1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "tools/GpuToolUtils.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
27*c8dee2aaSAndroid Build Coastguard Worker
make_image1()28*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_image1() {
29*c8dee2aaSAndroid Build Coastguard Worker return ToolUtils::GetResourceAsImage("images/mandrill_128.png");
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker
make_image2()32*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_image2() {
33*c8dee2aaSAndroid Build Coastguard Worker return ToolUtils::GetResourceAsImage("images/brickwork-texture.jpg")
34*c8dee2aaSAndroid Build Coastguard Worker ->makeSubset(nullptr, {0, 0, 128, 128});
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker class PerspImages : public GM {
40*c8dee2aaSAndroid Build Coastguard Worker public:
41*c8dee2aaSAndroid Build Coastguard Worker PerspImages() = default;
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const44*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("persp_images"); }
45*c8dee2aaSAndroid Build Coastguard Worker
getISize()46*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(1150, 1280); }
47*c8dee2aaSAndroid Build Coastguard Worker
onOnceBeforeDraw()48*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override {
49*c8dee2aaSAndroid Build Coastguard Worker fImages.push_back(make_image1());
50*c8dee2aaSAndroid Build Coastguard Worker fImages.push_back(make_image2());
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)53*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
54*c8dee2aaSAndroid Build Coastguard Worker SkTDArray<SkMatrix> matrices;
55*c8dee2aaSAndroid Build Coastguard Worker matrices.append()->setAll(1.f, 0.f, 0.f,
56*c8dee2aaSAndroid Build Coastguard Worker 0.f, 1.f, 0.f,
57*c8dee2aaSAndroid Build Coastguard Worker 0.f, 0.005f, 1.f);
58*c8dee2aaSAndroid Build Coastguard Worker matrices.append()->setAll(1.f, 0.f, 0.f,
59*c8dee2aaSAndroid Build Coastguard Worker 0.f, 1.f, 0.f,
60*c8dee2aaSAndroid Build Coastguard Worker 0.007f, -0.005f, 1.f);
61*c8dee2aaSAndroid Build Coastguard Worker matrices[1].preSkew(0.2f, -0.1f);
62*c8dee2aaSAndroid Build Coastguard Worker matrices[1].preRotate(-65.f);
63*c8dee2aaSAndroid Build Coastguard Worker matrices[1].preScale(1.2f, .8f);
64*c8dee2aaSAndroid Build Coastguard Worker matrices[1].postTranslate(0.f, 60.f);
65*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
66*c8dee2aaSAndroid Build Coastguard Worker int n = 0;
67*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = SkRect::MakeEmpty();
68*c8dee2aaSAndroid Build Coastguard Worker for (const auto& img : fImages) {
69*c8dee2aaSAndroid Build Coastguard Worker SkRect imgB = SkRect::MakeWH(img->width(), img->height());
70*c8dee2aaSAndroid Build Coastguard Worker for (const auto& m : matrices) {
71*c8dee2aaSAndroid Build Coastguard Worker SkRect temp;
72*c8dee2aaSAndroid Build Coastguard Worker m.mapRect(&temp, imgB);
73*c8dee2aaSAndroid Build Coastguard Worker bounds.join(temp);
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-bounds.fLeft + 10.f, -bounds.fTop + 10.f);
77*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
78*c8dee2aaSAndroid Build Coastguard Worker enum class DrawType {
79*c8dee2aaSAndroid Build Coastguard Worker kDrawImage,
80*c8dee2aaSAndroid Build Coastguard Worker kDrawImageRectStrict,
81*c8dee2aaSAndroid Build Coastguard Worker kDrawImageRectFast,
82*c8dee2aaSAndroid Build Coastguard Worker };
83*c8dee2aaSAndroid Build Coastguard Worker for (auto type :
84*c8dee2aaSAndroid Build Coastguard Worker {DrawType::kDrawImage, DrawType::kDrawImageRectStrict, DrawType::kDrawImageRectFast}) {
85*c8dee2aaSAndroid Build Coastguard Worker for (const auto& m : matrices) {
86*c8dee2aaSAndroid Build Coastguard Worker for (auto aa : {false, true}) {
87*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(aa);
88*c8dee2aaSAndroid Build Coastguard Worker for (auto sampling : {
89*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kNearest),
90*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kLinear),
91*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kLinear),
92*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkCubicResampler::Mitchell())}) {
93*c8dee2aaSAndroid Build Coastguard Worker for (const auto& origImage : fImages) {
94*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> img = ToolUtils::MakeTextureImage(canvas, origImage);
95*c8dee2aaSAndroid Build Coastguard Worker if (img) {
96*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
97*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(m);
98*c8dee2aaSAndroid Build Coastguard Worker SkRect src = { img->width() / 4.f, img->height() / 4.f,
99*c8dee2aaSAndroid Build Coastguard Worker 3.f * img->width() / 4.f, 3.f * img->height() / 4 };
100*c8dee2aaSAndroid Build Coastguard Worker SkRect dst = { 0, 0,
101*c8dee2aaSAndroid Build Coastguard Worker 3.f / 4.f * img->width(), 3.f / 4.f * img->height()};
102*c8dee2aaSAndroid Build Coastguard Worker switch (type) {
103*c8dee2aaSAndroid Build Coastguard Worker case DrawType::kDrawImage:
104*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(img, 0, 0, sampling, &paint);
105*c8dee2aaSAndroid Build Coastguard Worker break;
106*c8dee2aaSAndroid Build Coastguard Worker case DrawType::kDrawImageRectStrict:
107*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(img, src, dst, sampling, &paint,
108*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
109*c8dee2aaSAndroid Build Coastguard Worker break;
110*c8dee2aaSAndroid Build Coastguard Worker case DrawType::kDrawImageRectFast:
111*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(img, src, dst, sampling, &paint,
112*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kFast_SrcRectConstraint);
113*c8dee2aaSAndroid Build Coastguard Worker break;
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker ++n;
118*c8dee2aaSAndroid Build Coastguard Worker if (n < 8) {
119*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(bounds.width() + 10.f, 0);
120*c8dee2aaSAndroid Build Coastguard Worker } else {
121*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
122*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, bounds.height() + 10.f);
123*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
124*c8dee2aaSAndroid Build Coastguard Worker n = 0;
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker }
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker private:
135*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kNumImages = 4;
136*c8dee2aaSAndroid Build Coastguard Worker TArray<sk_sp<SkImage>> fImages;
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
139*c8dee2aaSAndroid Build Coastguard Worker };
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new PerspImages();)
144*c8dee2aaSAndroid Build Coastguard Worker
145*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
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