1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRectMemcpy.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkConvertPixels.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProxyProvider.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceProvider.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ProxyUtils.h"
30*c8dee2aaSAndroid Build Coastguard Worker
create_view(GrDirectContext * dContext,const SkBitmap & src,GrSurfaceOrigin origin)31*c8dee2aaSAndroid Build Coastguard Worker static GrSurfaceProxyView create_view(GrDirectContext* dContext,
32*c8dee2aaSAndroid Build Coastguard Worker const SkBitmap& src,
33*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin) {
34*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(src.colorType() == kRGBA_8888_SkColorType);
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker #define USE_LAZY_PROXIES 1 // Toggle this to generate the reference images
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker if (USE_LAZY_PROXIES) {
39*c8dee2aaSAndroid Build Coastguard Worker auto format = dContext->priv().caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888,
40*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kNo);
41*c8dee2aaSAndroid Build Coastguard Worker if (!format.isValid()) {
42*c8dee2aaSAndroid Build Coastguard Worker return {};
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> proxy = GrProxyProvider::MakeFullyLazyProxy(
46*c8dee2aaSAndroid Build Coastguard Worker [src](GrResourceProvider* rp, const GrSurfaceProxy::LazySurfaceDesc& desc)
47*c8dee2aaSAndroid Build Coastguard Worker -> GrSurfaceProxy::LazyCallbackResult {
48*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(desc.fMipmapped == skgpu::Mipmapped::kNo);
49*c8dee2aaSAndroid Build Coastguard Worker GrMipLevel mipLevel = {src.getPixels(), src.rowBytes(), nullptr};
50*c8dee2aaSAndroid Build Coastguard Worker auto colorType = SkColorTypeToGrColorType(src.colorType());
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker return rp->createTexture(src.dimensions(),
53*c8dee2aaSAndroid Build Coastguard Worker desc.fFormat,
54*c8dee2aaSAndroid Build Coastguard Worker desc.fTextureType,
55*c8dee2aaSAndroid Build Coastguard Worker colorType,
56*c8dee2aaSAndroid Build Coastguard Worker desc.fRenderable,
57*c8dee2aaSAndroid Build Coastguard Worker desc.fSampleCnt,
58*c8dee2aaSAndroid Build Coastguard Worker desc.fBudgeted,
59*c8dee2aaSAndroid Build Coastguard Worker desc.fFit,
60*c8dee2aaSAndroid Build Coastguard Worker desc.fProtected,
61*c8dee2aaSAndroid Build Coastguard Worker mipLevel,
62*c8dee2aaSAndroid Build Coastguard Worker desc.fLabel);
63*c8dee2aaSAndroid Build Coastguard Worker },
64*c8dee2aaSAndroid Build Coastguard Worker format,
65*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kNo,
66*c8dee2aaSAndroid Build Coastguard Worker 1,
67*c8dee2aaSAndroid Build Coastguard Worker GrProtected::kNo,
68*c8dee2aaSAndroid Build Coastguard Worker *dContext->priv().caps(),
69*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy::UseAllocator::kYes);
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker if (!proxy) {
72*c8dee2aaSAndroid Build Coastguard Worker return {};
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker auto swizzle = dContext->priv().caps()->getReadSwizzle(proxy->backendFormat(),
76*c8dee2aaSAndroid Build Coastguard Worker GrColorType::kRGBA_8888);
77*c8dee2aaSAndroid Build Coastguard Worker return GrSurfaceProxyView(std::move(proxy), origin, swizzle);
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker return sk_gpu_test::MakeTextureProxyViewFromData(dContext,
81*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kNo,
82*c8dee2aaSAndroid Build Coastguard Worker origin,
83*c8dee2aaSAndroid Build Coastguard Worker src.pixmap());
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker // Create an over large texture which is initialized to opaque black outside of the content
87*c8dee2aaSAndroid Build Coastguard Worker // rect. The inside of the content rect consists of a grey coordinate frame lacking the -Y axis.
88*c8dee2aaSAndroid Build Coastguard Worker // The -X and +X axes have a red and green dot at their ends (respectively). Finally, the content
89*c8dee2aaSAndroid Build Coastguard Worker // rect has a 1-pixel wide blue border.
