1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker
make_image()21*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_image() {
22*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo info = SkImageInfo::MakeN32Premul(319, 52);
23*c8dee2aaSAndroid Build Coastguard Worker auto surface(SkSurfaces::Raster(info));
24*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
25*c8dee2aaSAndroid Build Coastguard Worker canvas->drawColor(0xFFF8F8F8);
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
28*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
31*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 20; ++i) {
32*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(-4, 25, 20, paint);
33*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(25, 0);
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker return surface->makeImageSnapshot();
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(mipmap, canvas, 400, 200) {
39*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> img(make_image());//SkImage::NewFromEncoded(data));
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker const SkRect dst = SkRect::MakeWH(177, 15);
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker SkString str;
44*c8dee2aaSAndroid Build Coastguard Worker str.printf("scale %g %g", dst.width() / img->width(), dst.height() / img->height());
45*c8dee2aaSAndroid Build Coastguard Worker // canvas->drawString(str, 300, 100, SkFont(nullptr, 30), paint);
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker const SkSamplingOptions samplings[] = {
48*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kNearest),
49*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kLinear),
50*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kLinear),
51*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkCubicResampler::Mitchell()),
52*c8dee2aaSAndroid Build Coastguard Worker };
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(20, 20);
55*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(samplings); ++i) {
56*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(img.get(), dst, samplings[i], nullptr);
57*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 20);
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(img.get(), 20, 20);
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker // create a circle image computed raw, so we can wrap it as a linear or srgb image
make(sk_sp<SkColorSpace> cs)65*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make(sk_sp<SkColorSpace> cs) {
66*c8dee2aaSAndroid Build Coastguard Worker const int N = 100;
67*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::Make(N, N, kN32_SkColorType, kPremul_SkAlphaType, cs);
68*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
69*c8dee2aaSAndroid Build Coastguard Worker bm.allocPixels(info);
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < N; ++y) {
72*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < N; ++x) {
73*c8dee2aaSAndroid Build Coastguard Worker *bm.getAddr32(x, y) = (x ^ y) & 1 ? 0xFFFFFFFF : 0xFF000000;
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker bm.setImmutable();
77*c8dee2aaSAndroid Build Coastguard Worker return bm.asImage();
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
show_mips(SkCanvas * canvas,SkImage * img)80*c8dee2aaSAndroid Build Coastguard Worker static void show_mips(SkCanvas* canvas, SkImage* img) {
81*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling(SkFilterMode::kLinear,
82*c8dee2aaSAndroid Build Coastguard Worker SkMipmapMode::kLinear);
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker // Want to ensure we never draw fractional pixels, so we use an IRect
85*c8dee2aaSAndroid Build Coastguard Worker SkIRect dst = SkIRect::MakeWH(img->width(), img->height());
86*c8dee2aaSAndroid Build Coastguard Worker while (dst.width() > 5) {
87*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(img, SkRect::Make(dst), sampling, nullptr);
88*c8dee2aaSAndroid Build Coastguard Worker dst.offset(dst.width() + 10, 0);
89*c8dee2aaSAndroid Build Coastguard Worker dst.fRight = dst.fLeft + dst.width()/2;
90*c8dee2aaSAndroid Build Coastguard Worker dst.fBottom = dst.fTop + dst.height()/2;
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker /*
95*c8dee2aaSAndroid Build Coastguard Worker * Ensure that in L32 drawing mode, both images/mips look the same as each other, and
96*c8dee2aaSAndroid Build Coastguard Worker * their mips are darker than the original (since the mips should ignore the gamma in L32).
97*c8dee2aaSAndroid Build Coastguard Worker *
98*c8dee2aaSAndroid Build Coastguard Worker * Ensure that in S32 drawing mode, all images/mips look the same, and look correct (i.e.
99*c8dee2aaSAndroid Build Coastguard Worker * the mip levels match the original in brightness).
100*c8dee2aaSAndroid Build Coastguard Worker */
101*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(mipmap_srgb, canvas, 260, 230) {
102*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> limg = make(nullptr);
103*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> simg = make(SkColorSpace::MakeSRGB());
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(10, 10);
106*c8dee2aaSAndroid Build Coastguard Worker show_mips(canvas, limg.get());
107*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, limg->height() + 10.0f);
108*c8dee2aaSAndroid Build Coastguard Worker show_mips(canvas, simg.get());
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker // create a gradient image computed raw, so we can wrap it as a linear or srgb image
make_g8_gradient(sk_sp<SkColorSpace> cs)114*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_g8_gradient(sk_sp<SkColorSpace> cs) {
115*c8dee2aaSAndroid Build Coastguard Worker const int N = 100;
116*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::Make(N, N, kGray_8_SkColorType, kOpaque_SkAlphaType, cs);
117*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
118*c8dee2aaSAndroid Build Coastguard Worker bm.allocPixels(info);
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < N; ++y) {
121*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < N; ++x) {
122*c8dee2aaSAndroid Build Coastguard Worker *bm.getAddr8(x, y) = static_cast<uint8_t>(255.0f * ((x + y) / (2.0f * (N - 1))));
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker bm.setImmutable();
126*c8dee2aaSAndroid Build Coastguard Worker return bm.asImage();
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker
show_mips_only(SkCanvas * canvas,SkImage * img)129*c8dee2aaSAndroid Build Coastguard Worker static void show_mips_only(SkCanvas* canvas, SkImage* img) {
130*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling(SkFilterMode::kLinear,
131*c8dee2aaSAndroid Build Coastguard Worker SkMipmapMode::kLinear);
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker // Want to ensure we never draw fractional pixels, so we use an IRect
134*c8dee2aaSAndroid Build Coastguard Worker SkIRect dst = SkIRect::MakeWH(img->width() / 2, img->height() / 2);
135*c8dee2aaSAndroid Build Coastguard Worker while (dst.width() > 5) {
136*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(img, SkRect::Make(dst), sampling, nullptr);
137*c8dee2aaSAndroid Build Coastguard Worker dst.offset(dst.width() + 10, 0);
138*c8dee2aaSAndroid Build Coastguard Worker dst.fRight = dst.fLeft + dst.width() / 2;
139*c8dee2aaSAndroid Build Coastguard Worker dst.fBottom = dst.fTop + dst.height() / 2;
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker }
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker /*
144*c8dee2aaSAndroid Build Coastguard Worker * Ensure that in L32 drawing mode, both images/mips look the same as each other, and
145*c8dee2aaSAndroid Build Coastguard Worker * their mips are darker than the original (since the mips should ignore the gamma in L32).
146*c8dee2aaSAndroid Build Coastguard Worker *
147*c8dee2aaSAndroid Build Coastguard Worker * Ensure that in S32 drawing mode, all images/mips look the same, and look correct (i.e.
148*c8dee2aaSAndroid Build Coastguard Worker * the mip levels match the original in brightness).
149*c8dee2aaSAndroid Build Coastguard Worker */
150*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(mipmap_gray8_srgb, canvas, 260, 230) {
151*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> limg = make_g8_gradient(nullptr);
152*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> simg = make_g8_gradient(SkColorSpace::MakeSRGB());
153*c8dee2aaSAndroid Build Coastguard Worker
154*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(10, 10);
155*c8dee2aaSAndroid Build Coastguard Worker show_mips_only(canvas, limg.get());
156*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, limg->height() + 10.0f);
157*c8dee2aaSAndroid Build Coastguard Worker show_mips_only(canvas, simg.get());
158*c8dee2aaSAndroid Build Coastguard Worker }
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