xref: /aosp_15_r20/external/skia/gm/nearesthalfpixelimage.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker /**
17*c8dee2aaSAndroid Build Coastguard Worker  * Tests drawing images are half pixel offsets in device space with nearest filtering to show how
18*c8dee2aaSAndroid Build Coastguard Worker  * rasterization and image sample snapping at boundary points interact. Both drawImage and drawRect
19*c8dee2aaSAndroid Build Coastguard Worker  * with an image shader are tested. Scale factors 1 and -1 are tested. The images are all two pixels
20*c8dee2aaSAndroid Build Coastguard Worker  * wide or tall so we either get both values once each or one value repeated twice.
21*c8dee2aaSAndroid Build Coastguard Worker  */
22*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_CAN_FAIL(nearest_half_pixel_image, canvas, errorMsg, 264, 235) {
23*c8dee2aaSAndroid Build Coastguard Worker     // We don't run this test on the GPU because we're at the driver/hw's mercy for how this
24*c8dee2aaSAndroid Build Coastguard Worker     // is handled.
25*c8dee2aaSAndroid Build Coastguard Worker     if (canvas->recordingContext() || (canvas->getSurface() && canvas->getSurface()->recorder())) {
26*c8dee2aaSAndroid Build Coastguard Worker         *errorMsg = "Test is only relevant to CPU backend";
27*c8dee2aaSAndroid Build Coastguard Worker         return skiagm::DrawResult::kSkip;
28*c8dee2aaSAndroid Build Coastguard Worker     }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     // We make 2x1 and 1x2 images for each color type.
31*c8dee2aaSAndroid Build Coastguard Worker     struct Images {
32*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImage> imageX;
33*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImage> imageY;
34*c8dee2aaSAndroid Build Coastguard Worker     };
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     Images images[2];
37*c8dee2aaSAndroid Build Coastguard Worker     uint32_t colors[] {0xFFFF0000, 0xFF0000FF};
38*c8dee2aaSAndroid Build Coastguard Worker     SkPixmap cpmx(SkImageInfo::Make({2, 1},
39*c8dee2aaSAndroid Build Coastguard Worker                                     kRGBA_8888_SkColorType,
40*c8dee2aaSAndroid Build Coastguard Worker                                     kPremul_SkAlphaType),
41*c8dee2aaSAndroid Build Coastguard Worker                   colors,
42*c8dee2aaSAndroid Build Coastguard Worker                   sizeof(colors));
43*c8dee2aaSAndroid Build Coastguard Worker     SkPixmap cpmy(SkImageInfo::Make({1, 2},
44*c8dee2aaSAndroid Build Coastguard Worker                                     kRGBA_8888_SkColorType,
45*c8dee2aaSAndroid Build Coastguard Worker                                     kPremul_SkAlphaType),
46*c8dee2aaSAndroid Build Coastguard Worker                   colors,
47*c8dee2aaSAndroid Build Coastguard Worker                   sizeof(colors[0]));
48*c8dee2aaSAndroid Build Coastguard Worker     images[0] = {SkImages::RasterFromPixmapCopy(cpmx), SkImages::RasterFromPixmapCopy(cpmy)};
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     uint8_t alphas[] {0xFF, 0xAA};
51*c8dee2aaSAndroid Build Coastguard Worker     SkPixmap apmx(SkImageInfo::Make({2, 1},
52*c8dee2aaSAndroid Build Coastguard Worker                                     kAlpha_8_SkColorType,
53*c8dee2aaSAndroid Build Coastguard Worker                                     kPremul_SkAlphaType),
54*c8dee2aaSAndroid Build Coastguard Worker                   alphas,
55*c8dee2aaSAndroid Build Coastguard Worker                   sizeof(alphas));
56*c8dee2aaSAndroid Build Coastguard Worker     SkPixmap apmy(SkImageInfo::Make({1, 2},
57*c8dee2aaSAndroid Build Coastguard Worker                                     kAlpha_8_SkColorType,
58*c8dee2aaSAndroid Build Coastguard Worker                                     kPremul_SkAlphaType),
59*c8dee2aaSAndroid Build Coastguard Worker                   alphas,
60*c8dee2aaSAndroid Build Coastguard Worker                   sizeof(alphas[0]));
61*c8dee2aaSAndroid Build Coastguard Worker     images[1] = {SkImages::RasterFromPixmapCopy(apmx), SkImages::RasterFromPixmapCopy(apmy)};
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     // We draw offscreen and then zoom that up to make the result clear.