create_bitmap(SkIRect contentRect,SkISize fullSize,GrSurfaceOrigin origin)90*c8dee2aaSAndroid Build Coastguard Worker static SkBitmap create_bitmap(SkIRect contentRect, SkISize fullSize, GrSurfaceOrigin origin) {
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker const int kContentSize = contentRect.width();
93*c8dee2aaSAndroid Build Coastguard Worker SkBitmap contentBM;
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker {
96*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo contentInfo = SkImageInfo::Make(kContentSize, kContentSize,
97*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType, kOpaque_SkAlphaType);
98*c8dee2aaSAndroid Build Coastguard Worker contentBM.allocPixels(contentInfo);
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker contentBM.eraseColor(SK_ColorWHITE);
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker const int halfM1 = kContentSize/2 - 1;
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker // The coordinate frame
105*c8dee2aaSAndroid Build Coastguard Worker contentBM.eraseArea(SkIRect::MakeXYWH(halfM1, 2,2, halfM1), SK_ColorGRAY);
106*c8dee2aaSAndroid Build Coastguard Worker contentBM.eraseArea(SkIRect::MakeXYWH(2, halfM1, kContentSize-4, 2), SK_ColorGRAY);
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker contentBM.eraseArea(SkIRect::MakeXYWH(2, halfM1, 2, 2), SK_ColorRED);
109*c8dee2aaSAndroid Build Coastguard Worker contentBM.eraseArea(SkIRect::MakeXYWH(kContentSize-4, halfM1, 2, 2), SK_ColorGREEN);
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker // The 1-pixel wide rim around the content rect
112*c8dee2aaSAndroid Build Coastguard Worker contentBM.eraseArea(SkIRect::MakeXYWH(0, 0, kContentSize, 1), SK_ColorBLUE);
113*c8dee2aaSAndroid Build Coastguard Worker contentBM.eraseArea(SkIRect::MakeXYWH(0, 0, 1, kContentSize), SK_ColorBLUE);
114*c8dee2aaSAndroid Build Coastguard Worker contentBM.eraseArea(SkIRect::MakeXYWH(kContentSize-1, 0, 1, kContentSize), SK_ColorBLUE);
115*c8dee2aaSAndroid Build Coastguard Worker contentBM.eraseArea(SkIRect::MakeXYWH(0, kContentSize-1, kContentSize, 1), SK_ColorBLUE);
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bigBM;
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker {
121*c8dee2aaSAndroid Build Coastguard Worker const int kLeft = contentRect.fLeft;
122*c8dee2aaSAndroid Build Coastguard Worker const int kTop = contentRect.fTop;
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo bigInfo = SkImageInfo::Make(fullSize.fWidth, fullSize.fHeight,
125*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType, kOpaque_SkAlphaType);
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker bigBM.allocPixels(bigInfo);
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker bigBM.eraseColor(SK_ColorBLACK);
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker const char* src = static_cast<const char*>(contentBM.getPixels());
132*c8dee2aaSAndroid Build Coastguard Worker size_t srcRB = contentBM.rowBytes();
133*c8dee2aaSAndroid Build Coastguard Worker size_t dstRB = bigBM.rowBytes();
134*c8dee2aaSAndroid Build Coastguard Worker
135*c8dee2aaSAndroid Build Coastguard Worker if (USE_LAZY_PROXIES && origin == kBottomLeft_GrSurfaceOrigin) {
136*c8dee2aaSAndroid Build Coastguard Worker char* dst = static_cast<char*>(bigBM.getAddr(kLeft, fullSize.height() - kTop - 1));
137*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < contentBM.height(); ++y) {
138*c8dee2aaSAndroid Build Coastguard Worker memcpy(dst, src, srcRB);
139*c8dee2aaSAndroid Build Coastguard Worker src = src + srcRB;
140*c8dee2aaSAndroid Build Coastguard Worker dst = dst - dstRB;
141*c8dee2aaSAndroid Build Coastguard Worker }
142*c8dee2aaSAndroid Build Coastguard Worker } else {
143*c8dee2aaSAndroid Build Coastguard Worker char* dst = static_cast<char*>(bigBM.getAddr(kLeft, kTop));
144*c8dee2aaSAndroid Build Coastguard Worker SkRectMemcpy(dst, dstRB, src, srcRB,
145*c8dee2aaSAndroid Build Coastguard Worker contentBM.rowBytes(), contentBM.height());
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker bigBM.setAlphaType(kOpaque_SkAlphaType);
149*c8dee2aaSAndroid Build Coastguard Worker bigBM.setImmutable();
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker return bigBM;
153*c8dee2aaSAndroid Build Coastguard Worker }
154*c8dee2aaSAndroid Build Coastguard Worker
draw_texture(const GrCaps * caps,skgpu::ganesh::SurfaceDrawContext * sdc,const GrSurfaceProxyView & src,const SkIRect & srcRect,const SkIRect & drawRect,const SkMatrix & mat,GrSamplerState::WrapMode xTileMode,GrSamplerState::WrapMode yTileMode)155*c8dee2aaSAndroid Build Coastguard Worker static void draw_texture(const GrCaps* caps,
156*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::SurfaceDrawContext* sdc,
157*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& src,
158*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& srcRect,
159*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& drawRect,
160*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& mat,
161*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::WrapMode xTileMode,
162*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::WrapMode yTileMode) {
163*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState sampler(xTileMode, yTileMode, SkFilterMode::kNearest);
164*c8dee2aaSAndroid Build Coastguard Worker
165*c8dee2aaSAndroid Build Coastguard Worker auto fp = GrTextureEffect::MakeSubset(src, kOpaque_SkAlphaType, mat,
166*c8dee2aaSAndroid Build Coastguard Worker sampler, SkRect::Make(srcRect), *caps);
167*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
168*c8dee2aaSAndroid Build Coastguard Worker paint.setColorFragmentProcessor(std::move(fp));
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker sdc->drawRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::I(), SkRect::Make(drawRect));
171*c8dee2aaSAndroid Build Coastguard Worker }
172*c8dee2aaSAndroid Build Coastguard Worker
173*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
174*c8dee2aaSAndroid Build Coastguard Worker
175*c8dee2aaSAndroid Build Coastguard Worker // This GM exercises all the different tile modes for a texture that cannot be normalized
176*c8dee2aaSAndroid Build Coastguard Worker // early (i.e., rectangle or fully-lazy).
