xref: /aosp_15_r20/external/skia/gm/manypathatlases.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/ContextOptions.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ContextOptionsPriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker #endif
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker /**
26*c8dee2aaSAndroid Build Coastguard Worker  * This test originally ensured that the ccpr path cache preserved fill rules properly. CCPR is gone
27*c8dee2aaSAndroid Build Coastguard Worker  * now, but we decided to keep the test.
28*c8dee2aaSAndroid Build Coastguard Worker  */
29*c8dee2aaSAndroid Build Coastguard Worker class ManyPathAtlasesGM : public GM {
30*c8dee2aaSAndroid Build Coastguard Worker public:
ManyPathAtlasesGM(int maxAtlasSize)31*c8dee2aaSAndroid Build Coastguard Worker     ManyPathAtlasesGM(int maxAtlasSize) : fMaxAtlasSize(maxAtlasSize) {}
32*c8dee2aaSAndroid Build Coastguard Worker private:
getName() const33*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
34*c8dee2aaSAndroid Build Coastguard Worker         return SkStringPrintf("manypathatlases_%i", fMaxAtlasSize);
35*c8dee2aaSAndroid Build Coastguard Worker     }
getISize()36*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(128, 128); }
37*c8dee2aaSAndroid Build Coastguard Worker 
modifyGrContextOptions(GrContextOptions * ctxOptions)38*c8dee2aaSAndroid Build Coastguard Worker     void modifyGrContextOptions(GrContextOptions* ctxOptions) override {
39*c8dee2aaSAndroid Build Coastguard Worker         // This will test the case where the atlas runs out of room if fMaxAtlasSize is small.
40*c8dee2aaSAndroid Build Coastguard Worker         ctxOptions->fMaxTextureAtlasSize = fMaxAtlasSize;
41*c8dee2aaSAndroid Build Coastguard Worker     }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
modifyGraphiteContextOptions(skgpu::graphite::ContextOptions * options) const44*c8dee2aaSAndroid Build Coastguard Worker     void modifyGraphiteContextOptions(skgpu::graphite::ContextOptions* options) const override {
45*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(options->fOptionsPriv);
46*c8dee2aaSAndroid Build Coastguard Worker         options->fOptionsPriv->fMaxTextureAtlasSize = fMaxAtlasSize;
47*c8dee2aaSAndroid Build Coastguard Worker     }
48*c8dee2aaSAndroid Build Coastguard Worker #endif
49*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)50*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
51*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(SkColors::kYellow);
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker         // Flush the context to make the DAG empty. This will test the case where we try to add an
54*c8dee2aaSAndroid Build Coastguard Worker         // atlas task to an empty DAG.
55*c8dee2aaSAndroid Build Coastguard Worker         auto dContext = GrAsDirectContext(canvas->recordingContext());
56*c8dee2aaSAndroid Build Coastguard Worker         if (dContext) {
57*c8dee2aaSAndroid Build Coastguard Worker             dContext->flush();
58*c8dee2aaSAndroid Build Coastguard Worker         }
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker         SkPath clip = SkPath().moveTo(-50, 20)
61*c8dee2aaSAndroid Build Coastguard Worker                               .cubicTo(-50, -20, 50, -20, 50, 40)
62*c8dee2aaSAndroid Build Coastguard Worker                               .cubicTo(20, 0, -20, 0, -50, 20);
63*c8dee2aaSAndroid Build Coastguard Worker         clip.transform(SkMatrix::Translate(64, 70));
64*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < 4; ++i) {
65*c8dee2aaSAndroid Build Coastguard Worker             SkPath rotatedClip = clip;
66*c8dee2aaSAndroid Build Coastguard Worker             rotatedClip.transform(SkMatrix::RotateDeg(30 * i + 128, {64, 70}));
67*c8dee2aaSAndroid Build Coastguard Worker             rotatedClip.setIsVolatile(true);
68*c8dee2aaSAndroid Build Coastguard Worker             canvas->clipPath(rotatedClip, SkClipOp::kDifference, true);
69*c8dee2aaSAndroid Build Coastguard Worker         }
70*c8dee2aaSAndroid Build Coastguard Worker         SkPath path = SkPath().moveTo(20, 0)
71*c8dee2aaSAndroid Build Coastguard Worker                               .lineTo(108, 0).cubicTo(108, 20, 108, 20, 128, 20)
72*c8dee2aaSAndroid Build Coastguard Worker                               .lineTo(128, 108).cubicTo(108, 108, 108, 108, 108, 128)
73*c8dee2aaSAndroid Build Coastguard Worker                               .lineTo(20, 128).cubicTo(20, 108, 20, 108, 0, 108)
74*c8dee2aaSAndroid Build Coastguard Worker                               .lineTo(0, 20).cubicTo(20, 20, 20, 20, 20, 0);
75*c8dee2aaSAndroid Build Coastguard Worker         path.setIsVolatile(true);
76*c8dee2aaSAndroid Build Coastguard Worker         SkPaint teal;
77*c8dee2aaSAndroid Build Coastguard Worker         teal.setColor4f({.03f, .91f, .87f, 1});
78*c8dee2aaSAndroid Build Coastguard Worker         teal.setAntiAlias(true);
79*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, teal);
80*c8dee2aaSAndroid Build Coastguard Worker     }
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     const int fMaxAtlasSize;
83*c8dee2aaSAndroid Build Coastguard Worker };
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ManyPathAtlasesGM(128); )  // Atlas runs out of room.
86*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ManyPathAtlasesGM(2048); )  // Atlas does not run out of room.
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
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