xref: /aosp_15_r20/external/skia/gm/labyrinth.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker /**
15*c8dee2aaSAndroid Build Coastguard Worker  * Repro case for https://bugs.chromium.org/p/chromium/issues/detail?id=913223
16*c8dee2aaSAndroid Build Coastguard Worker  *
17*c8dee2aaSAndroid Build Coastguard Worker  * The original bug was filed against square caps, but here we also draw the labyrinth using round
18*c8dee2aaSAndroid Build Coastguard Worker  * and butt caps.
19*c8dee2aaSAndroid Build Coastguard Worker  *
20*c8dee2aaSAndroid Build Coastguard Worker  * Square and round caps expose over-coverage on overlaps when using coverage counting.
21*c8dee2aaSAndroid Build Coastguard Worker  *
22*c8dee2aaSAndroid Build Coastguard Worker  * Butt caps expose under-coverage on abutted strokes when using a 'max()' coverage function.
23*c8dee2aaSAndroid Build Coastguard Worker  */
draw_labyrinth(SkCanvas * canvas,SkPaint::Cap cap)24*c8dee2aaSAndroid Build Coastguard Worker static void draw_labyrinth(SkCanvas* canvas, SkPaint::Cap cap) {
25*c8dee2aaSAndroid Build Coastguard Worker     constexpr static bool kRows[11][12] = {
26*c8dee2aaSAndroid Build Coastguard Worker         {1,1,1,1,1,1,1,1,1,1,1,1},
27*c8dee2aaSAndroid Build Coastguard Worker         {0,1,0,1,0,1,0,0,0,0,1,1},
28*c8dee2aaSAndroid Build Coastguard Worker         {0,0,0,0,1,0,0,0,0,1,1,1},
29*c8dee2aaSAndroid Build Coastguard Worker         {1,0,1,0,0,0,0,1,0,0,0,0},
30*c8dee2aaSAndroid Build Coastguard Worker         {0,1,1,0,0,0,0,0,0,1,1,1},
31*c8dee2aaSAndroid Build Coastguard Worker         {1,0,0,1,0,0,0,0,1,1,1,0},
32*c8dee2aaSAndroid Build Coastguard Worker         {0,1,0,1,1,1,0,0,1,1,1,0},
33*c8dee2aaSAndroid Build Coastguard Worker         {1,0,1,0,1,1,1,1,0,1,1,1},
34*c8dee2aaSAndroid Build Coastguard Worker         {0,0,1,0,0,1,0,0,0,0,0,1},
35*c8dee2aaSAndroid Build Coastguard Worker         {0,1,1,1,0,0,1,1,1,1,0,0},
36*c8dee2aaSAndroid Build Coastguard Worker         {1,1,1,1,1,1,1,1,1,1,1,1},
37*c8dee2aaSAndroid Build Coastguard Worker     };
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     constexpr static bool kCols[13][10] = {
40*c8dee2aaSAndroid Build Coastguard Worker         {1,1,1,1,0,1,1,1,1,1},
41*c8dee2aaSAndroid Build Coastguard Worker         {0,0,1,0,0,0,1,1,1,0},
42*c8dee2aaSAndroid Build Coastguard Worker         {0,1,1,0,1,1,1,0,0,1},
43*c8dee2aaSAndroid Build Coastguard Worker         {1,1,0,0,0,0,1,0,1,0},
44*c8dee2aaSAndroid Build Coastguard Worker         {0,0,1,0,1,0,0,0,0,1},
45*c8dee2aaSAndroid Build Coastguard Worker         {0,0,1,1,1,0,0,0,1,0},
46*c8dee2aaSAndroid Build Coastguard Worker         {0,1,0,1,1,1,0,0,0,0},
47*c8dee2aaSAndroid Build Coastguard Worker         {1,1,1,0,1,1,1,0,1,0},
48*c8dee2aaSAndroid Build Coastguard Worker         {1,1,0,1,1,0,0,0,1,0},
49*c8dee2aaSAndroid Build Coastguard Worker         {0,0,1,0,0,0,0,0,0,1},
50*c8dee2aaSAndroid Build Coastguard Worker         {0,0,1,1,0,0,0,0,1,0},
51*c8dee2aaSAndroid Build Coastguard Worker         {0,0,0,0,0,0,1,0,0,1},
52*c8dee2aaSAndroid Build Coastguard Worker         {1,1,1,1,1,1,0,1,1,1},
