1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurMask.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h" 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker #include <string.h> 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker // This test ensures that glyphs whose point size is less than the SkStrike's maxmium, but 25*c8dee2aaSAndroid Build Coastguard Worker // who have a large blur, are still handled correctly 26*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(largeglyphblur, canvas, 1920, 600) { 27*c8dee2aaSAndroid Build Coastguard Worker const char text[] = "Hamburgefons"; 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), 256); 30*c8dee2aaSAndroid Build Coastguard Worker auto blob = SkTextBlob::MakeFromText(text, strlen(text), font); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker // setup up maskfilter 33*c8dee2aaSAndroid Build Coastguard Worker const SkScalar kSigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(40)); 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker SkPaint blurPaint; 36*c8dee2aaSAndroid Build Coastguard Worker blurPaint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, kSigma)); 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(blob, 10, 200, blurPaint); 39*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(blob, 10, 200, SkPaint()); 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker size_t len = strlen(text); 42*c8dee2aaSAndroid Build Coastguard Worker canvas->drawSimpleText(text, len, SkTextEncoding::kUTF8, 10, 500, font, blurPaint); 43*c8dee2aaSAndroid Build Coastguard Worker canvas->drawSimpleText(text, len, SkTextEncoding::kUTF8, 10, 500, font, SkPaint()); 44*c8dee2aaSAndroid Build Coastguard Worker } 45