xref: /aosp_15_r20/external/skia/gm/mandoline.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkGeometry.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker #include <math.h>
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker // Slices paths into sliver-size contours shaped like ice cream cones.
26*c8dee2aaSAndroid Build Coastguard Worker class MandolineSlicer {
27*c8dee2aaSAndroid Build Coastguard Worker public:
28*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kDefaultSubdivisions = 10;
29*c8dee2aaSAndroid Build Coastguard Worker 
MandolineSlicer(SkPoint anchorPt)30*c8dee2aaSAndroid Build Coastguard Worker     MandolineSlicer(SkPoint anchorPt) {
31*c8dee2aaSAndroid Build Coastguard Worker         fPath.setFillType(SkPathFillType::kEvenOdd);
32*c8dee2aaSAndroid Build Coastguard Worker         fPath.setIsVolatile(true);
33*c8dee2aaSAndroid Build Coastguard Worker         this->reset(anchorPt);
34*c8dee2aaSAndroid Build Coastguard Worker     }
35*c8dee2aaSAndroid Build Coastguard Worker 
reset(SkPoint anchorPt)36*c8dee2aaSAndroid Build Coastguard Worker     void reset(SkPoint anchorPt) {
37*c8dee2aaSAndroid Build Coastguard Worker         fPath.reset();
38*c8dee2aaSAndroid Build Coastguard Worker         fLastPt = fAnchorPt = anchorPt;
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker 
sliceLine(SkPoint pt,int numSubdivisions=kDefaultSubdivisions)41*c8dee2aaSAndroid Build Coastguard Worker     void sliceLine(SkPoint pt, int numSubdivisions = kDefaultSubdivisions) {
42*c8dee2aaSAndroid Build Coastguard Worker         if (numSubdivisions <= 0) {
43*c8dee2aaSAndroid Build Coastguard Worker             fPath.moveTo(fAnchorPt);
44*c8dee2aaSAndroid Build Coastguard Worker             fPath.lineTo(fLastPt);
45*c8dee2aaSAndroid Build Coastguard Worker             fPath.lineTo(pt);
46*c8dee2aaSAndroid Build Coastguard Worker             fPath.close();
47*c8dee2aaSAndroid Build Coastguard Worker             fLastPt = pt;
48*c8dee2aaSAndroid Build Coastguard Worker             return;
49*c8dee2aaSAndroid Build Coastguard Worker         }
50*c8dee2aaSAndroid Build Coastguard Worker         float T = this->chooseChopT(numSubdivisions);
51*c8dee2aaSAndroid Build Coastguard Worker         if (0 == T) {
52*c8dee2aaSAndroid Build Coastguard Worker             return;
53*c8dee2aaSAndroid Build Coastguard Worker         }
54*c8dee2aaSAndroid Build Coastguard Worker         SkPoint midpt = fLastPt * (1 - T) + pt * T;
55*c8dee2aaSAndroid Build Coastguard Worker         this->sliceLine(midpt, numSubdivisions - 1);
56*c8dee2aaSAndroid Build Coastguard Worker         this->sliceLine(pt, numSubdivisions - 1);
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker 
sliceQuadratic(SkPoint p1,SkPoint p2,int numSubdivisions=kDefaultSubdivisions)59*c8dee2aaSAndroid Build Coastguard Worker     void sliceQuadratic(SkPoint p1, SkPoint p2, int numSubdivisions = kDefaultSubdivisions) {
60*c8dee2aaSAndroid Build Coastguard Worker         if (numSubdivisions <= 0) {
61*c8dee2aaSAndroid Build Coastguard Worker             fPath.moveTo(fAnchorPt);
62*c8dee2aaSAndroid Build Coastguard Worker             fPath.lineTo(fLastPt);
63*c8dee2aaSAndroid Build Coastguard Worker             fPath.quadTo(p1, p2);
64*c8dee2aaSAndroid Build Coastguard Worker             fPath.close();
65*c8dee2aaSAndroid Build Coastguard Worker             fLastPt = p2;
66*c8dee2aaSAndroid Build Coastguard Worker             return;
67*c8dee2aaSAndroid Build Coastguard Worker         }
68*c8dee2aaSAndroid Build Coastguard Worker         float T = this->chooseChopT(numSubdivisions);
69*c8dee2aaSAndroid Build Coastguard Worker         if (0 == T) {
70*c8dee2aaSAndroid Build Coastguard Worker             return;
71*c8dee2aaSAndroid Build Coastguard Worker         }
72*c8dee2aaSAndroid Build Coastguard Worker         SkPoint P[3] = {fLastPt, p1, p2}, PP[5];
73*c8dee2aaSAndroid Build Coastguard Worker         SkChopQuadAt(P, PP, T);
74*c8dee2aaSAndroid Build Coastguard Worker         this->sliceQuadratic(PP[1], PP[2], numSubdivisions - 1);
75*c8dee2aaSAndroid Build Coastguard Worker         this->sliceQuadratic(PP[3], PP[4], numSubdivisions - 1);
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker 
sliceCubic(SkPoint p1,SkPoint p2,SkPoint p3,int numSubdivisions=kDefaultSubdivisions)78*c8dee2aaSAndroid Build Coastguard Worker     void sliceCubic(SkPoint p1, SkPoint p2, SkPoint p3,
79*c8dee2aaSAndroid Build Coastguard Worker                     int numSubdivisions = kDefaultSubdivisions) {
