1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkOverdrawCanvas.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkOverdrawColorFilter.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker #define WIDTH 500
26*c8dee2aaSAndroid Build Coastguard Worker #define HEIGHT 500
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker static const SkColor kOverdrawColors[6] = {
29*c8dee2aaSAndroid Build Coastguard Worker 0x00000000, 0x5fff0000, 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000,
30*c8dee2aaSAndroid Build Coastguard Worker };
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker
DEF_SIMPLE_GM_BG(overdraw_canvas,canvas,WIDTH,HEIGHT,SK_ColorWHITE)33*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_BG(overdraw_canvas, canvas, WIDTH, HEIGHT, SK_ColorWHITE) {
34*c8dee2aaSAndroid Build Coastguard Worker // Set up the overdraw canvas.
35*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo offscreenInfo = SkImageInfo::MakeA8(WIDTH, HEIGHT);
36*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> offscreen = SkSurfaces::Raster(offscreenInfo);
37*c8dee2aaSAndroid Build Coastguard Worker SkFont font = ToolUtils::DefaultPortableFont();
38*c8dee2aaSAndroid Build Coastguard Worker auto c = offscreen->getCanvas();
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker SkOverdrawCanvas overdrawCanvas(c);
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker overdrawCanvas.drawRect(SkRect::MakeLTRB(10, 10, 200, 200), SkPaint());
43*c8dee2aaSAndroid Build Coastguard Worker overdrawCanvas.drawRect(SkRect::MakeLTRB(20, 20, 190, 190), SkPaint());
44*c8dee2aaSAndroid Build Coastguard Worker overdrawCanvas.drawRect(SkRect::MakeLTRB(30, 30, 180, 180), SkPaint());
45*c8dee2aaSAndroid Build Coastguard Worker overdrawCanvas.drawRect(SkRect::MakeLTRB(40, 40, 170, 170), SkPaint());
46*c8dee2aaSAndroid Build Coastguard Worker overdrawCanvas.drawRect(SkRect::MakeLTRB(50, 50, 160, 160), SkPaint());
47*c8dee2aaSAndroid Build Coastguard Worker overdrawCanvas.drawRect(SkRect::MakeLTRB(60, 60, 150, 150), SkPaint());
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker char text[] = "Ae_p";
50*c8dee2aaSAndroid Build Coastguard Worker overdrawCanvas.drawSimpleText(text, 4, SkTextEncoding::kUTF8, 300, 300, font, SkPaint());
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker // Draw overdraw colors to the canvas. The color filter will convert counts to colors.
55*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
56*c8dee2aaSAndroid Build Coastguard Worker paint.setColorFilter(SkOverdrawColorFilter::MakeWithSkColors(kOverdrawColors));
57*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(counts.get(), 0.0f, 0.0f, SkSamplingOptions(), &paint);
58*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("This is some text:", 180, 300, font, SkPaint());
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
overdraw_text_grid(bool useCTM)61*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> overdraw_text_grid(bool useCTM) {
62*c8dee2aaSAndroid Build Coastguard Worker auto surface = SkSurfaces::Raster(SkImageInfo::MakeA8(256, 512));
63*c8dee2aaSAndroid Build Coastguard Worker auto canvas = SkOverdrawCanvas(surface->getCanvas());
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
66*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorWHITE);
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker SkFont font = ToolUtils::DefaultPortableFont();
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker for (int n = 1; n <= 20; n++) {
71*c8dee2aaSAndroid Build Coastguard Worker const float x = 10.0f;
72*c8dee2aaSAndroid Build Coastguard Worker const float y = n * 20.0f;
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < n * 10; i++) {
75*c8dee2aaSAndroid Build Coastguard Worker const char* text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
76*c8dee2aaSAndroid Build Coastguard Worker if (useCTM) {
77*c8dee2aaSAndroid Build Coastguard Worker canvas.save();
78*c8dee2aaSAndroid Build Coastguard Worker canvas.translate(x, y);
79*c8dee2aaSAndroid Build Coastguard Worker canvas.drawString(text, 0, 0, font, paint);
80*c8dee2aaSAndroid Build Coastguard Worker canvas.restore();
81*c8dee2aaSAndroid Build Coastguard Worker } else {
82*c8dee2aaSAndroid Build Coastguard Worker canvas.drawString(text, x, y, font, paint);
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker return surface->makeImageSnapshot();
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker // This GM tests the underlying problem from skbug.com/13732. Text drawn through an overdraw
90*c8dee2aaSAndroid Build Coastguard Worker // canvas would have the CTM applied twice. If everything is working, both images generated should
91*c8dee2aaSAndroid Build Coastguard Worker // look identical. When the bug was present, the second image would have the lines "double spaced",
92*c8dee2aaSAndroid Build Coastguard Worker // because the translations were applied twice.
93*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_BG(overdraw_text_xform, canvas, 512, 512, SK_ColorBLACK) {
94*c8dee2aaSAndroid Build Coastguard Worker SkPaint imgPaint;
95*c8dee2aaSAndroid Build Coastguard Worker imgPaint.setColor(SK_ColorWHITE);
96*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(overdraw_text_grid(false), 0, 0, SkFilterMode::kNearest, &imgPaint);
97*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(overdraw_text_grid( true), 256, 0, SkFilterMode::kNearest, &imgPaint);
98*c8dee2aaSAndroid Build Coastguard Worker }
99