1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gm/gm.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkColor.h"
11 #include "include/core/SkColorFilter.h"
12 #include "include/core/SkMatrix.h"
13 #include "include/core/SkPaint.h"
14 #include "include/core/SkRect.h"
15 #include "include/core/SkRefCnt.h"
16 #include "include/core/SkScalar.h"
17 #include "include/core/SkShader.h"
18 #include "include/core/SkSize.h"
19 #include "include/core/SkString.h"
20 #include "include/effects/SkColorMatrix.h"
21 #include "include/effects/SkImageFilters.h"
22 #include "include/effects/SkPerlinNoiseShader.h"
23
24 #include <utility>
25
26 namespace {
27
28 enum class Type {
29 kFractalNoise,
30 kTurbulence,
31 };
32
noise_shader(Type type,float baseFrequencyX,float baseFrequencyY,int numOctaves,float seed,bool stitchTiles,SkISize size)33 sk_sp<SkShader> noise_shader(Type type,
34 float baseFrequencyX,
35 float baseFrequencyY,
36 int numOctaves,
37 float seed,
38 bool stitchTiles,
39 SkISize size) {
40 return (type == Type::kFractalNoise)
41 ? SkShaders::MakeFractalNoise(baseFrequencyX,
42 baseFrequencyY,
43 numOctaves,
44 seed,
45 stitchTiles ? &size : nullptr)
46 : SkShaders::MakeTurbulence(baseFrequencyX,
47 baseFrequencyY,
48 numOctaves,
49 seed,
50 stitchTiles ? &size : nullptr);
51 }
52
53 class PerlinNoiseGM : public skiagm::GM {
54 static constexpr SkISize kSize = {80, 80};
55
getName() const56 SkString getName() const override { return SkString("perlinnoise"); }
57
getISize()58 SkISize getISize() override { return {220, 620}; }
59
drawRect(SkCanvas * canvas,SkPoint pt,const SkPaint & paint,const SkISize & size)60 void drawRect(SkCanvas* canvas, SkPoint pt, const SkPaint& paint, const SkISize& size) {
61 canvas->save();
62 canvas->translate(pt.fX, pt.fY);
63 SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()), SkIntToScalar(size.height()));
64 canvas->drawRect(r, paint);
65 canvas->restore();
66 }
67
test(SkCanvas * canvas,SkPoint pt,Type type,bool stitch,SkVector baseFrequency,int numOctaves,float seed,SkISize tileSize={40, 40})68 void test(SkCanvas* canvas, SkPoint pt, Type type, bool stitch,
69 SkVector baseFrequency, int numOctaves, float seed, SkISize tileSize = {40, 40}) {
70 sk_sp<SkShader> shader = noise_shader(type,
71 baseFrequency.fX,
72 baseFrequency.fY,
73 numOctaves,
74 seed,
75 stitch,
76 tileSize);
77 SkPaint paint;
78 paint.setShader(std::move(shader));
79 if (stitch) {
80 this->drawRect(canvas, pt, paint, tileSize);
81 pt.fX += tileSize.width();
82 this->drawRect(canvas, pt, paint, tileSize);
83 pt.fY += tileSize.height();
84 this->drawRect(canvas, pt, paint, tileSize);
85 pt.fX -= tileSize.width();
86 this->drawRect(canvas, pt, paint, tileSize);
87 } else {
88 this->drawRect(canvas, pt, paint, kSize);
89 }
90 }
91
onDraw(SkCanvas * canvas)92 void onDraw(SkCanvas* canvas) override {
93 this->test(canvas, SkPoint{ 0, 0}, Type::kFractalNoise, /*stitch=*/false,
94 SkVector{0.1f, 0.1f}, /*numOctaves=*/0, /*seed=*/0);