177*c8dee2aaSAndroid Build Coastguard Worker // TODO: should we also test w/ mipmapping?
178*c8dee2aaSAndroid Build Coastguard Worker class LazyTilingGM : public GpuGM {
179*c8dee2aaSAndroid Build Coastguard Worker public:
LazyTilingGM(GrSurfaceOrigin origin)180*c8dee2aaSAndroid Build Coastguard Worker LazyTilingGM(GrSurfaceOrigin origin)
181*c8dee2aaSAndroid Build Coastguard Worker : fOrigin(origin)
182*c8dee2aaSAndroid Build Coastguard Worker , fContentRect(SkIRect::MakeXYWH(kLeftContentOffset, kTopContentOffset,
183*c8dee2aaSAndroid Build Coastguard Worker kContentSize, kContentSize)) {
184*c8dee2aaSAndroid Build Coastguard Worker this->setBGColor(0xFFCCCCCC);
185*c8dee2aaSAndroid Build Coastguard Worker }
186*c8dee2aaSAndroid Build Coastguard Worker
187*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const188*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override {
189*c8dee2aaSAndroid Build Coastguard Worker return SkStringPrintf("lazytiling_%s", fOrigin == kTopLeft_GrSurfaceOrigin ? "tl" : "bl");
190*c8dee2aaSAndroid Build Coastguard Worker }
191*c8dee2aaSAndroid Build Coastguard Worker
getISize()192*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(kTotalWidth, kTotalHeight); }
193*c8dee2aaSAndroid Build Coastguard Worker
onGpuSetup(SkCanvas * canvas,SkString * errorMsg,GraphiteTestContext *)194*c8dee2aaSAndroid Build Coastguard Worker DrawResult onGpuSetup(SkCanvas* canvas, SkString* errorMsg, GraphiteTestContext*) override {
195*c8dee2aaSAndroid Build Coastguard Worker auto dContext = GrAsDirectContext(canvas->recordingContext());
196*c8dee2aaSAndroid Build Coastguard Worker if (!dContext || dContext->abandoned()) {
197*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kSkip;
198*c8dee2aaSAndroid Build Coastguard Worker }
199*c8dee2aaSAndroid Build Coastguard Worker
200*c8dee2aaSAndroid Build Coastguard Worker auto bm = create_bitmap(fContentRect,
201*c8dee2aaSAndroid Build Coastguard Worker { kLeftContentOffset + kContentSize + kRightContentPadding,
202*c8dee2aaSAndroid Build Coastguard Worker kTopContentOffset + kContentSize + kBottomContentPadding },
203*c8dee2aaSAndroid Build Coastguard Worker fOrigin);
204*c8dee2aaSAndroid Build Coastguard Worker
205*c8dee2aaSAndroid Build Coastguard Worker fView = create_view(dContext, bm, fOrigin);
206*c8dee2aaSAndroid Build Coastguard Worker if (!fView.proxy()) {
207*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = "Failed to create proxy";
208*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kFail;
209*c8dee2aaSAndroid Build Coastguard Worker }
210*c8dee2aaSAndroid Build Coastguard Worker
211*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kOk;
212*c8dee2aaSAndroid Build Coastguard Worker }
213*c8dee2aaSAndroid Build Coastguard Worker
onDraw(GrRecordingContext * rContext,SkCanvas * canvas,SkString * errorMsg)214*c8dee2aaSAndroid Build Coastguard Worker DrawResult onDraw(GrRecordingContext* rContext, SkCanvas* canvas, SkString* errorMsg) override {
215*c8dee2aaSAndroid Build Coastguard Worker auto sdc = skgpu::ganesh::TopDeviceSurfaceDrawContext(canvas);
216*c8dee2aaSAndroid Build Coastguard Worker if (!sdc) {
217*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = kErrorMsg_DrawSkippedGpuOnly;
218*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kSkip;
219*c8dee2aaSAndroid Build Coastguard Worker }
220*c8dee2aaSAndroid Build Coastguard Worker
221*c8dee2aaSAndroid Build Coastguard Worker int y = kPad;
222*c8dee2aaSAndroid Build Coastguard Worker for (auto yMode : { SkTileMode::kClamp, SkTileMode::kRepeat,
223*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kMirror, SkTileMode::kDecal }) {
224*c8dee2aaSAndroid Build Coastguard Worker int x = kPad;
