xref: /aosp_15_r20/external/skia/gm/luminosity.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(luminosity_overflow, canvas, 256, 256) {
16*c8dee2aaSAndroid Build Coastguard Worker     // As reported in b/359049360:
17*c8dee2aaSAndroid Build Coastguard Worker     // The luminosity blend mode includes a division that can behave badly (black results) when
18*c8dee2aaSAndroid Build Coastguard Worker     // drawing low-alpha content over bright backgrounds. This GM reproduced the effect on several
19*c8dee2aaSAndroid Build Coastguard Worker     // GPUs. Proper rendering should be various near-white colors, with no black boxes.
20*c8dee2aaSAndroid Build Coastguard Worker     constexpr int kRGBs[] = {243, 247, 251, 255};
21*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
22*c8dee2aaSAndroid Build Coastguard Worker     for (int r : kRGBs) {
23*c8dee2aaSAndroid Build Coastguard Worker         for (int g : kRGBs) {
24*c8dee2aaSAndroid Build Coastguard Worker             for (int b : kRGBs) {
25*c8dee2aaSAndroid Build Coastguard Worker                 SkPaint p;
26*c8dee2aaSAndroid Build Coastguard Worker                 p.setColor(SkColorSetARGB(255, r, g, b));
27*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRect(SkRect::MakeWH(4, 256), p);
28*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(4, 0);
29*c8dee2aaSAndroid Build Coastguard Worker             }
30*c8dee2aaSAndroid Build Coastguard Worker         }
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     for (int a = 1; a <= 16; ++a) {
35*c8dee2aaSAndroid Build Coastguard Worker         SkPaint p;
36*c8dee2aaSAndroid Build Coastguard Worker         p.setColor(SkColorSetARGB(a, 255, 255, 255));
37*c8dee2aaSAndroid Build Coastguard Worker         p.setBlendMode(SkBlendMode::kLuminosity);
38*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(SkRect::MakeWH(256, 16), p);
39*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, 16);
40*c8dee2aaSAndroid Build Coastguard Worker     }
41*c8dee2aaSAndroid Build Coastguard Worker }
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