1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(luminosity_overflow, canvas, 256, 256) { 16*c8dee2aaSAndroid Build Coastguard Worker // As reported in b/359049360: 17*c8dee2aaSAndroid Build Coastguard Worker // The luminosity blend mode includes a division that can behave badly (black results) when 18*c8dee2aaSAndroid Build Coastguard Worker // drawing low-alpha content over bright backgrounds. This GM reproduced the effect on several 19*c8dee2aaSAndroid Build Coastguard Worker // GPUs. Proper rendering should be various near-white colors, with no black boxes. 20*c8dee2aaSAndroid Build Coastguard Worker constexpr int kRGBs[] = {243, 247, 251, 255}; 21*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 22*c8dee2aaSAndroid Build Coastguard Worker for (int r : kRGBs) { 23*c8dee2aaSAndroid Build Coastguard Worker for (int g : kRGBs) { 24*c8dee2aaSAndroid Build Coastguard Worker for (int b : kRGBs) { 25*c8dee2aaSAndroid Build Coastguard Worker SkPaint p; 26*c8dee2aaSAndroid Build Coastguard Worker p.setColor(SkColorSetARGB(255, r, g, b)); 27*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(4, 256), p); 28*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(4, 0); 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker for (int a = 1; a <= 16; ++a) { 35*c8dee2aaSAndroid Build Coastguard Worker SkPaint p; 36*c8dee2aaSAndroid Build Coastguard Worker p.setColor(SkColorSetARGB(a, 255, 255, 255)); 37*c8dee2aaSAndroid Build Coastguard Worker p.setBlendMode(SkBlendMode::kLuminosity); 38*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(256, 16), p); 39*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 16); 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker } 42