225*c8dee2aaSAndroid Build Coastguard Worker for (auto xMode : { SkTileMode::kClamp, SkTileMode::kRepeat,
226*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kMirror, SkTileMode::kDecal }) {
227*c8dee2aaSAndroid Build Coastguard Worker SkIRect cellRect = SkIRect::MakeXYWH(x, y, 2*kContentSize, 2*kContentSize);
228*c8dee2aaSAndroid Build Coastguard Worker SkRect contentRect = SkRect::MakeXYWH(x+kContentSize/2, y+kContentSize/2,
229*c8dee2aaSAndroid Build Coastguard Worker kContentSize, kContentSize);
230*c8dee2aaSAndroid Build Coastguard Worker
231*c8dee2aaSAndroid Build Coastguard Worker SkMatrix texMatrix = SkMatrix::RectToRect(contentRect, SkRect::Make(fContentRect));
232*c8dee2aaSAndroid Build Coastguard Worker
233*c8dee2aaSAndroid Build Coastguard Worker draw_texture(rContext->priv().caps(),
234*c8dee2aaSAndroid Build Coastguard Worker sdc,
235*c8dee2aaSAndroid Build Coastguard Worker fView,
236*c8dee2aaSAndroid Build Coastguard Worker fContentRect,
237*c8dee2aaSAndroid Build Coastguard Worker cellRect,
238*c8dee2aaSAndroid Build Coastguard Worker texMatrix,
239*c8dee2aaSAndroid Build Coastguard Worker SkTileModeToWrapMode(xMode),
240*c8dee2aaSAndroid Build Coastguard Worker SkTileModeToWrapMode(yMode));
241*c8dee2aaSAndroid Build Coastguard Worker
242*c8dee2aaSAndroid Build Coastguard Worker x += 2*kContentSize+kPad;
243*c8dee2aaSAndroid Build Coastguard Worker }
244*c8dee2aaSAndroid Build Coastguard Worker
245*c8dee2aaSAndroid Build Coastguard Worker y += 2*kContentSize+kPad;
246*c8dee2aaSAndroid Build Coastguard Worker }
247*c8dee2aaSAndroid Build Coastguard Worker
248*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kOk;
249*c8dee2aaSAndroid Build Coastguard Worker }
250*c8dee2aaSAndroid Build Coastguard Worker
251*c8dee2aaSAndroid Build Coastguard Worker private:
252*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kLeftContentOffset = 8;
253*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kTopContentOffset = 16;
254*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kRightContentPadding = 24;
255*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kBottomContentPadding = 80;
256*c8dee2aaSAndroid Build Coastguard Worker
257*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kPad = 4; // on-screen padding between cells
258*c8dee2aaSAndroid Build Coastguard Worker
259*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kContentSize = 32;
260*c8dee2aaSAndroid Build Coastguard Worker
261*c8dee2aaSAndroid Build Coastguard Worker // Each cell in this GM's grid is a square - 2*kContentSize on a side
262*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kTotalWidth = (2*kContentSize+kPad) * kSkTileModeCount + kPad;
263*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kTotalHeight = (2*kContentSize+kPad) * kSkTileModeCount + kPad;
264*c8dee2aaSAndroid Build Coastguard Worker
265*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin fOrigin;
266*c8dee2aaSAndroid Build Coastguard Worker SkIRect fContentRect;
267*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView fView;
268*c8dee2aaSAndroid Build Coastguard Worker
269*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
270*c8dee2aaSAndroid Build Coastguard Worker };
271*c8dee2aaSAndroid Build Coastguard Worker
272*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
273*c8dee2aaSAndroid Build Coastguard Worker
274*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new LazyTilingGM(kTopLeft_GrSurfaceOrigin);)
275*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new LazyTilingGM(kBottomLeft_GrSurfaceOrigin);)
276*c8dee2aaSAndroid Build Coastguard Worker
277*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
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