xref: /aosp_15_r20/external/skia/gm/imageblurclampmode.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
25*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
26*c8dee2aaSAndroid Build Coastguard Worker 
make_image(SkCanvas * canvas)27*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_image(SkCanvas* canvas) {
28*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo info = SkImageInfo::MakeN32Premul(250, 200);
29*c8dee2aaSAndroid Build Coastguard Worker     auto        surface = ToolUtils::makeSurface(canvas, info);
30*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* c = surface->getCanvas();
31*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
32*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(SK_ColorBLUE);
35*c8dee2aaSAndroid Build Coastguard Worker     c->drawRect(SkRect::MakeIWH(info.width(), info.height()), paint);
36*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(SK_ColorGREEN);
37*c8dee2aaSAndroid Build Coastguard Worker     c->drawCircle(125, 100, 100, paint);
38*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(SK_ColorRED);
39*c8dee2aaSAndroid Build Coastguard Worker     c->drawRect(SkRect::MakeIWH(80, 80), paint);
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     return surface->makeImageSnapshot();
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker 
draw_image(SkCanvas * canvas,const sk_sp<SkImage> image,sk_sp<SkImageFilter> filter)44*c8dee2aaSAndroid Build Coastguard Worker static void draw_image(SkCanvas* canvas, const sk_sp<SkImage> image, sk_sp<SkImageFilter> filter) {
45*c8dee2aaSAndroid Build Coastguard Worker     SkAutoCanvasRestore acr(canvas, true);
46*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
47*c8dee2aaSAndroid Build Coastguard Worker     paint.setImageFilter(std::move(filter));
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(SkIntToScalar(30), 0);
50*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipIRect(image->bounds());
51*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(image, 0, 0, SkSamplingOptions(), &paint);
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker // This GM draws one rectangle, one green inscribed circle, and one red square
57*c8dee2aaSAndroid Build Coastguard Worker // with different blur settings.
58*c8dee2aaSAndroid Build Coastguard Worker class ImageBlurClampModeGM : public GM {
59*c8dee2aaSAndroid Build Coastguard Worker public:
ImageBlurClampModeGM()60*c8dee2aaSAndroid Build Coastguard Worker     ImageBlurClampModeGM() {
61*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFCCCCCC);
62*c8dee2aaSAndroid Build Coastguard Worker     }
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const65*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("imageblurclampmode"); }
66*c8dee2aaSAndroid Build Coastguard Worker 
getISize()67*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(850, 920); }
68*c8dee2aaSAndroid Build Coastguard Worker 
runAsBench() const69*c8dee2aaSAndroid Build Coastguard Worker     bool runAsBench() const override { return true; }
70*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)71*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
72*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImage> image(make_image(canvas));
73*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImageFilter> filter;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, 30);
76*c8dee2aaSAndroid Build Coastguard Worker         // Test different kernel size, including the one to launch 2d Gaussian
77*c8dee2aaSAndroid Build Coastguard Worker         // blur.
78*c8dee2aaSAndroid Build Coastguard Worker         for (auto sigma: { 0.6f, 3.0f, 8.0f, 20.0f }) {
79*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker             // x-only blur
82*c8dee2aaSAndroid Build Coastguard Worker             filter =  SkImageFilters::Blur(
83*c8dee2aaSAndroid Build Coastguard Worker                     sigma, 0.0f, SkTileMode::kClamp, nullptr, image->bounds());
84*c8dee2aaSAndroid Build Coastguard Worker             draw_image(canvas, image, std::move(filter));
85*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(image->width() + 20, 0);
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker             // y-only blur
88*c8dee2aaSAndroid Build Coastguard Worker             filter = SkImageFilters::Blur(
89*c8dee2aaSAndroid Build Coastguard Worker                     0.0f, sigma, SkTileMode::kClamp, nullptr, image->bounds());
90*c8dee2aaSAndroid Build Coastguard Worker             draw_image(canvas, image, std::move(filter));
91*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(image->width() + 20, 0);
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker             // both directions
94*c8dee2aaSAndroid Build Coastguard Worker             filter = SkImageFilters::Blur(
95*c8dee2aaSAndroid Build Coastguard Worker                     sigma, sigma, SkTileMode::kClamp, nullptr, image->bounds());
96*c8dee2aaSAndroid Build Coastguard Worker             draw_image(canvas, image, std::move(filter));
97*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(image->width() + 20, 0);
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, image->height() + 20);
102*c8dee2aaSAndroid Build Coastguard Worker         }
103*c8dee2aaSAndroid Build Coastguard Worker     }
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker private:
106*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
107*c8dee2aaSAndroid Build Coastguard Worker };
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ImageBlurClampModeGM;)
112*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
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