53*c8dee2aaSAndroid Build Coastguard Worker     };
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     SkPathBuilder maze;
56*c8dee2aaSAndroid Build Coastguard Worker     for (size_t y = 0; y < std::size(kRows); ++y) {
57*c8dee2aaSAndroid Build Coastguard Worker         for (size_t x = 0; x < std::size(kRows[0]); ++x) {
58*c8dee2aaSAndroid Build Coastguard Worker             if (kRows[y][x]) {
59*c8dee2aaSAndroid Build Coastguard Worker                 maze.moveTo(x, y);
60*c8dee2aaSAndroid Build Coastguard Worker                 maze.lineTo(x+1, y);
61*c8dee2aaSAndroid Build Coastguard Worker             }
62*c8dee2aaSAndroid Build Coastguard Worker         }
63*c8dee2aaSAndroid Build Coastguard Worker     }
64*c8dee2aaSAndroid Build Coastguard Worker     for (size_t x = 0; x < std::size(kCols); ++x) {
65*c8dee2aaSAndroid Build Coastguard Worker         for (size_t y = 0; y < std::size(kCols[0]); ++y) {
66*c8dee2aaSAndroid Build Coastguard Worker             if (kCols[x][y]) {
67*c8dee2aaSAndroid Build Coastguard Worker                 maze.moveTo(x, y);
68*c8dee2aaSAndroid Build Coastguard Worker                 maze.lineTo(x, y+1);
69*c8dee2aaSAndroid Build Coastguard Worker             }
70*c8dee2aaSAndroid Build Coastguard Worker         }
71*c8dee2aaSAndroid Build Coastguard Worker     }
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
74*c8dee2aaSAndroid Build Coastguard Worker     paint.setStyle(SkPaint::kStroke_Style);
75*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeWidth(.1f);
76*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(0xff406060);
77*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
78*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeCap(cap);
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(10.5, 10.5);
81*c8dee2aaSAndroid Build Coastguard Worker     canvas->scale(40, 40);
82*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPath(maze.detach(), paint);
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker constexpr static int kWidth = 500;
86*c8dee2aaSAndroid Build Coastguard Worker constexpr static int kHeight = 420;
87*c8dee2aaSAndroid Build Coastguard Worker 
DEF_SIMPLE_GM(labyrinth_square,canvas,kWidth,kHeight)88*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(labyrinth_square, canvas, kWidth, kHeight) {
89*c8dee2aaSAndroid Build Coastguard Worker     draw_labyrinth(canvas, SkPaint::kSquare_Cap);
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker 
DEF_SIMPLE_GM(labyrinth_round,canvas,kWidth,kHeight)92*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(labyrinth_round, canvas, kWidth, kHeight) {
93*c8dee2aaSAndroid Build Coastguard Worker     draw_labyrinth(canvas, SkPaint::kRound_Cap);
94*c8dee2aaSAndroid Build Coastguard Worker }
95*c8dee2aaSAndroid Build Coastguard Worker 
DEF_SIMPLE_GM(labyrinth_butt,canvas,kWidth,kHeight)96*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(labyrinth_butt, canvas, kWidth, kHeight) {
97*c8dee2aaSAndroid Build Coastguard Worker     draw_labyrinth(canvas, SkPaint::kButt_Cap);
98*c8dee2aaSAndroid Build Coastguard Worker }
99