64*c8dee2aaSAndroid Build Coastguard Worker     auto surf = canvas->makeSurface(canvas->imageInfo().makeWH(80, 80));
65*c8dee2aaSAndroid Build Coastguard Worker     if (!surf) {
66*c8dee2aaSAndroid Build Coastguard Worker         *errorMsg = "Test only works with SkSurface backed canvases";
67*c8dee2aaSAndroid Build Coastguard Worker         return skiagm::DrawResult::kSkip;
68*c8dee2aaSAndroid Build Coastguard Worker     }
69*c8dee2aaSAndroid Build Coastguard Worker     auto* c = surf->getCanvas();
70*c8dee2aaSAndroid Build Coastguard Worker     c->clear(SK_ColorWHITE);
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     // We scale up in the direction not being tested, the one with image dimension of 1, to make the
73*c8dee2aaSAndroid Build Coastguard Worker     // result more easily visible.
74*c8dee2aaSAndroid Build Coastguard Worker     static const float kOffAxisScale = 4;
75*c8dee2aaSAndroid Build Coastguard Worker 
__anon67dc9d240102(sk_sp<SkImage> image, bool shader, bool doX, bool mirror, uint8_t alpha) 76*c8dee2aaSAndroid Build Coastguard Worker     auto draw = [&](sk_sp<SkImage> image, bool shader, bool doX, bool mirror, uint8_t alpha) {
77*c8dee2aaSAndroid Build Coastguard Worker         c->save();
78*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
79*c8dee2aaSAndroid Build Coastguard Worker         paint.setAlpha(alpha);
80*c8dee2aaSAndroid Build Coastguard Worker         if (shader) {
81*c8dee2aaSAndroid Build Coastguard Worker             paint.setShader(image->makeShader(SkFilterMode::kNearest));
82*c8dee2aaSAndroid Build Coastguard Worker         }
83*c8dee2aaSAndroid Build Coastguard Worker         if (doX) {
84*c8dee2aaSAndroid Build Coastguard Worker             c->scale(mirror ? -1 : 1, kOffAxisScale);
85*c8dee2aaSAndroid Build Coastguard Worker             c->translate(mirror ? -2.5 : 0.5, 0);
86*c8dee2aaSAndroid Build Coastguard Worker         } else {
87*c8dee2aaSAndroid Build Coastguard Worker             c->scale(kOffAxisScale, mirror ? -1 : 1);
88*c8dee2aaSAndroid Build Coastguard Worker             c->translate(0, mirror ? -2.5 : 0.5);
89*c8dee2aaSAndroid Build Coastguard Worker         }
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker         if (shader) {
92*c8dee2aaSAndroid Build Coastguard Worker             c->drawRect(SkRect::Make(image->dimensions()), paint);
93*c8dee2aaSAndroid Build Coastguard Worker         } else {
94*c8dee2aaSAndroid Build Coastguard Worker             c->drawImage(image, 0, 0, SkFilterMode::kNearest, &paint);
95*c8dee2aaSAndroid Build Coastguard Worker         }
96*c8dee2aaSAndroid Build Coastguard Worker         c->restore();
97*c8dee2aaSAndroid Build Coastguard Worker     };
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     for (bool shader : {false, true})
100*c8dee2aaSAndroid Build Coastguard Worker     for (uint8_t alpha : {0xFF , 0x70}) {
101*c8dee2aaSAndroid Build Coastguard Worker         c->save();
102*c8dee2aaSAndroid Build Coastguard Worker         for (const auto& i : images)
103*c8dee2aaSAndroid Build Coastguard Worker         for (auto mirror : {false, true}) {
104*c8dee2aaSAndroid Build Coastguard Worker             draw(i.imageX, shader, /*doX=*/true, mirror, alpha);
105*c8dee2aaSAndroid Build Coastguard Worker             c->save();
106*c8dee2aaSAndroid Build Coastguard Worker             c->translate(4, 0);
107*c8dee2aaSAndroid Build Coastguard Worker             draw(i.imageY, shader, /*doX=*/false, mirror, alpha);
108*c8dee2aaSAndroid Build Coastguard Worker             c->restore();
109*c8dee2aaSAndroid Build Coastguard Worker             c->translate(0, kOffAxisScale*2);
110*c8dee2aaSAndroid Build Coastguard Worker         }
111*c8dee2aaSAndroid Build Coastguard Worker         c->restore();
112*c8dee2aaSAndroid Build Coastguard Worker         c->translate(kOffAxisScale*2, 0);
113*c8dee2aaSAndroid Build Coastguard Worker     }
114*c8dee2aaSAndroid Build Coastguard Worker     canvas->scale(8, 8);
115*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(surf->makeImageSnapshot(), 0, 0);
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     return skiagm::DrawResult::kOk;
118*c8dee2aaSAndroid Build Coastguard Worker }
119