95 this->test(canvas, SkPoint{100, 0}, Type::kTurbulence, /*stitch=*/false,
96 SkVector{0.1f, 0.1f}, /*numOctaves=*/0, /*seed=*/0);
97
98 this->test(canvas, SkPoint{ 0, 100}, Type::kFractalNoise, /*stitch=*/false,
99 SkVector{0.1f, 0.1f}, /*numOctaves=*/2, /*seed=*/0);
100 this->test(canvas, SkPoint{100, 100}, Type::kFractalNoise, /*stitch=*/true,
101 SkVector{0.05f, 0.1f}, /*numOctaves=*/1, /*seed=*/0);
102
103 this->test(canvas, SkPoint{ 0, 200}, Type::kTurbulence, /*stitch=*/true,
104 SkVector{0.1f, 0.1f}, /*numOctaves=*/1, /*seed=*/0);
105 this->test(canvas, SkPoint{100, 200}, Type::kTurbulence, /*stitch=*/false,
106 SkVector{0.2f, 0.4f}, /*numOctaves=*/5, /*seed=*/0);
107
108 this->test(canvas, SkPoint{ 0, 300}, Type::kFractalNoise, /*stitch=*/false,
109 SkVector{0.1f, 0.1f}, /*numOctaves=*/3, /*seed=*/1);
110 this->test(canvas, SkPoint{100, 300}, Type::kFractalNoise, /*stitch=*/false,
111 SkVector{0.1f, 0.1f}, /*numOctaves=*/3, /*seed=*/4);
112
113 canvas->save();
114 canvas->scale(0.75f, 1.0f);
115
116 this->test(canvas, SkPoint{ 0, 400}, Type::kFractalNoise, /*stitch=*/false,
117 SkVector{0.1f, 0.1f}, /*numOctaves=*/2, /*seed=*/0);
118 this->test(canvas, SkPoint{100, 400}, Type::kFractalNoise, /*stitch=*/true,
119 SkVector{0.1f, 0.05f}, /*numOctaves=*/1, /*seed=*/0);
120
121 canvas->restore();
122
123 // Matches Chromium test case in svg/filters/feTurbulence-tiled.svg
124 this->test(canvas, SkPoint{ 0, 500}, Type::kTurbulence, /*stitch=*/true,
125 SkVector{0.03f, 0.03f}, /*numOctaves=*/1, /*seed=*/0, /*tileSize=*/{50, 50});
126
127 // Matches Chromium test case in css3/filters/effect-reference.html
128 this->test(canvas, SkPoint{120, 500}, Type::kTurbulence, /*stitch=*/false,
129 SkVector{0.05f, 0.05f}, /*numOctaves=*/2, /*seed=*/0);
130
131 }
132
133 private:
134 using INHERITED = GM;
135 };
136
137 class PerlinNoiseLocalMatrixGM : public skiagm::GM {
138 static constexpr SkISize kSize = {80, 80};
139
getName() const140 SkString getName() const override { return SkString("perlinnoise_localmatrix"); }
141
getISize()142 SkISize getISize() override { return {640, 480}; }
143
onDraw(SkCanvas * canvas)144 void onDraw(SkCanvas* canvas) override {
145 canvas->translate(10, 10);
146
147 SkPaint paint;
148 paint.setShader(noise_shader(Type::kFractalNoise, 0.1f, 0.1f, 2, 0, false, kSize));
149
150 const SkScalar w = SkIntToScalar(kSize.width());
151 const SkScalar h = SkIntToScalar(kSize.height());
152
153 SkRect r = SkRect::MakeWH(w, h);
154 canvas->drawRect(r, paint);
155
156 canvas->save();
157 canvas->translate(w * 5/4, 0);
158 canvas->drawRect(r, paint);
159 canvas->restore();
160
161 canvas->save();
162 canvas->translate(0, h + 10);
163 canvas->scale(2, 2);
164 canvas->drawRect(r, paint);
165 canvas->restore();
166
167 canvas->save();
168 canvas->translate(w + 100, h + 10);
169 canvas->scale(2, 2);
170 canvas->drawRect(r, paint);
171 canvas->restore();
172
173 // The next row should draw the same as the previous, even though we are using a local
174 // matrix instead of the canvas.