80*c8dee2aaSAndroid Build Coastguard Worker         if (numSubdivisions <= 0) {
81*c8dee2aaSAndroid Build Coastguard Worker             fPath.moveTo(fAnchorPt);
82*c8dee2aaSAndroid Build Coastguard Worker             fPath.lineTo(fLastPt);
83*c8dee2aaSAndroid Build Coastguard Worker             fPath.cubicTo(p1, p2, p3);
84*c8dee2aaSAndroid Build Coastguard Worker             fPath.close();
85*c8dee2aaSAndroid Build Coastguard Worker             fLastPt = p3;
86*c8dee2aaSAndroid Build Coastguard Worker             return;
87*c8dee2aaSAndroid Build Coastguard Worker         }
88*c8dee2aaSAndroid Build Coastguard Worker         float T = this->chooseChopT(numSubdivisions);
89*c8dee2aaSAndroid Build Coastguard Worker         if (0 == T) {
90*c8dee2aaSAndroid Build Coastguard Worker             return;
91*c8dee2aaSAndroid Build Coastguard Worker         }
92*c8dee2aaSAndroid Build Coastguard Worker         SkPoint P[4] = {fLastPt, p1, p2, p3}, PP[7];
93*c8dee2aaSAndroid Build Coastguard Worker         SkChopCubicAt(P, PP, T);
94*c8dee2aaSAndroid Build Coastguard Worker         this->sliceCubic(PP[1], PP[2], PP[3], numSubdivisions - 1);
95*c8dee2aaSAndroid Build Coastguard Worker         this->sliceCubic(PP[4], PP[5], PP[6], numSubdivisions - 1);
96*c8dee2aaSAndroid Build Coastguard Worker     }
97*c8dee2aaSAndroid Build Coastguard Worker 
sliceConic(SkPoint p1,SkPoint p2,float w,int numSubdivisions=kDefaultSubdivisions)98*c8dee2aaSAndroid Build Coastguard Worker     void sliceConic(SkPoint p1, SkPoint p2, float w, int numSubdivisions = kDefaultSubdivisions) {
99*c8dee2aaSAndroid Build Coastguard Worker         if (numSubdivisions <= 0) {
100*c8dee2aaSAndroid Build Coastguard Worker             fPath.moveTo(fAnchorPt);
101*c8dee2aaSAndroid Build Coastguard Worker             fPath.lineTo(fLastPt);
102*c8dee2aaSAndroid Build Coastguard Worker             fPath.conicTo(p1, p2, w);
103*c8dee2aaSAndroid Build Coastguard Worker             fPath.close();
104*c8dee2aaSAndroid Build Coastguard Worker             fLastPt = p2;
105*c8dee2aaSAndroid Build Coastguard Worker             return;
106*c8dee2aaSAndroid Build Coastguard Worker         }
107*c8dee2aaSAndroid Build Coastguard Worker         float T = this->chooseChopT(numSubdivisions);
108*c8dee2aaSAndroid Build Coastguard Worker         if (0 == T) {
109*c8dee2aaSAndroid Build Coastguard Worker             return;
110*c8dee2aaSAndroid Build Coastguard Worker         }
111*c8dee2aaSAndroid Build Coastguard Worker         SkConic conic(fLastPt, p1, p2, w), halves[2];
112*c8dee2aaSAndroid Build Coastguard Worker         if (!conic.chopAt(T, halves)) {
113*c8dee2aaSAndroid Build Coastguard Worker             SK_ABORT("SkConic::chopAt failed");
114*c8dee2aaSAndroid Build Coastguard Worker         }
115*c8dee2aaSAndroid Build Coastguard Worker         this->sliceConic(halves[0].fPts[1], halves[0].fPts[2], halves[0].fW, numSubdivisions - 1);
116*c8dee2aaSAndroid Build Coastguard Worker         this->sliceConic(halves[1].fPts[1], halves[1].fPts[2], halves[1].fW, numSubdivisions - 1);
117*c8dee2aaSAndroid Build Coastguard Worker     }
118*c8dee2aaSAndroid Build Coastguard Worker 
path() const119*c8dee2aaSAndroid Build Coastguard Worker     const SkPath& path() const { return fPath; }
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker private:
chooseChopT(int numSubdivisions)122*c8dee2aaSAndroid Build Coastguard Worker     float chooseChopT(int numSubdivisions) {
123*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(numSubdivisions > 0);
124*c8dee2aaSAndroid Build Coastguard Worker         if (numSubdivisions > 1) {
125*c8dee2aaSAndroid Build Coastguard Worker             return .5f;
126*c8dee2aaSAndroid Build Coastguard Worker         }
127*c8dee2aaSAndroid Build Coastguard Worker         float T = (0 == fRand.nextU() % 10) ? 0 : scalbnf(1, -(int)fRand.nextRangeU(10, 149));
128*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(T >= 0 && T < 1);
129*c8dee2aaSAndroid Build Coastguard Worker         return T;
130*c8dee2aaSAndroid Build Coastguard Worker     }
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker     SkRandom fRand;
133*c8dee2aaSAndroid Build Coastguard Worker     SkPath fPath;
134*c8dee2aaSAndroid Build Coastguard Worker     SkPoint fAnchorPt;
135*c8dee2aaSAndroid Build Coastguard Worker     SkPoint fLastPt;
136*c8dee2aaSAndroid Build Coastguard Worker };
137*c8dee2aaSAndroid Build Coastguard Worker 
