coastguard Worker SkPath path = make_path();
209*c8dee2aaSAndroid Build Coastguard Worker auto shader = ToolUtils::GetResourceAsImage("images/mandrill_128.png")
210*c8dee2aaSAndroid Build Coastguard Worker ->makeShader(SkSamplingOptions(), SkMatrix::Scale(3, 3));
211*c8dee2aaSAndroid Build Coastguard Worker
212*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
213*c8dee2aaSAndroid Build Coastguard Worker paint.setColor({0.75, 0.75, 0.75, 1});
214*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
215*c8dee2aaSAndroid Build Coastguard Worker
216*c8dee2aaSAndroid Build Coastguard Worker // This is a crazy perspective matrix, derived from halfplanes3, to draw a shape where
217*c8dee2aaSAndroid Build Coastguard Worker // part of it is "behind" the viewer, hence showing the need for "half-plane" clipping
218*c8dee2aaSAndroid Build Coastguard Worker // when in perspective.
219*c8dee2aaSAndroid Build Coastguard Worker SkMatrix mx;
220*c8dee2aaSAndroid Build Coastguard Worker const SkScalar array[] = {
221*c8dee2aaSAndroid Build Coastguard Worker -1.7866f, 1.3357f, 273.0295f,
222*c8dee2aaSAndroid Build Coastguard Worker -1.0820f, 1.3186f, 135.5196f,
223*c8dee2aaSAndroid Build Coastguard Worker -0.0047f, -0.0015f, 2.1485f,
224*c8dee2aaSAndroid Build Coastguard Worker };
225*c8dee2aaSAndroid Build Coastguard Worker mx.set9(array);
226*c8dee2aaSAndroid Build Coastguard Worker
227*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(shader);
228*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(mx);
229*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
230*c8dee2aaSAndroid Build Coastguard Worker }
231