1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkPatchUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
25*c8dee2aaSAndroid Build Coastguard Worker
make_shader()26*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_shader() {
27*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[] = {
28*c8dee2aaSAndroid Build Coastguard Worker SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE, SK_ColorMAGENTA, SK_ColorBLUE,
29*c8dee2aaSAndroid Build Coastguard Worker SK_ColorYELLOW,
30*c8dee2aaSAndroid Build Coastguard Worker };
31*c8dee2aaSAndroid Build Coastguard Worker const SkPoint pts[] = { { 100.f / 4.f, 0.f }, { 3.f * 100.f / 4.f, 100.f } };
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeLinear(pts, colors, nullptr, std::size(colors),
34*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kMirror);
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker
draw_control_points(SkCanvas * canvas,const SkPoint cubics[12])37*c8dee2aaSAndroid Build Coastguard Worker static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) {
38*c8dee2aaSAndroid Build Coastguard Worker //draw control points
39*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
40*c8dee2aaSAndroid Build Coastguard Worker SkPoint bottom[SkPatchUtils::kNumPtsCubic];
41*c8dee2aaSAndroid Build Coastguard Worker SkPatchUtils::GetBottomCubic(cubics, bottom);
42*c8dee2aaSAndroid Build Coastguard Worker SkPoint top[SkPatchUtils::kNumPtsCubic];
43*c8dee2aaSAndroid Build Coastguard Worker SkPatchUtils::GetTopCubic(cubics, top);
44*c8dee2aaSAndroid Build Coastguard Worker SkPoint left[SkPatchUtils::kNumPtsCubic];
45*c8dee2aaSAndroid Build Coastguard Worker SkPatchUtils::GetLeftCubic(cubics, left);
46*c8dee2aaSAndroid Build Coastguard Worker SkPoint right[SkPatchUtils::kNumPtsCubic];
47*c8dee2aaSAndroid Build Coastguard Worker SkPatchUtils::GetRightCubic(cubics, right);
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLACK);
50*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(0.5f);
51*c8dee2aaSAndroid Build Coastguard Worker SkPoint corners[4] = { bottom[0], bottom[3], top[0], top[3] };
52*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kLines_PointMode, 4, bottom, paint);
53*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kLines_PointMode, 2, bottom + 1, paint);
54*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kLines_PointMode, 4, top, paint);
55*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kLines_PointMode, 4, left, paint);
56*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kLines_PointMode, 4, right, paint);
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kLines_PointMode, 2, top + 1, paint);
59*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kLines_PointMode, 2, left + 1, paint);
60*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kLines_PointMode, 2, right + 1, paint);
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(2);
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
65*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kPoints_PointMode, 4, corners, paint);
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLUE);
68*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, bottom + 1, paint);
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorCYAN);
71*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, top + 1, paint);
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorYELLOW);
74*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, left + 1, paint);
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorGREEN);
77*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, right + 1, paint);
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker // The order of the colors and points is clockwise starting at upper-left corner.
81*c8dee2aaSAndroid Build Coastguard Worker const SkPoint gCubics[SkPatchUtils::kNumCtrlPts] = {
82*c8dee2aaSAndroid Build Coastguard Worker //top points
83*c8dee2aaSAndroid Build Coastguard Worker {100,100},{150,50},{250,150}, {300,100},
84*c8dee2aaSAndroid Build Coastguard Worker //right points
85*c8dee2aaSAndroid Build Coastguard Worker {250, 150},{350,250},
86*c8dee2aaSAndroid Build Coastguard Worker //bottom points
87*c8dee2aaSAndroid Build Coastguard Worker {300,300},{250,250},{150,350},{100,300},
88*c8dee2aaSAndroid Build Coastguard Worker //left points
89*c8dee2aaSAndroid Build Coastguard Worker {50,250},{150,150}
90*c8dee2aaSAndroid Build Coastguard Worker };
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker const SkPoint gTexCoords[SkPatchUtils::kNumCorners] = {
93*c8dee2aaSAndroid Build Coastguard Worker {0.0f, 0.0f}, {100.0f, 0.0f}, {100.0f,100.0f}, {0.0f, 100.0f}
94*c8dee2aaSAndroid Build Coastguard Worker };
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker
dopatch(SkCanvas * canvas,const SkColor colors[],sk_sp<SkImage> img,const SkMatrix * localMatrix)97*c8dee2aaSAndroid Build Coastguard Worker static void dopatch(SkCanvas* canvas, const SkColor colors[], sk_sp<SkImage> img,
98*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* localMatrix) {
99*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
100*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorGREEN);
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker const SkBlendMode modes[] = {
103*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrc,
104*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kDst,
105*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kColorDodge,
106*c8dee2aaSAndroid Build Coastguard Worker };
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker SkPoint texStorage[4];
109*c8dee2aaSAndroid Build Coastguard Worker const SkPoint* tex = gTexCoords;
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> shader;
112*c8dee2aaSAndroid Build Coastguard Worker if (img) {
113*c8dee2aaSAndroid Build Coastguard Worker SkScalar w = img->width();
114*c8dee2aaSAndroid Build Coastguard Worker SkScalar h = img->height();
115*c8dee2aaSAndroid Build Coastguard Worker shader = img->makeShader(SkSamplingOptions(), localMatrix);
116*c8dee2aaSAndroid Build Coastguard Worker texStorage[0].set(0, 0);
117*c8dee2aaSAndroid Build Coastguard Worker texStorage[1].set(w, 0);
118*c8dee2aaSAndroid Build Coastguard Worker texStorage[2].set(w, h);
