1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
17*c8dee2aaSAndroid Build Coastguard Worker
test_hittest(SkCanvas * canvas,const SkPath & path)18*c8dee2aaSAndroid Build Coastguard Worker static void test_hittest(SkCanvas* canvas, const SkPath& path) {
19*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
20*c8dee2aaSAndroid Build Coastguard Worker SkRect r = path.getBounds();
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
23*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker const SkScalar MARGIN = SkIntToScalar(4);
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(0x800000FF);
28*c8dee2aaSAndroid Build Coastguard Worker for (SkScalar y = r.fTop + SK_ScalarHalf - MARGIN; y < r.fBottom + MARGIN; y += SK_Scalar1) {
29*c8dee2aaSAndroid Build Coastguard Worker for (SkScalar x = r.fLeft + SK_ScalarHalf - MARGIN; x < r.fRight + MARGIN; x += SK_Scalar1) {
30*c8dee2aaSAndroid Build Coastguard Worker if (path.contains(x, y)) {
31*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoint(x, y, paint);
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_CAN_FAIL(hittestpath, canvas, errorMsg, 700, 460) {
38*c8dee2aaSAndroid Build Coastguard Worker if (canvas->recordingContext() || canvas->recorder()) {
39*c8dee2aaSAndroid Build Coastguard Worker // GPU rasterization results vary greatly from platform to platform. We can't use them as
40*c8dee2aaSAndroid Build Coastguard Worker // an expected result for our internal SkPath::contains().
41*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = "This test is for CPU configs only.";
42*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kSkip;
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder b;
46*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker int scale = 300;
49*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 4; ++i) {
50*c8dee2aaSAndroid Build Coastguard Worker // get the random values deterministically
51*c8dee2aaSAndroid Build Coastguard Worker SkScalar randoms[12];
52*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < (int) std::size(randoms); ++index) {
53*c8dee2aaSAndroid Build Coastguard Worker randoms[index] = rand.nextUScalar1();
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker b.lineTo(randoms[0] * scale, randoms[1] * scale)
56*c8dee2aaSAndroid Build Coastguard Worker .quadTo(randoms[2] * scale, randoms[3] * scale,
57*c8dee2aaSAndroid Build Coastguard Worker randoms[4] * scale, randoms[5] * scale)
58*c8dee2aaSAndroid Build Coastguard Worker .cubicTo(randoms[6] * scale, randoms[7] * scale,
59*c8dee2aaSAndroid Build Coastguard Worker randoms[8] * scale, randoms[9] * scale,
60*c8dee2aaSAndroid Build Coastguard Worker randoms[10] * scale, randoms[11] * scale);
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker b.setFillType(SkPathFillType::kEvenOdd);
64*c8dee2aaSAndroid Build Coastguard Worker b.offset(SkIntToScalar(20), SkIntToScalar(20));
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker SkPath path = b.detach();
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker test_hittest(canvas, path);
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(scale), 0);
71*c8dee2aaSAndroid Build Coastguard Worker path.setFillType(SkPathFillType::kWinding);
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker test_hittest(canvas, path);
74*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kOk;
75*c8dee2aaSAndroid Build Coastguard Worker }
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