175
176 canvas->translate(0, h * 2 + 10);
177
178 SkMatrix lm;
179 lm.setScale(2, 2);
180 paint.setShader(paint.getShader()->makeWithLocalMatrix(lm));
181 r.fRight += r.width();
182 r.fBottom += r.height();
183
184 canvas->save();
185 canvas->translate(0, h + 10);
186 canvas->drawRect(r, paint);
187 canvas->restore();
188
189 canvas->save();
190 canvas->translate(w + 100, h + 10);
191 canvas->drawRect(r, paint);
192 canvas->restore();
193 }
194 };
195
196 // Demonstrate skbug.com/14166 (Perlin noise shader doesn't rotate correctly)
197 class PerlinNoiseRotatedGM : public skiagm::GM {
198 static constexpr SkISize kCellSize = { 100, 100 };
199 static constexpr SkISize kRectSize = { 60, 60 };
200 static constexpr int kPad = 10;
201 static constexpr int kCellsX = 3;
202 static constexpr int kCellsY = 2;
203
getName() const204 SkString getName() const override { return SkString("perlinnoise_rotated"); }
205
getISize()206 SkISize getISize() override {
207 return {2 * kPad + kCellsX * kCellSize.width(), 2 * kPad + kCellsY * kCellSize.height()};
208 }
209
onDraw(SkCanvas * canvas)210 void onDraw(SkCanvas* canvas) override {
211 SkPaint outline;
212 outline.setColor(SK_ColorBLACK);
213 outline.setStrokeWidth(2.0f);
214 outline.setStyle(SkPaint::kStroke_Style);
215 outline.setAntiAlias(true);
216
217 const SkRect kRectToDraw = SkRect::MakeWH(kRectSize.width(), kRectSize.height());
218 const SkRect kMarker = SkRect::MakeWH(5, 5);
219
220 float yOffset = kPad;
221 for (auto type : { Type::kFractalNoise, Type::kTurbulence }) {
222 float xOffset = kPad;
223
224 SkPaint p;
225 p.setShader(noise_shader(type, 0.05f, 0.05f, 1, 0, false, kRectSize));
226
227 for (float rotation : {0.0f, 10.0f, 80.0f}) {
228 int saveCount = canvas->save();
229 canvas->translate(xOffset, yOffset);
230
231 canvas->drawRect(SkRect::MakeWH(kCellSize.fWidth, kCellSize.fHeight), outline);
232
233 canvas->save();
234
235 canvas->translate(kCellSize.fWidth / 2.0f, kCellSize.fHeight / 2.0f);
236 canvas->rotate(rotation);
237 canvas->translate(-kRectSize.fWidth/2.0f, -kRectSize.fHeight/2.0f);
238
239 canvas->drawRect(kRectToDraw, p);
240
241 canvas->drawRect(kRectToDraw, outline);
242 canvas->drawRect(kMarker, outline);
243
244 canvas->restoreToCount(saveCount);
245
246 xOffset += kCellSize.width();
247 }
248
249 yOffset += kCellSize.height();
250 }
251 }
252 };
253
254 // Demonstrate skbug.com/14411 (Intel GPUs show artifacts when applying perlin noise to layers)
255 class PerlinNoiseLayeredGM : public skiagm::GM {
getName() const256 SkString getName() const override { return SkString("perlinnoise_layered"); }
257
getISize()258 SkISize getISize() override { return {500, 500}; }
259
onDraw(SkCanvas * canvas)260 void onDraw(SkCanvas* canvas) override {
261 const sk_sp<SkImageFilter> perlin = SkImageFilters::ColorFilter(
262 SkColorFilters::Matrix(SkColorMatrix()),
263 SkImageFilters::Shader(SkShaders::MakeFractalNoise(0.3f, 0.3f, 1, 4)));
264
265 const SkPaint paint;
266 canvas->saveLayer(nullptr, &paint);
267 {
268 SkPaint p;
269 p.setImageFilter(perlin);
270 canvas->drawPaint(p);
271 }
272 canvas->restore();
273
274 canvas->saveLayer(nullptr, nullptr);
275 {
276 SkPaint p;
277 p.setImageFilter(perlin);
278 canvas->drawPaint(p);
279 }
280 canvas->restore();
281 }
282 };
283
284 } // anonymous namespace
285
286 DEF_GM(return new PerlinNoiseGM;)
287 DEF_GM(return new PerlinNoiseLocalMatrixGM;)
288 DEF_GM(return new PerlinNoiseRotatedGM;)
289 DEF_GM(return new PerlinNoiseLayeredGM;)
290