xref: /aosp_15_r20/external/skia/gm/imagemasksubset.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageGenerator.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/GpuToolUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Surface.h"
27*c8dee2aaSAndroid Build Coastguard Worker #endif
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker namespace {
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker const SkISize   kSize = SkISize::Make(100, 100);
32*c8dee2aaSAndroid Build Coastguard Worker const SkIRect kSubset = SkIRect::MakeLTRB(25, 25, 75, 75);
33*c8dee2aaSAndroid Build Coastguard Worker const SkRect    kDest = SkRect::MakeXYWH(10, 10, 100, 100);
34*c8dee2aaSAndroid Build Coastguard Worker 
make_mask(const sk_sp<SkSurface> & surface)35*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> make_mask(const sk_sp<SkSurface>& surface) {
36*c8dee2aaSAndroid Build Coastguard Worker     ToolUtils::draw_checkerboard(surface->getCanvas(), 0x80808080, 0x00000000, 5);
37*c8dee2aaSAndroid Build Coastguard Worker     return surface->makeImageSnapshot();
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker class MaskGenerator final : public SkImageGenerator {
41*c8dee2aaSAndroid Build Coastguard Worker public:
MaskGenerator(const SkImageInfo & info)42*c8dee2aaSAndroid Build Coastguard Worker     MaskGenerator(const SkImageInfo& info) : INHERITED(info) {}
43*c8dee2aaSAndroid Build Coastguard Worker 
onGetPixels(const SkImageInfo & info,void * pixels,size_t rowBytes,const Options &)44*c8dee2aaSAndroid Build Coastguard Worker     bool onGetPixels(const SkImageInfo& info, void* pixels,
45*c8dee2aaSAndroid Build Coastguard Worker                      size_t rowBytes, const Options&) override {
46*c8dee2aaSAndroid Build Coastguard Worker         SkImageInfo surfaceInfo = info;
47*c8dee2aaSAndroid Build Coastguard Worker         if (kAlpha_8_SkColorType == info.colorType()) {
48*c8dee2aaSAndroid Build Coastguard Worker             surfaceInfo = surfaceInfo.makeColorSpace(nullptr);
49*c8dee2aaSAndroid Build Coastguard Worker         }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker         make_mask(SkSurfaces::WrapPixels(surfaceInfo, pixels, rowBytes));
52*c8dee2aaSAndroid Build Coastguard Worker         return true;
53*c8dee2aaSAndroid Build Coastguard Worker     }
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker private:
56*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = SkImageGenerator;
57*c8dee2aaSAndroid Build Coastguard Worker };
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker using MakerT = sk_sp<SkImage>(*)(SkCanvas*, const SkImageInfo&);
60*c8dee2aaSAndroid Build Coastguard Worker const MakerT makers[] = {
61*c8dee2aaSAndroid Build Coastguard Worker         // SkImage_Raster
__anone42e12770202() 62*c8dee2aaSAndroid Build Coastguard Worker         [](SkCanvas*, const SkImageInfo& info) -> sk_sp<SkImage> {
63*c8dee2aaSAndroid Build Coastguard Worker             return make_mask(SkSurfaces::Raster(info));
64*c8dee2aaSAndroid Build Coastguard Worker         },
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker         // SkImage_Ganesh
__anone42e12770302() 67*c8dee2aaSAndroid Build Coastguard Worker         [](SkCanvas* c, const SkImageInfo& info) -> sk_sp<SkImage> {
68*c8dee2aaSAndroid Build Coastguard Worker             sk_sp<SkSurface> surface;
69*c8dee2aaSAndroid Build Coastguard Worker             if (c->recordingContext()) {
70*c8dee2aaSAndroid Build Coastguard Worker                 surface =
71*c8dee2aaSAndroid Build Coastguard Worker                         SkSurfaces::RenderTarget(c->recordingContext(), skgpu::Budgeted::kNo, info);
72*c8dee2aaSAndroid Build Coastguard Worker             } else {
73*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
74*c8dee2aaSAndroid Build Coastguard Worker                 surface = SkSurfaces::RenderTarget(c->recorder(), info);
75*c8dee2aaSAndroid Build Coastguard Worker #endif
76*c8dee2aaSAndroid Build Coastguard Worker             }
77*c8dee2aaSAndroid Build Coastguard Worker             return make_mask(surface ? surface : SkSurfaces::Raster(info));
78*c8dee2aaSAndroid Build Coastguard Worker         },
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker         // SkImage_Lazy
__anone42e12770402() 81*c8dee2aaSAndroid Build Coastguard Worker         [](SkCanvas*, const SkImageInfo& info) -> sk_sp<SkImage> {
82*c8dee2aaSAndroid Build Coastguard Worker             return SkImages::DeferredFromGenerator(std::make_unique<MaskGenerator>(info));
83*c8dee2aaSAndroid Build Coastguard Worker         },
84*c8dee2aaSAndroid Build Coastguard Worker };
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker }  // namespace
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker // Checks whether subset SkImages preserve the original color type (A8 in this case).
89*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(imagemasksubset, canvas, 480, 480) {
90*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
91*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(0xff00ff00);
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker     const SkImageInfo info = SkImageInfo::MakeA8(kSize.width(), kSize.height());
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     for (size_t i = 0; i < std::size(makers); ++i) {
96*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImage> image = ToolUtils::MakeTextureImage(canvas, makers[i](canvas, info));
97*c8dee2aaSAndroid Build Coastguard Worker         if (image) {
98*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImageRect(image, SkRect::Make(kSubset), kDest, SkSamplingOptions(),
99*c8dee2aaSAndroid Build Coastguard Worker                                   &paint, SkCanvas::kStrict_SrcRectConstraint);
100*c8dee2aaSAndroid Build Coastguard Worker             sk_sp<SkImage> subset;
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker             if (auto direct = GrAsDirectContext(canvas->recordingContext())) {
103*c8dee2aaSAndroid Build Coastguard Worker                 subset = image->makeSubset(direct, kSubset);
104*c8dee2aaSAndroid Build Coastguard Worker             } else {
105*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_GRAPHITE)
106*c8dee2aaSAndroid Build Coastguard Worker                 subset = image->makeSubset(canvas->recorder(), kSubset, {});
107*c8dee2aaSAndroid Build Coastguard Worker #endif
108*c8dee2aaSAndroid Build Coastguard Worker             }
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImageRect(subset, kDest.makeOffset(kSize.width() * 1.5f, 0),
111*c8dee2aaSAndroid Build Coastguard Worker                                   SkSamplingOptions(), &paint);
112*c8dee2aaSAndroid Build Coastguard Worker         }
113*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, kSize.height() * 1.5f);
114*c8dee2aaSAndroid Build Coastguard Worker     }
115*c8dee2aaSAndroid Build Coastguard Worker }
116