119*c8dee2aaSAndroid Build Coastguard Worker texStorage[3].set(0, h);
120*c8dee2aaSAndroid Build Coastguard Worker tex = texStorage;
121*c8dee2aaSAndroid Build Coastguard Worker } else {
122*c8dee2aaSAndroid Build Coastguard Worker shader = make_shader();
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
126*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < 3; y++) {
127*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 4; x++) {
128*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
129*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(x * 350.0f, y * 350.0f);
130*c8dee2aaSAndroid Build Coastguard Worker switch (x) {
131*c8dee2aaSAndroid Build Coastguard Worker case 0:
132*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPatch(gCubics, nullptr, nullptr, modes[y], paint);
133*c8dee2aaSAndroid Build Coastguard Worker break;
134*c8dee2aaSAndroid Build Coastguard Worker case 1:
135*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPatch(gCubics, colors, nullptr, modes[y], paint);
136*c8dee2aaSAndroid Build Coastguard Worker break;
137*c8dee2aaSAndroid Build Coastguard Worker case 2:
138*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(shader);
139*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPatch(gCubics, nullptr, tex, modes[y], paint);
140*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(nullptr);
141*c8dee2aaSAndroid Build Coastguard Worker break;
142*c8dee2aaSAndroid Build Coastguard Worker case 3:
143*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(shader);
144*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPatch(gCubics, colors, tex, modes[y], paint);
145*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(nullptr);
146*c8dee2aaSAndroid Build Coastguard Worker break;
147*c8dee2aaSAndroid Build Coastguard Worker default:
148*c8dee2aaSAndroid Build Coastguard Worker break;
149*c8dee2aaSAndroid Build Coastguard Worker }
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker draw_control_points(canvas, gCubics);
152*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
153*c8dee2aaSAndroid Build Coastguard Worker }
154*c8dee2aaSAndroid Build Coastguard Worker }
155*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
156*c8dee2aaSAndroid Build Coastguard Worker }
157*c8dee2aaSAndroid Build Coastguard Worker
158*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(patch_primitive, canvas, 1500, 1100) {
159*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[SkPatchUtils::kNumCorners] = {
160*c8dee2aaSAndroid Build Coastguard Worker SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorCYAN
161*c8dee2aaSAndroid Build Coastguard Worker };
162*c8dee2aaSAndroid Build Coastguard Worker dopatch(canvas, colors, nullptr, nullptr);
163*c8dee2aaSAndroid Build Coastguard Worker }
164*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(patch_image, canvas, 1500, 1100) {
165*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[SkPatchUtils::kNumCorners] = {
166*c8dee2aaSAndroid Build Coastguard Worker SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorCYAN
167*c8dee2aaSAndroid Build Coastguard Worker };
168*c8dee2aaSAndroid Build Coastguard Worker dopatch(canvas, colors, ToolUtils::GetResourceAsImage("images/mandrill_128.png"), nullptr);
169*c8dee2aaSAndroid Build Coastguard Worker }
170*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(patch_image_persp, canvas, 1500, 1100) {
171*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[SkPatchUtils::kNumCorners] = {
172*c8dee2aaSAndroid Build Coastguard Worker SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorCYAN
173*c8dee2aaSAndroid Build Coastguard Worker };
174*c8dee2aaSAndroid Build Coastguard Worker SkMatrix localM;
175*c8dee2aaSAndroid Build Coastguard Worker localM.reset();
176*c8dee2aaSAndroid Build Coastguard Worker localM[6] = 0.00001f; // force perspective
177*c8dee2aaSAndroid Build Coastguard Worker dopatch(canvas, colors, ToolUtils::GetResourceAsImage("images/mandrill_128.png"), &localM);
178*c8dee2aaSAndroid Build Coastguard Worker }
179*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(patch_alpha, canvas, 1500, 1100) {
180*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[SkPatchUtils::kNumCorners] = {
181*c8dee2aaSAndroid Build Coastguard Worker SK_ColorRED, 0x0000FF00, SK_ColorBLUE, 0x00FF00FF,
182*c8dee2aaSAndroid Build Coastguard Worker };
183*c8dee2aaSAndroid Build Coastguard Worker dopatch(canvas, colors, nullptr, nullptr);
184*c8dee2aaSAndroid Build Coastguard Worker }
185*c8dee2aaSAndroid Build Coastguard Worker
186*c8dee2aaSAndroid Build Coastguard Worker // These two should look the same (one patch, one simple path)
187*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(patch_alpha_test, canvas, 550, 250) {
188*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-75, -75);
189*c8dee2aaSAndroid Build Coastguard Worker
190*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[SkPatchUtils::kNumCorners] = {
191*c8dee2aaSAndroid Build Coastguard Worker 0x80FF0000, 0x80FF0000, 0x80FF0000, 0x80FF0000,
192*c8dee2aaSAndroid Build Coastguard Worker };
193*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
194*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPatch(gCubics, colors, nullptr, SkBlendMode::kDst, paint);
195*c8dee2aaSAndroid Build Coastguard Worker
196*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(300, 0);
197*c8dee2aaSAndroid Build Coastguard Worker
198*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
199*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(gCubics[0]);
200*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(gCubics[ 1], gCubics[ 2], gCubics[ 3]);
201*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(gCubics[ 4], gCubics[ 5], gCubics[ 6]);
202*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(gCubics[ 7], gCubics[ 8], gCubics[ 9]);
203*c8dee2aaSAndroid Build Coastguard Worker path.cubicTo(gCubics[10], gCubics[11], gCubics[ 0]);
204*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(colors[0]);
205*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
206*c8dee2aaSAndroid Build Coastguard Worker }
207*c8dee2aaSAndroid Build Coastguard Worker
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