138*c8dee2aaSAndroid Build Coastguard Worker class SliverPathsGM : public GM {
139*c8dee2aaSAndroid Build Coastguard Worker public:
SliverPathsGM()140*c8dee2aaSAndroid Build Coastguard Worker     SliverPathsGM() {
141*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(SK_ColorBLACK);
142*c8dee2aaSAndroid Build Coastguard Worker     }
143*c8dee2aaSAndroid Build Coastguard Worker 
144*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const145*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("mandoline"); }
146*c8dee2aaSAndroid Build Coastguard Worker 
getISize()147*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(560, 475); }
148*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)149*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
150*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
151*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorWHITE);
152*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker         MandolineSlicer mandoline({41, 43});
155*c8dee2aaSAndroid Build Coastguard Worker         mandoline.sliceCubic({5, 277}, {381, -74}, {243, 162});
156*c8dee2aaSAndroid Build Coastguard Worker         mandoline.sliceLine({41, 43});
157*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(mandoline.path(), paint);
158*c8dee2aaSAndroid Build Coastguard Worker 
159*c8dee2aaSAndroid Build Coastguard Worker         mandoline.reset({357.049988f, 446.049988f});
160*c8dee2aaSAndroid Build Coastguard Worker         mandoline.sliceCubic({472.750000f, -71.950012f}, {639.750000f, 531.950012f},
161*c8dee2aaSAndroid Build Coastguard Worker                              {309.049988f, 347.950012f});
162*c8dee2aaSAndroid Build Coastguard Worker         mandoline.sliceLine({309.049988f, 419});
163*c8dee2aaSAndroid Build Coastguard Worker         mandoline.sliceLine({357.049988f, 446.049988f});
164*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(mandoline.path(), paint);
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
167*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(421, 105);
168*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(100, 81);
169*c8dee2aaSAndroid Build Coastguard Worker         mandoline.reset({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))});
170*c8dee2aaSAndroid Build Coastguard Worker         mandoline.sliceConic({-2, 0},
171*c8dee2aaSAndroid Build Coastguard Worker                              {-cosf(SkDegreesToRadians(60)), sinf(SkDegreesToRadians(60))}, .5f);
172*c8dee2aaSAndroid Build Coastguard Worker         mandoline.sliceConic({-cosf(SkDegreesToRadians(120))*2, sinf(SkDegreesToRadians(120))*2},
173*c8dee2aaSAndroid Build Coastguard Worker                              {1, 0}, .5f);
174*c8dee2aaSAndroid Build Coastguard Worker         mandoline.sliceLine({0, 0});
175*c8dee2aaSAndroid Build Coastguard Worker         mandoline.sliceLine({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))});
176*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(mandoline.path(), paint);
177*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
178*c8dee2aaSAndroid Build Coastguard Worker 
179*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
180*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(150, 300);
181*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(75, 75);
182*c8dee2aaSAndroid Build Coastguard Worker         mandoline.reset({1, 0});
183*c8dee2aaSAndroid Build Coastguard Worker         constexpr int nquads = 5;
184*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < nquads; ++i) {
185*c8dee2aaSAndroid Build Coastguard Worker             float theta1 = 2*SK_ScalarPI/nquads * (i + .5f);
186*c8dee2aaSAndroid Build Coastguard Worker             float theta2 = 2*SK_ScalarPI/nquads * (i + 1);
187*c8dee2aaSAndroid Build Coastguard Worker             mandoline.sliceQuadratic({cosf(theta1)*2, sinf(theta1)*2},
188*c8dee2aaSAndroid Build Coastguard Worker                                      {cosf(theta2), sinf(theta2)});
189*c8dee2aaSAndroid Build Coastguard Worker         }
190*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(mandoline.path(), paint);
191*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
192*c8dee2aaSAndroid Build Coastguard Worker     }
193*c8dee2aaSAndroid Build Coastguard Worker };
194*c8dee2aaSAndroid Build Coastguard Worker 
195*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new SliverPathsGM;)
196*c8dee2aaSAndroid Build Coastguard Worker 
197*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
198