xref: /aosp_15_r20/external/skia/gm/localmatriximageshader.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker 
make_image(SkCanvas * rootCanvas,SkColor color)24*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_image(SkCanvas* rootCanvas, SkColor color) {
25*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
26*c8dee2aaSAndroid Build Coastguard Worker     auto        surface(ToolUtils::makeSurface(rootCanvas, info));
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
29*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
30*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(color);
31*c8dee2aaSAndroid Build Coastguard Worker     surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint);
32*c8dee2aaSAndroid Build Coastguard Worker     return surface->makeImageSnapshot();
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) {
36*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> redImage = make_image(canvas, SK_ColorRED);
37*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix translate = SkMatrix::Translate(100.0f, 0.0f);
38*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix rotate;
39*c8dee2aaSAndroid Build Coastguard Worker     rotate.setRotate(45.0f);
40*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> redImageShader = redImage->makeShader(SkSamplingOptions(), &rotate);
41*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(translate);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     // Rotate about the origin will happen first.
44*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
45*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(redLocalMatrixShader);
46*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE);
49*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> blueImageShader = blueImage->makeShader(SkSamplingOptions(), &translate);
50*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(rotate);
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     // Translate will happen first.
53*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(blueLocalMatrixShader);
54*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(100.0f, 0.0f);
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100).
59*c8dee2aaSAndroid Build Coastguard Worker     SkTileMode mode[2];
60*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix matrix;
61*c8dee2aaSAndroid Build Coastguard Worker     SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode);
62*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(image->makeShader(mode[0], mode[1], SkSamplingOptions(), &matrix));
63*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
64*c8dee2aaSAndroid Build Coastguard Worker     image = blueLocalMatrixShader->isAImage(&matrix, mode);
65*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(image->makeShader(mode[0], mode[1], SkSamplingOptions(), &matrix));
66*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(localmatriximageshader_filtering, canvas, 256, 256) {
70*c8dee2aaSAndroid Build Coastguard Worker     // Test that filtering decisions (eg bicubic for upscale) are made correctly when the scale
71*c8dee2aaSAndroid Build Coastguard Worker     // comes from a local matrix shader.
72*c8dee2aaSAndroid Build Coastguard Worker     auto image = ToolUtils::GetResourceAsImage("images/mandrill_256.png");
73*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
74*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix m = SkMatrix::Scale(2, 2);
75*c8dee2aaSAndroid Build Coastguard Worker     p.setShader(image->makeShader(SkSamplingOptions(SkCubicResampler::Mitchell()))
76*c8dee2aaSAndroid Build Coastguard Worker                 ->makeWithLocalMatrix(m));
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeXYWH(0, 0, 256, 256), p);
79*c8dee2aaSAndroid Build Coastguard Worker }
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